• 제목/요약/키워드: Assistant Tag

검색결과 4건 처리시간 0.021초

HTML은 이제 그만

  • 황희정
    • 디지털콘텐츠
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    • 12호통권43호
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    • pp.66-70
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    • 1996
  • 이번호에는 지난달에 예고한 바와 같이 지금까지 해왔던 HTML Tag를 이용한 홈페이지 제작이 아니라 워드를 치는 것만으로도 홈페이지를 만들 수 있는 방법을 소개 하고자 한다. 이번호에는 MS Word와 Internet Assistant를 이용하는 방법을 소개하고 다음달에는 역시 MS의 제품중 하나로 다음버전의 Office package에 포함될 홈페이지 저작툴인 Frintpage를 이용한 방법을 소개하고자 한다.

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전파 음영지역을 고려한 정밀한 RTLS의 설계 및 구현 (The Design and Implementation of Precision RTLS in the Radio Shadow Area)

  • 손상현;최훈;정연수;백윤주
    • 한국통신학회논문지
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    • 제35권4A호
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    • pp.401-407
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    • 2010
  • 최근 모바일 장치가 널리 이용됨에 따라 사용자에게 더 나은 서비스를 제공하기 위해 실시간 위치 측정 시스템이 사용된다. 무선 신호의 통신을 토대로 위치 측정을 수행하는 RTLS에서 많은 장소에서 발견되는 무선 통신이 어려운 무선 신호의 음영지역은 위치 측정 성능을 저하시키기에 극복해야 한다. 음영지역의 문제를 해결하기 위해 보조 태그 기법과 방향성 안테나를 활용해 하나의 리더를 이용한 위치 측정 기법을 제안한다. 본 논문에서는 RTLS에서 음영지역의 문제를 위치 측정 성능을 유지하며 극복하는 방법을 제안하고 구현하여 실험하였다. 구현된 시스템에서 위치 측정 성공률은 38% 향상되었고 위치 측정 정밀도는 CEP 기준으로 1.13미터의 성능을 나타내었다.

위치추적을 위한 UWB 센서 튜닝 및 상황인지형 서비스에의 응용 (Ultra-Wide Band Sensor Tuning for Localization and its Application to Context-Aware Services)

  • 정다운;추영열
    • 한국정보통신학회논문지
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    • 제12권6호
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    • pp.1120-1127
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    • 2008
  • 본 논문은 UWB 센서를 이용한 위치인식 시스템의 구현 및 실험결과와 상황인지형 서비스 구현에 대하여 기술한다. 정확한 위치측정을 위해 UWB 센서의 경사도(pitch), 편주(yaw), 센서 개수, tag 높이 등의 변화에 따른 위치인식 오차를 측정하여 각 변수의 설정 방법을 실험하였다. 이를 이용한 응용으로 상황인지 기술에 바탕한 지능형 헬스트레이닝 관리 시스템 구현하였다. 지능형 헬스 트레이닝 관리 시스템은 헬스장에서 피 훈련자의 위치와 장비의 사용 상태를 인식하여, 적절한 훈련 스케줄을 피 훈련자에게 제공하며, 그에 따른 훈련 장비들의 사용법을 PDA를 통해 안내한다. 상황인지형 서비스의 제공을 위해서는 사용자의 위치와 이동 정보에 대한 오차 보정이 요구되어 사용자의 이동하는 속도를 이용한 위치 보정 알고리즘을 제안하였다. 실험 결과는 제안된 보정 알고리즘을 적용함으로써 이 알고리즘이 적용하지 않았을 때에 비해 오류 데이터가 30% 정도 감소하였다.

Wearable Computers

  • Cho, Gil-Soo;Barfield, Woodrow;Baird, Kevin
    • 섬유기술과 산업
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    • 제2권4호
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    • pp.490-508
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    • 1998
  • One of the latest fields of research in the area of output devices is tactual display devices [13,31]. These tactual or haptic devices allow the user to receive haptic feedback output from a variety of sources. This allows the user to actually feel virtual objects and manipulate them by touch. This is an emerging technology and will be instrumental in enhancing the realism of wearable augmented environments for certain applications. Tactual displays have previously been used for scientific visualization in virtual environments by chemists and engineers to improve perception and understanding of force fields and of world models populated with the impenetrable. In addition to tactual displays, the use of wearable audio displays that allow sound to be spatialized are being developed. With wearable computers, designers will soon be able to pair spatialized sound to virtual representations of objects when appropriate to make the wearable computer experience even more realistic to the user. Furthermore, as the number and complexity of wearable computing applications continues to grow, there will be increasing needs for systems that are faster, lighter, and have higher resolution displays. Better networking technology will also need to be developed to allow all users of wearable computers to have high bandwidth connections for real time information gathering and collaboration. In addition to the technology advances that make users need to wear computers in everyday life, there is also the desire to have users want to wear their computers. In order to do this, wearable computing needs to be unobtrusive and socially acceptable. By making wearables smaller and lighter, or actually embedding them in clothing, users can conceal them easily and wear them comfortably. The military is currently working on the development of the Personal Information Carrier (PIC) or digital dog tag. The PIC is a small electronic storage device containing medical information about the wearer. While old military dog tags contained only 5 lines of information, the digital tags may contain volumes of multi-media information including medical history, X-rays, and cardiograms. Using hand held devices in the field, medics would be able to call this information up in real time for better treatment. A fully functional transmittable device is still years off, but this technology once developed in the military, could be adapted tp civilian users and provide ant information, medical or otherwise, in a portable, not obstructive, and fashionable way. Another future device that could increase safety and well being of its users is the nose on-a-chip developed by the Oak Ridge National Lab in Tennessee. This tiny digital silicon chip about the size of a dime, is capable of 'smelling' natural gas leaks in stoves, heaters, and other appliances. It can also detect dangerous levels of carbon monoxide. This device can also be configured to notify the fire department when a leak is detected. This nose chip should be commercially available within 2 years, and is inexpensive, requires low power, and is very sensitive. Along with gas detection capabilities, this device may someday also be configured to detect smoke and other harmful gases. By embedding this chip into workers uniforms, name tags, etc., this could be a lifesaving computational accessory. In addition to the future safety technology soon to be available as accessories are devices that are for entertainment and security. The LCI computer group is developing a Smartpen, that electronically verifies a user's signature. With the increase in credit card use and the rise in forgeries, is the need for commercial industries to constantly verify signatures. This Smartpen writes like a normal pen but uses sensors to detect the motion of the pen as the user signs their name to authenticate the signature. This computational accessory should be available in 1999, and would bring increased peace of mind to consumers and vendors alike. In the entertainment domain, Panasonic is creating the first portable hand-held DVD player. This device weight less than 3 pounds and has a screen about 6' across. The color LCD has the same 16:9 aspect ratio of a cinema screen and supports a high resolution of 280,000 pixels and stereo sound. The player can play standard DVD movies and has a hour battery life for mobile use. To summarize, in this paper we presented concepts related to the design and use of wearable computers with extensions to smart spaces. For some time, researchers in telerobotics have used computer graphics to enhance remote scenes. Recent advances in augmented reality displays make it possible to enhance the user's local environment with 'information'. As shown in this paper, there are many application areas for this technology such as medicine, manufacturing, training, and recreation. Wearable computers allow a much closer association of information with the user. By embedding sensors in the wearable to allow it to see what the user sees, hear what the user hears, sense the user's physical state, and analyze what the user is typing, an intelligent agent may be able to analyze what the user is doing and try to predict the resources he will need next or in the near future. Using this information, the agent may download files, reserve communications bandwidth, post reminders, or automatically send updates to colleagues to help facilitate the user's daily interactions. This intelligent wearable computer would be able to act as a personal assistant, who is always around, knows the user's personal preferences and tastes, and tries to streamline interactions with the rest of the world.

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