• Title/Summary/Keyword: Anti-submarine tactics

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A Development of Simulator for Analysis of Anti-Submarine Search Patterns Using HMS (HMS를 이용한 대잠탐색 패턴분석을 위한 시뮬레이터 개발)

  • Shin, Seoung-Chul;Park, Young-Man
    • Journal of the Korea Society for Simulation
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    • v.19 no.2
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    • pp.99-106
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    • 2010
  • In the anti-submarine warfare, a search using HMS is used as a basic strategy. The importance of HMS operation strategy is increasing, but it is hard to develop effective anti-submarine search strategy due to reciprocal actions among sea environments, search patterns, sonar operational tactics, anti-submarine search strategy, etc. In this research, a simulator was invented so as to analyze anti-submarine search patterns used when an HMS-carrying ship searches for submarine in various anti-submarine search environments. The simulator reflects various factors that influence anti-submarine search, and with consideration of search patterns of anti-submarine ships as well as evasive movement of submarines, it can simulate various anti-submarine search operations such as a collaborative anti-submarine operation by a single or multiple forces. Also, the simulator will contribute to developing and improving systematic and efficient HMS operational tactics in anti-submarine warfare.

Tactics Generation about Anti-submarine using Genetic Algorithm through Oceanography Environmental Change (해양 환경 변화에 따른 유전 알고리즘 기반의 대잠전 전술 생성에 관한 연구)

  • Park, Kang-moon;Shin, Sang-bok;Kim, Seon-jae;Hwang, Jaeryong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.2
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    • pp.362-368
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    • 2018
  • Making proper judgements in urgent situations facing a submarine at the sea is very critical. This is because the commander's misjudgments could drive the entire ally to destruction in a moment. In order to generate appropriate tactics on behalf of the human commander and to analyze the effectiveness in such emergency situations, studies using intelligent agents and genetic algorithms have been conducted. In this study, inference engine based intelligent agent is adopted to each warship and submarine to generate optimal tactics on the variable environment with genetic algorithms. And we analyze the risk of the alliance according to the performance of the enemy submarine through a simple simulation and generate appropriate tactics using the genetic algorithm. Also generated tactics are evaluated and the results are analyzed to figure out why such results are formed.

Development of Optimization Method for Anti-Submarine Searching Pattern Using Genetic Algorithm (유전자 알고리즘을 이용한 대잠 탐색패턴 최적화 기법 개발)

  • Kim, Moon-Hwan;Sur, Joo-No;Park, Pyung-Jong;Lim, Se-Han
    • Journal of the Korea Institute of Military Science and Technology
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    • v.12 no.1
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    • pp.18-23
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    • 2009
  • It is hard to find an operation case using anti-submarine searching pattern(ASSP) developed by Korean navy since Korean navy has begun submarine searching operation. This paper proposes the method to develop hull mount sonar(HMS) based optimal submarine searching pattern by using genetic algorithm. Developing the efficient ASSP based on theory in near sea environment has been demanded for a long time. Submarine searching operation can be executed by using ma ulti-step and multi-layed method. however, In this paper, we propose only HMS based ASSP generation method considering the ocean environment and submarine searching tactics as a step of first research. The genetic algorithm, known as a global opination method, optimizes the parameters affecting efficiency of submarine searching operation. Finally, we confirm the performance of the proposed ASSP by simulation.

The Study on Anti-Submarine Search Pattern of the Surface Ship Considering the Torpedo Countermeasure Tactics (어뢰대항전술 영향을 고려한 수상함의 대잠탐색패턴 연구)

  • Lee, Min-Kyu
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.2
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    • pp.204-210
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    • 2010
  • The tactical effectiveness, which is the result of applying decision-making algorithms to respond a specific situation with weapons and sensors, is required to analyze according to the integrated combat situation, because each situation, which is intimately involved with each other, influences the surface ship to complete missions successfully. However, the tactical effectiveness have been analyzed in separation of each tactical situation due to the complexity of the integrated tactical situation. This paper is originated from the needs for analyzing the anti-submarine search region of the surface ship after it evades the torpedo by operation of the torpedo countermeasure tactics. It also describes simulation results of effectiveness analysis for the search patterns in the search region.

Modeling and Simulation for Anti-submarine HVU Escort Mission (대 잠수함 HVU 호위 임무 분석 모델링 및 시뮬레이션)

  • Park, Kang-Moon;Lee, Eun-Bog;Shin, Suk-Hoon;Han, Seungjin;Chi, Sung-Do
    • Journal of the Korea Society for Simulation
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    • v.23 no.4
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    • pp.75-83
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    • 2014
  • Most warship combat systems inquire human operator to control several sensor and another equipments as well as decision-modeling. For this reason, many researches with multi-agent based M&S (Modeling and Simulation) have been increasingly conducted. However there cannot find any researches of M&S based analysis for anti-submarine warfare that requires a high level of mission complexity between multiple platforms. In this research, we have been developed various combat platform models such as warship, submarine and helicopter, etc. In order to apply the multi-agent-based M&S technology to the anti-submarine warfare i.e. a HVU (High Value Unit) escort mission scenario. Then we have successfully analyzed the measures of effectiveness according to the different tactics and different situations. In future, the defence engineer maybe employ our methodology and tools to analyze actual tactical problem by simply inserting actual data into our agent model.

Design of Ubiquitous Multi-Static Sonobuoy System with Smart Phone Control Function (스마트 폰 제어기능을 갖는 유비쿼터스 다중상태 소노부이 시스템 설계)

  • Kim, Jong-In;Lee, Seok-Won;Han, Min-Seok
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.14 no.2
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    • pp.140-148
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    • 2021
  • In this paper, we intend to improve the availability by integrating Sonobuoy, the most essential detection system used in anti-submarine operations, with LTE communication of smart devices. Anti-submarine capability to respond to the threat of North Korean submarine forces is becoming increasingly important, and continuous research and development is required. This paper aims to enhance the ability of acoustic tactics by using a military-only LTE communication system installed on a ship, smart devices that can be linked to it, and a multi-static sonobuoy controlled by them. The proposed system can increase the visual effect by not only displaying coordinate values by receiving accurate coordinate information of each sonobuoy to a smart device, but also displaying a marker on a map.

Development of C2 Virtual Linked Simulator For Engineering and Engagement Level Battle Experimentation (공학-교전급 전투실험을 위한 C2 가상모의 연동 시뮬레이터 개발)

  • Lee, Sangtae;Lee, Seungyoung;Hwang, Kun-Chul;Kim, Saehwan;Lee, Kyuhyun
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.11-19
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    • 2013
  • The Korean naval weapon systems, combat experiments establish the concept of Battle operations, and create the future of the new weapons system. Doctrine development and training as well as ranging from experiments for evaluate the performance of mission operations for combat experiments are used. The battle lab is effectively support tool for the Korean Naval battle experiments. The battle lab is through a dedicated testing facility and to build efficient and effective simulation-based acquisition supporting environment. In this paper, the ship / submarines C2 operations virtual simulator was developed to support the concept of Battle operations of naval combat experiments in training and tactical development. The ship C2 operations virtual simulator makes the anti-ship and anti-aircraft the engagement scenario for performed experiments using the SADM. The submarines C2 operations virtual simulator makes the anti-submarine engagement scenario for performed experiments using EAS. EAS System was created before reuse. EAS system by modifying the additional interfaces HLA-RTI has been reused. Reflected in the tactics and training after analysis of the results through the battle experiment. Also increase training fidelity through operator involvement. The anti-ship and anti-aircraft system architecture (SADM) and anti-submarine system architecture (EAS) requires unique design of system framework since two separate architectures should be integrated into a system. An C2 virtual linked architecture was used to integrate different system architecture. A C2 virtual linked software framework, designed that have integrated protocol for battle experimental linkage and battlefield visualization environment.