• Title/Summary/Keyword: Audio Data

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Redundancy operation method for a distributed public address system (분산형 전관방송 시스템의 이중화 운영 방법)

  • Ryu, Taeha;Kim, Seungcheon
    • Journal of the Korea Convergence Society
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    • v.11 no.8
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    • pp.47-53
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    • 2020
  • In the case of a failure due to equipment deterioration in the public address system or a worker's mistake during construction, broadcasting becomes impossible. In this situation, we have designed a more advanced management broadcast system that can broadcast. The broadcasting service is operated using main broadcasting device, and local broadcasting device operates separately only in the local area. If the main broadcasting device becomes inoperable, the procedure for transferring the control activates the device with the local broadcasting devices based on data backed up by the main controller. This paper proposes an improved method of the conventional emergency broadcasting device duplication method. The existing method could not use the standby equipment in the normal state, but in the proposed method, the standby equipment can be used as local broadcasting equipment in usually. This method enables stable system operation while minimizing resource waste due to redundant configuration of expensive devices.

A Study on Implementation of Sound Recording and Player of Smartphone for Mobile Learning (모바일 학습을 위한 스마트폰의 사운드 레코딩과 플레이어 구현에 관한 연구)

  • Seo, Jung-Hee;Park, Hung-Bog
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.6
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    • pp.847-854
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    • 2013
  • This paper implements a smartphone application for sound recording and player of mobile learning. Due to its ubiquitous nature, smartphones could be used anytime anywhere, and because they combine an audio and a microphone, the application for sound recording and player that this paper suggests can be easily and cost effectively developed without additional infrastructure. This paper also explains a technique which processes data of music lyrics. The technique is built on a database technology by using SQLite, a DBMS combined in a platform of android. Thus, as long as the smartphone application for sound recording and player is developed and the mobile phone has sound source files, learners could record their own voices to the sound. Therefore, we expect the learners without additional infrastructure to enable mobile learning.

Design and Implementation of Harmful Video Detection Service using Audio Information on Android OS (안드로이드 OS 기반 음향 정보를 이용한 유해동영상 검출 서비스의 설계 및 구현)

  • Kim, Yong-Wun;Kim, Bong-Wan;Choi, Dae-Lim;Ko, Lag-Hwan;Kim, Tae-Guon;Lee, Yong-Ju
    • Journal of Korea Multimedia Society
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    • v.15 no.5
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    • pp.577-586
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    • 2012
  • The smartphone emerged due to the rapid development of the Internet has brought greater convenience to life in a positive manner. Recently, however, because of unconstrained exposure to harmful video, reckless use of smart phones has become a domestic issue in our society. In this paper, a service which detects harmful videos by using the acoustic information is designed and implemented on the Android OS. In order to implement the service of Android OS-based detection of the harmful movie, the speed of existing sound-based detection method for harmful videos is improved. The GMM(Gaussian Mixture Model) was used for classifier and the number of Gaussian Mixture was 18. The implemented service shows a detection rate of 97.02% for a total of 1,210 data files (approximately 687 hours) which comprises 669 general videos files (about 424 hours) and 541 harmful video files (about 263 hours). It's speed is 5.6 times faster than the traditional methods whitout reducing the detection rate.

Embedded Linux for Commercial Digital TV System (상용 디지털 TV를 위한 임베디드 리눅스 시스템)

  • Moon, Sang-Pil;Seo, Dae-Wha
    • The KIPS Transactions:PartA
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    • v.10A no.6
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    • pp.595-604
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    • 2003
  • A Digital TV system is necessary for data Processing as well as video and audio processing. Especially in the case of interactive broadcasting, it should manage returning channel created by the Internet, PSTN, and so on. Because of many functionalities and multitasking jobs, it needs an Operating System. Embedded Linux as open source program can increase a cost effectiveness in market and has many advantages - reusable device drivers and application programs, more convenient developing environment using shell and file system, and easy problem resolution within Open Source Community. In this paper, we modified Embedded Linux kernel and cross developing environment for a big-endian system, redesigned devices for kernel execution, and configured system memory map in order to load a linux kernel. Also we developed an device driver for entire system control.

Analysis of Correlation between Sleep Interval Length and Jitter Buffer Size for QoS of IPTV and VoIP Audio Service over Mobile WiMax (Mobile WiMAX에서 IPTV 및 VoIP 음성서비스 품질을 고려한 수면구간 길이와 지터버퍼 크기의 상관관계 분석)

  • Kim, Hyung-Suk;Kim, Tae-Hyoun;Hwang, Ho-Young
    • The KIPS Transactions:PartC
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    • v.17C no.3
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    • pp.299-306
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    • 2010
  • IPTV and VoIP services are considered as killer applications over Mobile WiMAX network, which provideshigh mobility and data rate. Among those which affect the quality of voice in those services, the jitter buffer or playout buffer can compensate the poor voice quality caused by the packet drop due to frequent route change or differences among routes between service endpoints. In this paper, we analyze the correlation between the sleep interval length and jitter buffer size in order to guarantee a predefined level of voice quality. For this purpose, we present an end-to-end delay model considering additional delay incurred by the WiMAX PSC-II sleep mode and a VoIP service quality requirement based on the delay constraints. Through extensive simulation experiments, we also show that the increase of jitter buffer size may degrade the voice quality since it can introduce additional packet drop in the jitter buffer under WiMAX power saving mode.

The Climax Expression Analysis Based on the Shot-list Data of Movies (영화의 쇼트리스트 데이터를 기반한 클라이맥스 표현 분석)

  • Lim, Yangmi
    • Journal of Broadcast Engineering
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    • v.21 no.6
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    • pp.965-976
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    • 2016
  • Recently studies about audio-visual immersion are being carried out due to development of digital video but studies analysing quantitatively the content or climax of video has not carried out. The paper is analysed quantitatively by using shot size, camera angle, camera direction and camera position, objective & subjective which is general component of video expression. We can see the climax effects in the video destroying the principles because there is a rule when they use the component. This thesis analyses shot-list based on video expression in existing movies therefore it can analyse quantitatively several method commonly used in order to make the climax. These suggesting method that can find the part of climax based on analysis of shot-list can be used when you search the specific part of video like long movie or when you search the genre of the movie or when you index the genre. Also it can be very effective in various information services companies offering climax movie which is searched.

The Generalization of the Area of Internal Triangles for the GSP Use of Mathematically Gifted Students (중등 영재학생들의 GSP를 활용한 내분삼각형 넓이의 일반화)

  • Lee, Heon-Soo;Lee, Kwang-Ho
    • Journal of the Korean School Mathematics Society
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    • v.15 no.3
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    • pp.565-584
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    • 2012
  • This study investigates how the GSP helps gifted and talented students understand geometric principles and concepts during the inquiry process in the generalization of the internal triangle, and how the students logically proceeded to visualize the content during the process of generalization. Four mathematically gifted students were chosen for the study. They investigated the pattern between the area of the original triangle and the area of the internal triangle with the ratio of each sides on m:n respectively. Digital audio, video and written data were collected and analyzed. From the analysis the researcher found four results. First, the visualization used the GSP helps the students to understand the geometric principles and concepts intuitively. Second, the GSP helps the students to develop their inductive reasoning skills by proving the various cases. Third, the lessons used GSP increases interest in apathetic students and improves their mathematical communication and self-efficiency.

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A Hadoop-based Multimedia Transcoding System for Processing Social Media in the PaaS Platform of SMCCSE

  • Kim, Myoungjin;Han, Seungho;Cui, Yun;Lee, Hanku;Jeong, Changsung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.11
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    • pp.2827-2848
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    • 2012
  • Previously, we described a social media cloud computing service environment (SMCCSE). This SMCCSE supports the development of social networking services (SNSs) that include audio, image, and video formats. A social media cloud computing PaaS platform, a core component in a SMCCSE, processes large amounts of social media in a parallel and distributed manner for supporting a reliable SNS. Here, we propose a Hadoop-based multimedia system for image and video transcoding processing, necessary functions of our PaaS platform. Our system consists of two modules, including an image transcoding module and a video transcoding module. We also design and implement the system by using a MapReduce framework running on a Hadoop Distributed File System (HDFS) and the media processing libraries Xuggler and JAI. In this way, our system exponentially reduces the encoding time for transcoding large amounts of image and video files into specific formats depending on user-requested options (such as resolution, bit rate, and frame rate). In order to evaluate system performance, we measure the total image and video transcoding time for image and video data sets, respectively, under various experimental conditions. In addition, we compare the video transcoding performance of our cloud-based approach with that of the traditional frame-level parallel processing-based approach. Based on experiments performed on a 28-node cluster, the proposed Hadoop-based multimedia transcoding system delivers excellent speed and quality.

A Protocol of TTP/C(timed token protocol with concession) for Real-Time Messages in Distributed Computing Environment (분산 컴퓨팅 환경에서 실시간 메시지 통신을 위한 TTP/C 프로토콜)

  • Oh, Sung-Heun;Choi, Joong-Sup;Yang, Seung-Min
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.5
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    • pp.518-528
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    • 2000
  • Messages in distributed real-time systems are categorized into two groups: synchronous messages and asynchronous messages. Synchronous messages, such as sampled audio and image data,are generated periodically with delivery time constraints. Protocols should guarantee the end-to-enddeadlines for such messages. Asynchronous messages are non-periodic and may arrive in a randomway with no strict time constraints.In this paper, we propose TTP/C(timed token protocol with concession), an extension of TTPprotocol, to achieve higher timeliness guarantee for synchronous messages in distributed real-timesystems. In TTP/C, a node concedes the allocated bandwidth to other nodes with urgent synchronousmessages to be sent provided that the node has no urgent messages, TTP/C works very well evenif the synchronous messages are generated with some jittering by nodes. The simulation results showthe improved performance of TTP/C protocol for guaranteeing synchronous messages deadlinescomeared to the existing TTP protocols.

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The Practical Application Strategy of Video Production for Recording an Archeology (고고학 기록을 위한 영상제작 활용 방안)

  • Park Soon-Hong;Jeon Byeong-Ho
    • Journal of Game and Entertainment
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    • v.2 no.1
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    • pp.45-55
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    • 2006
  • The video production, as a recording data about the archeological survey, has advantages to be visualized in actuality and historical fact presented objects with elements such as moving images, audio(voice) and text(subtitle). While the report with text and images such as photographs and drawings does not present exactly, the video production can record a concrete excavation process to be difficult of represent with former media. To make a practical use the video production in archeological surveys, the use dimension should be expanded to the entire archeological excavations and the shooting and editing work should be done by those video production-specialized staffs. Ultimately, when this video production device is used but also for the survey purposes but also for the education, exhibition, and even commercial purposes, it can have the substantial meaning as a survey tool.

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