• Title/Summary/Keyword: Back-tracking

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A Study on the Residual Current in the Cheju Strait (제주해협의 해수유동특성에 관한 연구)

  • KIM Sang Hyun;RHO Hong Kil
    • Korean Journal of Fisheries and Aquatic Sciences
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    • v.30 no.5
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    • pp.759-770
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    • 1997
  • The general flow patterns in the Cheju Strait have been investicated by analyzing the current observations measured in $1986\~1989$ by current meter mooring in 3 north-south sections in the Cheju Strait and at 4 observation points around Cheju Harbour, and measured in $1981\~1987$ by drogue tracking. 1. In the Cheju Strait, there are eastward or northeastward residual currents, which implies that sea waters flow into through the whole western section and flow out through the whole eastern section in the Cheju Strait. The velocity of residual currents are $5.2\~30\;cm/sec$ in 10 m layer and $1.3\~24cm/sec$ in mid-bottom layer. Generally, the flow is strong along the deepest through and the northern part, and weak in the shallow areas near Chuja Islands and Bogil Island. 2. In the western entrance of the Cheju Strait, the observed mean residual velocity is 6.93 cm/sec and the volume transport is 0.384 Sv. There are a big discrepancy between the observed residual currents and the geostrophic currents. 3. Near the frontal areas northwest to Chuja Islands, warm and saline offshore waters, flow northward about 5 miles into the southern coastal areas of the Korean Peninsula in flood, and flow back rather eastward or southeastward than southward in ebb. So, warm and saline waters flow along coastal areas, being mixed with coastal waters. As a result, the northwestern area of Chuja Islands plays a role of the entrance of influx of warm and saline offshore water to the southwestern coastal areas of the Korean Peninsula. It should be stressed that this flow pattern is not due to the residual flows, but to the temporal (tidal) flows.

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Interaction between Coastal Debris and Vegetation Zone Line at a Natural Beach (자연 해안표착물과 배후 식생대 전선의 상호 작용에 관한 연구)

  • Yoon, Han Sam;Yoo, Chang Ill
    • Journal of the Korean Society for Marine Environment & Energy
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    • v.17 no.3
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    • pp.224-235
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    • 2014
  • Changes in the interactions among incident ocean water waves, coastal debris (marine debris), and the back vegetation zone line on a natural sandy beach on the island of Jinu-do in the Nakdong river estuary were investigated. The study involved a cross-sectional field survey of the beach, numerical modeling of incident ocean water waves, field observations of the distribution of coastal debris, and vegetation zone line tracking using GPS. The conclusions of this study can be summarized as follows: (1) The ground level of the swash zone (sandy beach) on Jinu-do is rising, and the vegetation zone line, which is the boundary of the coastal sand dunes, shows a tendency to move forward toward the open sea. The vegetation zone line is developing particularly strongly in the offshore direction in areas where the ground level is elevated by more than 1.5 m. (2) The spatial distributions of incident waves differed due to variations in the water depth at the front of the beach, and the wave run-up in the swash zone also displayed complex spatial variations. With a large wave run-up, coastal debris may reach the vegetation zone line, but if the run-up is smaller, coastal debris is more likely to deposit in the form of an independent island on the beach. The deposited coastal debris can then become a factor determining which vegetation zone line advances or retreats. Finally, based on the results of this investigation, a schematic concept of the mechanisms of interaction between the coastal debris and the coastal vegetation zone line due to wave action was derived.

Reconsidering the Approach to (<황조가>에 대한 접근 방식 재고 - 편찬자의 의도를 중심으로 -)

  • Cho, Ha-youn
    • Journal of Korean Classical Literature and Education
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    • no.37
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    • pp.47-73
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    • 2018
  • This thesis aims to find out the purpose of recording . I tried to understand the reason that the compiler of included this song in the record of King Yuri. The result of tracking the intention of the compiler in this thesis is as follows. I think that was chosen as a symbol of King Yuri's character, especially connected with his inner side. By introducing a hobby that contained the inner side of King Yuri, the compiler implied that his failures and mistakes in subsequent governments stem from human limitations that did not adequately refine his qualities. I think that the compiler who showed the character of King Yuri through only one short song also showed the highest level of enjoying poetry. The enjoyment of literature is a pleasure in understanding the life of someone through literature and bring it back into their lives. In this respect, by pursuing the intend of the compiler, we will be close to the value of the song, .

Experience Design Guideline for Smart Car Interface (스마트카의 인터페이스를 위한 경험 디자인 가이드라인)

  • Yoo, Hoon Sik;Ju, Da Young
    • Design Convergence Study
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    • v.15 no.1
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    • pp.135-150
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    • 2016
  • Due to the development of communication technology and expansion of Intelligent Transport System (ITS), the car is changing from a simple mechanical device to second living space which has comprehensive convenience function and is evolved into the platform which is playing as an interface for this role. As the interface area to provide various information to the passenger is being expanded, the research importance about smart car based user experience is rising. This study has a research objective to propose the guidelines regarding the smart car user experience elements. In order to conduct this study, smart car user experience elements were defined as function, interaction, and surface and through the discussions of UX/UI experts, 8 representative techniques, 14 representative techniques, and 8 locations of the glass windows were specified for each element. Following, the smart car users' priorities of the experience elements, which were defined through targeting 100 drivers, were analyzed in the form of questionnaire survey. The analysis showed that the users' priorities in applying the main techniques were in the order of safety, distance, and sensibility. The priorities of the production method were in the order of voice recognition, touch, gesture, physical button, and eye tracking. Furthermore, regarding the glass window locations, users prioritized the front of the driver's seat to the back. According to the demographic analysis on gender, there were no significant differences except for two functions. Therefore this showed that the guidelines of male and female can be commonly applied. Through user requirement analysis about individual elements, this study provides the guides about the requirement in each element to be applied to commercialized product with priority.

Improving target recognition of active sonar multi-layer processor through deep learning of a small amounts of imbalanced data (소수 불균형 데이터의 심층학습을 통한 능동소나 다층처리기의 표적 인식성 개선)

  • Young-Woo Ryu;Jeong-Goo Kim
    • The Journal of the Acoustical Society of Korea
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    • v.43 no.2
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    • pp.225-233
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    • 2024
  • Active sonar transmits sound waves to detect covertly maneuvering underwater objects and detects the signals reflected back from the target. However, in addition to the target's echo, the active sonar's received signal is mixed with seafloor, sea surface reverberation, biological noise, and other noise, making target recognition difficult. Conventional techniques for detecting signals above a threshold not only cause false detections or miss targets depending on the set threshold, but also have the problem of having to set an appropriate threshold for various underwater environments. To overcome this, research has been conducted on automatic calculation of threshold values through techniques such as Constant False Alarm Rate (CFAR) and application of advanced tracking filters and association techniques, but there are limitations in environments where a significant number of detections occur. As deep learning technology has recently developed, efforts have been made to apply it in the field of underwater target detection, but it is very difficult to acquire active sonar data for discriminator learning, so not only is the data rare, but there are only a very small number of targets and a relatively large number of non-targets. There are difficulties due to the imbalance of data. In this paper, the image of the energy distribution of the detection signal is used, and a classifier is learned in a way that takes into account the imbalance of the data to distinguish between targets and non-targets and added to the existing technique. Through the proposed technique, target misclassification was minimized and non-targets were eliminated, making target recognition easier for active sonar operators. And the effectiveness of the proposed technique was verified through sea experiment data obtained in the East Sea.

Intelligent Optimal Route Planning Based on Context Awareness (상황인식 기반 지능형 최적 경로계획)

  • Lee, Hyun-Jung;Chang, Yong-Sik
    • Asia pacific journal of information systems
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    • v.19 no.2
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    • pp.117-137
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    • 2009
  • Recently, intelligent traffic information systems have enabled people to forecast traffic conditions before hitting the road. These convenient systems operate on the basis of data reflecting current road and traffic conditions as well as distance-based data between locations. Thanks to the rapid development of ubiquitous computing, tremendous context data have become readily available making vehicle route planning easier than ever. Previous research in relation to optimization of vehicle route planning merely focused on finding the optimal distance between locations. Contexts reflecting the road and traffic conditions were then not seriously treated as a way to resolve the optimal routing problems based on distance-based route planning, because this kind of information does not have much significant impact on traffic routing until a a complex traffic situation arises. Further, it was also not easy to take into full account the traffic contexts for resolving optimal routing problems because predicting the dynamic traffic situations was regarded a daunting task. However, with rapid increase in traffic complexity the importance of developing contexts reflecting data related to moving costs has emerged. Hence, this research proposes a framework designed to resolve an optimal route planning problem by taking full account of additional moving cost such as road traffic cost and weather cost, among others. Recent technological development particularly in the ubiquitous computing environment has facilitated the collection of such data. This framework is based on the contexts of time, traffic, and environment, which addresses the following issues. First, we clarify and classify the diverse contexts that affect a vehicle's velocity and estimates the optimization of moving cost based on dynamic programming that accounts for the context cost according to the variance of contexts. Second, the velocity reduction rate is applied to find the optimal route (shortest path) using the context data on the current traffic condition. The velocity reduction rate infers to the degree of possible velocity including moving vehicles' considerable road and traffic contexts, indicating the statistical or experimental data. Knowledge generated in this papercan be referenced by several organizations which deal with road and traffic data. Third, in experimentation, we evaluate the effectiveness of the proposed context-based optimal route (shortest path) between locations by comparing it to the previously used distance-based shortest path. A vehicles' optimal route might change due to its diverse velocity caused by unexpected but potential dynamic situations depending on the road condition. This study includes such context variables as 'road congestion', 'work', 'accident', and 'weather' which can alter the traffic condition. The contexts can affect moving vehicle's velocity on the road. Since these context variables except for 'weather' are related to road conditions, relevant data were provided by the Korea Expressway Corporation. The 'weather'-related data were attained from the Korea Meteorological Administration. The aware contexts are classified contexts causing reduction of vehicles' velocity which determines the velocity reduction rate. To find the optimal route (shortest path), we introduced the velocity reduction rate in the context for calculating a vehicle's velocity reflecting composite contexts when one event synchronizes with another. We then proposed a context-based optimal route (shortest path) algorithm based on the dynamic programming. The algorithm is composed of three steps. In the first initialization step, departure and destination locations are given, and the path step is initialized as 0. In the second step, moving costs including composite contexts into account between locations on path are estimated using the velocity reduction rate by context as increasing path steps. In the third step, the optimal route (shortest path) is retrieved through back-tracking. In the provided research model, we designed a framework to account for context awareness, moving cost estimation (taking both composite and single contexts into account), and optimal route (shortest path) algorithm (based on dynamic programming). Through illustrative experimentation using the Wilcoxon signed rank test, we proved that context-based route planning is much more effective than distance-based route planning., In addition, we found that the optimal solution (shortest paths) through the distance-based route planning might not be optimized in real situation because road condition is very dynamic and unpredictable while affecting most vehicles' moving costs. For further study, while more information is needed for a more accurate estimation of moving vehicles' costs, this study still stands viable in the applications to reduce moving costs by effective route planning. For instance, it could be applied to deliverers' decision making to enhance their decision satisfaction when they meet unpredictable dynamic situations in moving vehicles on the road. Overall, we conclude that taking into account the contexts as a part of costs is a meaningful and sensible approach to in resolving the optimal route problem.

The new explore of the animated content using OculusVR - Focusing on the VR platform and killer content - (오큘러스 VR (Oculus VR)를 이용한 애니메이션 콘텐츠의 새로운 모색 - VR 플랫폼과 킬러콘텐츠를 중심으로 -)

  • Lee, Jong-Han
    • Cartoon and Animation Studies
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    • s.45
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    • pp.197-214
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    • 2016
  • Augmented Reality, virtual reality in recently attracted attention throughout the world. and Mix them mixed reality etc., it has had a significant impact on the overall pop culture beyond the scope of science and technology. The world's leading IT company : Google, Apple, Samsung, Microsoft, Sony, LG is focusing on development of AR, VR technology for the public. The many large and small companies developed VR hardware, VR software, VR content. It does not look that makes a human a human operation in the cognitive experience of certain places or situations or invisible through Specific platforms or program is Encompass a common technique that a realization of the virtual space. In particular, out of the three-dimensional image reveals the limitations of the conventional two-dimensional structure - 180, 360 degree images provided by the subjective and objective symptoms such as vision and sense of time and got participants to select it. VR technology that can significantly induce the commitment and participation is Industry as well as to the general public which leads to the attention of colostrum. It was introduced more than 10 related VR works Year 2015 Sundance Film Festival New Frontier program. The appearance VR content : medical, architecture, shopping, movies, animations. Also, 360 individuals can be produced by the camera / video sharing VR is becoming an interactive tunnel between two possible users. Nevertheless, This confusion of values, moral degeneration and the realization of a virtual space that has been pointed out that the inherent. 4K or HUD, location tracking, motion sensors, processing power, and superior 3D graphics, touch, smell, 4D technology, 3D audio technology - It developed more than ever and possible approaches to reality. Thereafter, This is because the moral degeneration, identity, generational conflict, and escapism concerns. Animation is also seeking costs in this category Reality. Despite the similarities rather it has that image, and may be the reason that the animation is pushed back to the VR content creation. However, it is focused on the game and VR technology and the platform that is entertaining, but also seek new points within the animation staying in the flat Given that eventually consist of visual images is clear that VR sought. Finally, What is the reality created in the virtual space using VR technology could be applied to the animation? So it can be seen that the common interest is research on what methods and means applied.

Behavior of amber fish, Seriola aureovittata released in the setnet (정치망내에 방류한 부시리, Seriola aureovittata 의 행동)

  • 신현옥;이주희
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.35 no.2
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    • pp.161-169
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    • 1999
  • This paper describes the swimming and escaping behavior of amber fish, Seriola aureovittata released in the first bag net of the setnet and observed with telemetry techniques. The setnet used in experiment is composed of a leader, a fish court with a flying net and two bag nets having ramp net. The behavior of the fish attached an ultrasonic depth pinger of 50 KHz is observed using a prototype LBL fish tracking system. The 3-D underwater position ofthe fish is calculated by hyperbolic method with three channels of receiver and the depth of pinger. The results obtained are as follows: 1. The fish released on the sea surface was escaped down to 15 m depth and rised up to near the sea surface during 5 minutes after release. The average swimming speed of the fish during this time was 0.87 m/sec. 2. The swimming speed of the fish is decreased slowly in relation to the time elapsed and the fish showed some escaping behavior forward to the fish court staying 1 to 7 m depth layer near the ramp net. The average speed of the fish during this time was 0.52 m/sec. 3. During 25 minutes after beginning of hauling net, the fish showed a faster swimming speed than before hauling and an escaping behavior repeatedly from the first ramp net to the second one in horizontal. In vertical, the fish moved up and down between the sea surface and 20 m depth. After this time, the fish showed the escaping behavior forward to fish court after come back to the first ramp net in spite of the hauling was continued. It is found that the fish was escaped from the first ramp net to the fish court while the hauling was carried out. The average speed of the fish after beginning of hauling was 0.72 m/sec which increased 38.5 % than right before the hauling and showed 0.44 to 0.82 m/see of speed till escaping the first bag net. The average swimming speed during observation was 0.67 m/sec (2.2 times of body length).

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