• Title/Summary/Keyword: Ball tracking

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Baseball Game Analysis Method Using Broadcast Video (중계 영상을 활용한 야구 경기 분석 방법)

  • Son, Jong-Woong;Lee, Myeong-jin
    • Journal of Broadcast Engineering
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    • v.25 no.4
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    • pp.576-586
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    • 2020
  • Analyzing baseball games using sensors such as radars or riders is expensive. In this paper, we propose an algorithm to detect pitch shots and hit shots using baseball video and to generate ball trajectories within hit shots using camera movement. After the pitch shot and the hit shot detection using object detection and optical flow, we generate the transformation relationship between frames and ball locations in the frame, and calculates the ball trajectory. The performance of the proposed method is evaluated for three KBO baseball video sequences, and the detection accuracy and detection rate of pitch shot and hit shot were within 89-95 [%], and the average error for shot range was 13.6[m], The direction error was 7.5° and foul classification accuracy was 98.6%.

Robust Adaptive Back-stepping Control Using Dual Friction Observer and RNN with Disturbance Observer for Dynamic Friction Model (외란관측기를 갖는 RNN과 이중마찰관측기를 이용한 동적마찰모델에 대한 강인한 적응 백-스테핑제어)

  • Han, Seong-Ik
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.18 no.1
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    • pp.50-58
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    • 2009
  • For precise tracking control of a servo system with nonlinear friction, a robust friction compensation scheme is presented in this paper. The nonlinear friction is difficult to identify the friction parameters exactly through experiments. Friction parameters can be also varied according to contact conditions such as the variation of temperature and lubrication. Thus, in order to overcome these problems and obtain the desired position tracking performance, a robust adaptive back-stepping control scheme with a dual friction observer is developed. In addition, to estimate lumped friction uncertainty due to modeling errors, a DEKF recurrent neural network and adaptive reconstructed error estimator are also developed. The feasibility of the proposed control scheme is verified through the experiment fur a ball-screw system.

Tracking Method for Moving Object Using Depth Picture (깊이 화면을 이용한 움직임 객체의 추적 방법)

  • Kwon, Soon-Kak;Kim, Heung-Jun
    • Journal of Korea Multimedia Society
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    • v.19 no.4
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    • pp.774-779
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    • 2016
  • The conventional methods using color signal for tracking the movement of the object require a lot of calculation and the performance is not accurate. In this paper, we propose a method to effectively track the moving objects using the depth information from a depth camera. First, it separates the background and the objects based on the depth difference in the depth of the screen. When an object is moved, the depth value of the object becomes blurred because of the phenomenon of Motion Blur. In order to solve the Motion Blur, we observe the changes in the characteristics of the object (the area of the object, the border length, the roundness, the actual size) by its velocity. The proposed algorithm was implemented in the simulation that was applied directly to the tracking of a golf ball. We can see that the estimated value of the proposed method is accurate enough to be very close to the actual measurement.

Position Control of Servo Systems Using Feed-Forward Friction Compensation (피드포워드 마찰 보상을 이용한 서보 시스템의 위치 제어)

  • Park, Min-Gyu;Kim, Han-Me;Shin, Jong-Min;Kim, Jong-Shik
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.33 no.5
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    • pp.508-513
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    • 2009
  • Friction is an important factor for precise position tracking control of servo systems. Servo systems with highly nonlinear friction are sensitive to the variation of operating condition. To overcome this problem, we use the LuGre friction model which can consider dynamic characteristics of friction. The LuGre friction model is used as a feed-forward compensator to improve tracking performance of servo systems. The parameters of the LuGre friction model are identified through experiments. The experimental result shows that the tracking performance of servo systems with higherly nonlinear friction can be improved by using feed-forward friction compensation.

Adaptive Force Ripple Compensation and Precision Tracking Control of High Precision Linear Motor System (초정밀 선형 모터 시스템의 적응형 힘리플 보상과 정밀 트랙킹 제어)

  • Choi Young-Man;Gweon Dae-Gab;Lee Moon G.
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.12 s.177
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    • pp.51-60
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    • 2005
  • This paper describes a robust control scheme for high-speed and long stroke scanning motion of high precision linear motor system consisting of linear motor, air bearing guide and position measurement system using heterodyne interferometer. Nowadays, semiconductor process and inspection of wafer or LCD need high speed and long travel length for their high throughput and extremely small velocity fluctuations or tracking errors. In order to satisfy these conditions, linear motor system are widely used because they have large thrust force and do not need motion conversion mechanisms such as ball screw, rack & pinion or capstan with which the system are burdened. However linear motors have a problem called force ripple. Force ripple deteriorates the tracking performances and makes periodic position errors. So, force ripple must be compensated. To maximize the tracking performance of linear motor system, we propose the control scheme which is composed of a robust control method, Time Delay Controller (TDC) and a feedforward control method, Zero Phase Error Tracking Control (ZPETC) for accurate tracking a given trajectory and an adaptive force ripple compensation (AFC) algorithm fur estimating and compensating force ripple. The adaptive ripple compensation is continuously refined on the basis of tracking error. Computer simulation results based on modeled parameters verify the effectiveness of the proposed control scheme for high-speed, long stroke and high precision scanning motion and show that the proposed control scheme can achieve a sup error tracking performance in comparison to conventional TDC control.

Development of Volleyball Match Analysis Program through Polygon Clipping Algorithm (다각형 클리핑 알고리즘(Polygon Clipping Algorithm)을 이용한 배구경기 분석 프로그램 개발)

  • Hong, Seong-Jin;Lee, Ki-Chung
    • Korean Journal of Applied Biomechanics
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    • v.23 no.1
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    • pp.45-51
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    • 2013
  • The current study developed the analysis program by employing the Polygon Clipping Algorithm to calculate the open area on the court when players try to spike a ball. The program consists of two kinds of output screen. First, on the main output screen, it is possible to calculate both blocked area by net and blockers, and opened area to avoid the blocked area when players spike the ball. Additionally, the secondary output screen shows the moving path of setter and the location of set. Main output screen indicates hitting points of spiking, blocking, and open area. Also, it is possible to analyze the movement of setter, location of set, and hitting point of attacker. The program was tested by comparing real coordinate value and location coordinate value which is operated on the program. To apply this program in the field, future study needs to develop the program that can calculate three dimensions coordinate fast by tracking the location of players or ball in real time.

A Study on Tracking a Moving Object using Photogrammetric Techniques - Focused on a Soccer Field Model - (사진측랑기법을 이용한 이동객체 추적에 관한 연구 - 축구장 모형을 중심으로 -)

  • Bae Sang-Keun;Kim Byung-Guk;Jung Jae-Seung
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.24 no.2
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    • pp.217-226
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    • 2006
  • Extraction and tracking objects are fundamental and important steps of the digital image processing and computer vision. Many algorithms about extracting and tracking objects have been developed. In this research, a method is suggested for tracking a moving object using a pair of CCD cameras and calculating the coordinate of the moving object. A 1/100 miniature of soccer field was made to apply the developed algorithms. After candidates were selected from the acquired images using the RGB value of a moving object (soccer ball), the object was extracted using its size (MBR size) among the candidates. And then, image coordinates of a moving object are obtained. The real-time position of a moving object is tracked in the boundary of the expected motion, which is determined by centering the moving object. The 3D position of a moving object can be obtained by conducting the relative orientation, absolute orientation, and space intersection of a pair of the CCD camera image.

Position Control of Sliding Mode Control Systems with Compensation of Estimated Coulomb friction (추정된 쿨롱 마찰을 보상한 슬라이딩 모드 제어 시스템의 위치제어)

  • 김한메;최정주;이영진;김종식
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.2
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    • pp.35-42
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    • 2004
  • The control systems with friction cause the steady state error and slow response, because friction is a sensitive to the change of system condition and has highly nonlinear characteristics. To overcome these problems and do precise position control for a ball-screw system, we use Coulomb friction estimator and the sliding mode control(SMC) to compensate its negative effect. The applied SMC for tracking position has a characteristics of robust stability and reducing chattering, and is derived from the Lyapunov stability theorem and reaching condition. Compensating the estimated friction torque to the bounded disturbance term of the SMC's equivalent control input, it has a tracking performance better than the PID from the experimental results.

Robust Control for Nonlinear Friction Servo System Using Fuzzy Neural Network and Robust Friction State Observer (퍼지신경망과 강인한 마찰 상태 관측기를 이용한 비선형 마찰 서보시스템에 대한 강인 제어)

  • Han, Seong-Ik
    • Journal of the Korean Society for Precision Engineering
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    • v.25 no.12
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    • pp.89-99
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    • 2008
  • In this paper, the position tracking control problem of the servo system with nonlinear dynamic friction is issued. The nonlinear dynamic friction contains a directly immeasurable friction state variable and the uncertainty caused by incomplete parameter modeling and its variations. In order to provide the efficient solution to these control problems, we propose the composite control scheme, which consists of the robust friction state observer, the FNN approximator and the approximation error estimator with sliding mode control. In first, the sliding mode controller and the robust friction state observer is designed to estimate the unknown internal state of the LuGre friction model. Next, the FNN estimator is adopted to approximate the unknown lumped friction uncertainty. Finally, the adaptive approximation error estimator is designed to compensate the approximation error of the FNN estimator. Some simulations and experiments on the servo system assembled with ball-screw and DC servo motor are presented. Results show the remarkable performance of the proposed control scheme. The robust friction state observer can successfully identify immeasurable friction state and the FNN estimator and adaptive approximation error estimator give the robustness to the proposed control scheme against the uncertainty of the friction parameters.

Real-time Ball Detection and Tracking with P-N Learning in Soccer Game (P-N 러닝을 이용한 실시간 축구공 검출 및 추적)

  • Huang, Shuai-Jie;Li, Gen;Lee, Yill-Byung
    • Annual Conference of KIPS
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    • 2011.04a
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    • pp.447-450
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    • 2011
  • This paper shows the application of P-N Learning [4] method in the soccer ball detection and improvement for increasing the speed of processing. In the P-N learning, the learning process is guided by positive (P) and negative (N) constraints which restrict the labeling of the unlabeled data, identify examples that have been classified in contradiction with structural constraints and augment the training set with the corrected samples in an iterative process. But for the long-view in the soccer game, P-N learning will produce so many ferns that more time is spent than other methods. We propose that color histogram of each frame is constructed to delete the unnecessary details in order to decreasing the number of feature points. We use the mask to eliminate the gallery region and Line Hough Transform to remove the line and adjust the P-N learning's parameters to optimize accurate and speed.