• Title/Summary/Keyword: Asynchronous data

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An Analysis of Player's Behavior Attributes on Social Network Game focused on the Genre of Management Simulation (소셜 네트워크 게임 플레이어의 행동속성 분석 -경영·시뮬레이션 장르를 중심으로-)

  • Kim, Mi-Jin;Kim, Yeong-Sil
    • Journal of Korea Game Society
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    • v.12 no.3
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    • pp.3-10
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    • 2012
  • Social network game induces to continue participation among the players through asynchronous connection mode. This characteristic of SNG that is required active social connectedness and that is the main purpose of SNG. The player's behavior attributes related with social connectedness can be divided by the environmental conception. In this paper, the player's behavior is divided into two types : Social Connectedness(SC) and Non-Social Connectedness(NC). Each type is categorized in specific actions of players that is explored. Also, experimental data collected from player's playing-game is analyzed in the comparison of each behavior and the relation of playfulness. Those results have suggested the scope for designing a appliable model on SNG development and represented the guideline to verify speedy the massive player's behavior through simplifying the player's behavior derived in SNG play experiences.

A Study on the Possibility of Applying Blended teaming to Design Education - Focused on the survey of learners′ satisfaction - (디자인교육에서 혼합형 수업(Blended learning) 적용 가능성 - 학습자 만족도 조사를 중심으로 -)

  • 백수희
    • Archives of design research
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    • v.16 no.4
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    • pp.443-452
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    • 2003
  • This study is to find out the possibility of applying the Blended Learning which combines the advantage of face-to-face classroom instruction and e-Learning to design education. This Blended Loaming Model has five steps such as 'prepare, teach, show, interact, and collaborate'. It is designed by the learning decision points (performance outcomes, content stability and structure, audience size, and so on) and the characteristics of delivery methods(asynchronous, synchronous). This research is based on the learners' satisfaction data of each step. The number of the participants is 27 and a questionnaire with 21 items is administered. Ten items of them are designed with 5-point Likert scales and the rest of them ask learners describe the reason of their selection. The result show that learners are satisfied with the blended learning than the off-line classroom. It is expected that the blended learning can be a substitute of the off-line classroom for the effectiveness of design education.

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An Efficient Checkpoint Protocol in Wireless Sensor Network for Reliability (무선 센서 네트워크에서 신뢰성 향상을 위한 효율적인 체크포인트 프로토콜)

  • Jung, Dong-Won;Choi, Chang-Yeol;Kim, Sung-Soo
    • The KIPS Transactions:PartC
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    • v.13C no.5 s.108
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    • pp.583-594
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    • 2006
  • The reliability concept of wireless sensor network is essential to get exactly actual data from the ubiquitous environment. A rollback technique for the self-healing helps to increase it. However, a fault can occur in wireless sensor network when to use a previous rollback technique because it is designed just for the local system. So, checkpoint protocols are suggested in order to use a rollback technique in the network without the fault. However, there is trade-off among performance overhead, power consumption, and memory overhead for each of protocols. Hence, we suggest a novel global checkpoint protocol, so called address log based protocol(ALBP), based on an asynchronous protocol. It is a platform based protocol to reduce power consumption, performance overhead, and memory overhead which are the most of consideration in wireless sensor network.

A Study on Effective Lecture Presentation System in Distributed Multimedia Environments (분산 멀티미디어 환경에서 효율적인 교재 제시 시스템에 관한 연구)

  • Seo, Jung-Hee;Park, Hung-Bog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.1
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    • pp.108-116
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    • 2005
  • Synchronizations of intra${\cdot}$intermedia for the lecture presentation in distributed multimedia environments are difficult to guarantee accurate temporal relationship between media, due to the asynchronous errors such as the delay or loss of transferred data or the transmission characteristics of each media. The jitter phenomenon occurs when the network delay has the media arrival rate abnormal because the intra-media synchronization reflects the presentation rate. And the cumulative effective of jitters on a per media stream basis results in a skew. This phenomenon cause confusion to contents recognition of learners due to network delay and can not provide effective interaction of sender and receiver in the distance education. Therefore, this paper can be solution to problems due to network delay by maintaining the requirements of temporal relationship between more than one media. And this paper enables to suggest the inter-media synchronization method that is subject to be influenced by presentation rate, and to implement lecture presentation system for distance education.

A Best-Effort Control Scheme on FDDI-Based Real-Time Data Collection Networks (FDDI 기반 실시간 데이타 수집 네트워크에서의 최선노력 오류제어 기법)

  • Lee, Jung-Hoon;Kim, Ho-Chan
    • Journal of KIISE:Information Networking
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    • v.28 no.3
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    • pp.347-354
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    • 2001
  • This paper proposes and analyzes an error control scheme which tries to recover the transmission error within the deadline of a message on FDDI networks. The error control procedure does not interfere other normal message transmissions by delivering retransmission request via asynchronous traffic as well as by delivering retarnsmitted message via overallocated bandwidth which is inevitably produced by the bandwidth allocation scheme for hard real-time guarantee. The receiver counts the number of tokens which it meets, determines the completion of message transmission, and finally sends error report. The analysis results along with simulation performed via SMPL show that the proposed scheme is able to enhance the deadline meet ratio of messages by overcoming the network errors. Using the proposed error control scheme, the hard real-time network can be built at cost lower than, but performacne comparable to the dual link network.

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An Efficient Integration of 3D User Interface Device with Tiled Display System in PC Cluster Environment (3차원 사용자 인터페이스 장비와 PC 클러스터 환경 타일 가시화 시스템의 효율적인 연동)

  • Oh, Min-Hwan;Kim, Kwang-Sik;Choi, Yun-Hyuk;Yang, Jin-Oh;Cho, Jin-Yeon
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.36 no.2
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    • pp.185-194
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    • 2008
  • In this paper, an efficient technique is proposed to integrate the 3D user interface with the tiled display system in PC cluster environment. In the developed 3D user interface software, various menus are provided to increase the user friendliness of the interface, including the several model-control-commands. To eliminate the noise produced from the 3D user interface devices, the box filtering algorithm is employed. Further, a communication splitting algorithm, which is a kind of asynchronous communication method, is proposed to reduce the motion delay between the 3D interface and the tiled display system, and its efficiency is validated through the benchmarking tests.

Real-time Implementation of a GSM-EFR Speech Coder on a 16 Bit Fixed-point DSP (16 비트 고정 소수점 DSP를 이용한 GSM-EFR 음성 부호화기의 실시간 구현)

  • 최민석;변경진;김경수
    • The Journal of the Acoustical Society of Korea
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    • v.19 no.7
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    • pp.42-47
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    • 2000
  • This paper describes a real-time implementation of a GSM-EFR (Global System for Mobil communications Enhanced Full Rate) speech coder using OakDSP core; a 16bit fixed-point Digital Signal Processor (DSP) by DSP Group, Inc. The real-time implemented speech coder required about 24MIPS for computation and 7.06K words and 12.19K words for code and data memory, respectively. The implemented GSM-EFR speech coder passes all of test vectors provided by ETSI (European Telecommunication Standard Institute), and perceptual speech quality measurement using MNB algorithm shows that the quality of the GSM-EFR speech coder is similar to the one of 32kbps ADPCM. The real-time implemented GSM-EFR speech coder which is the highest bit-rate mode of the GSM-AMR speech coder will be used as the basic structure of the GSM-AMR speech coder which is embedded in MODEM ASIC of IMT2000 asynchronous mode mobile station.

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JProtein : A Protein Structure Viewer based on Java3D Technology (JProtein : Java3D 기법을 이용한 단백질 구조 뷰어)

  • Moon Nam-Doo;Byun Sang-Hee;Kim Jin-Hong;Han In-Seob;Lee Myung-Joon
    • The KIPS Transactions:PartD
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    • v.11D no.7 s.96
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    • pp.1517-1526
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    • 2004
  • Entering the post genome era with an increasing amount of protein data available in public databases, the study of tertiary structure of pro-teins has been artively in progress. To analyze the structure of a protein effectively, it is necessary to visualize the tertiary structure of a protein. Rececntly, many visualization tools based on Java technology have been developed to visualize a protein whose structure has been known. In this paper, we describe a new protein visualization system, named JProtein. It is designed to be an easy-to-use, platform neutral melocular visualization tool. The JProtein system is developed using Java3D technology. Java3D is an API providing a programming interface for 3D representations. The system informs us the angle and the distance of the interacting atoms in amino acids which are visualized, providing several 3D representation models of a protein molecule. In particular, the JProtein system presents synchronous stereo view as well as asynchronous one.

Supporting Effective Open Workspaces Based on WebDAV (WebDAV 기반의 효과적인 공개 작업장 지원)

  • Park Hee-Jong;Kim Dong-Ho;Ahn Geon-Tae;Lee Myung-Joon
    • The KIPS Transactions:PartC
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    • v.13C no.2 s.105
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    • pp.249-258
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    • 2006
  • WebDAV is an IETF standard protocol, which is an extended version of HTTP 1.1, supporting asynchronous collaborative authoring of various contents on the web. Recently, to precisely control access to the resources on a WebDAY server, the WebDAV Access Control Protocol was published. This protocol helps developers to implement advanced server functionalities in a convenient way by providing various control methods to the resources on the WebDAV server. Based on the WebDAV access control protocol, we developed Open Workspaces, which systematically support exchanging and sharing data for general visitors. An Open Workspace can be supplied as a Download-Only Open Workspace, an Upload-Only Open Workspace, or an Upload-Download Open Workspace. Any registered user can create these workspaces without bothering the system administrator. To support the Open Workspaces, we extended the Slide WebDAV server and the DAVExplorer WebDAV client, which are being used popularly.

An Analysis of Packet Collision Probability due to Inter-piconet Interference in the Bluetooth Low Energy Networks (저전력 블루투스 네트워크에서 피코넷 간 간섭으로 인한 패킷충돌 확률 분석)

  • Kim, Myoung Jin
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.8
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    • pp.3-11
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    • 2017
  • Research and development are being conducted to apply low-power Bluetooth (BLE) technology to IoT (Internet of Things) applications. The characteristic of this application environment is that many piconets can operate in the same space. Therefore, interference between homogeneous networks is likely to occur. In the BLE data channel, adaptive frequency hopping (AFH) scheme is used among the 37 frequency channels, and the master and the slave communicate while changing the carrier frequency. If there are multiple BLE piconets in the same space, there is a risk of frequency collision and packet errors will occur. In this paper, we analyze the packet collision probability due to cochannel interference in multiple asynchronous BLE piconet environments. Specifically, we analyzed packet collision probability according to the number of concurrently operating BLE piconets with the ratio of connection interval to connection event length as the main parameters. The analysis result can be used to set connection event related parameters for a desired packet collision probability according to the number of users having BLE devices in a given space.