• Title/Summary/Keyword: Behavior-based system

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VR Object Reuse based on Form, Function and Behavior (형태, 기능, 행위를 고려한 가상현실 객체 재사용)

  • 김덕남;김정현
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10b
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    • pp.532-534
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    • 2001
  • Code and object reuse is big concern for fast and efficient Virtual Reality (VR) system development. Many VR packages offer reasonably nice abstractions for various functionalities. That is, software reuse at the functional level is well practiced. Many geometry models are rarely used for main \"characters\" but mostly for incidental and decorative objects. This is because the main \"character\" objects usually exhibit certain behavior incompatible with the way the geometric model is organized. Kim has made a clear distinction between form, function and behavior[1]. This naturally lends to a reuse method at the level form, function and behavior.nction and behavior.

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Design of Ubiquitous Home Automation System for 35-Pyung Apartment Based on USN Environment (USN 환경을 도입한 35평 아파트의 유비쿼터스 가정자동화 시스템의 설계)

  • Shin Kyoung-Chul;Oh Young-Sun;Kim Woo-Sung
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.345-353
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    • 2005
  • Government is supporting development of home networking. But, this new system is much expensive to introduce in the home. And limit for establishment is so many in the home. Therefore, in this paper, We escape from monotonic control of Home Automation and draw a plan Intelligent Home Automation to be developed. We reflect Home Network to the foundation and propose Home Automation on Ubiquitous Sensor Network, We Design of Ubiquitous Home Automation System for 35-Pyung Apartment Based on USN Environment. This becomes the Home Automatic Behavior System which is executed to the automatic to be improved.

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A System for Improving Data Leakage Detection based on Association Relationship between Data Leakage Patterns

  • Seo, Min-Ji;Kim, Myung-Ho
    • Journal of Information Processing Systems
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    • v.15 no.3
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    • pp.520-537
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    • 2019
  • This paper proposes a system that can detect the data leakage pattern using a convolutional neural network based on defining the behaviors of leaking data. In this case, the leakage detection scenario of data leakage is composed of the patterns of occurrence of security logs by administration and related patterns between the security logs that are analyzed by association relationship analysis. This proposed system then detects whether the data is leaked through the convolutional neural network using an insider malicious behavior graph. Since each graph is drawn according to the leakage detection scenario of a data leakage, the system can identify the criminal insider along with the source of malicious behavior according to the results of the convolutional neural network. The results of the performance experiment using a virtual scenario show that even if a new malicious pattern that has not been previously defined is inputted into the data leakage detection system, it is possible to determine whether the data has been leaked. In addition, as compared with other data leakage detection systems, it can be seen that the proposed system is able to detect data leakage more flexibly.

Modeling and Composition Method of Collective Behavior of Interactive Systems for Knowledge Engineering (지식공학을 위한 상호작용 시스템의 집단 행위 모델링 및 합성 방법)

  • Song, Junsup;Rahmani, Maryam;Lee, Moonkun
    • Journal of KIISE
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    • v.44 no.11
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    • pp.1178-1193
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    • 2017
  • It is very important to understand system behaviors in collective pattern for each knowledge domain. However, there are structural limitations to represent collective behaviors because of the size of system components and the complexity of their interactions, causing the state explosion problem. Further composition with other systems is mostly impractical because of exponential growth of their size and complexity. This paper presents a practical method to model the collective behaviors, based on a new concept of domain engineering: behavior ontology. Firstly, the ontology defines each collective behavior of a system from active ontology. Secondly, the behaviors are formed in a quantifiably abstract lattice, called common regular expression. Thirdly, a lattice can be composed with other lattices based on quantifiably common elements. The method can be one of the most innovative approaches in representing system behaviors in collective pattern, as well as in minimization of system states to reduce system complexity. For implementation, a prototype tool, called PRISM, has been developed on ADOxx Meta-Modelling Platform.

An effective online delay estimation method based on a simplified physical system model for real-time hybrid simulation

  • Wang, Zhen;Wu, Bin;Bursi, Oreste S.;Xu, Guoshan;Ding, Yong
    • Smart Structures and Systems
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    • v.14 no.6
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    • pp.1247-1267
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    • 2014
  • Real-Time Hybrid Simulation (RTHS) is a novel approach conceived to evaluate dynamic responses of structures with parts of a structure physically tested and the remainder parts numerically modelled. In RTHS, delay estimation is often a precondition of compensation; nonetheless, system delay may vary during testing. Consequently, it is sometimes necessary to measure delay online. Along these lines, this paper proposes an online delay estimation method using least-squares algorithm based on a simplified physical system model, i.e., a pure delay multiplied by a gain reflecting amplitude errors of physical system control. Advantages and disadvantages of different delay estimation methods based on this simplified model are firstly discussed. Subsequently, it introduces the least-squares algorithm in order to render the estimator based on Taylor series more practical yet effective. As a result, relevant parameter choice results to be quite easy. Finally in order to verify performance of the proposed method, numerical simulations and RTHS with a buckling-restrained brace specimen are carried out. Relevant results show that the proposed technique is endowed with good convergence speed and accuracy, even when measurement noises and amplitude errors of actuator control are present.

Study on the methodology of Multi-later behavior representation for intelligent Robots (지능로봇을 위한 다층구조의 행위 표현 방법론에 관한 연구)

  • Jo S.J.;Choi K.H.;Doh Y.H.;Kim B.K.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.10a
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    • pp.984-988
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    • 2005
  • To accomplish various and complex tasks by intelligent robots, improvement is needed not only in mechanical system architecture but also in control system architecture. Hybrid control architecture has been suggested as a mutually complementing architecture of the weak points of a deliberative and a reactive control. This paper addresses a control architecture of robots, and a behavior representation methodology. The suggested control architecture consists of three layers of deliberative, sequencing, and reactive as hybrid control architecture. Multi-layer behavior model is employed to represent desired tasks. 3D simulation will be conducted to verify the applicability of suggested control architecture and behavior representation method.

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Application of Model-Based Systems Engineering to Large-Scale Multi-Disciplinary Systems Development (모델기반 시스템공학을 응용한 대형복합기술 시스템 개발)

  • Park, Joong-Yong;Park, Young-Won
    • Journal of Institute of Control, Robotics and Systems
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    • v.7 no.8
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    • pp.689-696
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    • 2001
  • Large-scale Multi-disciplinary Systems(LMS) such as transportation, aerospace, defense etc. are complex systems in which there are many subsystems, interfaces, functions and demanding performance requirements. Because many contractors participate in the development, it is necessary to apply methods of sharing common objectives and communicating design status effectively among all of the stakeholders. The processes and methods of systems engineering which includes system requirement analysis; functional analysis; architecting; system analysis; interface control; and system specification development provide a success-oriented disciplined approach to the project. This paper shows not only the methodology and the results of model-based systems engineering to Automated Guided Transit(AGT) system as one of LMS systems, but also propose the extension of the model-based tool to help manage a project by linking WBS (Work Breakdown Structure), work organization, and PBS (Product Breakdown Structure). In performing the model-based functional analysis, the focus was on the operation concept of an example rail system at the top-level and the propulsion/braking function, a key function of the modern automated rail system. The model-based behavior analysis approach that applies a discrete-event simulation method facilitates the system functional definition and the test and verification activities. The first application of computer-aided tool, RDD-100, in the railway industry demonstrates the capability to model product design knowledge and decisions concerning key issues such as the rationale for architecting the top-level system. The model-based product design knowledge will be essential in integrating the follow-on life-cycle phase activities. production through operation and support, over the life of the AGT system. Additionally, when a new generation train system is required, the reuse of the model-based database can increase the system design productivity and effectiveness significantly.

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Development of Ontology-based Intelligent Mold Design System (온톨로지 기반 지능형 금형 설계 시스템의 개발)

  • Lee, Sang-Hun;Kang, Mu-Jin;Eum, Kwang-Ho
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.3
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    • pp.167-177
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    • 2011
  • This paper describes an ontology-based intelligent CAD system for injection mold design, which has been developed based on a commercial CAD system called Unigraphics and an ontological framework for representing the implicit design knowledge as well as the explicit based on the extended function-behavior-structure (FBS) engineering design model that includes the constraint. The system also provides various convenient solid modeling capabilities for mold design and the design process modeling capability that facilitates mold redesign process.

Context-Awareness Cat Behavior Captioning System (반려묘의 상황인지형 행동 캡셔닝 시스템)

  • Chae, Heechan;Choi, Yoona;Lee, Jonguk;Park, Daihee;Chung, Yongwha
    • Journal of Korea Multimedia Society
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    • v.24 no.1
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    • pp.21-29
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    • 2021
  • With the recent increase in the number of households raising pets, various engineering studies have been underway for pets. The final purpose of this study is to automatically generate situation-sensitive captions that can express implicit intentions based on the behavior and sound of cats by embedding the already mature behavioral detection technology of pets as basic element technology in the video capturing research. As a pilot project to this end, this paper proposes a high-level capturing system using optical-flow, RGB, and sound information of cat videos. That is, the proposed system uses video datasets collected in an actual breeding environment to extract feature vectors from the video and sound, then through hierarchical LSTM encoder and decoder, to identify the cat's behavior and its implicit intentions, and to perform learning to create context-sensitive captions. The performance of the proposed system was verified experimentally by utilizing video data collected in the environment where actual cats are raised.

Virtual Prototyping of Portable Consumer Electronic Products Based on HMI Functional Simulation (HMI 기능 시뮬레이션 기반 개인용 휴대전자제품의 가상시작)

  • Park, Hyung-Jun;Bae, Chae-Yeol;Moon, Hee-Cheol;Lee, Kwan-Heng
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.05a
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    • pp.854-861
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    • 2005
  • The functional behavior of a portable consumer electronic (PCE) product is nearly all expressed with human-machine interaction (HMI) tasks. Although physical prototyping and computer aided design (CAD) software can show the appearance of the product, they cannot properly reflect its functional behavior. In this paper, we propose a virtual prototyping (VP) system that incorporates virtual reality and HMI functional simulation in order to enables users to capture not only the realistic look of a PCE product but also its functional behavior. We obtain geometric part models of the product and their assembly and kinematics information with the help of CAD and reverse engineering tools, and visualize them with various display tools. We adopt state transition methodology to capture the HMI functional behavior of the product into a state transition chart, which is later used to construct a finite state machine (FSM) for the functional simulation of the product. The FSM plays an important role to control the transition between states of the product. The proposed VP system receives input events such as mouse clicks on buttons and switches of the virtual prototype model, and it reacts to the events based on the FSM by activating associated activities. The VP system provides the realistic visualization of the product and the vivid simulation of its functional behavior. It can easily allow users to perform functional evaluation and usability testing. Moreover, it can greatly reduce communication errors occurring in a typical product development process. A case study about VP of an MP3 player is given to show the usefulness of the proposed VP system.

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