• Title/Summary/Keyword: Big-data Software

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Visualizing the Results of Opinion Mining from Social Media Contents: Case Study of a Noodle Company (소셜미디어 콘텐츠의 오피니언 마이닝결과 시각화: N라면 사례 분석 연구)

  • Kim, Yoosin;Kwon, Do Young;Jeong, Seung Ryul
    • Journal of Intelligence and Information Systems
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    • v.20 no.4
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    • pp.89-105
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    • 2014
  • After emergence of Internet, social media with highly interactive Web 2.0 applications has provided very user friendly means for consumers and companies to communicate with each other. Users have routinely published contents involving their opinions and interests in social media such as blogs, forums, chatting rooms, and discussion boards, and the contents are released real-time in the Internet. For that reason, many researchers and marketers regard social media contents as the source of information for business analytics to develop business insights, and many studies have reported results on mining business intelligence from Social media content. In particular, opinion mining and sentiment analysis, as a technique to extract, classify, understand, and assess the opinions implicit in text contents, are frequently applied into social media content analysis because it emphasizes determining sentiment polarity and extracting authors' opinions. A number of frameworks, methods, techniques and tools have been presented by these researchers. However, we have found some weaknesses from their methods which are often technically complicated and are not sufficiently user-friendly for helping business decisions and planning. In this study, we attempted to formulate a more comprehensive and practical approach to conduct opinion mining with visual deliverables. First, we described the entire cycle of practical opinion mining using Social media content from the initial data gathering stage to the final presentation session. Our proposed approach to opinion mining consists of four phases: collecting, qualifying, analyzing, and visualizing. In the first phase, analysts have to choose target social media. Each target media requires different ways for analysts to gain access. There are open-API, searching tools, DB2DB interface, purchasing contents, and so son. Second phase is pre-processing to generate useful materials for meaningful analysis. If we do not remove garbage data, results of social media analysis will not provide meaningful and useful business insights. To clean social media data, natural language processing techniques should be applied. The next step is the opinion mining phase where the cleansed social media content set is to be analyzed. The qualified data set includes not only user-generated contents but also content identification information such as creation date, author name, user id, content id, hit counts, review or reply, favorite, etc. Depending on the purpose of the analysis, researchers or data analysts can select a suitable mining tool. Topic extraction and buzz analysis are usually related to market trends analysis, while sentiment analysis is utilized to conduct reputation analysis. There are also various applications, such as stock prediction, product recommendation, sales forecasting, and so on. The last phase is visualization and presentation of analysis results. The major focus and purpose of this phase are to explain results of analysis and help users to comprehend its meaning. Therefore, to the extent possible, deliverables from this phase should be made simple, clear and easy to understand, rather than complex and flashy. To illustrate our approach, we conducted a case study on a leading Korean instant noodle company. We targeted the leading company, NS Food, with 66.5% of market share; the firm has kept No. 1 position in the Korean "Ramen" business for several decades. We collected a total of 11,869 pieces of contents including blogs, forum contents and news articles. After collecting social media content data, we generated instant noodle business specific language resources for data manipulation and analysis using natural language processing. In addition, we tried to classify contents in more detail categories such as marketing features, environment, reputation, etc. In those phase, we used free ware software programs such as TM, KoNLP, ggplot2 and plyr packages in R project. As the result, we presented several useful visualization outputs like domain specific lexicons, volume and sentiment graphs, topic word cloud, heat maps, valence tree map, and other visualized images to provide vivid, full-colored examples using open library software packages of the R project. Business actors can quickly detect areas by a swift glance that are weak, strong, positive, negative, quiet or loud. Heat map is able to explain movement of sentiment or volume in categories and time matrix which shows density of color on time periods. Valence tree map, one of the most comprehensive and holistic visualization models, should be very helpful for analysts and decision makers to quickly understand the "big picture" business situation with a hierarchical structure since tree-map can present buzz volume and sentiment with a visualized result in a certain period. This case study offers real-world business insights from market sensing which would demonstrate to practical-minded business users how they can use these types of results for timely decision making in response to on-going changes in the market. We believe our approach can provide practical and reliable guide to opinion mining with visualized results that are immediately useful, not just in food industry but in other industries as well.

Digital Motion Capture for Types and Shapes of 3D Character Animation (디지털 모션 캡쳐(Motion Capture)를 위한 3D캐릭터 애니메이션의 종류별, 형태별 모델 분류)

  • Yun, Hwang-Rok;Ryu, Seuc-Ho;Lee, Dong-Lyeor
    • The Journal of the Korea Contents Association
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    • v.7 no.8
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    • pp.102-108
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    • 2007
  • Among culture industry that greet digital generation and is observed 21th century the most representative game industry latest is caught what and more interest degree is rising. 2D and 3D animation accomplish continuous growth and development depending action expression along with development of computer technology, and 2D and 3D animation practical use extent are trend that is widening the area in TV, movie, GAME industry etc. through computer hardware and fast change of software technology. The trend of latest game graphic is trend that the weight is changing from 2D to 3D by 3D game and activation of 3D game character that raise player's immersion stuff and Control in 2D's simplicity manufacturing game balance for one side. This treatise that is reality of 3D game character to classify kind of (Motion Capture) and 3D character animation, form model the sense put. Recognize that is overview and reality of 3D game character first for this about example, and is considered to efficiency is high game industry and digital contents industry hereafter by proposing kind model classification of 3D game character animation, form model classification data and character animation manufacture process that application is possible at fast time and effect in 3D character animation application are big.

Asynchronous Message Pushing Framework between Android Devices using Remote Intent (Remote Intent를 이용한 안드로이드 장치 간 비동기식 메시지 푸싱 프레임워크)

  • Baek, Jihun;Nam, Yongwoo;Park, Sangwon
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.8
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    • pp.517-526
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    • 2013
  • When developing an android mobile application the androids intent is used as a mechanism to send messages between local equipment of androids application inner part and other applications. But the androids intent does not support sending messages via each android products intent. If there is a way to support each androids equipments to send messages, it will be easier to make non-stopping services. Non-stopping service is used when the user is using the android to do word or searching services and suddenly changes to a different android product but still maintains the progress what was currently being done without waiting the programs to be loaded. It is possible to send messages to each android products by using the socket, but the connection must be maintained stably which is the weak point. In this paper, I am suggesting a BRIF(Broadcasting Remote Intent Framework) framework to send messages to different android products. BRIF is a framework that uses the Googles C2DM service which services asynchronous transmissions to different android products. This is organized with the C2DM server, RemoteContext Api, web server and RISP(Remote Intent Service Provider) which is will be easy to be used for the developers since there are no big changes for coding compared to the intent code.

Numerical Simulation of Full-Scale Crash Impact Test for Fuel Cell of Rotorcraft (회전익항공기 연료셀 충돌충격시험 Full-Scale 수치모사)

  • Kim, Hyun-Gi;Kim, Sung Chan;Kim, Sung Jun;Kim, Soo Yeon
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.26 no.5
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    • pp.343-349
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    • 2013
  • Crashworthy fuel cells have a great influence on improving the survivability of crews. Since 1960's, the US army has developed a detailed military specification, MIL-DTL-27422, defining the performance requirements for rotorcraft fuel cells. In the qualification tests required by MIL-DTL-27422, the crash impact test should be conducted to verify the crashworthiness of fuel cell. Success of the crash impact test means the improvement of survivability of crews by preventing post-crash fire. But, there is a big risk of failure due to huge external load in the crash impact test. Because the crash impact test itself takes a long-term preparation efforts together with costly fuel cell specimens, the failure of crash impact test can result in serious delay of a entire rotorcraft development. Thus, the numerical simulations of the crash impact test has been required at the early design stage to minimize the possibility of trial-and-error with full-scale fuel cells. Present study performs the numerical simulation using SPH(smoothed particle hydro-dynamic) method supported by a crash simulation software, LS-DYNA. Test condition of MIL-DTL-27422 is reflected on analysis and material data is acquired by specimen test of fuel cell material. As a result, the resulting equivalent stresses of fuel cell itself are calculated and vulnerable areas are also evaluated.

Analysis of Crash Load in Crash Impact Test for Fuel Tank of Rotorcraft (항공기용 연료탱크 Phase I 충돌충격시험 충격하중 분석)

  • Kim, Hyun-gi;Kim, Sung Chan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.6
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    • pp.3736-3741
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    • 2015
  • Crash impact test is conducted to verify the crashworthiness of fuel tank. Success of the crash impact test means the improvement of survivability of crews by preventing post-crash fire. But, there is a big risk of failure due to huge external load in the crash impact test. The failure of crash impact test can result in serious delay of a entire rotorcraft development because of the design complement and re-production of the test specimens requiring a long-term preparation. Thus, the numerical simulations of the crash impact test has been required at the early design stage to minimize the possibility of trial-and-error in the real test. Present study conducts on the numerical simulation of phase I crash impact test using SPH supported by crash simulation software, LS-DYNA. Test condition of MIL-DTL-27422 is reflected on analysis and material data is acquired by specimen test of fuel cell material. As a result, the crash load on the skin material, overlap area and metal fitting is estimated to confirm the possibility of acquisition of the design load for the determination of the overlap area and adhesive strength.

Design and Implementation of Crime Prevention System Targeting Women by Using Public BigData (공공 빅데이터를 이용한 여성 대상 범죄 예방 시스템의 설계 및 구현)

  • Ko, Sung-Wook;Oh, Su-Bin;Baek, Se-In;Park, Hyeok-Ju;Park, Mee-Hwa;Lee, Kang-Woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.561-564
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    • 2016
  • If using crime map which represents criminal section that violent crimes targeting women frequently happened, the police could prevent additional crimes by positioning themselves intensively in expected crime zones and each individual could avoid being damaged by referring information of criminal zones. In this paper, by analyzing crimes targeting women and offender information which is provided in public-opened datum portal, we suppose a system which prevents crimes that calculates locational danger and, by considering location and age group of users, provides user-customized information of danger. By crawling the criminals datum which is provided in public-opened datum portal, It collects them. About the areas which happened sexual crimes, calculating danger of crime based on statistical crime information including criminal information, residence of offenders, areas which happened sexual crimes, sentences and the number of crime, this system is able to visualize the areas which sexual crimes happened based on information of danger grade representing on user's location. The score of danger calculated in location unit can provide criminal information according to location and ages of users by interacting GIS.

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CoAID+ : COVID-19 News Cascade Dataset for Social Context Based Fake News Detection (CoAID+ : 소셜 컨텍스트 기반 가짜뉴스 탐지를 위한 COVID-19 뉴스 파급 데이터)

  • Han, Soeun;Kang, Yoonsuk;Ko, Yunyong;Ahn, Jeewon;Kim, Yushim;Oh, Seongsoo;Park, Heejin;Kim, Sang-Wook
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.4
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    • pp.149-156
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    • 2022
  • In the current COVID-19 pandemic, fake news and misinformation related to COVID-19 have been causing serious confusion in our society. To accurately detect such fake news, social context-based methods have been widely studied in the literature. They detect fake news based on the social context that indicates how a news article is propagated over social media (e.g., Twitter). Most existing COVID-19 related datasets gathered for fake news detection, however, contain only the news content information, but not its social context information. In this case, the social context-based detection methods cannot be applied, which could be a big obstacle in the fake news detection research. To address this issue, in this work, we collect from Twitter the social context information based on CoAID, which is a COVID-19 news content dataset built for fake news detection, thereby building CoAID+ that includes both the news content information and its social context information. The CoAID+ dataset can be utilized in a variety of methods for social context-based fake news detection, thus would help revitalize the fake news detection research area. Finally, through a comprehensive analysis of the CoAID+ dataset in various perspectives, we present some interesting features capable of differentiating real and fake news.

Voice Interactions with A. I. Agent : Analysis of Domestic and Overseas IT Companies (A.I.에이전트와의 보이스 인터랙션 : 국내외 IT회사 사례연구)

  • Lee, Seo-Young
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.4
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    • pp.15-29
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    • 2021
  • Many countries and companies are pursuing and developing Artificial intelligence as it is the core technology of the 4th industrial revolution. Global IT companies such as Apple, Microsoft, Amazon, Google and Samsung have all released their own AI assistant hardware products, hoping to increase customer loyalty and capture market share. Competition within the industry for AI agent is intense. AI assistant products that command the biggest market shares and customer loyalty have a higher chance of becoming the industry standard. This study analyzed the current status of major overseas and domestic IT companies in the field of artificial intelligence, and suggested future strategic directions for voice UI technology development and user satisfaction. In terms of B2B technology, it is recommended that IT companies use cloud computing to store big data, innovative artificial intelligence technologies and natural language technologies. Offering voice recognition technologies on the cloud enables smaller companies to take advantage of such technologies at considerably less expense. Companies also consider using GPT-3(Generative Pre-trained Transformer 3) an open source artificial intelligence language processing software that can generate very natural human-like interactions and high levels of user satisfaction. There is a need to increase usefulness and usability to enhance user satisfaction. This study has practical and theoretical implications for industry and academia.

The Application Methods of FarmMap Reading in Agricultural Land Using Deep Learning (딥러닝을 이용한 농경지 팜맵 판독 적용 방안)

  • Wee Seong Seung;Jung Nam Su;Lee Won Suk;Shin Yong Tae
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.2
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    • pp.77-82
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    • 2023
  • The Ministry of Agriculture, Food and Rural Affairs established the FarmMap, an digital map of agricultural land. In this study, using deep learning, we suggest the application of farm map reading to farmland such as paddy fields, fields, ginseng, fruit trees, facilities, and uncultivated land. The farm map is used as spatial information for planting status and drone operation by digitizing agricultural land in the real world using aerial and satellite images. A reading manual has been prepared and updated every year by demarcating the boundaries of agricultural land and reading the attributes. Human reading of agricultural land differs depending on reading ability and experience, and reading errors are difficult to verify in reality because of budget limitations. The farmmap has location information and class information of the corresponding object in the image of 5 types of farmland properties, so the suitable AI technique was tested with ResNet50, an instance segmentation model. The results of attribute reading of agricultural land using deep learning and attribute reading by humans were compared. If technology is developed by focusing on attribute reading that shows different results in the future, it is expected that it will play a big role in reducing attribute errors and improving the accuracy of digital map of agricultural land.

A study on the Revitalization of Traditional Market with Smart Platform (스마트 플랫폼을 이용한 전통시장 활성화 방안 연구)

  • Park, Jung Ho;Choi, EunYoung
    • Journal of Service Research and Studies
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    • v.13 no.1
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    • pp.127-143
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    • 2023
  • Currently, the domestic traditional market has not escaped the swamp of stagnation that began in the early 2000s despite various projects promoted by many related players such as the central government and local governments. In order to overcome the crisis faced by the traditional market, various R&Ds have recently been conducted on how to build a smart traditional market that combines information and communication technologies such as big data analysis, artificial intelligence, and the Internet of Things. This study analyzes various previous studies, users of traditional markets, and application cases of ICT technology in foreign traditional markets since 2012 and proposes a model to build a smart traditional market using ICT technology based on the analysis. The model proposed in this study includes building a traditional market metaverse that can interact with visitors, certifying visits to traditional markets through digital signage with NFC technology, improving accuracy of fire detection functions using IoT and AI technology, developing smartphone apps for market launch information and event notification, and an e-commerce system. If a smart traditional market platform is implemented and operated based on the smart traditional market platform model presented in this study, it will not only draw interest in the traditional market to MZ generation and foreigners, but also contribute to revitalizing the traditional market in the future.