• 제목/요약/키워드: App test

검색결과 208건 처리시간 0.025초

정신건강 관리용 모바일 헬스케어 앱 개발 -분노 관리를 중심으로- (Development of Mobile Healthcare App for Mental Health Management -Focused on Anger Management-)

  • 박종진;최규석;김정래;박인규;강정진;손병기
    • 한국인터넷방송통신학회논문지
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    • 제14권6호
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    • pp.13-18
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    • 2014
  • 본 논문은 현대인이 받는 각종 스트레스와 압박 및 내적 갈등으로 인해 발생되는 분노의 관리를 위해 정신건강 관리용 모바일 헬스케어 앱을 개발한다. 분노의 작동 기전과 신체 질병과의 관계성에 대한 내용을 다루고 이를 효율적으로 관리, 해결하기 위한 정보를 제공하는 앱 컨텐츠를 개발하고 웹앱(Web App)으로 구현하였다. 앱을 사용하는 사용자에게 분노관리와 관련된 유용한 정보를 제공하고 사용하기 편리하도록 메뉴를 구성하였다. 구현된 앱은 분노와 관련된 정보, 신체 건강과의 연관성에 대한 정보, A형 성격이나 적대감 테스트, 스트레스 경향 테스트, 정신 생산성 진단 테스트(KMPI), 일지 쓰기, 분노 관리, 상담 등의 기능을 제공한다.

Development of Simulation App for Understanding Test-and-Set Algorithms that Multi Learner Can Use Simultaneously

  • Lee, Kyong-ho
    • 한국컴퓨터정보학회논문지
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    • 제25권9호
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    • pp.193-201
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    • 2020
  • 본 연구에서는 Test-and-Set 알고리즘을 수행하는 시뮬레이션 앱을 개발하였다. Test-and-Set 알고리즘은 고난이도 알고리즘이라 이를 이해하기 어려워하는 학습자들을 위하여 이 시뮬레이션 앱을 만들었다. 본 시뮬레이션 앱을 이용하여 Test-and-Set 알고리즘의 이해를 원하는 학습자들이 모여 팀을 이루고 논의하며 실습을 할 수 있도록 하였으며, 이런 여러 팀들이 동시에 실습할 수 있도록 만들었다. 구성한 시뮬레이션 앱에서 기계어 명령어라고 가정한 Test-and-Set 명령어를 큐를 이용하여 인터럽트 받지 않게 구성하였으며, 임계영역 문제에서 해결해야 하는 '상호배제', '진행', '제한된 대기'의 3조건이 모두 잘 수행됨을 볼 수 있었다.

The Effect of Using WhatsApp on EFL Students' Medical English Vocabulary Learning During the Covid-19 Pandemic

  • Saud Alenezi;Elias Bensalem
    • International Journal of Computer Science & Network Security
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    • 제24권2호
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    • pp.143-149
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    • 2024
  • The role of social networking mobile applications such as WhatsApp in enhancing second language vocabulary learning among English language learners continues to be a subject of interest for many scholars. The current study aimed at examining medical English vocabulary learning among undergraduate students using WhatsApp compared to learning vocabulary via the Blackboard platform during the Covid-19 pandemic. To this end, 108 medical students (51 males, 57 females) enrolled in a first semester English for a specific English course participated in the study. A quasi-experimental design was adopted for two groups. Fifty-three students participated in the WhatsApp group and 55 students formed the Blackboard group. A pretest-posttest design was employed to collect data. Results of t-test scores did not show a significant difference between the WhatsApp and Blackboard groups on a vocabulary test. Results of a survey that measured students' opinion of the use of WhatsApp as a platform for learning new vocabulary showed positive perceptions since participants thought that WhatsApp enhanced their learning experience.

골관절염 대상자를 위한 자기관리 모바일 앱 개발 및 효과 (Development and Evaluation of a Self-management Mobile App for Adults with Osteoarthritis)

  • 박주영;손정태
    • 지역사회간호학회지
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    • 제33권1호
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    • pp.114-127
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    • 2022
  • Purpose: This study aimed to develop a self-management mobile app for adults with osteoarthritis based on a self-determination theory to use it as a nursing intervention tool, and to evaluate the effects of the developed mobile app on adults' basic psychological needs, indexes of osteoarthritis, self-management and quality of life. Methods: The 56 participants were randomly assigned to either the experimental group (n=28) or the control group (n=28). The participants of the experimental group used a self-management mobile app for 12 weeks after the pretest, and two posttests were taken at the end of every 6 weeks. The data were analyzed using IBM SPSS/WIN 25.0 for Chi-square test, Fisher's exact test, independent t-test, and repeated measures ANOVA. Results: Basic psychological needs, indexes of osteoarthritis, self-management, and quality of life score of the experimental group were significantly higher than those of the control group. Conclusion: Our findings suggest that mobile app intervention can support improvements in psychological needs, symptoms of osteoarthritis and quality of life in adults with osteoarthritis. It is recommended that the developed mobile app be used as a nursing intervention tool for adults with osteoarthritis in the community.

안드로이드 앱 GUI 테스트 자동화 툴 개발 방법에 관한 연구 (A Study on the Development Method of Android App GUI Test Automation Tool)

  • 박세준;김규정
    • 한국콘텐츠학회논문지
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    • 제21권8호
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    • pp.403-412
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    • 2021
  • 모바일 앱의 수가 기하급수적으로 늘어남에 따라 앱 개발과정에서 이루어지는 테스트의 자동화가 중요해지고 있다. 앱을 출시하기까지 다양한 유형의 테스트를 통해 반복적인 검증이 이루어지는데, 다양한 유형의 테스트 중 GUI 테스트를 중심으로 본 연구는 진행되었다. 안드로이드의 GUI 테스트 자동화 툴을 개발하기 위해서 안드로이드 앱 테스트의 UI Control 16가지와 Material Design Guideline에 대해서 기초 자료를 수집하였다. 그 후 기존 GUI 테스트 자동화 툴에 대해서 스크린 캡처 테스트 기반 2가지 툴과 소스코드 분석 테스트기반 4가지 툴 분석을 하였다. 분석을 통해 기존의 GUI 테스트 자동화 툴들은 시각적 설계, 인터페이스 사용 용이성, 컴포넌트 배치에 대해서는 고려하지 않고 있다는 점을 파악하였다. 이러한 기존 툴의 미비점을 보완하고자 새로운 GUI 테스트 자동화 툴 개발 방법으로 컴포넌트 선정이나 관리 분석 그리고 컴포넌트별 소스코드 예시로 탐색 메뉴나 버튼, 아이템 그룹화나 리스트에 관한 방법을 제시하였다. 본 연구는 GUI 테스트의 새로운 개발 방향을 제시함으로써 개발사의 안정적인 앱 배포에 기여할 수 있다는 점에서 의의가 있다.

Evaluation of the Effect of Educational Smartphone App for Nursing Students

  • Yeon, Seunguk;Seo, Sukyong
    • International Journal of Advanced Culture Technology
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    • 제7권2호
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    • pp.60-66
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    • 2019
  • The purpose of this study was to compare the effect of educational smartphone app with the effect of learning using conventional paper material. We developed an educational app for nursing students to learn how to read blood pressure and how to take a pulse. Evaluated was the effect of the app-based education by measuring the short term memory (right after the education), the long term memory (a week later) and the satisfaction. 25 college nursing students participated for the experiment group using the app-based education and 25 for the control group using paper-based education. We applied for statistical analysis Fisher's exact test and Independent t-test. The satisfaction of the app user's appeared significantly higher than that of the paper material user's (t=2.322, p=0.024). The short term memory score was 0.23 points higher in the experimental group (6.46 points) than in the control group (6.23 points), which was not statistically significant (t =0.422, p =0.675). Similar result came for the long term memory (t=1.006, p=0.320). After adjusting for the effect of a college grade using ANCOVA, the effect on memory was significantly higher in the experiment group. There might be differences in learning ability between the experimental and the control groups.

스마트폰 USB센서 Plug & Play를 위한 통합 App 구조 (A Unified App Architecture for Plug & Play of Smart Phone USB Sensor's)

  • 강선구;소선섭;김병호;은성배
    • 대한임베디드공학회논문지
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    • 제8권1호
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    • pp.1-9
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    • 2013
  • Performance of smart phones has increased to conduct simple PC functions that has become essential to modern people. With the development of smart phones, not only limited inner sensors but various sensors can be connected through USB. However, there is problem that app needs to downloaded when using each sensor. In this paper, a smart phone unified app structure for USB sensor Plug&Play is presented. The structure was designed to download web pages to use various sensors in one app. Unified app communicated with the platform through ADK accessory protocol and implements structure of delivering sensor ID to the web server and downloading device driver, web page. By measurement test, it was confirmed that download time of web page in unified app was 10 times faster than original download time of original app. By managing various sensors by one app, the app is searched every time the sensor changes in which there is no need for downloading several apps.

The Effects of Authenticity Perception on Used Trading App Service Satisfaction

  • Sangyeon Song;Jeonghoon Lee
    • Journal of Information Technology Applications and Management
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    • 제29권6호
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    • pp.43-62
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    • 2022
  • As the used trading market grows centered on online platforms, it is evolving from practical consumption to pursuing various forms of consumption value. Consumers purchase rare products, enjoy the transaction itself with consumers with the same preference, and investment or eco-friendly value consumption is also increasing. In this regard, the transaction of the second-hand transaction app service must have sincerity in order to respond to various consumption values. In addition, it is necessary to study what components the second-hand trading app service should aim for to secure authenticity and how the usefulness and ease of second-hand trading apps affect the relationship. The research used a questionnaire method to test hypotheses and surveyed 215 consumers in their 20s, 30s, and 40s who had purchased used clothing online within a year. Among them, 200 responses, excluding outliers, were statistically analyzed using SPSS 21.0 and AMOS 22.0 as confirmatory factor analysis and structural equation models. This study aims to determine the effect of the authenticity of the online used trading app service on the satisfaction of the used trading app service. To this end, based on the previous research results, the following research hypotheses were established and verified statistically. First, the authenticity of the online used trading app service will significantly impact the satisfaction of the used trading app service. Second, the usefulness of the used trading app service will have a moderating effect on the effect of the authenticity of the used trading app service on the satisfaction of the used trading app service. Third, the ease of the used trading app service will have a moderating effect on the authenticity of the used trading app service on the satisfaction of the used trading app service. As a result of the study, the authenticity of the used trading app service significantly affected the satisfaction of the used trading app service. Appeared to be The results of this study will help understand used transaction app services where consumption of used products occurs from the viewpoint of product circular use behavior and can be used as a strategic plan to promote the use of used transaction apps in the future.

The Effects of Programming Education using App inventor on Problem-solving Ability and Self-efficacy, Perception

  • Kim, Seong-Won;Lee, Youngjun
    • 한국컴퓨터정보학회논문지
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    • 제22권1호
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    • pp.123-134
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    • 2017
  • The ability to use information technology has become increasingly important as technological advances continue to sweep through the computing world, and education for improving computational thinking has become globally instituted. In South Korea, informatics subjects have been modified in the 2015 curriculum and are now compulsory in primary and secondary education. However, despite substantial financial investment and numerous studies promoting informatics education, there continues to be a serious lack of pre-service teachers capable of teaching computational thinking. This study investigated pre-service teacher programming education using App Inventor, their perceptions of App Inventor, and how use of the program affected teacher problem-solving abilities and self-efficacy. In the pre-test, the control group and experimental group showed no statistically significant difference; however, the post-test revealed that the two groups showed statistically significant differences in problem-solving skills and self-efficacy. The participants initially showed interest in using App Inventor; however, after practice-teaching and project-based learning, the participants demonstrated a growing negativity toward the program when they made errors and the functional limits of App Inventor became apparent. Although most participants stated that they would not use App Inventor in their classes, the positive statistically significant differences in problem-solving skills and self-efficacy indicate that this study could be utilized as a basis for building a teaching-learning program using App Inventor and creating an educational plan for teaching computational thinking.

모바일 애플리케이션의 보안성 향상을 위한 App 제어 시스템 설계 및 구현 (Design and Implementation of App Control System for Improving the Security of the Mobile Application)

  • 이유준;장영환;박석천
    • 한국콘텐츠학회논문지
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    • 제16권2호
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    • pp.243-250
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    • 2016
  • 최근 모바일 기기를 소유한 사용자가 증가하면서 기업에서도 모바일 기기의 보안성이 보장된 관리 환경 구현이 가속화됨에 따라 기업은 개인의 기기를 통제하고 효율적 관리를 위해 MDM을 도입하였으나 기존 MDM의 App 관리 기능은 관리자가 해당 App을 등록하기 전까지 보안 위협을 막을 수 없다. 따라서 본 논문에서는 이러한 문제점을 해결하기 위해 보안성 향상을 위한 애플리케이션 제어 시스템을 제안한다. 제안 시스템을 설계하기 위해 MDM의 기능과 인증 기술을 분석하였고, 시스템 아키텍처를 정의하여 사내의 정보 유출을 방지할 수 있는 모바일 기반 응용 제어 시스템을 설계 및 구현하였다. 구현한 제어 시스템의 보안성을 평가하기 위해 국제공통평가기준의 보안성 평가 항목을 기준으로 테스트 시나리오를 작성해 테스트를 진행하였다. 테스트 결과 평균 40%의 보안성이 향상된 결과를 확인하였다.