• Title/Summary/Keyword: Body Feature

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On the Formative Feature Characteristics of Cyber Character's Fashion in the Cyber-space Game (가상공간 게임에 나타난 사이버 캐릭터 의상의 조형성)

  • 서정립;진경옥
    • Journal of the Korean Society of Costume
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    • v.54 no.3
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    • pp.99-112
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    • 2004
  • The purpose of this research is to examine the relation between the cyber environment and the contemporary fashion design by studying the formative feature characteristics of cyber character's fashion in the on-line game from the point of the contemporary fashion design. The research method is to understand the general concept of the cyber-space and characters and then is to contemplate characteristics and formative features of game character's fashion of the cyber-space mainly with cyber characters that were closely linked with features of the contemporary fashion design. As a result, the formative feature of game character's fashion of the cyber-space was to be classified into four categories; reactionism, mechanism, futurism, sensualism. First, reactionism takes traditional elements with symbolical and compromising form. Second, mechanism has a tendency of deconstruction due to its vitality and sense of velocity for objects through employing geometrical forms and new materials. Third, futurism deviates from the established framework. It makes use of high-tech materials and has surrealistic and futuristic features. Fourth, sensualism does emphasize sensual parts of the body and intends to convey aesthetic atmosphere through association of ideas. Character's fashion of the cyber on-line game is unnatural and artificial in its forms and wear for the lack of knowledge for costume's structure, and it shows just simplified design that accept extremely partial fragment of features in the contemporary fashion design.

Emotion Recognition Method using Gestures and EEG Signals (제스처와 EEG 신호를 이용한 감정인식 방법)

  • Kim, Ho-Duck;Jung, Tae-Min;Yang, Hyun-Chang;Sim, Kwee-Bo
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.9
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    • pp.832-837
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    • 2007
  • Electroencephalographic(EEG) is used to record activities of human brain in the area of psychology for many years. As technology develope, neural basis of functional areas of emotion processing is revealed gradually. So we measure fundamental areas of human brain that controls emotion of human by using EEG. Hands gestures such as shaking and head gesture such as nodding are often used as human body languages for communication with each other, and their recognition is important that it is a useful communication medium between human and computers. Research methods about gesture recognition are used of computer vision. Many researchers study Emotion Recognition method which uses one of EEG signals and Gestures in the existing research. In this paper, we use together EEG signals and Gestures for Emotion Recognition of human. And we select the driver emotion as a specific target. The experimental result shows that using of both EEG signals and gestures gets high recognition rates better than using EEG signals or gestures. Both EEG signals and gestures use Interactive Feature Selection(IFS) for the feature selection whose method is based on a reinforcement learning.

Feature Extraction for Automatic Golf Swing Analysis by Image Processing (영상처리를 이용한 골프 스윙 자동 분석 특징의 추출)

  • Kim, Pyeoung-Kee
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.5 s.43
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    • pp.53-58
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    • 2006
  • In this paper, I propose an image based feature extraction method for an automatic golf swing analysis. While most swing analysis systems require an expert like teaching professional, the proposed method enables an automatic swing analysis without a professional. The extracted features for swing analysis include not only key frames such as addressing, backward swing, top, forward swing, impact, and follow-through swing but also important positions of golfer's body parts such as hands, shoulders, club head, feet, knee. To see the effectiveness of the proposed method. I tested it for several swing pictures. Experimental results show that the proposed method is effective for extracting important swing features. Further research is under going to develop an automatic swing analysis system using the proposed features.

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Development of a Service Hybrid Mobile Robot for Climbing Stairs and Thresholds by Switching Wheel and Leg Gait (바퀴/4 족 동작 전환으로 계단 및 문턱 오르기가 가능한 서비스 하이브리드 이동 로봇 개발)

  • Kim, Jin-Baek;Kim, Byung-Kook
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.11
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    • pp.1082-1091
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    • 2007
  • In this paper, we developed a new hybrid mobile robot which can climb stairs and go over thresholds by crawl gait with embedded real-time control software. This robot is also categorized into hybrid robot that has advantages of wheeled mobile robot and legged mobile robot, but adopts gait feature of crocodile named belly crawl. We imitated the belly crawl using four legs of 2 DOF, four omni-directional wheels, and embedded control software which controls legs and wheels. This software is developed using RTAI/Linux, real-time drivers. As a result, the new hybrid mobile robot has crawl gait. Using this feature, the new hybrid mobile robot can climb stairs and go over thresholds just by path planning of each leg with size of stairs and thresholds, and computing the movement distance of robot body center without considering stability. The performance of our new hybrid mobile robot is verified via experiments.

A survey on space feature of kindergarten in Taegu city - Space usage behavior of the institutions related to child care and education ( I ) - (대구시 소재 유치원 공간에 관한 실측조사 - 아동 보육 및 교육관련 시설의 공간이용행태 ( I ) -)

  • 안옥희
    • Journal of the Korean housing association
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    • v.8 no.2
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    • pp.135-145
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    • 1997
  • The purpose of this study was to investigate the space feature of private kindergarten in Taegu city. This study was conducted by means of the observation on the equipments, the actual measurement of space of kindergarten and environment, and the questionnaire survey by the chief of kindergarten. The samples for analysis were 20 kindergartens on Taegu city. The Major findings were as follows :1) The chiefs of kindergartens were generally satisfied with the whole range of institutions and it's management.2) Generally the environmental coditions were satisfactory, but the design of the equipments had no consideration for children's body size.3) According to observation on the equipment, it was found that generally environment of kindergarten were desireable.

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Development of CT/MRI based GUI Software for 3D Printer Application (3차원 프린터 응용을 위한 CT/MRI-영상 기반 GUI소프트웨어 개발)

  • Jung, Young-Jin
    • Journal of radiological science and technology
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    • v.41 no.5
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    • pp.451-456
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    • 2018
  • During last a decade, there has been increased demand for 3D-printed medical devices with significant improvement of 3D-Printer (also known as Additive. Manufacturing AM), which depend upon human body features. Especially, demand for personalized medical material is highly growing with being super-aged society. In this study, 3D-reconstructed 3D mesh image from CT/MRI-images is demonstrated to analyse each patients' personalized anatomical features by using in house, then to be able to manufacture its counterpart. Developed software is distributed free of charge, letting various researcher identify biological feature for each areas.

Polyneuropathy and Recurrent Focal Neuropathy in Anorexia Nervosa (다발성 신경병증과 재발성 국소 신경병증을 보인 신경성 식욕부진)

  • Kim, Han-Joon;Kim, Sung Hun;Lee, Kwang-Woo
    • Annals of Clinical Neurophysiology
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    • v.3 no.1
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    • pp.40-42
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    • 2001
  • Anorexia nervosa(AN) is a disorder characterized by disturbance of body image, fear of gaining weight, severe weight loss and, in female, amenorrhea. Compared with normal persons, patients with AN have neuropathic symptoms more frequently. But electrophysiologic abnormalities have rarely been reported. We experienced a case with recurrent neuropathic symptoms after severe weight loss. Further evaluation revealed AN. Electrophysiologic study showed sensorimotor polyneuropathy and focal neuropathy with conduction block. As far as we know, this feature of neuropathy in AN has not been described. We describe unusual feature of neuropathy in our patient with literature review.

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Improvement of Heating Pattern in RF Hyperthermia -Simultaneous Application of Dielectric Heating and Induction Heating-

  • Sakakibara, Norifumi;Ochiai, Makoto;Hayakawa, Yoshinori
    • Proceedings of the Korean Society of Medical Physics Conference
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    • 2002.09a
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    • pp.478-480
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    • 2002
  • Heating by RF wave is divided into dielectric heating and induction heating. Dielectric heating and induction heating from outside the body have the compensatory heating pattern. While surface fat layer is heated by dielectric heating, it is not heated by induction heating. While the peripheral part at the middle of the electrodes is not heated by dielectric heating, it is heated by induction heating. By the simultaneous application both modalities, heating pattern seems to be more uniform and improved. Computer simulation of Finite Element Method (FEM) using ANSYS was conducted to dielectric heating with the results of above-mentioned feature. Theoretical considerations by the uniform RF magnetic field in a cylinder and textbooks support the feature of the above-mentioned heating pattern of induction heating. Further computer simulation of FEM using ANSYS will be conducted to simultaneous application of dielectric heating and induction heating to verify and will be reported.

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Fractal behavior identification for monitoring data of dam safety

  • Su, Huaizhi;Wen, Zhiping;Wang, Feng
    • Structural Engineering and Mechanics
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    • v.57 no.3
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    • pp.529-541
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    • 2016
  • Under the interaction between dam body, dam foundation and external environment, the dam structural behavior presents the time-varying nonlinear characteristics. According to the prototypical observations, the correct identification on above nonlinear characteristics is very important for dam safety control. It is difficult to implement the description, analysis and diagnosis for dam structural behavior by use of any linear method. Based on the rescaled range analysis approach, the algorithm is proposed to identify and extract the fractal feature on observed dam structural behavior. The displacement behavior of one actual dam is taken as an example. The fractal long-range correlation for observed displacement behavior is analyzed and revealed. The feasibility and validity of the proposed method is verified. It is indicated that the mechanism evidence can be provided for the prediction and diagnosis of dam structural behavior by using the fractal identification method. The proposed approach has a high potential for other similar applications.

Real-time Marker-free Motion Capture System to Create an Agent in the Virtual Space (가상 공간에서 에이전트 생성을 위한 실시간 마커프리 모션캡쳐 시스템)

  • 김성은;이란희;박창준;이인호
    • Proceedings of the IEEK Conference
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    • 2002.06c
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    • pp.199-202
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    • 2002
  • We described a real-time 3D computer vision system called MIMIC(Motion interface f Motion information Capture system) that can capture and save motion of an actor. This system analyzes input images from vision sensors and searches feature information like a head, hands, and feet. Moreover, this estimates intermediated joints as an elbow and hee using feature information and makes 3D human model having 20 joints. This virtual human model mimics the motion of an actor in real-time. Therefore this system can realize the movement of an actor unaffectedly because of making intermediated joint for complete human body contrary to other marker-free motion capture system.

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