• Title/Summary/Keyword: Art engineering

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Art transaction using big data Artist analysis system implementation (미술품 거래 빅데이터를 이용한 작가 분석 시스템 구현)

  • SeungKyung Lee;JongTae Lim
    • Journal of Service Research and Studies
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    • v.11 no.2
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    • pp.79-93
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    • 2021
  • The size of the domestic art market has increased 21.9% over the past five years as of 2018 to KRW 448.2 billion and the number of transactions has also increased 31.6% to 39,367 points maintaining growth for the fifth consecutive year. Art distribution platforms are diversifying from galleries and auction-style offline to online auctions. The art market consists of three areas: production (creation), distribution (trade), and consumption (buying) of works and as the perception of artistic value as well as economic value spreads interest is also increasing as a means of investment. Consumers who purchase works and think of them as a means of investment technology have an increased need for objective information about their works, but there is a limit to collecting and analyzing objective and reliable statistics because information provision in the art market distribution area is closed and unbalanced. This paper identifies objective and reliable art distribution status and status through big data collection and structured and unstructured data analysis on art market distribution areas. Through this, we want to implement a system that can objectively provide analysis of authors in the current market. This study collected author information from art distribution sites and calculated the frequency of associated words by writer by collecting and analyzing the author's articles from Maeil Business, a daily newspaper. It aims to provide consumers with objective and reliable information.

A Proposal of Interactive Hologram Art (인터랙티브 홀로그램 아트의 제시)

  • Lim, Soo-Yeon;Kim, Sang-Wook
    • Proceedings of the Korea Multimedia Society Conference
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    • 2012.05a
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    • pp.368-370
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    • 2012
  • 이 연구는 관객과 상호작용이 가능한 홀로그램 아트의 구성방안을 제시한다. 이를 위하여 홀로그램을 디스플레이하고 인터랙션하는 방법을 설명한다. 제시하는 인터랙티브 홀로그램 아트는 홀로그램이 관객과의 상호작용을 통하여 새로운 미디어 예술을 보일 수 있다. 즉, 기존의 단순한 홀로그램 표현 기법에서 진화하여 공간에서 상호작용을 할 수 있도록 하여 새로운 미디어 아트에 적용할 수 있다.

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The State-of-the-art in Computer-Aided Design Modules for Machine Elements (기계요소의 CAD 소프트웨어 개발기법에 관한 연구)

  • Sin, Jung-Ho
    • 한국기계연구소 소보
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    • s.16
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    • pp.53-61
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    • 1986
  • This paper introduces the program to develop graphics-oriented, interactive, computer-aided design modules for machine elements which are developing in both of CAD/CAM Lab., Numerical Control Department of KIMM in Korea and Mechanical Engineering Department of the Ohio State University in U.S.A. The CAD modules are developed to be efficiently performed within the arena of minicomputer-and personal computer-based computer-aided design. In addition, this paper deals with the state-of-the-art in computer-aided design.

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Surrealistic Expression with Interactive Art (인터렉티브 아트의 초현실적 표현)

  • Lee, Jinsil;Kim, Sangwook
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.95-96
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    • 2016
  • 3d 게임 혹은 애니메이션 툴로 제작된 인터렉티브 아트 작품은 디스플레이를 통해 표현 될 때 가상의 입체공간이 시각적 평면 상태로 전달되는 물리적 한계를 가지게 된다. 관람자의 몸의 움직임과 가상현실의 시각적 재현, 물리적 공간에서 물체의 변화와 움직임을 동시에 경험한다면, 다양한 감각과 자극으로 작품의 몰입도를 높이고 전달하고자 하는 내용에 집중도를 높을 수 있다. 이 프로젝트에서는 이러한 복합적인 인터렉션을 통해 현대사회의 가상과 현실의 모호성을 표현하고, 삶의 본질과 현상에 대한 철학적 질문을 제시한다.

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