• Title/Summary/Keyword: Automatic Platform

Search Result 272, Processing Time 0.031 seconds

Development of The Home Control System Base on USB (USB에 기반한 홈 제어 시스템 개발)

  • Lee Chang-Goo;Kim Hee-Sun
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.12 no.4
    • /
    • pp.405-410
    • /
    • 2006
  • This paper presents the design of a USB home controller and a home control system that specially is focused on controlling home appliances as a part of home network systems, the implementation of the USB device access class in an OSGi service platform and a home security system as an application. Designed USB home controllers are able to control various home appliances. They can be used not only to control big home appliances like a boiler but also to control small home appliances like a toaster because they are low-cost solutions. The USB home controller supports real time control using the interrupt transfer of the USB specification. And It is easy to use by homemakers who have no technical knowledge of the system because they just plug and unplug it in a home server then it automatically joins and leaves a home control system. This technique is based on hot-plug and the USB Device Access class in an OSGi Service Platform. The USB Device Access class supports the coordination of automatic detection and attachment of the USB home controller on an OSGi Service Platform, and it downloads and installs device drivers on demand. For an application, we implemented and tested a home security system using two USB home controllers and a CDMA module.

Time-based Restructuring of Mobile Roleplaying Games (모바일 역할수행 게임의 시간 기반 재구조화)

  • Lee, Jin
    • Journal of Korea Game Society
    • /
    • v.17 no.5
    • /
    • pp.39-50
    • /
    • 2017
  • This paper explores the concept of mobile gaming platforms and changes in game play through mobile parameters, focusing on the role of role-playing mobile games through mobile parameters. As a move, the Player combines the mobile media with the game platform. The daily time of the mobile mid-dividualization is reconstructed with the principle of superposition, which affects play experience on the mobile gaming platform. The character of a mobile role-playing game plays a non-integrated play where the player is staying, rather than an avatar character, and exhibits a non-dwelling character as a residential space. Automatic battle also regenerates unused combat forces in the form of explicit integration. The experience of combat in overlapping hours serves as a visual spectacle, and the player inhabits the fighter jets.

Development of an Intelligent Security Robot System for Home Surveillance (가정용 지능형 경비 로봇 시스템 개발)

  • Park, Jeong-Ho;Shin, Dong-Gwan;Woo, Chun-Kyu;Kim, Hyung-Chul;Kwon, Yong-Kwan;Choi, Byoung-Wook
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.13 no.8
    • /
    • pp.810-816
    • /
    • 2007
  • A security robot system named EGIS-SR is a mobile security robot through one of the new growth engine project in robotic industries. It allows home surveillance through an autonomous mobile platform using onboard cameras and wireless security sensors. EGIS-SR has many sensors to allow autonomous navigation, hierarchical control architecture to handle lots of situations in monitoring home surveillance and mighty networks to achieve unmanned security services. EGIS-SR is tightly coupled with a networked security environment, where the information of the robot is remotely connected with the remote cockpit and patrol man. It achieved an intelligent unmanned security service. The robot is a two-wheeled mobile robot and has casters and suspension to overcome a doorsill. The dynamic motion is verified through $ADAMS^{TM}$ simulation. For the main controller, PXA270 based hardware platform based on linux kernel 2.6 is developed. In the linux platform, data handling for various sensors and the localization algorithm are performed. Also, a local path planning algorithm for object avoidance with ultrasonic sensors and localization using $StarGazer^{TM}$ is developed. Finally, for the automatic charging, a docking algorithm with infrared ray system is implemented.

A Design and Implementation of Mobile Game Based on Windows Phone Platform (Windows Phone Platform 기반의 모바일 게임 설계 및 구현)

  • Park, Jin-Yang
    • Journal of the Korea Society of Computer and Information
    • /
    • v.19 no.10
    • /
    • pp.91-97
    • /
    • 2014
  • In this paper, we design and implement a mobile game based on windows phone platform. Visual Studio and the Windows Mobile software development kit(SDK) and developer tool kits (DTK) make it possible to create software for the Windows Mobile platform in Visual C#. Also The XNA Framework is the set of .NET libraries that developers will code against to build games. XNA Framework support PC and XBOX and a ZUNE HD multiplex platform environment and 2D and 3D games provides the necessary functions to a development. XNA Framework is to make it easier to develop games because the codes which are succeeded creates with automatic, implements a game development relation resource and the game logic. The key idea of our game is that we use shooting and ranking system to raise fun.

Dynamic Simulation of AGC/LPC Synthetical System for Hot Strip Finishing Mill

  • Wang, Xiaoying;Wang, Jingcheng
    • International Journal of Fuzzy Logic and Intelligent Systems
    • /
    • v.8 no.1
    • /
    • pp.24-30
    • /
    • 2008
  • A simulation of hot strip finishing mill automatic gauge control (AGC) system is built, which is divided into four modules such as rolling mill system, AGC module, looper system and strip model. The rolling mill system is built by mechanism modeling, the looper system and strip model are built by function modeling, and the AGC model is tried to use intelligent control of a multi-function AGC system. The target is attempted to use this simulation object to minimize finisher exit strip thickness deviation resulting from strip entry thickness disturbance and rolling force deviation. Simulation results show that the result of this AGC/LPC synthetical system module simulation is quite close to the actual result. The simulation system can also analyze most kinds of disturbance which affect the rolling process. It is proved that the system can represent practical situation of hot strip finishing mill process control, and be used as a basic platform of research and development for researcher and engineer.

Camera Calibration and Pose Estimation for Tasks of a Mobile Manipulator (모바일 머니퓰레이터의 작업을 위한 카메라 보정 및 포즈 추정)

  • Choi, Ji-Hoon;Kim, Hae-Chang;Song, Jae-Bok
    • The Journal of Korea Robotics Society
    • /
    • v.15 no.4
    • /
    • pp.350-356
    • /
    • 2020
  • Workers have been replaced by mobile manipulators for factory automation in recent years. One of the typical tasks for automation is that a mobile manipulator moves to a target location and picks and places an object on the worktable. However, due to the pose estimation error of the mobile platform, the robot cannot reach the exact target position, which prevents the manipulator from being able to accurately pick and place the object on the worktable. In this study, we developed an automatic alignment system using a low-cost camera mounted on the end-effector of a collaborative robot. Camera calibration and pose estimation methods were also proposed for the automatic alignment system. This algorithm uses a markerboard composed of markers to calibrate the camera and then precisely estimate the camera pose. Experimental results demonstrate that the mobile manipulator can perform successful pick and place tasks on various conditions.

A Study On the ASP Module in Conversational Automatic Speech Recognition Flight Information System (대화형 음성 인식 항공정보 시스템에서의 ASP 모듈에 관한 연구)

  • 윤재석;장준식
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.6 no.4
    • /
    • pp.595-603
    • /
    • 2002
  • In this research, it has been shown that how the computer can recognize and understand spoken natural language and its symbolization using VoiceXML and Grammar Specific Language in developing telephone based conversational automatic speech recognition flight information system. In order for user to hear correct information, ASP Module has been revised and its effectivities has been experimented on the Voice portal airplane information system platform.

Web-based Design System of Gear Drive (웹 기반 치차장치 설계 시스템 개발)

  • 정태형;권지연;이성주
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
    • /
    • 2003.04a
    • /
    • pp.33-38
    • /
    • 2003
  • There have been continuous efforts for developing the automatic mechanical design system to increase the efficiency of the tedious design process. However, these efforts have been concentrated on single platform application. Hence, the developed systems have been available only in a designated place and time and have been difficult to modify. It is proposed in this study that a web-based design system is developed to offer more reliability and convenience without any restriction of tine and place. The developed system is programed based on Java, and architecture of the system has object-oriented features of Servlet and JSP and is independent on any operating systems. The developed system has been applied to the initial design of multi-stage gear dirves but however as the framework of the developed system is quite versatile, its application to automatic design of any mechanical system or evaluation can be easily expected.

  • PDF

Web-based Design System of Gear Drive (치차장치의 웹 기반 설계 시스템에 관한 연구)

  • 권지연;이성주;정태형
    • Transactions of the Korean Society of Machine Tool Engineers
    • /
    • v.13 no.2
    • /
    • pp.54-60
    • /
    • 2004
  • There have been continuous efforts for developing the automatic mechanical design system to increase the efficiency of the tedious design process. However, these efforts have been concentrated on single platform application. Hence, the developed systems have been available only in a designated place and time and have been difficult to modify. In this study a web-based design system is developed to offer more reliability and convenience without my restriction of time and place. The developed system is programmed based on Java, and the architecture of the system has object-oriented features of Servlet and JSP and is independent on my operating systems. The developed system has been applied to the initial design of multi-stage gear drives, but as the framework of the developed system is however quite versatile, its application to automatic design of my mechanical system or evaluation can be easily expected.

WET END MANAGEMENT BASED ON ON-LINE MEASUREMENTS AND CONTROL SOLUTIONS

  • Timo Rantala;Martti Artama;Jukka Nokelainen;Taina Sopenlehto
    • Proceedings of the Korea Technical Association of the Pulp and Paper Industry Conference
    • /
    • 1999.11b
    • /
    • pp.130-139
    • /
    • 1999
  • In order to manage the wet end chemistry on paper machines, our goal is to control sub-processes through which we can influence the entire wet end operations with maximum effect. The most important sub-processes are: consistency, ash, and chemistry. The management of these three main groups is based on on-line maesurements and automatic control. This paper presents a new wet end management platform, a new analyzer. This new analyzer utilizes a modular structure and modem software. It is part of a new paper machine concept. The controls of this concept are feedback and feedforward solutions that control retention, consistencies, ash, and charge, resulting in a more stable wet end (30...80%), more uniform paper, and better rnnability.