• Title/Summary/Keyword: Audio Technology

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A Research on Expandability of Cultural Assets Restoration Blend using Virtual Reality (가상현실을 통한 문화재복원 융합 확장성 연구)

  • Oh, Seung-Hwan
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.465-472
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    • 2015
  • The virtual reality technology is currently used classifying functional types such as the observation operation type, the experimental activity type, the learning information type, the field problem-solving type, and other different types, based on the media's characteristics implementing 3D form of multi-sensory information. Using Virtual Reality, the restoration of the 'Doksu Palace' has been grafted onto J. Keller's ARCS model, suggesting a field restoration concept that reenacts the lives of the people that had been in the field with the cultural heritage and history based on a scenario based scene direction. This paper also summarizes 3 different types of implementation of the field restoration assorting multi-scene direction. Certain limitations exist, due to the fact that a completed prototype hasn't been suggested and that a detailed notion of the housing and 3D audio connection has been omitted.

Design of QPSK Ultrasonic Transceiver For Underwater Communication (수중 통신을 위한 QPSK 초음파 송수신기의 설계)

  • Cho Nai-Hyun;Kim Duk-Yung;Kim Yong-Deuk;Chung Yun-Mo
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.43 no.3 s.309
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    • pp.51-59
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    • 2006
  • In this paper, we propose an excellent ultrasonic transceiver system based on a QPSK modulation technique for underwater communication. The transmitter sends a still image at the level of 187dB re $1{\mu}Pa/V@1m$ through a power amplifier by driving an ultrasonic sensor. The receiver performs digital conversion at the 100kHz sampling frequency, demodulation and decoding process for the image sent from the transmitter through the underwater communication. We have shown that the processed image at the receiver is almost the same as the orignal one. The maximum detection distance of the system proposed in this paper is approximately 1.17km. To cope with the difficulties of transmission loss, this paper proposes, implements and analyzes important parameters of sensors and circuits used in the system. Most of the underwater communication has focused on the transmission of audio signal, but this paper suggests an efficient underwater communication system for still image transmission.

A Study on the Practical Use of ICT for Safety Education Specialists (안전교육전문인력에 대한 ICT활용 교육을 위한 실태조사)

  • Jeong, Sang
    • Journal of the Society of Disaster Information
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    • v.16 no.3
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    • pp.505-512
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    • 2020
  • Purpose: The purpose of this study is to identify the contents and problems of present education for safety education specialist and provide suggestions for improvement in the future by examining the current status of capacity building education for safe education specialist. Method: The analysis of current status was conducted based on the results of two training sessions on safety education specialists and the research on the actual condition was carried on targeting safety education specialists. Result: As a result of the research, most of the contents of education for safety education specialist are biased toward theory and lack of a systematic education system, resulting in that safety education tends to be field education and focuses on theory and audio-visual education. Safety education is not solved by theory, but can be maximized the effect through experience and practice to experience the real situation. Conclusion: Therefore, based on the results of this study, a method of ICT is proposed to utilize for safety education, so that safety education specialists can be provided with practical and effective safety education, which can be used at real safety field.

Design of a Web Based Virtual Operating System for Sound Equipment (웹 기반 음향기기의 가상 운용 시스템 설계)

  • 이에스더
    • Journal of the Korea Computer Industry Society
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    • v.4 no.10
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    • pp.599-610
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    • 2003
  • Sound equipment has developed rapidly as digital technology has quickly matured. Due to this fact, the necessary knowledge and skills are new. Moreover, improvements in digital surrealism in acoustical modeling have increased the challenges facing future audio engineers. Therefore, the necessity of Instruction in the use of sound equipment is needed for the specialist and amateur, alike. However, it is not easy to loam all kinds of sound equipment and systems which are upgraded often. It is necessary to offer a virtual environment that accurately simulates the manipulation and experiences of new sound recording technologies. The purpose of this study was to design a web based virtual operating system for sound equipment technologies which guide user to learn basic principles of usage and production techniques. The virtual simulation system was designed to aggressively implement an actual equipments so that user manipulation will accurately reflect current equipment usage and behavior.

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The Types of Coping Strageties in Family Caregivers of Demented Elderly (치매노인을 돌보는 가족의 대처유형)

  • Kim, Chun-Mi
    • Research in Community and Public Health Nursing
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    • v.14 no.2
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    • pp.351-361
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    • 2003
  • Purpose: The purposes of this study were to understand the types of coping strategies that family caregivers experience during the process of caring demented elderly: to grasp the coping strategies used for resolving this problem: and to develop a substantive theory by analyzing the coping types of the family caregivers of demented elderly. Method: The methodology of data collection and analysis used in this study was grounded theory proposed by Strauss and Corbin (1990). The data was collected through in-depth interviews with participants using open-ended and descriptive questions about their coping experiences. All data were were audio-taped and transcribed. The data were collected from February, 2000 to February, 2001. The participants of this study were 17 women. Results: Caregiver's coping types varied according to 'family's support', 'the condition of caregiver's health', 'the relationship with dementia elderly', 'family perception of dementia', 'fixed idea of traditional female role' and 'economic state'. In this study, five types of coping strategies were emerged: active role allotment tyle, meaning grant tyle, devotion tyle, duty defense type, and pessimism type. Among these, those who belong to the types of active role allotment, meaning grant, and devotion, including caregiver's good health were found to adapt themselves to caregiver roles. Conclusion: The results of this study may be helpful for developing effective and individualized nursing strategies suitable for individual caregivers coping types. It is suggested to practice nursing mediation and to analyze the changes in nursing effect and family members' adaptation based on coping types of the well-adapted caregivers as we as on their affirmative coping strategy.

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A Study for Depth-map Generation using Vanishing Point (소실점을 이용한 Depth-map 생성에 관한 연구)

  • Kim, Jong-Chan;Ban, Kyeong-Jin;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.14 no.2
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    • pp.329-338
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    • 2011
  • Recent augmentation reality demands more realistic multimedia data with the mixture of various media. High-technology for multimedia data which combines existing media data with various media such as audio and video dominates entire media industries. In particular, there is a growing need to serve augmentation reality, 3-dimensional contents and realtime interaction system development which are communication method and visualization tool in Internet. The existing services do not correspond to generate depth value for 3-dimensional space structure recovery which is to form solidity in existing contents. Therefore, it requires research for effective depth-map generation using 2-dimensional video. Complementing shortcomings of existing depth-map generation method using 2-dimensional video, this paper proposes an enhanced depth-map generation method that defines the depth direction in regard to loss location in a video in which none of existing algorithms has defined.

Anytime Multimedia Service based on In-Home Storage (댁내 저장장치를 활용한 Anytime 멀티미디어 서비스)

  • 김광수;최태상
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.7B
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    • pp.1211-1219
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    • 1999
  • High quality real-time interactive multimedia services like VOD gained huge momentum by information technology industries during the middle of 1990, but failed successful commercial service deployment despite of the expectations. Among the number of reasons, lack of high bandwidth and QoS support from the network infrastructure have become main cause of the failure. On the other hand, the advance of computer industry-driven storage technologies has been reducing the price of in-home storage dramatically. This fact and the delivery of audio-visual material in a digital form to the home storage make very interesting multimedia service applications possible. It enables anytime content delivery (e.g., during off-peak time) without user interaction and anytime content play and, also, enhances utilization by reducing the loads applied to servers and networks using multicast network infrastructure. In this paper, we propose design and implementation of our anytime multimedia service system based on in-home storage, called IMPRESS-AMS.

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A Study on Implementation of Sound Recording and Player of Smartphone for Mobile Learning (모바일 학습을 위한 스마트폰의 사운드 레코딩과 플레이어 구현에 관한 연구)

  • Seo, Jung-Hee;Park, Hung-Bog
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.6
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    • pp.847-854
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    • 2013
  • This paper implements a smartphone application for sound recording and player of mobile learning. Due to its ubiquitous nature, smartphones could be used anytime anywhere, and because they combine an audio and a microphone, the application for sound recording and player that this paper suggests can be easily and cost effectively developed without additional infrastructure. This paper also explains a technique which processes data of music lyrics. The technique is built on a database technology by using SQLite, a DBMS combined in a platform of android. Thus, as long as the smartphone application for sound recording and player is developed and the mobile phone has sound source files, learners could record their own voices to the sound. Therefore, we expect the learners without additional infrastructure to enable mobile learning.

Relationship between noise and air pollution levels in Residential areas: comparison between roadside and non-roadside sites (소음과 대기오염도의 연계성에 대한 연구 - 일반주거지역의 도로 및 비도로지역의 비교)

  • Lee, Min-Hee;Park, Chan-Goo;Ryu, In-Cheol;Kim, Ki-Hyun
    • Analytical Science and Technology
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    • v.24 no.5
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    • pp.368-377
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    • 2011
  • In this study, we analyzed the relationship between noise and air pollution from 6 residential sites from 6 districts in Seoul. The survey of all noise date obtained from 6 sites were also compared between road and nonroad area and between active (06:00-22:00) and inactive time bands (22:00-06:00). Comparison of the data between two time bands indicates that their differences are not large enough. On the other hand, if comparison of data is made by correlation analysis for road and non-road areas, strong correlations between noise levels and air pollution tend to be prevalent consistently in road area relative to the non-road area. In contrast, a correlation between noise levels and air pollution tends to decrease at the road area in inactive period relative to active period.

Design and Implementation of a Realtime Video Player on Tiled-Display System (타일드-디스플레이 시스템에서 실시간 동영상 상영기의 설계 및 구현)

  • Choe, Gi-Seok;Yu, Jeong-Soo;Choi, Jeong-Hooni;Nang, Jong-Ho
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.4
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    • pp.150-157
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    • 2008
  • This paper presents a design and implementation of realtime video player that operates on a tiled-display system consisting of multiple PCs to provide a very large and high resolution display. In the proposed system, the master process transmits a compressed video stream to multiple PCs using UDP multicast. All slaves(PC) receive the same video stream, decompress, clip their designated areas from the decompressed video frame, and display it to their displays while being synchronized with each other. A simple synchronization mechanism based on the H/W clock of each slave is proposed to avoid the skew between the tiles of the display, and a flow-control mechanism based on the bit-rate of the video stream and a pre-buffering scheme are proposed to prevent the jitter The proposed system is implemented with Microsoft DirectX filter technology in order to decouple the video/audio codec from the player.