• Title/Summary/Keyword: Area-based stereo

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Comparative Evaluation of UAV NIR Imagery versusin-situ Point Photo in Surveying Urban Tributary Vegetation (도심소하천 식생조사에서 현장사진과 UAV 근적외선 영상의 비교평가)

  • Lee, Jung-Joo;Hwang, Young-Seok;Park, Seong-Il;Um, Jung-Sup
    • Journal of Environmental Impact Assessment
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    • v.27 no.5
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    • pp.475-488
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    • 2018
  • Surveying urban tributary vegetation is based mainly on field sampling at present. The tributary vegetation survey integrating UAV NIR(Unmanned Aerial Vehicle Near Infrared Radiance) imagery and in-situ point photo has received only limited attentions from the field ecologist. The reason for this could be the largely undemonstrated applicability of UAV NIR imagery by the field ecologist as a monitoring tool for urban tributary vegetation. The principal advantage of UAV NIR imagery as a remote sensor is to provide, in a cost-effective manner, information required for a very narrow swath target such as urban tributary (10m width or so), utilizing very low altitude flight, real-time geo-referencing and stereo imaging. An exhaustive and realistic comparison of the two techniques was conducted, based on operational customer requirement of urban tributary vegetation survey: synoptic information, ground detail and quantitative data collection. UAV NIR imagery made it possible to identify area-wide patterns of the major plant communities subject to many different influences (e.g. artificial land use pattern), which cannot be acquired by traditional field sampling. Although field survey has already gained worldwide recognition by plant ecologists as a typical method of urban tributary vegetation monitoring, this approach did not provide a level of information that is either scientifically reliable or economically feasible in terms of urban tributary vegetation (e.g. remedial field works). It is anticipated that this research output could be used as a valuable reference for area-wide information obtained by UAV NIR imagery in urban tributary vegetation survey.

Preliminary Study of Heavy Minerals in the Central Yellow Sea Mud (황해중앙이질대 퇴적물에 대한 중광물 예비 연구)

  • Lee, Bu Yeong;Cho, Hyen Goo;Kim, Soon-Oh;Yi, Hi Il
    • Journal of the Mineralogical Society of Korea
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    • v.29 no.1
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    • pp.1-10
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    • 2016
  • We studied the heavy minerals in 46 surface sediments collected from the Central Yellow Sea Mud (CYSM) to characterize the type, abundance, mineralogical properties and distribution pattern using the stereo-microscopy, field-Emission scanning electron microscopy (FE SEM) and chemical analysis through the energy dispersive spectrometer (EDS). Heavy mineral assemblages are primarily composed of epidote group, amphibole group, garnet group, zircon, rutile and sphene in descending order. Epidote group and amphibole group minerals account for more than 50% of total heavy minerals. The minerals in epidote group, amphibole group and garnet group in studied area are epidote, edenite and almandine, respectively. When we divided the CYSM into two regions by $124^{\circ}E$, the eastern region contain higher contents of epidote and (zircon + rutile), which are more resistant to weathering but lower of amphibole, which is less resistant to weathering than the western region. Based on this results, it is possible to estimate that the eastern region sediments are transported for a long distance while western region sediments are transported for a short distance from the source area. In the future, the additional study on the heavy minerals in river sediments flowing into the Yellow Sea and much more samples for marine sediments must be carried out to interpret exactly the provenance and sedimentation process.

A 3D Terrain Reconstruction System using Navigation Information and Realtime-Updated Terrain Data (항법정보와 실시간 업데이트 지형 데이터를 사용한 3D 지형 재구축 시스템)

  • Baek, In-Sun;Um, Ky-Hyun;Cho, Kyung-Eun
    • Journal of Korea Game Society
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    • v.10 no.6
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    • pp.157-168
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    • 2010
  • A terrain is an essential element for constructing a virtual world in which game characters and objects make various interactions with one another. Creating a terrain requires a great deal of time and repetitive editing processes. This paper presents a 3D terrain reconstruction system to create 3D terrain in virtual space based on real terrain data. In this system, it converts the coordinate system of the height maps which are generated from a stereo camera and a laser scanner from global GPS into 3D world using the x and z axis vectors of the global GPS coordinate system. It calculates the movement vectors and the rotation matrices frame by frame. Terrain meshes are dynamically generated and rendered in the virtual areas which are represented in an undirected graph. The rendering meshes are exactly created and updated by correcting terrain data errors. In our experiments, the FPS of the system was regularly checked until the terrain was reconstructed by our system, and the visualization quality of the terrain was reviewed. As a result, our system shows that it has 3 times higher FPS than other terrain management systems with Quadtree for small area, improves 40% than others for large area. The visualization of terrain data maintains the same shape as the contour of real terrain. This system could be used for the terrain system of realtime 3D games to generate terrain on real time, and for the terrain design work of CG Movies.

Automation of Bio-Industrial Process Via Tele-Task Command(I) -identification and 3D coordinate extraction of object- (원격작업 지시를 이용한 생물산업공정의 생력화 (I) -대상체 인식 및 3차원 좌표 추출-)

  • Kim, S. C.;Choi, D. Y.;Hwang, H.
    • Journal of Biosystems Engineering
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    • v.26 no.1
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    • pp.21-28
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    • 2001
  • Major deficiencies of current automation scheme including various robots for bioproduction include the lack of task adaptability and real time processing, low job performance for diverse tasks, and the lack of robustness of take results, high system cost, failure of the credit from the operator, and so on. This paper proposed a scheme that could solve the current limitation of task abilities of conventional computer controlled automatic system. The proposed scheme is the man-machine hybrid automation via tele-operation which can handle various bioproduction processes. And it was classified into two categories. One category was the efficient task sharing between operator and CCM(computer controlled machine). The other was the efficient interface between operator and CCM. To realize the proposed concept, task of the object identification and extraction of 3D coordinate of an object was selected. 3D coordinate information was obtained from camera calibration using camera as a measurement device. Two stereo images were obtained by moving a camera certain distance in horizontal direction normal to focal axis and by acquiring two images at different locations. Transformation matrix for camera calibration was obtained via least square error approach using specified 6 known pairs of data points in 2D image and 3D world space. 3D world coordinate was obtained from two sets of image pixel coordinates of both camera images with calibrated transformation matrix. As an interface system between operator and CCM, a touch pad screen mounted on the monitor and remotely captured imaging system were used. Object indication was done by the operator’s finger touch to the captured image using the touch pad screen. A certain size of local image processing area was specified after the touch was made. And image processing was performed with the specified local area to extract desired features of the object. An MS Windows based interface software was developed using Visual C++6.0. The software was developed with four modules such as remote image acquisiton module, task command module, local image processing module and 3D coordinate extraction module. Proposed scheme shoed the feasibility of real time processing, robust and precise object identification, and adaptability of various job and environments though selected sample tasks.

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Dense-Depth Map Estimation with LiDAR Depth Map and Optical Images based on Self-Organizing Map (라이다 깊이 맵과 이미지를 사용한 자기 조직화 지도 기반의 고밀도 깊이 맵 생성 방법)

  • Choi, Hansol;Lee, Jongseok;Sim, Donggyu
    • Journal of Broadcast Engineering
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    • v.26 no.3
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    • pp.283-295
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    • 2021
  • This paper proposes a method for generating dense depth map using information of color images and depth map generated based on lidar based on self-organizing map. The proposed depth map upsampling method consists of an initial depth prediction step for an area that has not been acquired from LiDAR and an initial depth filtering step. In the initial depth prediction step, stereo matching is performed on two color images to predict an initial depth value. In the depth map filtering step, in order to reduce the error of the predicted initial depth value, a self-organizing map technique is performed on the predicted depth pixel by using the measured depth pixel around the predicted depth pixel. In the process of self-organization map, a weight is determined according to a difference between a distance between a predicted depth pixel and an measured depth pixel and a color value corresponding to each pixel. In this paper, we compared the proposed method with the bilateral filter and k-nearest neighbor widely used as a depth map upsampling method for performance comparison. Compared to the bilateral filter and the k-nearest neighbor, the proposed method reduced by about 6.4% and 8.6% in terms of MAE, and about 10.8% and 14.3% in terms of RMSE.

Reconstruction of 3D Building Model from Satellite Imagery Based on the Grouping of 3D Line Segments Using Centroid Neural Network (중심신경망을 이용한 3차원 선소의 군집화에 의한 위성영상의 3차원 건물모델 재구성)

  • Woo, Dong-Min;Park, Dong-Chul;Ho, Hai-Nguyen;Kim, Tae-Hyun
    • Korean Journal of Remote Sensing
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    • v.27 no.2
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    • pp.121-130
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    • 2011
  • This paper highlights the reconstruction of the rectilinear type of 3D rooftop model from satellite image data using centroid neural network. The main idea of the proposed 3D reconstruction method is based on the grouping of 3D line segments. 3D lines are extracted by 2D lines and DEM (Digital Elevation Map) data evaluated from a pair of stereo images. Our grouping process consists of two steps. We carry out the first grouping process to group fragmented or duplicated 3D lines into the principal 3D lines, which can be used to construct the rooftop model, and construct the groups of lines that are parallel each other in the second step. From the grouping result, 3D rooftop models are reconstructed by the final clustering process. High-resolution IKONOS images are utilized for the experiments. The experimental result's indicate that the reconstructed building models almost reflect the actual position and shape of buildings in a precise manner, and that the proposed approach can be efficiently applied to building reconstruction problem from high-resolution satellite images of an urban area.