• Title/Summary/Keyword: Block matching algorithm

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Digital Surveillance System with fast Detection of Moving Object (움직이는 물체의 고속 검출이 가능한 디지털 감시 시스템)

  • 김선우;최연성;박한엽
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.3
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    • pp.405-417
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    • 2001
  • In this paper, since we currently using surveillance system of analog type bring about waste of resource and efficiency deterioration problems, we describe new solution that design and implementation to the digital surveillance system of new type applying compression techniques and encoding techniques of image data using MPEG-2 international standard. Also, we proposed fast motion estimation algorithm requires much less than the convectional digital surveillance camera system. In this paper a fast motion estimation algorithm is proposed the MPEG-2 video encoding. This algorithm is based on a hybrid use of the block matching technique and gradient technique. Also, we describe a method of moving object extraction directly using MPEG-2 video data. Since proposed method is very simple and requires much less computational power than the conventional object detection methods. In this paper we don't use specific H/W and this system is possible only software encoding, decoding and transmission real-time for image data.

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VLSI Implementation of Low-Power Motion Estimation Using Reduced Memory Accesses and Computations (메모리 호출과 연산횟수 감소기법을 이용한 저전력 움직임추정 VLSI 구현)

  • Moon, Ji-Kyung;Kim, Nam-Sub;Kim, Jin-Sang;Cho, Won-Kyung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.5A
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    • pp.503-509
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    • 2007
  • Low-power motion estimation is required for video coding in portable information devices. In this paper, we propose a low-power motion estimation algorithm and 1-D systolic may VLSI architecture using full search block matching algorithm (FSBMA). Main power dissipation sources of FSBMA are complex computations and frequent memory accesses for data in the search area. In the proposed algorithm, memory accesses and computations are reduced by using 1D PE (processing array) array architecture performing motion estimation of two neighboring blocks in parallel and by skipping unnecessary computations during motion estimation. The VLSI implementation results of the algorithm show that the proposed VLSI architecture can save 9.3% power dissipation and can operate two times faster than an existing low-power motion estimator.

3D Depth Information Extraction Algorithm Based on Motion Estimation in Monocular Video Sequence (단안 영상 시퀸스에서 움직임 추정 기반의 3차원 깊이 정보 추출 알고리즘)

  • Park, Jun-Ho;Jeon, Dae-Seong;Yun, Yeong-U
    • The KIPS Transactions:PartB
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    • v.8B no.5
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    • pp.549-556
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    • 2001
  • The general problems of recovering 3D for 2D imagery require the depth information for each picture element form focus. The manual creation of those 3D models is consuming time and cost expensive. The goal in this paper is to simplify the depth estimation algorithm that extracts the depth information of every region from monocular image sequence with camera translation to implement 3D video in realtime. The paper is based on the property that the motion of every point within image which taken from camera translation depends on the depth information. Full-search motion estimation based on block matching algorithm is exploited at first step and ten, motion vectors are compensated for the effect by camera rotation and zooming. We have introduced the algorithm that estimates motion of object by analysis of monocular motion picture and also calculates the averages of frame depth and relative depth of region to the average depth. Simulation results show that the depth of region belongs to a near object or a distant object is in accord with relative depth that human visual system recognizes.

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Motion Vector Estimation using T-shape Diamond Search Algorithm (TDS 기법을 이용한 움직임 벡터 추정)

  • Kim, Ki-Young;Jung, Mi-Gyoung
    • The KIPS Transactions:PartB
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    • v.11B no.3
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    • pp.309-316
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    • 2004
  • In this paper, we proposed the TDS(T-shape Diamond Search) based on the directions of above, below, left and right points to estimate the motion vector fast and more correctly in this method, we exploit the facts that most motion vectors are enclosed in a circular region with a radius of 2 fixels around search center(0,0). At first, the 4 points in the above, below, left and right around the search center is calculated to decide the point of the MBD(Minimum Block Distortion). And then w. above point of the MBD is checked to calculate the SAD. If the SAD of the above point is less than the previous MBD, this process is repeated. Otherwise, the right and left points of MBD are calculated to decide The points that have the MBD between right point and left point. Above processes are repeated to the predicted direction for motion estimation. Especially, if the motions of image are concentrated in the crossing directions, the points of other directions are omitted. As a result, we can estimate motion vectors fast. Experiments show that the speedup improvement of the proposed algorithm over Diamond Search algorithm(DS) and HEXgon Based Search(HEXBS) can be up to 38∼50% while maintaining similar image Quality.

Automatic Detecting and Tracking Algorithm of Joint of Human Body using Human Ratio (인체 비율을 이용한 인체의 조인트 자동 검출 및 객체 추적 알고리즘)

  • Kwak, Nae-Joung;Song, Teuk-Seob
    • The Journal of the Korea Contents Association
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    • v.11 no.4
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    • pp.215-224
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    • 2011
  • There have been studying many researches to detect human body and to track one with increasing interest on human and computer interaction. In this paper, we propose the algorithm that automatically extracts joints, linked points of human body, using the ratio of human body under single camera and tracks object. The proposed method gets the difference images of the grayscale images and ones of the hue images between input image and background image. Then the proposed method composes the results, splits background and foreground, and extracts objects. Also we standardize the ratio of human body using face' length and the measurement of human body and automatically extract joints of the object using the ratio and the corner points of the silhouette of object. After then, we tract the joints' movement using block-matching algorithm. The proposed method is applied to test video to be acquired through a camera and the result shows that the proposed method automatically extracts joints and effectively tracks the detected joints.

Motion-Estimated Active Rays-Based Fast Moving Object Tracking (움직임 추정 능동 방사선 기반 고속 객체 추적)

  • Ra Jeong-Jung;Seo Kyung-Seok;Choi Hung-Moon
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.3 s.303
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    • pp.15-22
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    • 2005
  • This paper proposed a object tracking algorithm which can track contour of fast moving object through motion estimation. Since the proposed tracking algorithm is based on the radial representation, the motion estimation of object can be accomplished at the center of object with the low computation complexity. The motion estimation of object makes it possible to track object which move fast more than distance from center point to contour point for each frame. In addition, by introducing both gradient image and difference image into energy functions in the process of energy convergence, object tracking is more robust to the complex background. The results of experiment show that the proposed algorithm can track fast moving object in real-time and is robust under the complex background.

Exterior Vision Inspection Method of Injection Molding Automotive Parts (사출성형 자동차부품의 외관 비전검사 방법)

  • Kim, HoYeon;Cho, Jae-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.2
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    • pp.127-132
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    • 2019
  • In this paper, we propose a visual inspection method of automotive parts for injection molding to improve the appearance quality and productivity of automotive parts. Exterior inspection of existing injection molding automobile parts was generally done by manual sampling inspection by human. First, we applied the edge-tolerance vision inspection algorithm ([1] - [4]) for vision inspection of electronic components (TFT-LCD and PCB) And we propose a new visual inspection method to overcome the problem. In the proposed visual inspection, the inspection images of the parts to be inspected are aligned on the basis of the reference image of good quality. Then, after partial adaptive binarization, the binary block matching algorithm is used to compare the good binary image and the test binary image. We verified the effectiveness of the edge-tolerance vision check algorithm and the proposed appearance vision test method through various comparative experiments using actual developed equipment.

Motion Linearity-based Frame Rate Up Conversion Method (선형 움직임 기반 프레임률 향상 기법)

  • Kim, Donghyung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.7
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    • pp.734-740
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    • 2017
  • A frame rate up-conversion scheme is needed when moving pictures with a low frame rate is played on appliances with a high frame rate. Frame rate up-conversion methods interpolate the frame with two consecutive frames of the original source. This can be divided into the frame repetition method and motion estimation-based the frame interpolation one. Frame repetition has very low complexity, but it can yield jerky artifacts. The interpolation method based on a motion estimation and compensation can be divided into pixel or block interpolation methods. In the case of pixel interpolation, the interpolated frame was classified into four areas, which were interpolated using different methods. The block interpolation method has relatively low complexity, but it can yield blocking artifacts. The proposed method is the frame rate up-conversion method based on a block motion estimation and compensation using the linearity of motion. This method uses two previous frames and one next frame for motion estimation and compensation. The simulation results show that the proposed algorithm effectively enhances the objective quality, particularly in a high resolution image. In addition, the proposed method has similar or higher subjective quality than other conventional approaches.

Video Shot Retrieval in H.264/AVC compression domain (H.264/AVC 압축 영역에서의 동영상 검색)

  • Byun Ju-Wan;Kim Sung-Min;Won Chee-Sun
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.5 s.311
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    • pp.72-78
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    • 2006
  • In this paper, we present a video shot retrieval algorithm in H.264/AVC compression domain. Unlike previous standards such as MPEG-2 and 4, H.264/AVC supports a variable block size for motion compensation. Therefore, existing video retrieval algorithms exploiting the motion vectors in MPEG-2 and 4 domains are not appropriate for H.264/AVC. So, we devise a method to project motion vectors with larger than $4{\times}4$ block sizes into those for the smallest $4{\times}4$ blocks. It also uses correlations among features for the measure of similarity. Experimental results with standard videos of 10558 frames and commercial videos of 48161 frames show that the proposed method yields ANMRR less than 0.2.

Past Block Matching Motion Estimation based on Multiple Local Search Using Spatial Temporal Correlation (시공간적 상관성을 이용한 국소 다중 탐색기반 고속 블록정합 움직임 추정)

  • 조영창;남혜영;이태홍
    • Journal of Korea Multimedia Society
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    • v.3 no.4
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    • pp.356-364
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    • 2000
  • Block based fast motion estimation algorithm use the fixed search pattern to reduce the search point, and are based on the assumption that the error in the mean absolute error space monotonically decreases to the global minimum. Therefore, in case of many local minima in a search region we are likely to find local minima instead of the global minimum and highly rely on the initial search points. This situation is evident in the motion boundary. In this paper we define the candidate regions within the search region using the motion information of the neighbor blocks and we propose the multiple local search method (MLSM) which search for the solution throughout the candidate regions to reduce the possibilities of isolation to the local minima. In the MLSM we mark the candidate region in the search point map and we avoid to search the candidate regions already visited to reduce the calculation. In the simulation results the proposed method shows more excellent results than that of other gradient based method especially in the search of motion boundary. Especially, in PSNR the proposed method obtains similar estimate accuracy with the significant reduction of search points to that of full search.

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