• Title/Summary/Keyword: Art management

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The Influence of Physical Environment on Buying-Risk Perception: Customers at Franchise Korean-Restaurant

  • Yoon, Tae-Hwan;Choi, Young-Jun
    • Culinary science and hospitality research
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    • v.22 no.1
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    • pp.153-164
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    • 2016
  • The purpose of this article was to examine the influence of physical environment on customer's buying-risk perception at franchise Korean restaurants. In this research factor analysis and multi regression analysis were used. Physical environment were divided to 3 factors and risk perception to 5 factors. Internal environment affected negatively financial risk (p<0.001), time risk (p<0.001) and psychological risk (p<0.001). External environment had negative influence on time risk (p<0.05) and psychological risk (p<0.05). And the other environment negatively affected financial risk (p<0.001), time risk (p<0.001) and psychological risk (p<0.05). According to these results, we confirmed that various physical environments influenced on the risk perception of customers. As a result, food service corporations need to deal with physical environment efficiently. And the findings of this research would help their business management to build effective service marketing strategies and to satisfy the needs of customers at franchise Korean restaurants.

A Study on the Hair style by Occupation - Focused on Korean Entertainers -

  • Sea, Yun-Kyeong;Kim, Seong-Nam
    • Journal of Fashion Business
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    • v.11 no.3
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    • pp.124-132
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    • 2007
  • This study aims at inquiring into the image and characteristics of suitable hair style by occupation between movie actresses, TV talents, fashion models, singers and MCs who undergo the biggest influence on the management of international image and the inclination of appearance. For this, it made a survey of the image and characteristics on 177 women in their twenties to thirties living in Seoul city, providing photos of entertainers' six hair styles by image. The results of this study were as follows: First, it showed that movie stars or TV talents shone into one work of movie or TV become accustomed to natural, casual and romantic image. Second, it showed that singers or fashion models become accustomed to ethnic and unique style, as they follow an occupation that adjusts to their concept to show their clothes.

Life-Cycle Engineering : A state-of-the-art survey

  • Lee Ki-Sook;Seo Kwang-Kyu
    • Proceedings of the KAIS Fall Conference
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    • 2004.06a
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    • pp.335-338
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    • 2004
  • Life-Cycle Engineering(LCE) is a decision-making methodology that considers environmental and cost needs during the product life-cycle. Environmental conscious design and manufacturing has become more and more important and it has been enforced by governmental regulations and used as trade restriction. LCE involves integrating environmental consideration into new product development including design, material selection, manufacturing processes and distribution of the product to the consumers, plus the end-of-life management such as disassembly, material recovery, remanufacturing of the product after discarding it. In this paper, a state-of-the-art survey of LCE is presented.

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A Development of Extreme Escape Game using Virtual Reality (가상현실을 이용한 도망치기 게임 개발)

  • Kang, Myung Whan;Lee, Jai Kun;Lee, Han Gul;Kim, Han;Kang, Min Shik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.557-558
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    • 2014
  • ICT 기술발전으로 웨어러블 디바이스(wearable device)와 증강현실(augmented reality: AR) 및 가상현실(virtual reality: VR)등은 차세대 게임 산업에 새로운 재미와 가치를 부여할 기술로 주목받고 있다. 특히 가상현실 기술은 컴퓨터 시뮬레이션으로 창출된 3차원 가상공간으로 사용자가 현실 세계에서는 직접 경험하지 못하는 상황을 간접 체험할 수 있어 실재감과 몰입감을 경험하게 한다. 게임에서의 몰입과 실재감은 게임이용과 만족도에 큰 영향을 미치는 것으로 연구되고 있다. 따라서 본 논문에서는 가상현실을 이용하여 유저와 상호작용하고, 사용자에게 현실과 유사한 긴장감을 줄 수 있는 극한 도망 게임을 개발하였다.

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Study on the Effect of Creative Characteristics of Culture and Arts Organization Workers Regarding Self-efficacy and Business Performance

  • Jang, Ha-Soo
    • International Journal of Advanced Culture Technology
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    • v.7 no.2
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    • pp.52-59
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    • 2019
  • The creative characteristics of Culture and Arts organization workers who connect consumers and producers of culture and arts(artists, creators, and producers) are very important in the culture and arts field. Where the cultural and arts organization workers are very important as their achievements are directly related to the appreciation of culture and art. The purpose of this study is to investigate the effect of creativity on cultural and artistic organizations workers regarding self-efficacy and work performance. The research was conducted on 208 people in national and public cultural organizations and art organizations in Gwangju Jeollanam-do. As a result of the research, originality and challenge of creative characteristics have a positive effect on self-efficacy. However, openness did not have a statistically significant effect on self-efficacy. In addition, self-efficacy has a positive effect on job performance.

Intellectual Talent Of Higher Education Seekers: Theoretical Principles

  • Aryna Kharkivska;Viktoria Beskorsa;Svitlana Nikulenko;Oksana Onypchenko;Violetta Panchenko;Iryna Tolmachova
    • International Journal of Computer Science & Network Security
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    • v.23 no.9
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    • pp.71-76
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    • 2023
  • In order to achieve this goal, we consider the following issues: a retrospective analysis of the concepts of "giftedness", "intellectually gifted personality"; the experience of working with gifted youth abroad is analyzed; features of work with gifted student youth are revealed; educational and methodological support and practical work with gifted students are analyzed; an empirical study was conducted to determine the attitude of gifted youth to organizational forms of work with them; developed a scientific circle as a form of work with intellectually gifted student youth. A set of methods is used, in particular: theoretical methods: comparison, analysis, synthesis and generalization; empirical methods: analysis of documentation and results of pedagogical activity, observation.

A Study on the Direction of Department of Contents, University Curriculum Introduction According to the Development Status of Image-generating AI

  • Sung Won Park;Jae Yun Park
    • Journal of Information Technology Applications and Management
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    • v.30 no.5
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    • pp.107-120
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    • 2023
  • In this study, we investigate the changes and realities of the content production process focusing on Image generation AI revolutions such as Stable Diffusion, Midjourney, and DELL-E, and examine the current status of related department operations at universities and Find out the status of the current curriculum. Through this, we suggest the need to produce AI-adaptive content talent through re-establishing the capabilities of content-related departments in art universities and quickly introducing curriculum. This is because it can be input into the efficient AI content development system currently being applied in industrial fields, and it is necessary to cultivate talent who can perform managerial and technical roles using various AI systems in the future. In conclusion, we will prepare cornerstone research to establish the university's status as a source of talent that can lead the content industry beyond the AI content production era, and focus on convergence capabilities and experience with the goal of producing convergence talent to cultivate AI adaptive content talent, suggests the direction of curriculum application for value creation.

Artistic Emotional expression of Image distortion based on the magnetic force and user Immersion Through the Convergence of Art and Science Technology (예술과 과학 기술의 융합을 통한 자기력기반 이미지 왜곡의 예술적 감성표현과 사용자 몰입)

  • Kim, Kyoung-Nam;Lee, Myoun-Jae
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.457-463
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    • 2015
  • The image distortion field has been studied and applied variously in the fields of engineering and art. This research is to express artistic sense by using the engineering technology on image distortion. In order to do this, the paper first examines the aesthetic interpretations on artistic expressions of image distortion. Then, it explains that image distortion using magnetic force can be an artistic expression method and includes user immersion elements. In addition, it demonstrates that image distortion can be used as an artistic emotional expression based on interaction. This research will contribute to the production and development of creative emotional contents through the convergence of scientific technology and art.

A Study on Metadata Formats for Integration of Cultural Contents : Focus on case to Library, Museum and Art Museum (문화콘텐츠 통합을 위한 메타데이터 포맷 연구(II) - 도서관, 박물관, 미술관 사례를 중심으로 -)

  • Cho Yoon-Hee
    • Journal of the Korean Society for Library and Information Science
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    • v.38 no.3
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    • pp.201-219
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    • 2004
  • The Library, Museum and Art Museum are gradually expanding access to cultural contents for general public through the distributed network. However, unlike general contents in cultural contents characteristics most the objects of cultural contents seldom contain the words used for organization and search for information. In addition, it's hard to share or interconnect information between different systems because the names, expressions and meanings are different between metadata elements of various cultural contents. In order to solve this problem, proper organization and management of metadata is vital. In this study, the researcher have comparatively analyzed the data elements of each format based on National Library of Korea, National Museum of Korea, National Museum of Contemporary Art , the metadata formats approached from various aspects in the cultural contents area, the researcher tried to provide the basic materials for integration of cultural contents by securing interoperability of different metadata formats.

QR Code Design of Museum that incorporates Museum Identity -focused on four public art gallery in Jeju- (MI(Museum Identity)를 반영한 미술관 QR코드 디자인 개발 -제주지역 공립 미술관 4개소를 중심으로-)

  • KIM, SEOYOUNG
    • Journal of Digital Contents Society
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    • v.16 no.2
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    • pp.263-274
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    • 2015
  • Jeju're behind in communicating with the public and local population compared to the national registration number of the best art galleries and the relatively low awareness needed to promote alternative that fits the times. QR Code excel in design and favorable approach to provide the identity of the drawing and the information is being used to promote a variety of mediators of the museum. However, most of the Jeju Museum of Art is the situation with incomplete registration of the design development design development requires QR code is a feasible reality. In this study, I analyze the semantics of the Museum Identity divided into six places in Jeju registered public art gallery in the signifier and signified. Proposed a design QR code QR code developed and developing design reflects the Museum Identity of development based on a selection of four places to the use case analysis of the design according to the value of properties.