• Title/Summary/Keyword: Application(App)

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Automated Bar Placing Model Generation for Augmented Reality Using Recognition of Reinforced Concrete Details (부재 일람표 도면 인식을 활용한 증강현실 배근모델 자동 생성)

  • Park, U-Yeol;An, Sung-Hoon
    • Journal of the Korea Institute of Building Construction
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    • v.20 no.3
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    • pp.289-296
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    • 2020
  • This study suggests a methodology for automatically extracting placing information from 2D reinforced concrete details drawings and generating a 3D reinforcement placing model to develop a mobile augmented reality for bar placing work. To make it easier for users to acquire placing information, it is suggested that users takes pictures of structural drawings using a camera built into a mobile device and extract placing information using vision recognition and the OCR(Optical Character Registration) tool. In addition, an augmented reality app is implemented using the game engine to allow users to automatically generate 3D reinforcement placing model and review the 3D models by superimposing them with real images. Details are described for application to the proposed methodology using the previously developed programming tools, and the results of implementing reinforcement augmented reality models for typical members at construction sites are reviewed. It is expected that the methodology presented as a result of application can be used for learning bar placing work or construction review.

A Universal Smart-phone APP for Processing One-shot Tasks (일회성 작업 처리를 위한 통함 스마트폰 앱)

  • Cha, Shin;So, Sun Sup;Jung, Jinman;Yoon, Young-Sun;Eun, Seongbae
    • Journal of Korea Multimedia Society
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    • v.20 no.3
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    • pp.562-570
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    • 2017
  • One shot tasks like a MERSC handling policy, a cinema poster, and so on are too small, diverse, and sporadic to make them as apps or web applications. They are usually shared as the form of notes attached in the field or messages in smart phones. In order to support inter-operability with internet web sites, QR/NFC tags are attached to them. What matters in the web technology is that HTML5 standard does not supply the accessability of smart phones' resources like a camera, an audio, magnetic sensors, and etc. In this paper, we propose a universal smart phone application for handling various one-shot tasks in the same UI/UX. One-shot tasks are described with HTML5 web documents, and the URL for the web documents are stored in QR/NFC tags. A smart phone scans a tag, and then the web document is retrieved and presented finally. QR tags can be delivered to other smart phones through messages or SNS. We solve the problem of HTML5 standard supplying a resource access library with javascrippts. We suggested the whole architecture and the internal structure of QR/NFC tags. We show that our scheme is applicable to make variable one-shot tasks.

Development of Personal Character Analyzing Application Based on the Opened Information at the Social Media (소셜미디어에 공유한 정보를 통한 개인 성격유형 분석 앱 개발)

  • Han, Jung Hwa;Park, Jin Wan
    • The Journal of the Korea Contents Association
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    • v.14 no.2
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    • pp.19-27
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    • 2014
  • The amount of personal information has increased dramatically due to the prevalent use of smartphones and the rapid growth of social networking services. Under these circumstances, there has been a lot of efforts to obtain new information based on the overflowing personal data. The conventional character analysis method, which heavily relies on personal surveys, had some limitations in that it was difficult for psychologist to have a complete access to the surveyed results. When it comes to celebrities, however, it is relatively easy to access to their information through various media. Therefore there has been various researches that examined celebrities' personalities. On the contrary, not many studies have focused on analyzing the characteristics of the general public whose information is not so accessible. In this research, we suggest a method to analyze ordinary people's characteristics based on information available via their social networking services. This research focuses on developing a Facebook-native application, which examines the user's character type based on the posts shared in the user's Facebook page.

Attendance Check System based on Smartphone using QR code (QR코드를 활용한 스마트폰 기반 출석체크 시스템)

  • Park, Sunju
    • Journal of The Korean Association of Information Education
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    • v.18 no.2
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    • pp.325-334
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    • 2014
  • There are management and price problems that have been caused by requirement of RFID reader, Fingerprint Identification System and Clicker for the construct of automatic attendance system to check the students' attendance accurately and quickly. Therefore, in the thesis, we developed smartphone based attendance check system by utilizing Wi-Fi and the smartphones that has been already built without using additional equipments and establishing construction of system additionally. It recognizes date, time, location and the seat number in classroom if a student logs the attendance chocking application in and it also allows students to get lecture feedback and check attendance by taking quizzes and questionnaires that are related to the lecture. As a result, by applying the attendance check system, instructors state that it is convenient since the app allows instructors to communicate with students though the quizzes and questionnaires. Especially, the instructors state that it is convenient because the results of the quizzes, questionnaires and attendance can be downloaded it the from of Excel files.

The Development of Remote Monitoring System for Storm Overflow Chamber Device (우수토실 일체형 하수유량조절장치 원격관리시스템 개발)

  • Jeon, In-Jae;Kim, Ki-Bong
    • Journal of the Korea Convergence Society
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    • v.9 no.6
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    • pp.61-68
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    • 2018
  • This paper propose the remote monitoring system using LoRa networks about storm overflow chamber, which is a device designed to discharge rainwater directly to a sewage treatment plant when it reaches a certain amount of rainfall during precipitation. In this system, when the information produced by the sensor is transmitted to the LoRa network server and updated, the application server can automatically receive data through the implemented communication interface. The application server carries out management functions of storm overflow chamber devices and subscription information, collects measured flow rate and opening-closing information, and provides statistical information using the collected data. The android app performs a firebase-based notification function to prompt the user of malfunctioning of the storm overflow chamber device.

A Study on the A·R type Monitoring Technique using QR-code and Environment Monitoring Sensor Based on Smart Device (QR코드와 환경감시센서를 활용한 스마트 디바이스기반 증강현실형 환경모니터링 기술 연구)

  • Kim, Chan;Shin, Jaekwon;Cha, Jaesang
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.5
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    • pp.261-265
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    • 2012
  • The applications of augmented reality technology is increasing in the several field by IT convergence and we find augmented reality application easily in the smart device application area. And then, to attempt to use augmented reality technology in advantage, exhibitions and performances was activated. However, it less than other fields of augmented reality technology expertise yet. Among them services to Use in fusion with monitoring are lacking. In this paper, we proposed the augmented reality monitoring technology based on smart device. It is able to incorporate QR-code which is already building for the purpose of advertising promotional materials with augmented reality technology in many areas. Therefore, it is able to utilize unattended building or automation equipment facilities using QR-code and environmental monitoring sensor in the industry.

Status and Trends of Mobile Services Via Smartphone in University Libraries (대학도서관의 스마트폰 기반 모바일 서비스 현황 분석 연구)

  • Kim, Sungjin
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.23 no.4
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    • pp.71-91
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    • 2012
  • As the smartphone market has expanded and university students in their twenties account for the largest portion of the market, university libraries need to provide mobile library services to keep up with students' growing demand in mobile services. The purpose of this study is to analyze the status and trends of mobile services in Korean university libraries. This study investigated mobile services of 434 university libraries in Korea and 114 ones which are members of ARL during the months of September and November in 2012. As a result, this study found that university libraries in Korea were offering 55 mobile Web and 29 mobile application services with 11.2 and 10.7 contents respectively. In addition, on the basis of the identified current problems, this study suggested further steps for developing and improving mobile services in Korean university libraries.

Types and Themes of Mobile Application Contents in Primary Science Learning Derived From Teachers' Perspectives (교사의 관점에서 제안된 초등 과학 영역의 모바일 앱 콘텐츠 유형 및 주제)

  • So, Hyo-Jeong;Yoon, Hye-Gyoung;Choi, Hyungshin
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.488-497
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    • 2016
  • Given the potential of mobile applications to create new learning opportunities beyond the prevalent use of digital textbooks and Internet lectures, this study aims to derive types and themes of mobile application content that can be effectively integrated with the school curricula. Twenty primary school teachers participated in this study that examines teachers' perceptions about the advantages and disadvantages of printed and digital textbooks' modality, the advantages and disadvantages of mobile learning, and the themes relevant to develop mobile applications. Findings indicate that it is necessary to develop activity-centered applications for vertical use rather than theme-centered applications for horizontal use. In addition, while most ideas derived from teachers center on multimedia access, there was lack of ideas that leverage the affordances of mobile devices for collaborative interaction and location-awareness. Lastly, to promote the diffusion of mobile learning in school environments, this study suggests the need to overcome teachers' epistemology that perceives mobilization against inquiry activities.

LBS/GPS based Bicycle Safety Application with Arduino (아두이노를 이용한 위치정보 기반 안전한 자전거 애플리케이션)

  • Kim, Dong-Gun;Lee, Ho-Se;Kim, So-Young;Kim, Tae-Woo;Lee, Hyung-Woo
    • Journal of Internet of Things and Convergence
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    • v.2 no.1
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    • pp.7-15
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    • 2016
  • Bicycle users were surpassed a million recently as bicycle riding will be a key element of daily life. As users increase, we can expect that the user is more exposed to the risk of an unexpected accident. Therefore, we need to establish several preventive measures for a safe riding environment. In this paper, we developed mobile application by using the acquired GPS-based location information that provide safety services for the bike riding as a LBS service. In detail, we have been able to provide a bicycle safety navigation service by using the bluetooth transmission and reception method between Android and Arduino-based devices. As a future work, the safety could be improved if we expand various forms of Arduino sensors. As a result, a service developed in this study will be able to converge ahead to connect into several personalized mobile IoT services.

Design and Implementation of Customized Protocol and Smartphone App for the All-in-One Sensor Device

  • Bang, Jong-ho;Lee, Song-Yeon;Paik, Jong-Ho
    • Journal of Internet Computing and Services
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    • v.19 no.1
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    • pp.19-26
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    • 2018
  • Social issues for environmental pollution are continuously increasing globally. Especially, Users require services to measure environmental factors in indoor and outdoor and manage related data effectively and conveniently. According to this demand, sensors that can measure environmental factors in indoor and outdoor have been developed. However, since one sensor is composed of independent module, the interface of output data from each sensor is different. To solve the problem, we propose a customized protocol for low-power short-range wireless communication between smartphone using Bluetooth and All-in-One sensor device board and analyze the performance of the proposed customized protocol by developing program for performance verification of interface with user smartphone through Bluetooth. In addition, we implement a smartphone application using proposed protocol.