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A Study on the Intention of Financial Consumers to Accept AI Services Using UTAUT Model (통합기술수용이론을 이용한 금융소비자들의 인공지능 서비스 수용의도 연구)

  • Kim, Sun Mi;Son, Young Doo
    • Journal of Korean Society for Quality Management
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    • v.50 no.1
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    • pp.43-61
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    • 2022
  • Purpose: The purpose of this study was verifying factors that affect to intention to use AI financial services and finding a way of building an user oriented AI ecology. Methods: This study used the UTAUT (Unified Theory of Acceptance and Use of Technology) model with independent variables such as performance expectancy, effort expectancy, social influence, facilitating conditions, trust, personal innovativeness and AI understanding as moderating variable. The data was collected through online & offline survey with questionnaire from 330 financial customers. Results: As a result, the analysis suggested that the performance expectancy, social influence, facilitating conditions, personal innovativeness are statistically significant to the intention to use AI. It was also found that AI knowledge of users differently influence the intention to use through the moderating effect on the facilitating conditions. Conclusion: Performance expectancy, social influence, facilitating conditions, personal innovativeness have positive causation to the intention to use in AI financial service. On the facilitating conditions, unlike other variables, it was found that the user's intention to use was different by the level of AI understanding. It means that customers could have the strong intention to use AI even though they don't have enough pieces of knowledge on the factors. Customers seem to be of recognition that the technology has certain benefits for themselves. The facilitating factors are significantly affected by AI understanding and differently effect on the intention to use AI.

Cloud security authentication platform design to prevent user authority theft and abnormal operation during remote control of smart home Internet of Things (IoT) devices (스마트 홈 사물인터넷 기기(IoT)의 원격제어 시 사용자 권한 탈취 및 이상조작 방지를 위한 클라우드 보안인증 플랫폼 설계)

  • Yoo Young Hwan
    • Convergence Security Journal
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    • v.22 no.4
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    • pp.99-107
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    • 2022
  • The use of smart home appliances and Internet of Things (IoT) devices is growing, enabling new interactions and automation in the home. This technology relies heavily on mobile services which leaves it vulnerable to the increasing threat of hacking, identity theft, information leakage, serious infringement of personal privacy, abnormal access, and erroneous operation. Confirming or proving such security breaches have occurred is also currently insufficient. Furthermore, due to the restricted nature of IoT devices, such as their specifications and operating environments, it is difficult to provide the same level of internet security as personal computers. Therefore, to increase the security on smart home IoT devices, attention is needed on (1) preventing hacking and user authority theft; (2) disabling abnormal manipulation; and (3) strengthening audit records for device operation. In response to this, we present a plan to build a cloud security authentication platform which features security authentication management functionality between mobile terminals and IoT devices.

Topic Modeling to Identify Cloud Security Trends using news Data Before and After the COVID-19 Pandemic (뉴스 데이터 토픽 모델링을 활용한 COVID-19 대유행 전후의 클라우드 보안 동향 파악)

  • Soun U Lee;Jaewoo Lee
    • Convergence Security Journal
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    • v.22 no.2
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    • pp.67-75
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    • 2022
  • Due to the COVID-19 pandemic, many companies have introduced remote work. However, the introduction of remote work has increased attacks on companies to access sensitive information, and many companies have begun to use cloud services to respond to security threats. This study used LDA topic modeling techniques by collecting news data with the keyword 'cloud security' to analyze changes in domestic cloud security trends before and after the COVID-19 pandemic. Before the COVID-19 pandemic, interest in domestic cloud security was low, so representation or association could not be found in the extracted topics. However, it was analyzed that the introduction of cloud is necessary for high computing performance for AI, IoT, and blockchain, which are IT technologies that are currently being studied. On the other hand, looking at topics extracted after the COVID-19 pandemic, it was confirmed that interest in the cloud increased in Korea, and accordingly, interest in cloud security improved. Therefore, security measures should be established to prepare for the ever-increasing usage of cloud services.

Health Geography: Exploring Connections between Geography and Public Health (건강지리학: 지리학과 공중보건 간의 연관성 탐색)

  • Zuhriddin Juraev;Young-Jin Ahn
    • Journal of the Economic Geographical Society of Korea
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    • v.26 no.2
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    • pp.155-168
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    • 2023
  • Health geography has gained importance due to healthy smart cities, regions, and the integration of geo-internet and blockchain technologies. This study explores the intersection of geography and health, focusing on specific health challenges faced by individuals and groups. Using observational and descriptive methods, the study takes a regional approach to illuminate the socio-economic factors that are critical to addressing global health challenges. Drawing on academic literature and practical research, a concise case study of health challenges in Uzbekistan is presented, offering valuable insights. The analysis of data from informative articles and UN publications highlights the interdisciplinary nature of health geography and its practical applicability for researchers and policymakers. The findings underscore the important role of geography and health sciences in addressing region-specific diseases while highlighting the importance of spatial analysis in understanding environmental hazards and health impacts, including disease outbreaks.

A Study on Suggestions for Activating Smart Contract - Focusing on Software Export Business (스마트계약의 활성화 방안에 관한 연구 - 소프트웨어 수출사업을 중심으로)

  • Whayoon Song
    • Korea Trade Review
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    • v.47 no.1
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    • pp.163-180
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    • 2022
  • The purpose of this study is to examine the extent to which smart contracts can be applied to the software export business and to find out the legislative issues to activate smart contracts. A smart contract is a computer program that automatically executes a contract when conditions are fulfilled. Smart contracts can play a pivotal role in the field that requires immediate execution of contract or in a highly standardized field with multiple parties involved. In the software export business, it is desirable to apply the smart contract partially rather than applying the smart contract to the entire process because various parties are involved and the process is very complicated. The business model of exporting packaged software, a completed software that is mainly licensed for use, rather than the business model of exporting customized software is suitable for using smart contracts because the project for implementing customized software is mainly focused in the development stage. When smart contracts are used in processes such as contract signing, payment, and project management, work efficiency can be increased. In addition, smart contracts can be used when conditions can be quantified, such as error penalties, in areas that previously required contracts with third parties such as banks, guarantors. In order for smart contracts to be actively used in practice, legal reviews on various issues are necessary including the legality of a smart contract and the validity as an electronic document of NFT (non-fungible token) certificate. Also, for the system stability preventing hacking, etc, the periodic verification or inspection by a third party is essential. To activate smart contracts in international transactions the international treaty regarding smart contracts is also necessary.

Metaverse Artifact Analysis through the Roblox Platform Forensics (메타버스 플랫폼 Roblox 포렌식을 통한 아티팩트 분석)

  • Yiseul Choi;Jeongeun Cho;Eunbeen Lee;Hakkyong Kim;Seongmin Kim
    • Convergence Security Journal
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    • v.23 no.3
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    • pp.37-47
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    • 2023
  • The growth of the metaverse has been accelerated by the increased demand for non-face-to-face interactions due to COVID-19 and advancements in technologies such as blockchain and NFTs. However, with the emergence of various metaverse platforms and the corresponding rise in users, criminal cases such as ransomware attacks, copyright infringements, and sexual offenses have occurred within the metaverse. Consequently, the need for artifacts that can be utilized as digital evidence within metaverse systems has increased. However, there is a lack of information about artifacts that can be used as digital evidence. Furthermore, metaverse security evaluation and forensic analysis are also insufficient, and the absence of attack scenarios and related guidelines makes forensics challenging. To address these issues, this paper presents artifacts that can be used for user behavior analysis and timeline analysis through dynamic analysis of Roblox, a representative metaverse gaming solution. Based on analyzing interrelationship between identified artifacts through memory forensics and log file analysis, this paper suggests the potential usability of artifacts in metaverse crime scenarios. Moreover, it proposes improvements by analyzing the current legal and regulatory aspects to address institutional deficiencies.

The Interface between Wearable Devices and Metaverse: A Study on Soccer Game Character Ability Mapping using Mi Band (웨어러블 디바이스와 메타버스의 접점: 미밴드를 이용한 축구 게임 캐릭터 능력치 매핑 연구)

  • Hyun-Su Kim;Mi-Kyeong Moon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.6
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    • pp.1345-1352
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    • 2023
  • With the development of virtual reality (VR) and blockchain technology, Metaverse is being used in various fields such as games, education, and social networking. At the same time, shipments of wearable devices such as smartwatches are growing every year, becoming more and more integrated into people's daily lives. This study presents a new possibility of reflecting the user's body signals measured through the combination of the two phenomena in the metaverse character. Various biometric information such as the user's heart rate and amount of exercise collected through the smartwatch are reflected on the character in the metaverse, allowing the user's physical condition to be reflected in the virtual world. Through this, Metaverse is expected to provide a new experience that can be called 'extended reality' beyond simple virtual reality, improve user's satisfaction with Metaverse, and suggest a direction for the development of smartwatches.

Blockchain and AI-based big data processing techniques for sustainable agricultural environments (지속가능한 농업 환경을 위한 블록체인과 AI 기반 빅 데이터 처리 기법)

  • Yoon-Su Jeong
    • Advanced Industrial SCIence
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    • v.3 no.2
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    • pp.17-22
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    • 2024
  • Recently, as the ICT field has been used in various environments, it has become possible to analyze pests by crops, use robots when harvesting crops, and predict by big data by utilizing ICT technologies in a sustainable agricultural environment. However, in a sustainable agricultural environment, efforts to solve resource depletion, agricultural population decline, poverty increase, and environmental destruction are constantly being demanded. This paper proposes an artificial intelligence-based big data processing analysis method to reduce the production cost and increase the efficiency of crops based on a sustainable agricultural environment. The proposed technique strengthens the security and reliability of data by processing big data of crops combined with AI, and enables better decision-making and business value extraction. It can lead to innovative changes in various industries and fields and promote the development of data-oriented business models. During the experiment, the proposed technique gave an accurate answer to only a small amount of data, and at a farm site where it is difficult to tag the correct answer one by one, the performance similar to that of learning with a large amount of correct answer data (with an error rate within 0.05) was found.

A Predictive Virtual Machine Placement in Decentralized Cloud using Blockchain

  • Suresh B.Rathod
    • International Journal of Computer Science & Network Security
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    • v.24 no.4
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    • pp.60-66
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    • 2024
  • Host's data during transmission. Data tempering results in loss of host's sensitive information, which includes number of VM, storage availability, and other information. In the distributed cloud environment, each server (computing server (CS)) configured with Local Resource Monitors (LRMs) which runs independently and performs Virtual Machine (VM) migrations to nearby servers. Approaches like predictive VM migration [21] [22] by each server considering nearby server's CPU usage, roatative decision making capacity [21] among the servers in distributed cloud environment has been proposed. This approaches usage underlying server's computing power for predicting own server's future resource utilization and nearby server's resource usage computation. It results in running VM and its running application to remain in waiting state for computing power. In order to reduce this, a decentralized decision making hybrid model for VM migration need to be proposed where servers in decentralized cloud receives, future resource usage by analytical computing system and takes decision for migrating VM to its neighbor servers. Host's in the decentralized cloud shares, their detail with peer servers after fixed interval, this results in chance to tempering messages that would be exchanged in between HC and CH. At the same time, it reduces chance of over utilization of peer servers, caused due to compromised host. This paper discusses, an roatative decisive (RD) approach for VM migration among peer computing servers (CS) in decentralized cloud environment, preserving confidentiality and integrity of the host's data. Experimental result shows that, the proposed predictive VM migration approach reduces extra VM migration caused due over utilization of identified servers and reduces number of active servers in greater extent, and ensures confidentiality and integrity of peer host's data.

Web3 Business Model Innovation Approach and Cases of Korean Game Giants

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.241-252
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    • 2024
  • We analyze the types of Web3 business model innovation (BMI) of the six major Korean game companies by market size. As a result of the analysis, Nexon is watched as the adapter. It introduces blockchain (BC) layer 2, 'Polygon' to the extended ecosystem such as the creator's secondary creation, item utility, and compensation experience using the existing core intellectual property (IP). KakaoGames and Neowiz are watched as the adventurers. KakaoGames introduces BC layer 2, 'Polygon' and 'Near Protocol' to various experiments using tokenomics models in casual games and massively multiplayer online role-playing games (MMORPGs) using several existing popular IPs. Neowiz also introduces BC layer 2, 'Polygon' and 'Avalanche' to the IntellaX platform using existing game IPs. As the reinventor, Netmable positions as a game publisher that releases third-party games based on multi-chain infrastructure such as Klaytn, BNB Chain, Near Protocol, Aptos Foundation, and introduces BC to new core IPs. Finally, there are Wemade and Com2us as the mavericks. They aim to be the Web3 platform operators that create a BC layer 1 ecosystem and provide services that encompass BC games, GameFi, and non-fungible tokens (NFTs). Here are the implications of the four types of BMI. In terms of infrastructure, Nexon, KakaoGames, and Neowiz try to introduce a part of cross-chain, whereas Netmable tries to move toward a complete multi-chain strategy, and Wemade and Com2us also try to consider multi-chain, even if they have the full BC introduction. In terms of defending against market decline, Nexon and Netmable have a different position. Nexon which has a greater market dominance, only tries to continuously experiment, but Netmable is aggressively focusing on monetizing new products. Attacks on growth aspirations also show two different positions. KakaoGames and Neowiz only try to aggressively explore, while WeMade and Com2us try to set new standards for industrial innovation.