• Title/Summary/Keyword: Bitmap Image

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Design and Implementation for Image Monitoring System using Qt/Embedded (QT/임베디드 기반의 화상 감시시스템 설계 몇 구현)

  • 노방현
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.5 no.3
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    • pp.236-240
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    • 2004
  • We have implemented image monitoring system on PXA255 processor based embedded board that is ported QT/Embedded 2.3.7 version. User is able to monitor camera's capture image for widely separated host PC at client PXA255 board target board by ethernet communication method. And we designed PCI interface card that control motor for camera's Pan & Tilt. Bitmap format's images of $320\times{240}$ size are displayed on PXA255 board's TFT-LCD and User is able to monitor wanted position's image by touch screen input method.

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Effective Image Sequence Format in 3D Animation Production Pipeline (3D 애니메이션 제작 공정에 있어서 효율적인 이미지 시퀀스 포맷)

  • Kim, Ho
    • The Journal of the Korea Contents Association
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    • v.7 no.8
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    • pp.134-141
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    • 2007
  • In 3D animation rendering process, Although we can render the output as a movie file format, most productions use image sequences in their rendering pipelines. This Image Sequence rendering process is extremely important step in final compositing in movie industries. Although there are various type of making image rendering processes, TGA format Is one of most widely used bitmap file formats using in industries. People may ask TGA format is most suitable for in any case. As we know 3D softwares have their own image formats. so we need to testify on this. In this paper, we are going to focus on Alias' 3D package software called MAYA which we will analyze of compressing image sequence, Image quality, supporting Alpha channels in compositing, and Z-depth information. The purpose of this paper is providing to 3D Pipeline as a guideline about effective image sequence format.

A Study on the Effective Image Sequence Format in 3D Animation Production (3D 애니메이션 제작에 있어서 효율적인 Image Sequence format에 관한 연구)

  • Kim Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.131-136
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    • 2005
  • In 3D animation rendering process, Although we can render the output as a movie file format, most productions use image sequences in their rendering pipelines. This Image Sequence rendering process is extremely important step in final compositing in movie industries. Although there are various type of making image rendering processes, TGA format is one of most widely used bitmap file formats using in industries. People may ask TGA format is most suitable for in any case. As we know 3D softwares have their own image formats. so we need to testify on this. In this paper, we are going to focus on Alias' 3D package software called MAYA which we will analyze of compressing image sequence, Image quality, supporting Alpha channels in compositing, and Z-depth Information. The purpose of this paper is providing to 3D Pipeline as a guideline about effective image sequence format.

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Implementation of High Quality Indexed Image utilizing Common Color Map(Codebook) (공용 컬러맵(코드북)을 이용한 고화질 인덱스 영상의 구현)

  • Choi, YongSoo;Lee, DalHo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.12
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    • pp.91-97
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    • 2013
  • Image and it's processing techniques are widely applied and very important in the recent IT environment. In this paper, we try to reconstruct original BMP(Bitmap) image into indexed image and codebook utilizing vector quantization and represent high quality image only with same pixel depth of previous indexed image like JPEG etc. That is, By adopting common map method onto index image with $2^n$ color codebook, image can be represented as high quality as $2^{n+1}$ color codebook. When proposed output image is compared with original BMP image, it provides as much around 2dB as higher PSNR than conventional 8 bit index image(normal JPEG). Furthermore, this improvement(2 dB higher PSNR) could be provided when using the 9 bit indexed image.

A study on the color quantization for facial images using skin-color mask (살색 검출 mask를 이용한 사진영상의 컬러 양자화에 대한 연구)

  • Lee, Min-Cheol;Lee, Jong-Deok;Huh, Myung-Sun;Moon, Chan-Woo;Ahn, Hyun-Sik;Jeong, Gu-Min
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.1
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    • pp.25-30
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    • 2008
  • In this paper, we propose a color quantization method regarding facial image for mobile services. For facial images, skin colors are more emphasized. First, we extract skin-color mask in the image and divide the image into two regions. Next, we extract color pallette for two regions respectively. In the proposed method, the loss in the face region is minimized and it can be useful for mobile services considering facial images. From the 8-bit color quantization experiment, we show that the proposed method works well.

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PROTOTYPE AUTOMATIC SYSTEM FOR CONSTRUCTING 3D INTERIOR AND EXTERIOR IMAGE OF BIOLOGICAL OBJECTS

  • Park, T. H.;H. Hwang;Kim, C. S.
    • Proceedings of the Korean Society for Agricultural Machinery Conference
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    • 2000.11b
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    • pp.318-324
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    • 2000
  • Ultrasonic and magnetic resonance imaging systems are used to visualize the interior states of biological objects. These nondestructive methods have many advantages but too much expensive. And they do not give exact color information and may miss some details. If it is allowed to destruct some biological objects to get the interior and exterior information, constructing 3D image from the series of the sliced sectional images gives more useful information with relatively low cost. In this paper, PC based automatic 3D model generator was developed. The system was composed of three modules. One is the object handling and image acquisition module, which feeds and slices objects sequentially and maintains the paraffin cool to be in solid state and captures the sectional image consecutively. The second is the system control and interface module, which controls actuators for feeding, slicing, and image capturing. And the last is the image processing and visualization module, which processes a series of acquired sectional images and generates 3D graphic model. The handling module was composed of the gripper, which grasps and feeds the object and the cutting device, which cuts the object by moving cutting edge forward and backward. Sliced sectional images were acquired and saved in the form of bitmap file. The 3D model was generated to obtain the volumetric information using these 2D sectional image files after being segmented from the background paraffin. Once 3-D model was constructed on the computer, user could manipulate it with various transformation methods such as translation, rotation, scaling including arbitrary sectional view.

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Development of Automatic System for 3D Visualization of Biological Objects

  • Choi, Tae Hyun;Hwnag, Heon;Kim, Chul Su
    • Agricultural and Biosystems Engineering
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    • v.1 no.2
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    • pp.95-99
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    • 2000
  • Nondestructive methods such as ultrasonic and magnetic resonance imaging systems have many advantages but still much expensive. And they do not give exact color information and may miss some details. If it is allowed to destruct some biological objects to get interior and exterior informations, constructing 3D image form a series of slices sectional images gives more useful information with relatively low cost. In this paper, a PC based automatic 3D model generator was developed. The system was composed of three modules. The first module was the object handling and image acquisition module, which fed and sliced the object sequentially and maintains the paraffine cool to be in solid state and captures the sectional image consecutively. The second one was the system control and interface module, which controls actuators for feeding, slicing, and image capturing. And the last was the image processing and visualization module, which processed a series of acquired sectional images and generated 3D volumetric model. Handling module was composed of the gripper, which grasped and fed the object and the cutting device, which cuts the object by moving cutting edge forward and backward. sliced sectional images were acquired and saved in a form of bitmap file. 2D sectional image files were segmented from the background paraffine and utilized to generate the 3D model. Once 3-D model was constructed on the computer, user could manipulated it with various transformation methods such as translation, rotation, scaling including arbitrary sectional view.

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GB-Index: An Indexing Method for High Dimensional Complex Similarity Queries with Relevance Feedback (GB-색인: 고차원 데이타의 복합 유사 질의 및 적합성 피드백을 위한 색인 기법)

  • Cha Guang-Ho
    • Journal of KIISE:Databases
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    • v.32 no.4
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    • pp.362-371
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    • 2005
  • Similarity indexing and searching are well known to be difficult in high-dimensional applications such as multimedia databases. Especially, they become more difficult when multiple features have to be indexed together. In this paper, we propose a novel indexing method called the GB-index that is designed to efficiently handle complex similarity queries as well as relevance feedback in high-dimensional image databases. In order to provide the flexibility in controlling multiple features and query objects, the GB-index treats each dimension independently The efficiency of the GB-index is realized by specialized bitmap indexing that represents all objects in a database as a set of bitmaps. Main contributions of the GB-index are three-fold: (1) It provides a novel way to index high-dimensional data; (2) It efficiently handles complex similarity queries; and (3) Disjunctive queries driven by relevance feedback are efficiently treated. Empirical results demonstrate that the GB-index achieves great speedups over the sequential scan and the VA-file.

A Study on Generation and Operation of Dynamic Pattern at Micro-stereolithography using $DMD^{TM}$ ($DMD^{TM}$를 이용한 마이크로 광 조형 시스템에서 다이나믹 패턴 생성 및 구동에 관한 연구)

  • Kim H.S.;Choi J.W.;Ha Y.M.;Kwon B.H.;Won M.H.;Lee S.H.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.1214-1218
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    • 2005
  • As demands for precision parts are increased, existing methods to fabricate them such as MEMS, LIGA technology have the technical limitations like high precision, high functionality and ultra miniaturization. A micro-stereolithography technology based on $DMD^{TM}$(Digital Micromirror Device) can meet these demands. In this technology, STL file is the standard format as the same of conventional rapid prototyping system, and 3D part is fabricated by stacking layers that are sliced as 2D section from STL file. Whereas in conventional method, the resin surface is cured as scanning laser beam spot according to the section shape, but in this research, we use integral process which enables to cure the resin surface at one time. In this paper, we deal with the dynamic pattern generation and $DMD^{TM}$ operation to fabricate micro structures. Firstly, we address effective slicing method of STL file, conversion to bitmap, and dynamic pattern generation. Secondly, we suggest $DMD^{TM}$ operation and optimal support manufacturing for $DMD^{TM}$ mounting. Thirdly, we examine the problems on continuous stacking layers, and their improvements in software aspects.

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An Efficient Bitmap Indexing Method for Multimedia Data Reflecting the Characteristics of MPEG-7 Visual Descriptors (MPEG-7 시각 정보 기술자의 특성을 반영한 효율적인 멀티미디어 데이타 비트맵 인덱싱 방법)

  • Jeong Jinguk;Nang Jongho
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.1
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    • pp.9-20
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    • 2005
  • Recently, the MPEG-7 standard a multimedia content description standard is wide]y used for content based image/video retrieval systems. However, since the descriptors standardized in MPEG-7 are usually multidimensional and the problem called 'Curse of dimensionality', previously proposed indexing methods(for example, multidimensional indexing methods, dimensionality reduction methods, filtering methods, and so on) could not be used to effectively index the multimedia database represented in MPEG-7. This paper proposes an efficient multimedia data indexing mechanism reflecting the characteristics of MPEG-7 visual descriptors. In the proposed indexing mechanism, the descriptor is transformed into a histogram of some attributes. By representing the value of each bin as a binary number, the histogram itself that is a visual descriptor for the object in multimedia database could be represented as a bit string. Bit strings for all objects in multimedia database are collected to form an index file, bitmap index, in the proposed indexing mechanism. By XORing them with the descriptors for query object, the candidate solutions for similarity search could be computed easily and they are checked again with query object to precisely compute the similarity with exact metric such as Ll-norm. These indexing and searching mechanisms are efficient because the filtering process is performed by simple bit-operation and it reduces the search space dramatically. Upon experimental results with more than 100,000 real images, the proposed indexing and searching mechanisms are about IS times faster than the sequential searching with more than 90% accuracy.