• Title/Summary/Keyword: Artificial intelligence in Design

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Design of Artificial Intelligence Textbooks for Kindergarten to Develop Computational Thinking based on Pattern Recognition. (패턴인식에 기반한 컴퓨팅사고력 계발을 위한 유치원 AI교재 설계)

  • Kim, Sohee;Jeong, Youngsik
    • Journal of The Korean Association of Information Education
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    • v.25 no.6
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    • pp.927-934
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    • 2021
  • AI(Artificial intelligence) is gradually taking up a large part of our lives, and the pace of AI development is accelerating. It is called ACT that develop students' computational thinking in the way artificial intelligence learns. Among ACTs, pattern recognition is an essential factor in efficiently solving problems. Pattern analysis is part of the pattern recognition process. In fact, Netflix's personalized movie recommendation service and what it named Covid-19 after repeated symptoms are all the results of pattern analysis. While the importance of ACT, including pattern recognition, is highlighted, software education for kindergarten and elementary school lower grades is much insufficient compared to foreign countries. Therefore, this study aims to design and develop textbooks for the development of artificial intelligence-based computational thinking through pattern analysis for kindergarten students.

A Study on the Development of Artificial Intelligence in a Liberal Arts Applying SSI (SSI를 적용한 인공지능 교양 교과목 개발 연구)

  • Lee, KyungHee
    • Journal of Convergence for Information Technology
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    • v.11 no.3
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    • pp.229-235
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    • 2021
  • Artificial intelligence technology is influencing across all areas as technology advances and social needs change. Therefore, Korean universities have actively developed and operated classes related to artificial intelligence, and have emphasized the importance of artificial intelligence not only in major education but also in liberal arts education. However, there is a lack of research on the development of educational methods and educational programs because artificial intelligence education in liberal arts is in its early stages. SSI is an education that can apply social and ethical problems related to science to open problems that can creatively and reasonably present solutions. SSI can be applied to make AI education more effective. In this study, an artificial intelligence liberal arts curriculum applied SSI was developed with three purposes: First, it is designed is designed so that students subject to education can access it by considering its characteristics as actors of the intelligent information society. Second, it is designed so that students can experience artificial intelligence programs themselves and deal with science technology and social relevance in depth, focusing on various examples of real life. Third, it is designed and approached so that students can participate and cooperate for the purpose of solving common problems to develop cooperative problem-solving skills.

3D Visualization Technique Based Tunnel Design (3차원 가시화 기법을 이용한 터널설계)

  • 홍성완;배규진;김창용;서용석;김광염
    • Proceedings of the Korean Geotechical Society Conference
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    • 2002.03a
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    • pp.759-766
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    • 2002
  • In the paper the authors describe the development of ITIS(Intelligent Tunneling Information System) for the Purpose of applying the 3D visualization technique, GIS, AI(Artificial Intelligence) to tunnel design and construction. VR(Virtual Reality) and 3D visualization techniques are applied in order to develope the 3D model of characteristics and structures of ground and rock mass. Database for all the materials related to site investigation and tunnel construction is developed using GIS technique. AI technique such as fuzzy theory and neural network is applied to predict ground settlement, decide tunnel support method and estimate ground and rock mass properties according to tunnel excavation steps. ITIS can help to inform various necessary tunnel information to engineers quickly and manage tunnel using acquired information based on D/B.

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Algorithm Design to Judge Fake News based on Bigdata and Artificial Intelligence

  • Kang, Jangmook;Lee, Sangwon
    • International Journal of Internet, Broadcasting and Communication
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    • v.11 no.2
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    • pp.50-58
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    • 2019
  • The clear and specific objective of this study is to design a false news discriminator algorithm for news articles transmitted on a text-based basis and an architecture that builds it into a system (H/W configuration with Hadoop-based in-memory technology, Deep Learning S/W design for bigdata and SNS linkage). Based on learning data on actual news, the government will submit advanced "fake news" test data as a result and complete theoretical research based on it. The need for research proposed by this study is social cost paid by rumors (including malicious comments) and rumors (written false news) due to the flood of fake news, false reports, rumors and stabbings, among other social challenges. In addition, fake news can distort normal communication channels, undermine human mutual trust, and reduce social capital at the same time. The final purpose of the study is to upgrade the study to a topic that is difficult to distinguish between false and exaggerated, fake and hypocrisy, sincere and false, fraud and error, truth and false.

Conceptual design of autonomous emergency operation system for nuclear power plants and its prototype

  • Kim, Jonghyun;Lee, Deail;Yang, Jaemin;Lee, Subong
    • Nuclear Engineering and Technology
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    • v.52 no.2
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    • pp.308-322
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    • 2020
  • This paper presents a conceptual design for a plant-wide autonomous operation system that uses artificial intelligence techniques. The autonomous operation system has the power and ability to perform the control functions needed for the emergency operation of a nuclear power plant (NPP) with reduced operator intervention. This paper discusses the emergency operation and level of automation in an NPP and presents the design requirements for an autonomous emergency operation system (A-EOS). Then, an architecture that consists of several modules is proposed, with descriptions of the functions. Finally, this paper introduces a prototype of the suggested autonomous system that integrates the authors' previous works.

Agent-Based Decision Support System for Intelligent Machine Tools (공작기계지능화를 위한 에이전트 기반 의사결정지원시스템)

  • Lee, Seung-Woo;Song, Jun-Yeob;Lee, Hwa-Ki;Kim, Sun-Ho
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.29 no.1
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    • pp.87-93
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    • 2006
  • In order to implement Artificial Intelligence, various technologies have been widely used. Artificial Intelligence are applied for many industrial products and machine tools are the center of manufacturing devices in intelligent manufacturing devices. The purpose of this paper is to present the design of Decision Support Agent that is applicable to machine tools. This system is that decision whether to act in accordance with machine status is support system. It communicates with other active agents such as sensory and dialogue agent. The proposed design of decision support agent facilitates the effective operation and control of machine tools and provides a systematic way to integrate the expert's knowledge that will implement Intelligent Machine Tools.

Optimum design of geometrically non-linear steel frames using artificial bee colony algorithm

  • Degertekin, S.O.
    • Steel and Composite Structures
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    • v.12 no.6
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    • pp.505-522
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    • 2012
  • An artificial bee colony (ABC) algorithm is developed for the optimum design of geometrically non-linear steel frames. The ABC is a new swarm intelligence method which simulates the intelligent foraging behaviour of honeybee swarm for solving the optimization problems. Minimum weight design of steel frames is aimed under the strength, displacement and size constraints. The geometric non-linearity of the frame members is taken into account in the optimum design algorithm. The performance of the ABC algorithm is tested on three steel frames taken from literature. The results obtained from the design examples demonstrate that the ABC algorithm could find better designs than other meta-heuristic optimization algorithms in shorter time.

Design of Machine Learning Education Program for Elementary School Students Based on Sound Data (소리 데이터를 활용한 블록 기반의 초등 머신러닝 교육 프로그램 설계)

  • Ko, Seunghwan;Lee, Junho;Moon, Woojong;Kim, Jonghoon
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.7-11
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    • 2021
  • This study designs block-based machine learning education program using sound data that can be easily applied in elementary schools. The education program designed its goals and directions based on the results of a demand analysis conducted on 70 elementary school teachers in advance according to the ADDIE model. Scratch in Machine Learning for Kids was used for block-based programming, and the education program was designed to discover regularity of data values using sound data, learn the principles of artificial intelligence, and improve computational thinking in the programming process. In a later study, the education program needs to verify what changes there are in attitudes and computational thinking about artificial intelligence.

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Development of Dataset Items for Commercial Space Design Applying AI

  • Jung Hwa SEO;Segeun CHUN;Ki-Pyeong, KIM
    • Korean Journal of Artificial Intelligence
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    • v.11 no.1
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    • pp.25-29
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    • 2023
  • In this paper, the purpose is to create a standard of AI training dataset type for commercial space design. As the market size of the field of space design continues to increase and the time spent increases indoors after COVID-19, interest in space is expanding throughout society. In addition, more and more consumers are getting used to the digital environment. Therefore, If you identify trends and preemptively propose the atmosphere and specifications that customers require quickly and easily, you can increase customer trust and conduct effective sales. As for the data set type, commercial districts were divided into a total of 8 categories, and images that could be processed were derived by refining 4,009,30MB JPG format images collected through web crawling. Then, by performing bounding and labeling operations, we developed a 'Dataset for AI Training' of 3,356 commercial space image data in CSV format with a size of 2.08MB. Through this study, elements of spatial images such as place type, space classification, and furniture can be extracted and used when developing AI algorithms, and it is expected that images requested by clients can be easily and quickly collected through spatial image input information.

Generation of Emergent Game Character′s Behavior with Evolution Engine

  • Hong, Jin-Hyuk;Cho, Sung-Bae
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.698-701
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    • 2003
  • In recent years, various digital characters, which are automatic and intelligent, are attempted with the introduction of artificial intelligence or artificial life. Since the style of a character's behavior is usually designed by a developer, the style is very static and simple. So such a simple pattern of the character cannot satisfy various users and easily makes them feel tedious. A game should maintain various and complex styles of a character's behavior, but it is very difficult for a developer to design various and complex behaviors of it. In this paper, we adopt the genetic algorithm to produce various and excellent behavior-styles of a character especially focusing on Robocode which is one of promising simulators for artificial intelligence.

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