• Title/Summary/Keyword: Binary search algorithm

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An Efficient Soft Decision Decoding Method for Block Codes (블록 부호에 대한 효율적인 연판정 복호기법)

  • 심용걸
    • Journal of Korea Multimedia Society
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    • v.7 no.1
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    • pp.73-79
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    • 2004
  • In this paper, we propose an efficient soft decision decoding algorithm for linear block codes. A conventional soft decision decoder have to invoke a hard decision decoder several times to estimate its soft decision values. However, in this method, we may not have candidate codewords, thus it is very difficult to produce soft decision values. We solve this problem by introducing an efficient algorithm to search candidate codewords. By using this, we can highly reduce the cases we cannot find candidate codewords. We estimate the performance of the proposed algorithm by using the computer simulations. The simulation is performed for binary (63, 36) BCH code in fading channel.

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Scheduling of Sporadic and Periodic Tasks and Messages with End-to-End Constraints (양극단 제약을 갖는 비주기, 주기 태스크와 메시지 스케줄링)

  • Oh Hoon;Park Hong Seong;Kim Hyoung Yuk
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.2
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    • pp.175-185
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    • 2005
  • The scheduling methods of the distributed real-time systems have been proposed. However, they have some weak points. They did not schedule both sporadic and periodic tasks and messages at the same time or did not consider the end-to-end constraints such as precedence relations between sporadic tasks. This means that system scheduling must guarantee the constraints of practical systems and be applicable to them. This paper proposes a new scheduling method that can be applied to more practical model of distributed real-time systems. System model consists of sporadic and periodic tasks with precedence relations and sporadic and periodic messages and has end-to-end constraints. The proposed method is based on a binary search-based period assignment algorithm, an end-to-end laxity-based priority assignment algorithm, and three kinds of schedulability analysis, node, network, and end-to-end schedulability analysis. In addition, this paper describes the application model of sporadic tasks with precedence constraints in a distributed real-time system, shows that existing scheduling methods such as Rate Monotonic scheduling are not proper to be applied to the system having sporadic tasks with precedence constraints, and proposes an end-to-end laxity-based priority assignment algorithm.

Effect of Learning a Divide-and-conquer Algorithm on Creative Problem Solving (분할 정복 알고리즘 학습이 창의적 문제 해결에 미치는 효과)

  • Kim, Yoon Young;Kim, Yungsik
    • The Journal of Korean Association of Computer Education
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    • v.16 no.2
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    • pp.9-18
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    • 2013
  • In secondary education, learning a computer science subject has the purpose to improve creative problem solving ability of students by learning computational thinking and principles. In particular, learning algorithm has been emphasized for this purpose. There are studies that learning algorithm has the effect of creative problem solving based on the leading studies that learning algorithm has the effect of problem solving. However, relatively the importance of the learning algorithm can weaken, because these studies depend on creative problem solving model or special contents for creativity. So this study proves that learning algorithm has the effect of creative problem solving in the view that common problem solving and creative problem solving have the same process. For this, analogical reasoning was selected among common thinking skills and divide-and-conquer algorithm was selected among abstractive principles for analogical reasoning in sorting algorithm. The frequency which solves the search problem by using the binary search algorithm was higher than the control group learning only sequence of sorting algorithm about the experimental group learning divide-and-conquer algorithm. This result means that learning algorithm including abstractive principle like divide-and-conquer has the effect of creative problem solving by analogical reasoning.

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Self-Organizing Map for Blind Channel Equalization

  • Han, Soo-Whan
    • Journal of information and communication convergence engineering
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    • v.8 no.6
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    • pp.609-617
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    • 2010
  • This paper is concerned with the use of a selforganizing map (SOM) to estimate the desired channel states of an unknown digital communication channel for blind equalization. The modification of SOM is accomplished by using the Bayesian likelihood fitness function and the relation between the desired channel states and channel output states. At the end of each clustering epoch, a set of estimated clusters for an unknown channel is chosen as a set of pre-defined desired channel states, and used to extract the channel output states. Next, all of the possible desired channel states are constructed by considering the combinations of extracted channel output states, and a set of the desired states characterized by the maximal value of the Bayesian fitness is subsequently selected for the next SOM clustering epoch. This modification of SOM makes it possible to search the optimal desired channel states of an unknown channel. In simulations, binary signals are generated at random with Gaussian noise, and both linear and nonlinear channels are evaluated. The performance of the proposed method is compared with those of the "conventional" SOM and an existing hybrid genetic algorithm. Relatively high accuracy and fast search speed have been achieved by using the proposed method.

HEEAS: On the Implementation and an Animation Algorithm of an Emotional Expression (HEEAS: 감정표현 애니메이션 알고리즘과 구현에 관한 연구)

  • Kim Sang-Kil;Min Yong-Sik
    • The Journal of the Korea Contents Association
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    • v.6 no.3
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    • pp.125-134
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    • 2006
  • The purpose of this paper is constructed a HEEAAS(Human Emotional Expression Animaion System), which is an animation system to show both the face and the body motion from the inputted voice about just 4 types of emotions such as fear, dislike, surprise and normal. To implement our paper, we chose the korean young man in his twenties who was to show appropriate emotions the most correctly. Also, we have focused on reducing the processing time about making the real animation in making both face and body codes of emotions from the inputted voice signal. That is, we can reduce the search time to use the binary search technique from the face and body motion databases, Throughout the experiment, we have a 99.9% accuracy of the real emotional expression in the cartoon animation.

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A Fast Tag Prediction Algorithm using Extra Bit in RFID System (RFID 시스템에서 추가 비트를 이용한 빠른 태그 예측 알고리즘)

  • Baek, Deuk-Hwa;Kim, Sung-Soo;Ahn, Kwang-Seon
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.5
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    • pp.255-261
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    • 2008
  • RFID(Radio Frequency IDentification) is a technology that automatically identifies objects containing the electronic tags by using radio frequency. In RFID system, the reader needs the anti collision algorithm for fast identifring all of the tags in the interrogation zone. This Paper proposes the tree based TPAE(Tag Prediction Algorithm using Extra bit) algorithm to arbitrate the tag collision. The proposed algorithm can identify tags without identifring all the bits in the tag ID. The reader uses the extra bit which is added to the tag ID and if there are two collided bits or multiple collided bits, it checks the extra bit and grasps the tag IDs concurrently. In the experiment, the proposed algorithm had about 50% less query iterations than query tree algorithm and binary search algorithm regardless of the number of tags and tag ID lengths.

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Optimized Simulation Framework for the Analysis in Battle systems (전투실험 분석을 위한 최적화 시뮬레이션 프레임워크)

  • Kang, Jong-Gu;Lee, Minkyu;Kim, Sunbum;Hwang, Kun-Chul;Lee, Donghoon
    • Journal of the Korea Society for Simulation
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    • v.24 no.2
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    • pp.1-9
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    • 2015
  • The tactical employment is a critical factor to win the war in the modern battlefield. To apply optimized tactics, it needs analyses related to a battle system. Normally, M&S (Modeling & Simulation) has been studied to analyze data in general problems. However, this method is not suitable for military simulations because there are many variables which make complex interaction in the system. For this reason, we suggested the optimized simulation framework based on the M&S by using DPSO (Discrete binary version of PSO) algorithm. This optimized simulation framework makes the best tactical employment to reduce the searching time compared with the normal M&S used by Monte Carlo search method. This paper shows an example to find the best combination of anti-torpedo scenario in a short searching time. From the simulation example, the optimized simulation framework presents the effectiveness.

A Basic Study of Applying the Energy Function Using Time-domain Transient Stability Program (시간영역 과도안정도 프로그램을 이용한 에너지 함수 적용 기초 연구)

  • Kim, Dong-Joon;Moon, Young-Hwan;Shin, Jung-Hoon
    • Proceedings of the KIEE Conference
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    • 2007.11b
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    • pp.199-201
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    • 2007
  • This paper presents new contingency screen and ranking method using the time-domain simulation program and energy function. Since the suggested method is very simple and has fast computation time to calculate energy margin and list the contingency according to the its severity, it can be used in connection with the on-line TSA which has accurate binary search algorithm in parallel or distributed computing environment. The suggested method has been tested by appling to 3-machine and 9-bus system, and its effectiveness has been verified.

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Path Level Reliability in Overlay Multicast Tree for Realtime Service

  • Lee, Chae-Y.;Lee, Jung-H.
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2006.11a
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    • pp.312-315
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    • 2006
  • Overlay Multicast is a promising approach to overcome the implementation problem of IP multicast. Real time services like internet broadcasting are provided by overlay multicast technology due to the complex nature of IP multicast and the high cost to support multicast function. Since multicast members can dynamically join or leave their multicast group, it is necessary to keep a reliable overlay multicast tree to support real time service without delay. In this paper, we consider path level reliability that connects each member node. The problem is formulated as a binary integer programming which maximizes the reliability of multicast tree. Tabu search based algorithm is presented to solve the NP-hard problem.

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A Study on the Data Anti-collision using Time-domain Procedure on RFID(Radio Frequency Identification) System (무선인식 시스템에서 시간절차를 이용한 데이터 충돌 방지에 관한 연구)

  • 강민수;신석균;이준호;이동선;유광균;박영수;이기서
    • Journal of the Korean Society for Railway
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    • v.4 no.4
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    • pp.155-161
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    • 2001
  • In this paper, the method is suggested to prevent data collision or damage on RFID(Radio Frequency Identification) system, in case a reader reading multi-tag simultaneously, using binary-search algorithm and Time-domain anti-collision procedure at reader and tag, respectively. The RFID system is designed that Reader enable to communicate with Tag on 13.56MHz bandwidth which is ISM(Industrial Science Medical) bandwidth, antennas of Tag part are designed using MCRF335 Chip. When RF communication is achieved between reader and tag, in case that data is transmitted to reader pass through multiple tags simultaneously, a study on the anti-collision method for the situation that the data collision occurs is performed.

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