• Title/Summary/Keyword: Ball control

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New Fact and Experience About The Tennis Lesson Using Tool (도구를 활용한 테니스 교수법이 가져다준 새로운 사실과 경험)

  • Shin, Myoung-Jin;Shim, Yun-Sik
    • The Journal of the Korea Contents Association
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    • v.12 no.11
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    • pp.388-397
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    • 2012
  • The tennis was one of the most popular sport in the general physical education lesson. However there are many problems such as difficult of improvement tennis skill, lack of class days and so many students in a class. These reasons could ultimately damage the overall quality of class. The purpose of this research was to beginner students was fun and easy to learn. The tennis lesson using tools were 1.selective hitting ball, 2. high net hitting ball, 3. hitting orange ball. Scores of the experimental group(n=23) and the control group(n=21) were compared. In order to verify course content was the same 15 weeks, conducted a tennis teaching methods to take advantage of the tools. And tools to take advantage of the students who participated in a class analysis of the qualitative data (interviews, documents, questionnaires, observations, journals). As a result, the satisfaction scores of the experimental group were higher than those of the control group. The tennis lesson using tools to take positive effect(meaning, improved skill, easy, fun/curious/confident) and negative effect(difficulties of adaptation, a high challenge level) was induced. In summary of the quantitative/qualitative data 'Orange Ball' has a positive impact on the girls than boys and teaching methods using tools gave generally positive influence to students.

The Machining Technique of Connecting Rod through Constant Control of Cutting Speed Method in Ball End Mill Machining (볼엔드밀 가공에서 절삭속도 일정제어기법에 의한 커넥팅로드 가공기술)

  • Kang, Myung-Chang;Jung, Young-Ho;Kim, Jeong-Suk;Moon, Sung-Jun;Kim, Kyung-Kyoon
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.26 no.6
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    • pp.1053-1059
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    • 2002
  • The purpose of this study is to suggest how the machining technique of constant control of cutting speed can improve precision machining and tool life in high speed machining using a ball end mill. Cutting speed is changed in machining fee form surfaces such as connecting rod die. So, we don't have supreme surface form and tool life on machining. To solve this problem we should settle on optimal cutting speeds in free form surface machining. And, to improve precision machining, We must execute high speed machining methods to output optimum NC data using developed constant control of cutting speed program after modeling by CAD/CAM. In this paper, a comparison was made of the cutting precision and tool life in conventional cutting and those in connecting rod machining applying the program developed.

The Machining Technique of Curved Surface through Constant Control of Cutting Speed Method in Ball End Milling (볼엔드밀 고속가공에서 곡면형상에 따른 절삭속도 일정제어기법 가공기술)

  • Kim, K.K.;Moon, S.J.;Kang, M.C.;Lee, D.W.;Kim, J.S.
    • Proceedings of the KSME Conference
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    • 2001.11a
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    • pp.753-759
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    • 2001
  • The purpose of this study is to suggest the machining technique of the constant control of cutting speed in order to improve precision machining and tool life in high speed machining using ball end mill. Cutting speed is changed in machining free form surface like free form surface. So, we don't have supreme surface form and toll life on machining. The way to solving this problem is that we should be settled to optimal cutting speed in free form surface machining. And, to improve precision machining is executed high speed machining method to output optimum NC data with developed constant control of cutting speed program after modeling of CAD/CAM. In this paper, a comparison was made of the cutting precision and tool life in conventional cutting and those in free form surface machining applying the program developed.

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Translational control of a one link flexible arm

  • Lee, Seong-Cheol;Seiji Chonan;Hikaru Inooka
    • 제어로봇시스템학회:학술대회논문집
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    • 1989.10a
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    • pp.577-582
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    • 1989
  • This is a study of the translational end-point control of a single link flexible arm-with a tip mass. The beam is mounted on a translational mechanism driven by the ball screw, whose rotation is controlled by DC servomotor. The problem of shifting the end-point from its initial position to the commanded position is studied analytically both for the open-loop control subjected to some path functions and for the closed-loop control using the feedback of the tip information.

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Internet Game Overuser and Disembodiment : Neural Correlates as Revealed by Functional Magnetic Resonance Imaging (인터넷 게임 과다사용자와 탈신체화 : 기능적 뇌자기공명영상을 이용한신경 상관물)

  • Oh, Jong-Hyun;Son, Jung-Woo;Kim, Ji-Eun;Shin, Yong-Wook
    • Korean Journal of Biological Psychiatry
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    • v.21 no.2
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    • pp.57-64
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    • 2014
  • Objectives The purpose of this study was to investigate the difference of brain activity between internet game overusers in adulthood and normal adults in a state of disembodiment. Methods The fMRI images were taken while the internet game overuser group (n = 14) and the control group (n = 15) were asked to perform the task composed of ball-throwing animations. The task reflected on either self-agency about ball-throwing or location of a ball. And each block was shown with either different (changing viewpoint) or same animations (fixed viewpoint). The disembodiment-related condition was the interaction between agency task and changing viewpoint. Results 1) In within-group analyses, the control group exhibited higher brain activation in the left precentral gyrus, the left inferior frontal gyrus, and the left insula. And the overuser group exhibited higher activation in the right cuneus, the left posterior middle occipital gyrus, and the left parahippocampal gyrus. 2) In between-group analyses, the control group exhibited higher activation in the right posterior superior temporal gyrus. And the overuser group exhibited higher activation in the left cuneus, and the left posterior middle occipital area. Conclusions These results show that the disembodiment-related brain activation of internet game overusers in adulthood is different from that of normal adults.

A Numerical Analysis on Flow and Strength of Ball Valve for petrochemistry (석유화학용 Ball Valve 유동 및 강도 수치해석)

  • Yi, Chung-Seub;Jeong, Hwi-Won;Jang, Sung-Cheol;Nam, Tae-Hee;Park, Jung-Ho;Yun, So-Nam
    • Proceedings of the SAREK Conference
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    • 2008.11a
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    • pp.357-362
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    • 2008
  • This study have goal with reverse engineering for petrochemistry of high pressure ball valve for localization. Ball valve for development accomplished with flow analysis based on provision of ANSI B16.34, ANSI B16.10, ANSI B16.25 In order to localize the petrochemistry high pressure control valve. Numerical simulation using CFD(Computational Fluid Dynamic) in order to predict a mass flow rate and a flow coefficient form flow dynamic point of view. The working fluid assumed the water($H_2O$). The valve inlet and outlet setup a pressure boundary condition. The outlet pressure was fixed by atmospheric pressure and calculated inlet velocity 5m/s. CFD solver used STAR-CCM+ which is commercial code. The result shows change of mass flow rate according to opening and closing angle of valve. Flow decrease observed open valve that equal percentage flow paten which is general inclination of ball valve. The structural analysis used ANSYS which is a commercial code. Stress analysis result of internal pressure in valve showed lower than yield strength. This is expect to need more detail design and verification for stem and seat structure.

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The improvement of MIRAGE I robot system (MIRAGE I 로봇 시스템의 개선)

  • 한국현;서보익;오세종
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.605-607
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    • 1997
  • According to the way of the robot control, the robot systems of all the teams which participate in the MIROSOT can be divided into three categories : the remote brainless system, the vision-based system and the robot-based system. The MIRAGE I robot control system uses the last one, the robot-based system. In the robot-based system the host computer with the vision system transmits the data on only the location of the ball and the robots. Based on this robot control method, we took part in the MIROSOT '96 and the MIROSOT '97.

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A reinforcement learning-based method for the cooperative control of mobile robots (강화 학습에 의한 소형 자율 이동 로봇의 협동 알고리즘 구현)

  • 김재희;조재승;권인소
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.648-651
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    • 1997
  • This paper proposes methods for the cooperative control of multiple mobile robots and constructs a robotic soccer system in which the cooperation will be implemented as a pass play of two robots. To play a soccer game, elementary actions such as shooting and moving have been designed, and Q-learning, which is one of the popular methods for reinforcement learning, is used to determine what actions to take. Through simulation, learning is successful in case of deliberate initial arrangements of ball and robots, thereby cooperative work can be accomplished.

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A Design of Impact Control Device for High-speed Mounting of Micro-Chips (소형 칩의 고속 표면실장을 위한 충격력 제어 장치의 설계)

  • 이덕영;김병만;심재홍;조형석
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.121-121
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    • 2000
  • This paper presents a design of macro-micro system for high-speed mounting of micro-chips. A macro motion device is driven by DC servomotor and ball screw mechanism. To obtain fast response, a micro motion device utilizes a precision elector magnetic actuator In order to reduce peak impact force, We evaluate the design parameters that have an effect on it. And a characteristic of response is simulated using PID controller in velocity and force control.

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Kinematical Differences of the Male Professional Golfers' 30 Yard Chip Shot and Pitch Shot Motion (남자프로골퍼의 30 야드 칩샷과 피치샷 동작의 운동학적 차이)

  • Pyun, Eun-Kyung;Park, Young-Hoon;Youm, Chang-Hong;Sun, Sheng;Seo, Kuk-Woong;Seo, Kook-Eun
    • Korean Journal of Applied Biomechanics
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    • v.17 no.2
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    • pp.177-185
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    • 2007
  • Even though there were no clear definitions of the short game and short game distance, short game capability is crucial for a good golf score. Generally, chip shot and pitch shot are regarded as two principal components of the short game. Chip shot is a short, low trajectory shot played to the green or from trouble back into play. Pitch shot is a high trajectory shot of short length. Biomechanical studies were conducted usually to analyze full swing and putting motions. The purpose of the study was to reveal the kinematical differences between professional golfers' 30 yard $53^{\circ}wedge$ chip shot and $56^{\circ}wedge$ pitch shot motions. Fifteen male professional golfers were recruited for the study. Kinematical data were collected by the 60 Hz three-dimensional motion analysis system. Statistical comparisons were made by paired t-test, ANOVA, and Duncan of the SPSS 12.0K with the $\alpha$ value of .05. Results show that both the left hand and the ball were placed left of the center of the left and right foot at address. The left hand position of the chip shot was significantly left side of that of the pitch shot. But the ball position of the pitch shot was significantly right side of that of the chip shot. All body segments aligned to the left of the target line, open, at address. Except shoulder, there were no significant pelvis, knee, and feet alignment differences between chip shot and pitch shot. These differences at address seem for the ball height control. Pitch shot swing motions(the shoulder and pelvis rotation and the club head travel distance) were significantly bigger than those of the chip shot. Club head velocity of the pitch shot was significantly faster than that of the chip shot at the moment of impact. This was for the same shot length control with different lofted clubs. Swing motion differences seem mainly caused by the same shot length control with different ball height control.