• Title/Summary/Keyword: Augmented reality

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Predicting Unseen Object Pose with an Adaptive Depth Estimator (적응형 깊이 추정기를 이용한 미지 물체의 자세 예측)

  • Sungho, Song;Incheol, Kim
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.12
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    • pp.509-516
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    • 2022
  • Accurate pose prediction of objects in 3D space is an important visual recognition technique widely used in many applications such as scene understanding in both indoor and outdoor environments, robotic object manipulation, autonomous driving, and augmented reality. Most previous works for object pose estimation have the limitation that they require an exact 3D CAD model for each object. Unlike such previous works, this paper proposes a novel neural network model that can predict the poses of unknown objects based on only their RGB color images without the corresponding 3D CAD models. The proposed model can obtain depth maps required for unknown object pose prediction by using an adaptive depth estimator, AdaBins,. In this paper, we evaluate the usefulness and the performance of the proposed model through experiments using benchmark datasets.

A Case Study on AR Gamification to Help Easy and Funny College Life for Foreign Students (외국인 유학생의 대학생활 안내를 쉽게 돕는 AR 게이미피케이션 제작 사례)

  • Lan, Zi-Jie;Park, Chan;Lee, Wan-Bok
    • Journal of Convergence for Information Technology
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    • v.12 no.3
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    • pp.11-16
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    • 2022
  • Although the number of foreign students is increasing with the development of internationalization, international students are often unfamiliar to the campus environment in the early stages of their school visits. This research aims to solve the problems of foreign students' unfamiliarity with the campus and the inconvenience of study and life after enrollment and to design and produce an AR campus guide application based on gamification. The application built are designed according to the targets, missions, and rewards of different places. Through the 'A Survey on the Awareness of Kongju University's Buildings' questionnaire survey of international students at National Kongju University, six place were selected as POI (Point of Interest). Missions and questions suitable for users were designed. Through this application, it is hoped that users can learn about important places of the school interestingly and learn about the use of related convenience facilities.

QR code invoice system with AR (AR을 이용한 QR code 송장 시스템)

  • Kim, Sohee;Yang, Yujin;Jeon, Soohyun;Kim, Dongho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.331-334
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    • 2021
  • 기존의 택배 배송시스템은 수령인 본인이 아니더라도 주소, 전화번호와 같은 개인정보를 쉽게 확인할 수 있다. 코로나 19로 인해 언택트(Untact) 주문 및 배달, 배송 서비스가 급격히 늘어나면서 택배 배송 관련 사업은 거대한 시장으로 성장하고 있으며 이와 함께 노출된 개인정보가 범죄에 악용될 수 있다는 우려도 증가하고 있다. 더불어 여러 택배 및 배송물이 도착했을 때, 수신자는 택배 상자를 뜯지 않고 배송물의 오도착 여부를 확인하기 어려우며 원하는 물품이 담긴 택배가 정확히 어떤 것인지 알기 힘들다.본 프로젝트에서는 다단계 인증이 가능한 QR code를 활용해 송수신자의 주소, 제품 종류, 명칭 등을 포함한 여러 정보를 배송기사, 수령인 등에 따라 선택적으로 접근한다. 같은 QR code를 스캔하더라도 수령인의 경우 모든 정보를 확인할 수 있고, 배달원은 일부의 정보를 확인할 수 있지만, 권한이 없는 사람은 어떠한 정보도 확인할 수 없다. 기존의 택배 배송시스템처럼 정보를 맨눈으로 인식할 수도 없으므로 개인정보 노출의 한계를 극복할 수 있다. 이때 송장 정보는 텍스트 형태뿐 아니라 주문한 내용물의 종류 및 모양 등을 그대로 구현한 AR(augmented reality) 형태로도 확인할 수 있어 포장된 상태 그대로 배송물의 오도착 여부를 확인하거나 다량의 택배를 보다 효율적으로 구분할 수 있다. 이처럼 같은 QR code로 서로 다른 정보를 제공하는 SQRC(Security/Secure QR code)의 원리를 이용해 정보를 안전하게 보호하는 것에 그치지 않고, 비디오나 이미지와 같은 멀티미디어 서비스를 추가로 제공해 실감 미디어의 적용 범위를 넓힐 수 있다.

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Smart Tourism: A Study of Mobile Application Use by Tourists Visiting South Korea

  • Brennan, Bradley S.;Koo, Chulmo;Bae, Kyung Mi
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.10
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    • pp.1-9
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    • 2018
  • The purpose of this exploratory study is to identify the mobile phone applications (apps) used by foreign tourists visiting South Korea through a pilot study using focus groups and individual interviews. Concentrating on tourist mobile app use in a smart tourism environment and categorized through a taxonomy of mobile applications lays the framework and determines the factors boosting tourism smartphone app trends by foreign tourists visiting South Korea. Researchers collected data through ethnographic methods and analyzed it through qualitative research to uncover major themes within the smart tourism app use phenomenon. The researchers coded, counted, analyzed, and then divided the findings gleaned from a pilot study and interviews into a taxonomy of seven logical smartphone app categories. The labeling and coding of all the data accounting for similarities and differences can be recognized and are logically discussed in the implications of the apps used by tourists to assist tourist destinations. More specifically these findings will assist smart tourism destinations by better understanding foreign tourist smartphone app use behavior. Tourists visiting South Korea interviewed in this study exhibited significant mastery of Internet of Things (IoT) technologies, craved free WiFi access, and utilized smartphone apps for all facets of their travel. Findings show major concentrations of app use in bookings of accommodations, tourist attractions, online shopping, navigation, wayfinding, augmented reality, information searching, language translation, gaming, and online dating while traveling in South Korea.

A Study on AR-based Interface Technique for efficient UAV Operation using a See-through HMD (투시형 HMD를 이용한 효율적인 UAV 운용을 위한 증강현실 기반의 인터페이스 기법에 대한 연구)

  • Wan Joo Cho;Hyun Joon Chang;Yong Ho Moon
    • Journal of Aerospace System Engineering
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    • v.17 no.6
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    • pp.9-15
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    • 2023
  • In order to effectively prevent and respond to disasters, several techniques have been developed in which the pilot wearing a see-through Head Mounted Display (HMD) performs disaster-related rescue activities using images transmitted from an Unmanned Aerial Vehicle (UAV). However, these techniques have limitations in quickly determining and executing tasks appropriate to the on-site situation because the pilot cannot recognize the entire field in an integrated manner. In order to overcome these problems, we propose an AR based-interface technique that allows the rescuer wearing a see-through HMD to operate a UAV efficiently. Simulation results show that the proposed interface technique allows the rescuer wearing a see-through HMD to control the gimbal and flight of the UAV at a high speed based on finger gestures in a visibility situation.

Bio-signal Data Augumentation Technique for CNN based Human Activity Recognition (CNN 기반 인간 동작 인식을 위한 생체신호 데이터의 증강 기법)

  • Gerelbat BatGerel;Chun-Ki Kwon
    • Journal of the Institute of Convergence Signal Processing
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    • v.24 no.2
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    • pp.90-96
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    • 2023
  • Securing large amounts of training data in deep learning neural networks, including convolutional neural networks, is of importance for avoiding overfitting phenomenon or for the excellent performance. However, securing labeled training data in deep learning neural networks is very limited in reality. To overcome this, several augmentation methods have been proposed in the literature to generate an additional large amount of training data through transformation or manipulation of the already acquired traing data. However, unlike training data such as images and texts, it is barely to find an augmentation method in the literature that additionally generates bio-signal training data for convolutional neural network based human activity recognition. Thus, this study proposes a simple but effective augmentation method of bio-signal training data for convolutional neural network based human activity recognition. The usefulness of the proposed augmentation method is validated by showing that human activity is recognized with high accuracy by convolutional neural network trained with its augmented bio-signal training data.

Implementation of a Mobile App for Companion Dog Training using AR and Hand Tracking (AR 및 Hand Tracking을 활용한 반려견 훈련 모바일 앱 구현)

  • Chul-Ho Choi;Sung-Wook Park;Se-Hoon Jung;Chun-Bo Sim
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.5
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    • pp.927-934
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    • 2023
  • With the recent growth of the companion animal market, various social issues related to companion animals have also come to the forefront. Notable problems include incidents of dog bites, the challenge of managing abandoned companion animals, euthanasia, animal abuse, and more. As potential solutions, a variety of training programs such as companion animal-focused broadcasts and educational apps are being offered. However, these options might not be very effective for novice caretakers who are uncertain about what to prioritize in training. While training apps that are relatively easy to access have been widely distributed, apps that allow users to directly engage in training and learn through hands-on experience are still insufficient. In this paper, we propose a more efficient AR-based mobile app for companion animal training, utilizing the Unity engine. The results of usability evaluations indicated increased user engagement due to the inclusion of elements that were previously absent. Moreover, training immersion was enhanced, leading to improved learning outcomes. With further development and subsequent verification and production, we anticipate that this app could become an effective training tool for novice caretakers planning to adopt companion animals, as well as for experienced caretakers.

A Study on the Data Analysis of Fire Simulation in Underground Utility Tunnel for Digital Twin Application (디지털트윈 적용을 위한 지하공동구 화재 시뮬레이션의 데이터 분석 연구)

  • Jae-Ho Lee;Se-Hong Min
    • Journal of the Society of Disaster Information
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    • v.20 no.1
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    • pp.82-92
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    • 2024
  • Purpose: The purpose of this study is to find a solution to the massive data construction that occurs when fire simulation data is linked to augmented reality and the resulting data overload problem. Method: An experiment was conducted to set the interval between appropriate input data to improve the reliability and computational complexity of Linear Interpolation, a data estimation technology. In addition, a validity verification was conducted to confirm whether Linear Interpolation well reflected the dynamic changes of fire. Result: As a result of application to the underground common area, which is the study target building, it showed high satisfaction in improving the reliability of Interpolation and the operation processing speed of simulation when data was input at intervals of 10 m. In addition, it was verified through evaluation using MAE and R-Squared that the estimation method of fire simulation data using the Interpolation technique had high explanatory power and reliability. Conclusion: This study solved the data overload problem caused by applying digital twin technology to fire simulation through Interpolation techniques, and confirmed that fire information prediction and visualization were of great help in real-time fire prevention.

Building Fire Monitoring and Escape Navigation System Based on AR and IoT Technologies (AR과 IoT 기술을 기반으로 한 건물 화재 모니터링 및 탈출 내비게이션 시스템)

  • Wentao Wang;Seung-Yong Lee;Sanghun Park;Seung-Hyun Yoon
    • Journal of the Korea Computer Graphics Society
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    • v.30 no.3
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    • pp.159-169
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    • 2024
  • This paper proposes a new real-time fire monitoring and evacuation navigation system by integrating Augmented Reality (AR) technology with Internet of Things (IoT) technology. The proposed system collects temperature data through IoT temperature measurement devices installed in buildings and automatically transmits it to a MySQL cloud database via an IoT platform, enabling real-time and accurate data monitoring. Subsequently, the real-time IoT data is visualized on a 3D building model generated through Building Information Modeling (BIM), and the model is represented in the real world using AR technology, allowing intuitive identification of the fire origin. Furthermore, by utilizing Vuforia engine's Device Tracking and Area Targets features, the system tracks the user's real-time location and employs an enhanced A* algorithm to find the optimal evacuation route among multiple exits. The paper evaluates the proposed system's practicality and demonstrates its effectiveness in rapid and safe evacuation through user experiments based on various virtual fire scenarios.

A Study on Intuitive IoT Interface System using 3D Depth Camera (3D 깊이 카메라를 활용한 직관적인 사물인터넷 인터페이스 시스템에 관한 연구)

  • Park, Jongsub;Hong, June Seok;Kim, Wooju
    • The Journal of Society for e-Business Studies
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    • v.22 no.2
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    • pp.137-152
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    • 2017
  • The decline in the price of IT devices and the development of the Internet have created a new field called Internet of Things (IoT). IoT, which creates new services by connecting all the objects that are in everyday life to the Internet, is pioneering new forms of business that have not been seen before in combination with Big Data. The prospect of IoT can be said to be unlimited in its utilization. In addition, studies of standardization organizations for smooth connection of these IoT devices are also active. However, there is a part of this study that we overlook. In order to control IoT equipment or acquire information, it is necessary to separately develop interworking issues (IP address, Wi-Fi, Bluetooth, NFC, etc.) and related application software or apps. In order to solve these problems, existing research methods have been conducted on augmented reality using GPS or markers. However, there is a disadvantage in that a separate marker is required and the marker is recognized only in the vicinity. In addition, in the case of a study using a GPS address using a 2D-based camera, it was difficult to implement an active interface because the distance to the target device could not be recognized. In this study, we use 3D Depth recognition camera to be installed on smartphone and calculate the space coordinates automatically by linking the distance measurement and the sensor information of the mobile phone without a separate marker. Coordination inquiry finds equipment of IoT and enables information acquisition and control of corresponding IoT equipment. Therefore, from the user's point of view, it is possible to reduce the burden on the problem of interworking of the IoT equipment and the installation of the app. Furthermore, if this technology is used in the field of public services and smart glasses, it will reduce duplication of investment in software development and increase in public services.