• Title/Summary/Keyword: Animation tool

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A Comparison of Forest Contents in Animation of Background: Focused on 「Alice's Adventures in Wonderland」, 「Princess Mononoke」 (애니메이션에 배경으로써 표현된 숲의 이미지 분석 : 「이상한 나라의 앨리스」, 「원령공주」를 중심으로)

  • Jeong, Jae-Pil
    • The Journal of the Korea Contents Association
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    • v.19 no.9
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    • pp.144-151
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    • 2019
  • The expression of natural backgrounds in a digital clip such as forest, water and sky break new ground and evolve. The process of arriving at a certain background style and designing belongs to the pre-production stage of animation produuction. Due to the advancement of CG technology, the production and consumption of animation has accelerated and so in an effort to reduce production time, the natural background has increasingly becomme normalised. For the distinction in contents, narrative and characters are emphasized in pre-production since it is believed that the background design will simply be a still image. However, there is a need to focus on background design as it is a tool that can effectively emphasize the narrative. This research is an analysis of the background design's role in forest background in productions such as "Alice's Adventures in Wonderland"(1951) and "Princess Mononoke"(1997). It details how appropriate each background forest was for the artist's intent using the 7 types of forest landscapes according to dendrology.

The Study of Satire Shown in Animation -Focusing on and (애니메이션에 나타난 풍자성 연구 -<대화의 차원>과 <이웃>을 중심으로)

  • Choi, Don-Ill
    • Cartoon and Animation Studies
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    • s.44
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    • pp.143-161
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    • 2016
  • This study was conducted focusing on the role of auteurism animation. The purpose of auteurism animation is to criticize irregularities of a society in witty and fierce way through satires from the sharp perspectives of a animator that is not bound by tastes of people or the interests or standpoints of specific groups, and thus to induce positive changes in a society as a purifier. In the context, this study investigated satires shown in by Jan Svankmajer and by Norman Mclaren among the animators who utilize animation as a tool to produce social meaning. As a result, the following characteristics and meanings were found. First, Dimensions of Dialogue is an animation that satires absurdity and irregularities of a human society in symbolic and exceptional way through directing by segmentations of images and omnibus structures. The satire carries the lesson of improvement in the hidden part of cynical attack to history, society, and human beings. It also maximizes absolute reality and engagement of images of Jan Svankmajer through unique and grotesque images of the animator such as alienated world, confusing shapes, and amusement of irregularities. Second, the movie, is an exemplary animation that applied core concept of animation through pixilation techniques based on an event story structure by causal relationship. It satires the changing process of a good man to violent madness through confrontation and conflicts for material desires, with exaggerated slipstick movements and humors as a black comedy. The satire methods of both animation works are delivered through unique image styles and symbolic wordage of the animators who triggered ironical laughter in attacking humanism and moral insensitivity that might be felt seriously otherwise. That is, the animators try to show the positive will for changing the society to a sound one through the form of negativity in terms of moral perspective in animation rather than destruction against the target. As such, the satires in both works worked as an auteurism allegory that maximizes social functions and artistic influence of animation.

The image format research which is suitable in animation work (애니메이션 작업에 사용되는 이미지 포맷 연구)

  • Kwon, Dong-Hyun
    • Cartoon and Animation Studies
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    • s.14
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    • pp.37-51
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    • 2008
  • The computer has become an indispensable tool for animation works. However if you don't understand the characteristics of the computer and its software, you might not have the result satisfying your efforts. The incorrect understanding of image format sometimes causes it. Habitually image formats are selected usually for most of works but there is a distinct difference among those image formats while the efficient usages of them are different from each other. For your more efficient work therefore, you need to identify the characteristics of various kinds of image format used mostly for animation works. First I took a look at the theories of the lossy compression and lossless compression, which are two types of data compression widely used in the whole parts of computer world and the difference between bitmap method and vector method, which are respectably different in terms of the way of expressing images and finally the 24 bit true color and 8 bits alpha channel. Based on those characteristics, I have analyzed the functional difference among image formats used between various types of animation works such as 2D, 3D, composing and editing and also the benefits and weakness of them. Additionally I've proved it is wrong that the JPEG files consume a small space in computer work. In conclusion, I suggest the TIF format as the most efficient format for whatever it is editing, composing, 3D and 2D in considering capacity, function and image quality and also I'd like to recommend PSD format which has compatibility and excellent function, since the Adobe educational programs are used a lot for the school education. I hope this treatise to contribute to your right choice of image format in school education and practical works.

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Design and Implementation of Animated Simulation System (Animated Simulation 시스템 설계 및 구현)

  • 김상필;배영환
    • Proceedings of the IEEK Conference
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    • 2000.11b
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    • pp.128-131
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    • 2000
  • In this paper, the animated simulation system (Anisim) is proposed in order to develope an efficient functional system verification tool. It displays the simulation results of the designed system using graphic animation with various models lot the target system. With simple interface definitions given by the user, Anisim generates interface codes automatically. Users can describe and model the target system with the generated interface codes. Since the simulation engine is implemented in C-language, modeling is very simple and simulation can be performed in real time.

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Model-Independent Facial Animation Tool (모델 독립적 얼굴 표정 애니메이션 도구)

  • 이지형;김상원;박찬종
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1999.11a
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    • pp.193-196
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    • 1999
  • 컴퓨터 그래픽스에서 인간의 얼굴 표정을 생성하는 것은 고전적인 주제중의 하나이다. 따라서 관련된 많은 연구가 이루어져 왔지만 대부분의 연구들은 특정 모델을 이용한 얼굴 표정 애니메이션을 제공하였다. 이는 얼굴 표정에는 얼굴 근육 정보 및 부수적인 정보가 필요하고 이러한 정보는 3D 얼굴 모델에 종속되기 때문이다. 본 논문에서는 일반적인 3D 얼굴 모델에 근육을 설정하고 기타 정보를 편집하여, 다양한 3D 얼굴모델에서 표정 애니메이션이 가능한 도구를 제안한다.

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A Study on the Web-Based Instruction Using Flash (플래시를 이용한 웹기반 수업에 관한 고찰)

  • Kim, Min-Sung;Park, Sung-Hoon
    • Journal of Digital Contents Society
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    • v.11 no.2
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    • pp.225-234
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    • 2010
  • Web-based instruction is being developed as a new study model getting out of the traditional standardized education method. It is a new education tool which promotes learner-centered and cooperative study. Flash, as one of the most powerful web authoring tool can maximize the effectiveness of learning using computer graphic, animation, sounds and video. In this paper, we will look at developing and distributing education materials using flash and the efficient web-based instructions.

Augmented Reality based Interactive Storyboard System (증강현실 기반의 인터랙티브 스토리보드 제작 시스템)

  • Park, Jun
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.2
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    • pp.17-22
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    • 2007
  • In early stages of film or animation production, storyboard is used to visually describe the outline of a story. Drawings or photographs, as well as the texts, are employed for character / item placements and camera pose. However, commercially available storyboard tools are mainly drawing and editing tools, not providing functionality for item placement and camera control. In this paper, an Augmented Reality based storyboard tool is presented, which provides an intuitive and easy-to-use interface for storyboard development. Using the presented tool, non-expert users may compose 30 scenes in his or her real environments through tangible building blocks which are used to fetch corresponding 3D models and their pose.

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Analysis and Dynamic Modeling of a High-speed Tube Expander (고속 Tube Expander의 동적 모델링 및 해석)

  • 김재량;정원지;김수태;최욱환
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2003.10a
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    • pp.401-411
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    • 2003
  • Tube expanding process is for combining a heat-sink plate with hair-pins (Cu-tube) through plastic deformation. The two parts, i. e. , heat-sink plate and hair-pins are they components of a heat-exchanger for an air conditioner. This paper presents the analysis and dynamic modeling of a high-speed tube expander which integrates transfer of parts, fixing of parts, and tube expanding into one process. The 3-dimensional modeling of all the parts for the tube-expander was constructed using CATIA$\circledR$. then the CATIA$\circledR$ models are transferred into visuaINastran$\circledR$ to execute the 3-dimensional animation for checking prescribed cycle-time. The technique presented in this paper has been shown to be effective as a priori tool for verifying the design of a high-speed tube expander.

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극소형 전자기계장치에 관한 연구전망

  • 양상식
    • 전기의세계
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    • v.39 no.6
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    • pp.14-19
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    • 1990
  • 1. CAD system과 PROPS를 접속하여 CADsystem에서 Design된 surface를 사용할 수 있으며 Robot Kinematics를 graphic library화하여 surface배치 수상 및 path generation 및 animation을 통하여 가공작업을 위한 로보트 운동을 simulation할 수 있게 되었다. 2. Denavit-hartenberg transformation form에 의해 여러 Robot Kinematic을 일반적인 형식으로 library화 하였다. 3. 금형 가공의 공정들을 Menu로 만들어서 Expert system을 도입, 손쉽게 Interactive한 작업을 할 수 있게 하였다. 4. 차후의 연구 목표는 로보트 Calibration S/W의 개발 및 실현 그리고 Expert System을 이용한 Robot Program Generator의 완성을 통한 전체 Off-line programming System을 정립하는데 있다. 이를 위해서 더 실제적인 Tool Path Generation과 Expert System을 이용한 가공 조건의 결정 및 User Interface를 위한 Window가 개발되어야 한다. 5. 1차년도에 개발된 Robotonomic Tool System의 유연성을 확장시킨다. 실험결과를 바탕으로 공정 자동화 시스템을 확장시킨다. 6. 연마공정자동화에 필수적인 공구 및 공구 Tip의 표준화 및 자동교환장치를 개발한다. 7. 금형연마 Cell의 구성요소들간의 Interface 및 System Controller에서의 집적화를 시킨다.

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A Study on the Applications and Algorithm of 3-Dimensional animation Tool for the full color Display Panel (표시장치용 3차원 동화상 TOOL의 응용 및 알고리즘에 관한 연구)

  • 황광철;최경돈;안형근;한득영
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2000.07a
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    • pp.294-298
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    • 2000
  • As the LED or LCD technology has been developed, if we use LED or LCD pannel, more wide color range coluld be obtained as CRT monitor. Specially, full color LED display is developed by high brightness blue LED. It can be applicable to display pannel with a long-life, wide visible angle and high brightness. A display pannel shows the images of CRT monitor performed by the main computer. Graphic application in the main computer is therefore more important in the market. Conventional 3D STUDIO, one of graphic softwares, has difficulties in manipulating and understanding the specific terminology so that one may need more time to learn it. We, therefore, developed graphic application which can recycle the conventional 3D images by creating or editing the image easily.

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