• Title/Summary/Keyword: Animation Interface

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A Design of HD-SDI Camera System for HDcctv Standard Certification (HDcctv 표준 인증을 충족하는 HD-SDI 영상카메라의 설계)

  • Han, Byung-Wan;Lim, Sung-Jun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.6
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    • pp.2743-2750
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    • 2012
  • The SDI technology can transmit video, audio and control data with a coaxial cable. The compatibility of HD-SDI Camera is very important. The SDI devices and products without compliance problem are able to guarantee interaction. The HDcctv Alliance has released the standard by classifying the attributes of the SDI devices and products. It is important for each SDI devices and products to keep the compatibility of this standard. In this paper, the camera system that comply with the HDcctv Standard was implemented. In order to receive certification of HDcctv Alliance, the experiment was performed and the satisfied result was gained.

Developing a Simulator of the Capture Process in Towed Fishing Gears by Chaotic Fish Behavior Model and Parallel Computing

  • Kim Yong-Hae;Ha Seok-Wun;Jun Yong-Kee
    • Fisheries and Aquatic Sciences
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    • v.7 no.3
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    • pp.163-170
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    • 2004
  • A fishing simulator for towed fishing gear was investigated in order to mimic the fish behavior in capture process and investigate fishing selectivity. A fish behavior model using a psycho-hydraulic wheel activated by stimuli is established to introduce Lorenz chaos equations and a neural network system and to generate the components of realistic fish capture processes. The fish positions within the specified gear geometry are calculated from normalized intensities of the stimuli of the fishing gear components or neighboring fish and then these are related to the sensitivities and the abilities of the fish. This study is applied to four different towed gears i.e. a bottom trawl, a midwater trawl, a two-boat seine, and an anchovy boat seine and for 17 fish species as mainly caught. The Alpha cluster computer system and Fortran MPI (Message-Passing Interface) parallel programming were used for rapid calculation and mass data processing in this chaotic behavior model. The results of the simulation can be represented as animation of fish movements in relation to fishing gear using Open-GL and C graphic programming and catch data as well as selectivity analysis. The results of this simulator mimicked closely the field studies of the same gears and can therefore be used in further study of fishing gear design, predicting selectivity and indoor training systems.

A Study on UI Design of Social Networking Service Messenger by Using Case Analysis Model

  • Youn, Jong-Hoon;Seo, Young-Ho;Oh, Moon-Seok
    • Journal of information and communication convergence engineering
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    • v.15 no.2
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    • pp.104-111
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    • 2017
  • The visual presentation is one key feature which gives much consideration in designing mobile applications as it acquires attention from the end user. It takes only a few milliseconds to form an impression on a person and this is not any different to the web and mobile application designs. The first few milliseconds are a crucial time for developers as the impression produced would indicate further engagement of the service. Developers should continuously update the designs based on human needs. A few of these contents have actually paved its way to being continuously used. By synthesizing results of preceding researchers, this paper considers layout, color, and font as UI design elements of SNS messenger, and illustration and animation as the graphic image of it. In this study, the preference for messaging application chat layout was being surveyed and analyzed. As a result, there has been little significance identified since the instant messaging, so chat layout shows very minimal variance in their design.

SNS-based Site connected with shopping Using Avatar (아바타를 활용한 SNS 기반 쇼핑 연계 사이트)

  • Ha, Yan
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.10
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    • pp.205-210
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    • 2011
  • This paper is implemented new styled site to combine community of blog style for SNS and shopping mall. Especially, this site is included simulation of coordination in fashion with avatar model. It makes indirect experience of clothing and user-friendly user interface that is different to other Web sites or shopping malls. So this avatar is designed and implemented by using flash animation technique that makes confirm possible coordination styles with eyes of client instantly and review goods very easily. Additionally, it makes pay attention to connect shopping malls and service convenience by SNS.

Korean Talking Animation for User Interface Agent Environment (사용자 인터페이스 에이젼트 환경을 위한 국어 발음 애니메이션)

  • Choe, Seung-Keol;Lee, Mi-Seung;Kim, Woong-Soon
    • Annual Conference on Human and Language Technology
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    • 1996.10a
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    • pp.284-297
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    • 1996
  • 사용자가 컴퓨터와 자연스럽고 인간적으로 대화할 수 있고, 사람의 요구에 지능적인 해답을 능동적으로 제시할 수 있는 사용자 인터페이스 에이전트가 활발히 연구되고 있다. 음성, 펜, 제스쳐인식 등을 비롯한 다양한 방법을 통하여 사람의 의사전달방식을 컴퓨터의 입력수단으로 구현하여 사용자 편의성을 도모하고 있다. 본 논문에서는 컴퓨터를 블랙박스로 하고, 표면적으로 지능형 3차원 그래픽 얼굴 에이전트와 사용자가 의사소통을 하는 사용자 인터페이스를 대상으로 하였다. 컴퓨터가 단순문제 해결을 위한 도구에서 많은 정보를 다양한 매체를 통해 제공하는 보조자의 역할을 수행하게 되었기 때문에 위의 방법은 보다 적극적인 방법이라 할 수 있다. 이를 위한 기반 기술로써 국어를 발음하는 얼굴 애니메이션을 연구하였다. 발음을 표현하기 위한 데이터로써 디지털 카메라를 사용하여 입술 운동의 특징점의 위치를 조사하였고, 모델링 시스템을 개발하여 데이터를 입력하였다. 적은 데이터로도 복잡한 자유곡면을 표현할 수 있는 B-Spline곡면을 기본데이터로 사용하였기 때문에 애니메이션을 위한 데이터의 양 또한 줄일 수 있었다. 그리고 국어음소의 발음시간 수열에 대한 입술모양의 변화를 조사하여 발음소리와 입술 움직임을 동기화 시킨 발음 애니메이션을 구현하였다.

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Development and Evaluation of e-EBPP(Evidence-Based Practice Protocol) System for Evidence-Based Dementia Nursing Practice (근거중심 치매 간호실무를 위한 e-EBPP 시스템 개발 및 평가)

  • Park, Myonghwa
    • Korean Journal of Adult Nursing
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    • v.17 no.3
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    • pp.411-424
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    • 2005
  • Purpose: The purpose of this study was to develop and evaluate e-EBPP(Evidence-based Practice Protocol) system for nursing care for patients with dementia to facilitate the best evidence-based decision in their dementia care settings. Method: The system was developed based on system development life cycle and software prototyping using the following 5 processes: Analysis, Planning, Developing, Program Operation, and Final Evaluation. Result: The system consisted of modules for evidence-based nursing and protocol, guide for developing protocol, tool for saving, revising, and deleting the protocol, interface tool among users, and tool for evaluating users' satisfaction of the system. On the main page, there were 7 menu bars that consisted of Introduction of site, EBN info, Dementia info, Evidence Based Practice Protocol, Protocol Bank, Community, and Site Link. In the operation of the system, HTML, JavaScript, and Flash were utilized and the content consisted of text content, interactive content, animation, and quiz. Conclusion: This system can support nurses' best and cost-effective clinical decision using sharable standardized protocols consisting of the best evidence in dementia care. In addition, it can be utilized as an e-learning program for nurses and nursing students to learn use of evidence based information.

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Implementation of Authoring System for Educational Flash Contents and Reusability Analysis (교육용 플래시 콘텐츠 저작시스템의 구현 및 재사용성 분석)

  • Kim Ho-Sung;Kim Jung-Hee
    • The Journal of the Korea Contents Association
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    • v.5 no.2
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    • pp.7-17
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    • 2005
  • Flash contents for education can embody easily complex interactions with learner by splendid contents of various multimedia and animation. Moreover, they provide high class user interface and have advantages of inducing learner's interest and concentration. However, authoring flash content requires the skill to use the Flash tool, which is too difficult for professor to make the educational Flash contents. In this paper, we proposed the system that professors can make the Flash contents automatically by selecting something necessary and typing texts on the web. Also, the reusability and usability of the implemented system is analyzed in the viewpoint of professor by comparing with conventional method to reuse the Flash contents from various viewpoints.

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Automatic real-time system of the global 3-D MHD model: Description and initial tests

  • Park, Geun-Seok;Choi, Seong-Hwan;Cho, Il-Hyun;Baek, Ji-Hye;Park, Kyung-Sun;Cho, Kyung-Suk;Choe, Gwang-Son
    • Bulletin of the Korean Space Science Society
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    • 2009.10a
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    • pp.26.2-26.2
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    • 2009
  • The Solar and Space Weather Research Group (SOS) in Korea Astronomy and Space Science Institute (KASI) is constructing the Space Weather Prediction Center since 2007. As a part of the project, we are developing automatic real-time system of the global 3-D magnetohydrodynamics (MHD) simulation. The MHD simulation model of earth's magnetosphere is designed as modified leap-frog scheme by T. Ogino, and it was parallelized by using message passing interface (MPI). Our work focuses on the automatic processing about simulation of 3-D MHD model and visualization of the simulation results. We used PC cluster to compute, and virtual reality modeling language (VRML) file format to visualize the MHD simulation. The system can show the variation of earth's magnetosphere by the solar wind in quasi real time. For data assimilation we used four parameters from ACE data; density, pressure, velocity of solar wind, and z component of interplanetary magnetic field (IMF). In this paper, we performed some initial tests and made a animation. The automatic real-time system will be valuable tool to understand the configuration of the solar-terrestrial environment for space weather research.

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Development of a Simulator for Automated Manufacturing Systems (객체지향방식에 의한 자동화제조시스템 시뮬레이터의 설계 및 구현)

  • 이진규;이진환;이태억;오부경;오석찬
    • Proceedings of the Korea Society for Simulation Conference
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    • 1997.04a
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    • pp.23-28
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    • 1997
  • We discuss development of a simulator for automated manufacturing systems (AMSs) which have sophisticated automated material handling equipments and complicated work flows. The simulator is designed to satisfy the following requirements. A user should be able to easily configure or specify an AMS through a graphical user interface (GUI) and minimal data input. The user should be able to model diverse and complied control logic for automated material handling systems like automated guided vehicle (AGV) systems, robot workcell systems and conveyor systems as well as complicated job flow program. Real time animation is desired. Finally, the simulator should be easily maintained and extended. To satisfy the requirements, we use an object-oriented paradigm for modeling, designing, and programming of the simulator. We use an object-oriented modeling framework to design the modeling elements library, and take the process interaction approach for scheduling processes and events. To model a user-defined diverse control logic, we also develop a script language and its interpreter. We explain design and implementation strategies. We implement the simulator using Visual C++ 4.2 and Open GL on Windows NT and the Windows95. Some modeling examples will be demonstrated.

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The Function of Computer Utilization in Educating and Researching Ocean Engineering Problems

  • Koo, Weon-Cheol;Kim, Moo-Hyun;Ryu, Sam
    • Journal of Ship and Ocean Technology
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    • v.12 no.4
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    • pp.1-6
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    • 2008
  • Nowadays, the computational capability and graphical power based on PCs increase very rapidly every year. As a result, the complicated engineering or scientific problems that could have only been handled by supercomputers a couple of decades ago can now be routinely run on PCs. Besides, the PCs can be assembled in parallel to increase its computational capability theoretically without limitation. The Web-based interface and communication tools are also being enhanced very rapidly and the real-time distance learning (E-Learning) and project cooperation on web get increasing attention. Using the-state-of-the-art computational method, a number of complicated and computationally intensive problems are being solved by PCs. The results can be well demonstrated on screen by graphics and animation tools. Those examples include the simulations of fully nonlinear waves, their interactions with floating bodies, global-motion analysis of multi-unit floating production system including complicated mooring lines and risers. Several examples will be presented in this regard. Also, Web and java-applet based educational tools have been developed at Texas A&M University for better understanding of waves and wave-body interactions. The background and examples of such Web-based educational tools published in Kim et al. (2003) are briefly introduced here.