• Title/Summary/Keyword: Bluetooth Wireless Communication

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Study on the Transmission of Medical Information using Bluetooth Technology (블루투스를 이용한 의료정보 신호의 전송에 관한 연구)

  • 엄정규;김영길
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.05a
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    • pp.520-523
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    • 2001
  • In this paper, a system that transmits ECG signals which get from hand baggage ECG is implemented by using Bluetooth technology. Bluetooth technology is a close range wireless communication used wireless frequency 2.4GHZ bandwidth. This technology consumes very small power and provides high reliability also self error correction with high speed frequency hopping. Because every device which uses Bluetooth protocol can communicate each other. These can connect between the system implemented and any devices such as mobile telephone with Bluetooth module, notebook, and the personal mobile device. Also, the paper proposes capability of transmission to the sever of hospital through each type of wireless communication device that acquired medical information signals in mobile medical machine. The system consists of hardware parts with Bluetooth module and host part, and software parts with bluetooth protocol stacks. The host precesses a connection with other device and transmits ECG signals with bluetooth frequency hopping sequence.

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An Satellite Communication Wireless Package System Using Analysis of Channel Interference between ISM band Systems (ISM 대역 시스템간 채널 간섭 분석을 통한 위성 통신 무선 패키지시스템 적용)

  • Ko, Hojeong;Cha, Jaesang
    • Journal of Satellite, Information and Communications
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    • v.10 no.3
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    • pp.78-83
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    • 2015
  • In this paper, when WLAN repeater of satellite communication package system as a novel wireless disaster communication network connected to LTE D2D mobile terminal, we analyzed radio channel interference from WLAN and WPAN system of adjacent same ISM band using Monte-Carlo method. In this study, WLAN cell radius was determined using Extended Hata Model considering practical environment, and simulated physical protection distance and density in the dense-mode to minimize interference from WLAN, Bluetooth, and ZigBee. Simulation results, WLAN repeater can be operated with 15 WLAN interferer over 130m distance, 23 Bluetooth interferer over 100m distance, and with 62 ZigBee interferer over 83m distance.

Design and Implementation of System for Wireless Transmission of Medical Information Using Zigbee (Zigbee를 이용한 의료정보 무선 전송시스템 설계 및 구현)

  • Kim Kook-Jun;Kim Young-Kil;Cho Woo-Sung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.3
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    • pp.487-492
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    • 2005
  • As the portable medical equipments consume the power and transmission of the information, they need the system to use long. Although the current wireless transform systems for medical equipments use Bluetooth protocol system, an electricity consumption is big because it uses long and there is the difficulty in the utility We designed a module using the Zigbee protocol which an electricity consumption is more small though a transmission speed is slower than Bluetooth and drew the plan the wireless transmit system for medical equipments to use long.

HW/SW Co-Design of an Adaptive Frequency Decision in the Bluetooth Wireless Network

  • Moon, Sang-Ook
    • Journal of information and communication convergence engineering
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    • v.7 no.3
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    • pp.399-403
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    • 2009
  • In IEEE 802.15.1 (Bluetooth) Ad-hoc networks, the frequency is resolved by the specific part of the digits of the Device clock and the Bluetooth address of the Master device in a given piconet. The piconet performs a fast frequency hopping scheme over 79 carriers of 1-MHz bandwidth. Since there is no coordination between different piconets, packet collisions may occur if two piconets are located near one another. In this paper, we proposed a software/hardware co-design of an adaptive frequency decision mechanism so that more than two different kinds of wireless devices can stay connected without frequency collision. Suggested method was implemented with C program and HDL (Hardware Description Language) and automatically synthesized and laid out. The adaptive frequency hopping circuit was implemented in a prototype and showed its operation at 24MHz correctly.

An Adaptive Frequency Hopping Method in the Bluetooth Baseband

  • Moon, San-Gook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.785-787
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    • 2005
  • In the Bluetooth specification version 1.0, one specific frequency in one piconet was created depending upon the device clock and the Bluetooth native address at one specific time slot in the frequency hopping method. The basic hopping pattern was arranging the 79 ISM frequency band in pseudo-random fashion. Possible problem is the chance of collision of ownership of one specific frequency by more than 2 wireless devices when they are within the communication-active range. In this paper, we propose the adaptive frequency hopping method in order to resolve the possible problem so that more than 2 wireless devices communicates with their own client devices without being interfered. The proposed method was implemented with HDL later to be synthesized with an automatic EDA synthesizer and verified as well. The implemented adaptive frequency hopping circuit operated normally at 24MHz which will be the target clock frequency of the target Bluetooth device.

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The Study on Packet Communication Scheduling Scheme for Mobile 3D Bluetooth Game Engine (모바일 3D 블루투스 게임 엔진을 위한 패킷통신 스케줄링 기법에 관한 연구)

  • Cho, Jong-Keun;Kim, Hyung-Il
    • The KIPS Transactions:PartA
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    • v.14A no.4
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    • pp.197-202
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    • 2007
  • This study focused on design and implementation of Mobile 3D Bluetooth Game Engine based on OpenGL-ES. In Mobile 3D network game so far, there is a form the mainstream of wireless inter-net game using WAP and VM. But, VM game we popular because of an excessive communication expense problem for this mobile network game that occur when connect to wireless internet as point out to problem by it, that is, stand-alone game are very popular. This study introduce a mobile 3D Bluetooth Game Engine which is based on mobile 3D standard using OpenGL-ES to solve a problem like mobile network game generally that occur when connect to take pleasure a wireless internet from some people into a short distance. When the number of concurrent packet datum by Bluetooth terminal transfers to each other, we shows that the proposed scheduling scheme for enhancing the process speed up on Bluetooth.

Study on Wireless Control of a Board Robot Using an IMU sensor (IMU센서를 이용한 보드로봇의 무선제어 연구)

  • Ryu, Jaemyung;Kim, Dong Hun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.2
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    • pp.186-192
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    • 2014
  • This study presents the remote control of a board robot using an IMU sensor based on Bluetooth communication. The board robot is a kind of riding robot controlled throng wireless communication by a user. The user wears the proposed IMU sensor controller, and changes a direction of the robot by the angles of IMU sensor. Bluetooth is used for wireless communication between the board robot and its user. The IMU sensor in the remote controller is used for recognition of a number of actions, which are measured as analog signals. The user actions have five commands ('1'right '2'neutrality '3'left '4'operation '5'stop), which are transmitted from the user to the board robot through Bluetooth communication. Experimental results show that proposed IMU interface can effectively control the board robot.

Implementation of underwater visible light communication system interlinked with bluetooth (블루투스와 연동하는 수중 가시광 통신 시스템의 구현)

  • Kim, Min-Soo;Sohn, Kyung-Rak
    • Journal of Advanced Marine Engineering and Technology
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    • v.38 no.7
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    • pp.923-928
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    • 2014
  • Communication underwater is severely limited when compared to communications in air because water is essentially opaque to electromagnetic radiation except in visible range. Acoustic systems are capable of long range communication, but offer limited data rates and significant latency due to the speed of sound in water. On the other hand, optical wireless communication has been proposed as one of the best alternatives to meet the requirements of the underwater observation and subsea monitoring systems. It will help In this study, we are developing an underwater optical communication system that integrates with a depot ship floating on the water. An interface between LED lighting communication system and Bluetooth module is presented to support the underwater-to-air communications. Error free image and text transmission at 3 m of water were achieved at bit rates of 230.4 kbps. This development effort will enhance infrastructure to efficiently interconnect between underwater wireless systems and command ship networks for underwater monitoring.

Design of Bluetooth based MMORPG Game in MANETs (모바일 애드-혹 망에서 Bluetooth 기반 MMORPG의 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.4
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    • pp.39-45
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    • 2009
  • With the rapid growth of recent wireless mobile computing application technology and handheld mobile terminal device development technology, one of the big issue in these fields is to design online games in wireless mobile ad hoc network environment. Online games in mobile computing environment have lots of constraints for developing online games because mobile terminals have many limitations such as low performance of processor, limited memory space, small bandwidth of wireless communication, and confined life of battery power. Therefore, most of mobile games are restrictive in the function of online and multi-play up to date. In this paper, the online MMORPG game, capable of multi-play with many other mobile users using mobile terminals in wireless mobile computing environment, is designed and implemented. Proposed mobile online game uses bluetooth to construct temporary wireless mobile ad hoc network with other mobile clients, and designed to carry out online MMORPG game with these clients. It also supports multi-play among them.

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Implementation of LED Dimming System Using Bluetooth and Smartphone (Bluetooth와 Smartphone을 이용한 LED 디밍 시스템 구현)

  • Yang, Woo-Seok;Kim, Hye-Myeong;Cho, Young-Seek;Park, Dae-Hee
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.28 no.1
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    • pp.64-68
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    • 2015
  • In this paper, LED lighting system is realized by using Bluetooth wireless communications and smartphones. A bluetooth module with a lighting control function is manufactured by miniaturizing a development board of TI company and the volume of LED dimming system as a whole is reduced. And a trial product is materialized by designing a hardware composed of the manufactured bluetooth module, LED down light equipped with degree warm white and cool white, and 2-channel LED driver; and LED dimming software. The materialized trial product is controled in terms of the brightness and color temperature of LED light source using an application of a smartphone. The experiment showed that the users can easily control the intensity of illumination of LED light source by using the scroll bar of the applications of smartphones. In addition, the color temperatures of both warm white and cool white can be controlled, and when the color temperature of the trial product using the manufactured bluetooth module is compared with that of a trial product of TI company, they show the same color temperatures.