• Title/Summary/Keyword: Boundary-crossing

Search Result 82, Processing Time 0.021 seconds

An Ambiguity-free Surface Construction from Volume Data (입체적인 데이터에서 애매성-프리 표면 재구성)

  • Lee, Ee-Taek;Oh, Kwang-Man;Park, Kyu Ho
    • Journal of the Korea Computer Graphics Society
    • /
    • v.4 no.1
    • /
    • pp.55-66
    • /
    • 1998
  • This paper presents a simple method for relieving the ambiguity problems within the sub-voxel based surface-fitting approach for the surface construction. ECB algorithm is proposed to avoid the ambiguity problem which is the root of the holes within the resulting polygon based approximation. The basic idea of our disambiguation strategy is the use of a set of predefined modeling primitives (we call SMP) which guarantees the topological consistency of resulted surface polygons. 20 SMPs are derived from the extension of the concept of the elementary modeling primitives in the CB algorithm [3], and fit one to five faces of them to the iso-surface crossing a cell with no further processing. A look-up table which has a surface triangle list is pre-calculated using these 20 SMPs. All of surface triangles in the table are from the faces of SMPs and are stored in the form of edge list on which vertices of each surface triangle are located. The resulted polygon based approximation is unique at every threshold value and its validity is guaranteed without considering the complicated problems such as average of density and postprocessing. ECB algorithm could be free from the need for the time consuming post-processing, which eliminates holes by revisiting every boundary cell. Through three experiments of surface construction from volume data, its capability of hole avoidance is showed.

  • PDF

A 'Social Justice' in Geography of Welfare (사회정의와 복지지리학에 관한 고찰)

  • Bae, Mi-Ae
    • Journal of the Korean association of regional geographers
    • /
    • v.9 no.4
    • /
    • pp.546-558
    • /
    • 2003
  • Social justice has been an interest of whole geographers for almost four decades. The conception of social justice includes fairness and equity in the distribution of a wide range of attributes. The purpose of this study is to understand social justice in geography of welfare. The theories of social justice are needed to describe relationship between social justice and geography of welfare. The evaluation of spatial variations in welfare is closely associated with social justice. Equality, equity, efficiency, and fairness are the reasonable criteria to apply to the evaluation of distributions of welfare, relating to distributive(or territorial) justice. However, there are complications in the spatial application of welfare evaluation criteria, including access across space, boundary crossing and ecological fallacy.

  • PDF

A Phenomenological Study Defining the Fundamentals between Artistic Stimulation and the Creation of a Product-Service Innovation Idea (학습자의 경영예술 창작 체험이 제품-서비스 혁신 아이디어 생성에 미치는 영향에 대한 현상학적 연구)

  • Yoon, Ayoung;Kym, Hyogun;Suh, Hyunju
    • Knowledge Management Research
    • /
    • v.20 no.2
    • /
    • pp.105-135
    • /
    • 2019
  • This study investigates cognitive and emotional changes in individuals to clarify the principle between artistic stimulation and business innovation idea generation based on phenomenological research methodology. We conducted in-depth interviews with six participants who participated in the artistic creation program of business art, and derived meanings from their experience. As a result, we presented 4 essential categories, 8 main subjects, and 20 sub-subjects; 1) Optimizing rational and creative thinking, 2) Projecting oneself to the artist, finding balance, 3) Having room in mind to view the surroundings, finding insight into the world, 4) Eureka moment, crossing the boundary between business and art. We also found out participants of the program 1) Gradually expanded the criteria, 2) In chaotic directions, and 3) Leaded business creativity through from a non-form to reality throughout the project experience, The attempt to identify business phenomena by using phenomenological qualitative research methods had an academic significance regarding the unfamiliarity of the method in the business administration area. Moreover, this study broadened the possibility of promoting creativity by art in business areas. The study verified the categories and subjects of the business art, paving the way towards application in the real business situation.

Design of Miarigogae-park (미아리고개공원 설계)

  • Kim, Do-Kyong
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.27 no.4
    • /
    • pp.101-107
    • /
    • 1999
  • In 1994, Songbuk-gu Office of Seoul held a design competition for Miarigogae-Park, Miarigogae has a special sense of place. It was a place where bararians had crossed the boundary to this country during the Manchu war of 1636. It was a public cemetery where only Koreans had been buried under the rule of Japanese imperialism. It was a place where national patriots had been kidnapped to the North during the Korean War. It's sorrows have been sung in the name of song-'Danjangeui-Miarigogae'(one of the most popular song in Korea). It's sense of place has been kept in every Korean people's mind in the form on 'non-physical image'. Even though, the site itself was a small space - only 1000㎡, the meaning of park-making was very significant. It meant that it would create a physical 'setting' to express the sense of place which has been existed only in our mind as a form of 'non-physical image'. In the winning scheme proposed by the author, the sense of place of Miarigogae was expressed in the form of 'castle walls' which could be easily come into everyone's mind as an image of war. The scope of work also included a crossing bridge and symbolic features. It was meaningful that a landscape architect won the competition including on those items which were not usually handled in pure landscape architectural offices. The purpose of this paper was to articulate the concept of the winning entry in detail and to describe how the concept actualized in reality.

  • PDF

Deformable Model using Hierarchical Resampling and Non-self-intersecting Motion (계층적 리샘플링 및 자기교차방지 운동성을 이용한 변형 모델)

  • 박주영
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.29 no.11
    • /
    • pp.589-600
    • /
    • 2002
  • Deformable models offer an attractive approach for extracting three-dimensional boundary structures from volumetric images. However, conventional deformable models have three major limitations - sensitive to initial condition, difficult to represent complex boundaries with severe object concavities and protrusions, and self-intersective between model elements. This paper proposes a deformable model that is effective to extract geometrically complex boundary surfaces by improving away the limitations of conventional deformable models. First, the proposed deformable model resamples its elements hierarchically based on volume image pyramid. The hierarchical resampling overcomes sensitivity to initialization by extracting the boundaries of objects in a multiscale scheme and enhances geometric flexibility to be well adapted to complex image features by refining and regularizing the size of model elements based on voxel size. Second, the physics-based formulation of our model integrates conventional internal and external forces, as well as a non-self-intersecting force. The non-self-intersecting force effectively prevents collision or crossing over between non-neighboring model elements by pushing each other apart if they are closer than a limited distance. We show that the proposed model successively extracts the complex boundaries including severe concavities and protrusions, neither depending on initial position nor causing self-intersection, through the experiments on several computer-generated volume images and brain MR volume images.

Activation plans of the Cultural Exchanges between Korea' and the Czech Republic's Animation (한국과 체코의 애니메이션 교류를 통한 문화교류 활성화 연구)

  • Park, Ki Bok
    • Cartoon and Animation Studies
    • /
    • s.36
    • /
    • pp.619-641
    • /
    • 2014
  • Animation is an important tool to establish the identity of mutually related countries, as cultural contents with the economic value. That is, it is necessary that the Korean animation should extend the previous boundary of exchange, for the status of representative cultural industry in the 21st century global market. Especially, to overcome the regionally prejudiced and unbalanced cultural exchange, the possibility of extension with Czech animation, which has not had an active exchange with Korea, will be considered and the efficient method will be proposed. The Czech Republic is geopolitically located in the center of Europe and its infrastructure like industrial construction, investment environment, human resources is outstanding among Visegrad Group. The Czech Republic has a remarkable cultural border-crossing phenomenon, and as a complex country of cultural and religious characteristics of eastern and western European, it is a powerful nation leading Central Europe. Therefore, the animation exchange of Czech and Korea is valuable in culture and economy of both nations. Through such an animation exchange of both nations, not only Korean animation secures the diversity of exchange but also insignificant cultural exchange after formal establishment of diplomatic relations in 1990, will be revitalized and international firm relationship of both nations will be established. Therefore, as an activation plan or cultural exchange of Korea and the Czech Republic, concrete plan like Stop Motion Animation Workshop is proposed.

A Study on Digital Play Types of Virtuality through the Play Theory of Roger Caillois (로제카이와의 놀이론을 통한 가상성의 디지털 놀이 유형 연구)

  • Lee, Tae-Eun;Chung, Jean-Hun
    • Journal of Digital Convergence
    • /
    • v.16 no.9
    • /
    • pp.383-390
    • /
    • 2018
  • The purpose of this study is to find out how the evolution of digital play in virtualization and digital play tools are combined with and stereotyping the properties of traditional play. Virtualization characteristics and play theory were examined and the case was derived in four types and analyzed in four play properties with Roser Cailliois. In the case of Agon, the targets of mutual competition are expanded to singular and plural, computer and oneself of the future, and Mimicry showed the ambiguity of the segments and boundaries crossing the on-off line boundary, and in the case of Alea, the diversity of accident occurrence by immediacy and simultaneity has been strengthened, and in the case of Ilinx, the maximization of immersion has been developed and experimented with a variety of techniques for the utilization of senses and tools and the virtuality for this. As a result, play is developing due to the tendency to expand and coexist in time and space by various fusion combinations.

Dynamic Behaviors of a Corrugated Steel Tunnel Lining System due to Wind Loads by Passing Vehicles according to the Boundary Conditions (구조물 경계조건에 따른 파형강판 터널라이닝의 풍하중에 대한 동적 거동분석)

  • Mha, Ho-Seong;Cho, Kwang-Il;Yoo, Sung-Heum
    • Journal of Korean Society of Steel Construction
    • /
    • v.24 no.1
    • /
    • pp.47-58
    • /
    • 2012
  • Dynamic behaviors of a corrugated steel plate tunnel lining system are examined under wind loads due to passing vehicles. Applied wind loads are simulated by applying the time functions as a vehicle moves through the tunnel. Wind loads are described by the pressure and suction as a vehicle arrives and leaves target positions in the tunnel. The tunnel lining is modeled using the simplified shell elements that retain the characteristics of the corrugated shapes. The displacements of the tunnel lining are evaluated under various conditions regarding wind velocity and the passing vehicles. The responses are found to increase as the vehicle velocity and wind velocity increase. A maximum displacement of 25mm occurs when two vehicles are crossing at the speed of 120km/h. A row of vehicles running consecutively minimally affects the dynamic responses with less than 2.5% of the dynamic responses enlarged and attributed to one running vehicle. It should be noted that the dynamic responses of the tunnel lining should be considered when there is no shotcrete applied.

A Study on the Wallpaper Design as the Interior Decorating Elements in Modern Period - Focused on England and Korea Wallpaper in the 1900s - (근대기 실내장식요소로서 벽지에 대한 인식과 디자인 전개에 관한 동서양 비교 연구 - 1900년대 전후 영국과 한국의 벽지사례를 중심으로 -)

  • Lee, Ji-Young
    • Korean Institute of Interior Design Journal
    • /
    • v.26 no.5
    • /
    • pp.106-116
    • /
    • 2017
  • In the 1900s, the cultural crossing of East and West was realized through the acceptance and reproduction of culture. Cultural change in the Orient was the result of attempts to harmonize the West's images, which they chose in their respective countries, with their own culture. However, research on design history until now has been centered on the West, and East was regarded as a beneficiary of civilization inherited from Western's. From the point of view of Western design history as a main trend, the unique characteristics of Korean design culture are not revealed. Therefore, through this studies, we want to distinguish Korea's modern design, which has been recognized as a minority. For the study, through the wallpaper, which is one of the detailed components of the interior space in modern times, we try to analyze the socio - cultural historical factors and design characteristics influencing the formation of the interior space in modern times. Summarizing a result of research. The early modern wallpaper of England mainly uses plants as motifs. But In Korea, animal patterns and letter patterns were used. The reason why European wallpaper was mainly a plant at the time was that the structure of the motif was useful for the process of creation. However, in the case of the Korean wallpaper pattern, the theme was selected according to the meaning of the motif, and it was abstracted appropriately for the 2D design. As a result, many geometric shapes were formed. In addition, European wallpaper pattern is more complex and organic than Korean wallpaper pattern. Therefore, the boundary of the central pattern as the basic unit is unclear and the patterns are connected. The pattern development method is not a simple repetition but a combination of symmetry and repetition. In Korea, on the other hand, the boundaries of unit patterns are clear and patterns are developed by simple repetition. There are many diamond-type repeating patterns in particular.

A Lane-Departure Identification Based on Linear Regression and Symmetry of Lane-Related Parameters (차선관련 파라미터의 대칭성과 선형회귀에 기반한 차선이탈 인식)

  • Yi Un-Kun;Lee Joon-Woong
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.11 no.5
    • /
    • pp.435-444
    • /
    • 2005
  • This paper presents a lane-departure identification (LDI) algorithm for a traveling vehicle on a structured road. The algorithm makes up for the weak points of the former method based on EDF[1] by introducing a Lane Boundary Pixel Extractor (LBPE), the well known Hough transform, and liner regression. As a filter to extract pixels expected to be on lane boundaries, the LBPE plays an important role in enhancing the robustness of LDI. Utilizing the pixels from the LBPE the Hough transform provides the lane-related parameters composed of orientation and distance, which are used in the LDI. The proposed LDI is based on the fact the lane-related parameters of left and right lane boundaries are symmetrical as for as the optical axis of a camera mounted on a vehicle is coincident with the center of lane; as the axis deviates from the center of lane, the symmetrical property is correspondingly lessened. In addition, the LDI exploits a linear regression of the lane-related parameters of a series of successive images. It plays the key role of determining the trend of a vehicle's traveling direction and minimizing the noise effect. Except for the two lane-related parameters, the proposed algorithm does not use other information such as lane width, a curvature, time to lane crossing, and of feet between the center of a lane and the optical axis of a camera. The system performed successfully under various degrees of illumination and on various road types.