• Title/Summary/Keyword: AtoN Simulator

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A Study on the Development of Educational Modules for Aids to Navigation Using the Aid to Navigation Simulator (항로표지 시뮬레이션 시스템을 활용한 항로표지 교육모듈 개발에 관한 연구)

  • Jeong, Woo-Lee;Jo, Gi-Jong;Moon, Serng-Bae
    • Journal of Navigation and Port Research
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    • v.43 no.6
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    • pp.361-368
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    • 2019
  • Aid to Navigation (AtoN) is the artificial facilities to facilitate the ship's safe navigation using light, shape, color, sound, and radio waves. IALA has developed and operated the educational course for expert groups for the design, deployment, and management of AtoN. Also, maritime educational institutes have operated various educational courses for safe navigation through the ship's operation and ECDIS curriculum for seafarers. However, education using the AtoN Simulator System is needed to prevent marine accidents caused by misunderstanding of the AtoN according to various topographical, environmental, and maritime traffic environments. In this study, the existing ship handling simulator and AtoN simulator were applied to develop educational modules for accurate understanding and application of AtoN in various environments, enhancing the quality of education from the existing theoretical point of view and improving practical use to maximize educational efforts.

Quantitative Measures and Evaluation of AtoN Placement by Calculating Visibility in AtoN Simulator (항로표지 시뮬레이터의 항로표지 배치에 대한 시인성 정량적 지수 개발 및 검증)

  • Fang, Tae Hyun;Kim, Yeon-Gyu;Gong, In-Young;Park, Sekil;Kim, Ah-Young
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2014.10a
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    • pp.347-348
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    • 2014
  • In this paper, we describe the methods for quantitative evaluation of placement of aids to navigations (AtoN). AtoN is the additive devices for navigation that inform navigators using human vision and guide navigators to safe watercourse. Therefore the effectiveness of placement of AtoN can be quantified according to the grade of visibile recognition to navigators. In order words, the placement of AtoN can be quantified in the sense of visibility. In this study, we describe the methods for quantifying the visibility about the placement of AtoN. Using AtoN simulator which has been developed by Korea Research Institute of Ships and Ocean Engineering (KRISO), the quantitative method is investigated for the pre-installed placement of AtoNs.

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Development of performance measures based on visibility for effective placement of aids to navigation

  • Fang, Tae Hyun;Kim, Yeon-Gyu;Gong, In-Young;Park, Sekil;Kim, Ah-Young
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.7 no.3
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    • pp.640-653
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    • 2015
  • In order to develop the challenging process of placing Aids to Navigation (AtoN), we propose performance measures which quantifies the effect of such placement. The best placement of AtoNs is that from which the navigator can best recognize the information provided by an AtoN. The visibility of AtoNs depends mostly on light sources, the weather condition and the position of the navigator. Visual recognition is enabled by achieving adequate contrast between the AtoN light source and background light. Therefore, the performance measures can be formulated through the amount of differences between these two lights. For simplification, this approach is based on the values of the human factor suggested by International Association of Marine Aids to Navigation and Lighthouse Authorities (IALA). Performance measures for AtoN placement can be evaluated through AtoN Simulator, which has been being developed by KIOST/KRISO in Korea and has been launched by Korea National Research Program. Simulations for evaluation are carried out at waterway in Busan port in Korea.

Personal Computer Based Aids to Navigation Training Simulator Using Virtual Reality Modeling Language

  • Yim, Jeong-Bin;Park, Sung-Hyeon;Jeong, Jung-Sik
    • Proceedings of KOSOMES biannual meeting
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    • 2003.05a
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    • pp.77-87
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    • 2003
  • This paper describes recently developed PC based Aids to Navigation Training Simulator (AtoN-TS) using Virtual Reality Modeling language (VRML). The purpose of AtoN-TS is to train entry-level cadets to reduce the amount of sea-time training. The practical application procedure of VR technology to implement AtoN-TS is represented. The construction method of virtual waterway world, according to the guidelines of International Association of Lighthouse Authorities (IALA) is proposed. Design concepts and simulation experiments are also discussed. Results from trial tests and evaluations by subject assessment, provide practical insight on the importance of AtoN-TS.

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A Study on the AtoN Operational Software Development for the AtoN Management and the Decision Support of its Placement Planning (항로표지 관리 및 배치 의사결정 지원을 위한 항로표지 운용 소프트웨어 개발에 관한 연구)

  • Kim, Ah-Young;Lee, Yeong-Ju;Park, Se-Kil;Oh, Jae-Yong;Kim, Yeon-Gyu
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.20 no.5
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    • pp.543-551
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    • 2014
  • This study has searched to find a program in order to manage simply and practically use the expelled AtoN database from the AtoN Simulator and to support the idea decision for the AtoN placement. It examines a program that manages AtoN database through the hierarchy structure, history card and endowment with condition same as a scenario. And accomplishes this study's goal owing to realizing AtoN operational software that helps for visual, hearing sense, fixed amount verification upon AtoN placement project. The AtoN operational software contributes not only flexible control like a newly establishment, relocation etc, but also supports idea decision for AtoN placement plan through many functions such as condition search, virtual sailing and fixed amount appraisal result exhibition, etc. Through utilization of this, it is to help upon the presupposition of the impact to ship or sailor about many designs and in addition, upon the judgment of whether or not for the efficiency and appropriation of the design. It is expected to reduce possible failure costs and management costs due to AtoN design and placement plans, because to compare more various designs thru the easier verification method.

VR-Based Navigation Simulator Using VRML

  • Yim, Jeong-Bin
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2001.10a
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    • pp.121-140
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    • 2001
  • - We explored the application of VR technologies to implement VR-Based Navigation Simulator Using VRML. - VR Ship Simulator gave some useful functions such as maneuvering ship with ease of learning the International Conventions to Preventing Collisions at sea. - AtoN Simulator can give attractive and interesting experiences with ease of learning the rules of IALA system and ease of comprehension of Aids to Navigation characteristics in various weather conditions - Results from tests, it became apparent that the developed VR-based Navigation Simulator could be adequate to next generation ship simulator.

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A Study on the Development of Computer Based Training Simulator for Aids to Navigation Using Virtual Reality Techniques (가상현실 기술을 이용한 항로표지 CBT 시뮬레이터 개발에 관한 연구)

  • Yim, Jeong-Bin
    • Journal of the Korean Institute of Navigation
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    • v.25 no.2
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    • pp.107-118
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    • 2001
  • This paper describes prototype Aids to Navigation Simulation System (AtoNSiS) that we have recently developed Aids to Navigation (AtoN) training equipment based on the virtual reality technology. To produce an enhanced AtoN simulation experience, three-dimensional (3D) cardinal and lateral buoys are created, and then build up the virtual 3D waterway world according to the guidelines of IALA (International Association of Lighthouse Authorities) in region B. The AtoNSiS have Simulation Module (SM) and Explanatory Module (EM). SM is to learn about the IALA-B system using virtual navigation world varying with environmental factors. EM is to view more detailed marker characteristics using 3D objects. In this work, we present system design concepts, development processes, and simulation experiments of prototype AtoNSiS. Results from tests and evaluations with five subjects provide practical insight on the importance of AtoNSiS.

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Design and Implementation of Database System for AtoN Simulator (항로표지 시뮬레이터용 데이터베이스 시스템의 설계 및 구현)

  • Oh, Jaeyong;Park, Sekil;Kim, Ah-Young;Lee, Yeong-Ju;Kwon, OhSeok
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2013.10a
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    • pp.380-381
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    • 2013
  • 국내에는 선박의 안전항해를 위해서 다양한 종류의 항로표지가 설치되어 운영되고 있으며, 각 지방해양항만청에서 개별적으로 관리되고 있다. 현재 운영되고 있는 항로표지의 종류는 유인 등대를 포함하여 등부표, 입표, 음향표지, 전파 표지 등이 있으며, 그 설치 형태와 기능이 너무 다양하기 때문에 일반화 된 형태의 데이터로 통합 관리되지 못하고 있는 실정이다. 한편, 국제항로표지협회(IALA)에서는 항로표지 설계와 배치 계획에 대한 의사 결정을 지원하고 검증할 수 있는 항로표지 시뮬레이터 시스템의 필요성을 제기하고 있으며, 이를 위해서는 국내의 항만별 항로표지 데이터에 대한 통합 데이터베이스 구축이 반드시 필요하다. 본 논문에서는 국내 주요 항만에 설치되어 있는 주요 항로표지의 속성정보를 분석하고, 이를 바탕으로 항로표지 시뮬레이터용 데이터베이스 시스템을 설계하고 구축하는 방법에 대하여 기술한다.

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