• Title/Summary/Keyword: Android smart phone

Search Result 303, Processing Time 0.024 seconds

Design technique of Game DB optimized with Android-base (안드로이드 기반의 최적화된 게임DB 설계기법)

  • Ryu, Chang-su;Hur, Chang-wu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2012.10a
    • /
    • pp.465-468
    • /
    • 2012
  • The growth speed of the industry of national smart phone game service has become faster and the its economical and cultural effect has increased steadily these days. The DB design for data perpetuation in C/S MMO which has accumulated data a lot and many simultaneous plays like smart phone games is very important. This paper, mindful of the operation and the scalability suitable for android OS, by utilizing RDBMS, enabling very short, many transactions, their complexity, and a large amount of game data process, suggests fully-qualified MMORPG game DB design techniques widely availabe for more than online game industries.

  • PDF

Development of Dental Image Management System based on Mobile Computing (모바일환경에서의 치과환자 구강영상 관리체계 개발)

  • Oh, Seon-Mi
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.1
    • /
    • pp.379-385
    • /
    • 2012
  • The purpose of this study is to propose that co-working plan with patient information service system for dental clinic and dental lab using smart phone system which is recently spread to. For this purpose, we introduced latest mobile S/W development environment. And design key features of patient information service system based on mobile platform(Android) by user interface design. In fact, we have applied this system(mobile system) to dental clinic and dental lab, we have following results: 1.There were significant possibility in dental utilization of smart phone based on latest ICT(Information & Communication Technology) technology. 2. Improve conventional method of image upload by connecting digital camera to the server computer using USB port. 3. Reduce error of image management by direct upload to server computer from smart phone. 4. Improve process of making prosthetic appliance by displaying dental image on smart phone in dental lab.

A Study on the User Context Awareness based on the Smart Phone (스마트 폰 기반의 사용자 상황인지 플랫폼에 관한 연구)

  • Kim, Kee-Baek;Jang, Won-Seok;Choi, Jae-Wan;Lim, Chul-Su;Choi, Jong-Ho
    • Journal of the Korea Society of Computer and Information
    • /
    • v.17 no.4
    • /
    • pp.109-119
    • /
    • 2012
  • As it is developing and growing up the mobile telecommunication, commercial mobile, and the application on it, the smart phone is attracting public attention techniques, hereafter. In this paper, we can make the context-awareness platform to supply users with the interface for their appropriate contexts using the smart phone. Therefore, we use the sensors in the smart phone, and the values from them are analyzed. As a result, we can estimate the user's contexts, such as the sitting and standing, movement, the lights, positions, locations, etc. In addition, we happen the suitable events from them for users. Therefore, we can provide the perspective interfaces for them. In addition, to prove the more efficiency of the proposed platform, we implemented the shooting game, and could know that the performance is the more advanced than the others. The proposed algorithm can be used for the mobile environments, which high efficiency is required such as the game, or the implementation of mobile applications which are more efficient to the user interfaces, etc.

Development and Usability Analysis of a Serious Simulation Game on the Smart Phone (스마트폰 기반 기능성 시뮬레이션 게임 개발 사례 분석)

  • An, Sang-Ha;Roh, Chang-Hyun
    • Journal of Korea Game Society
    • /
    • v.11 no.6
    • /
    • pp.139-148
    • /
    • 2011
  • Various types of games have been published in a smart phone game market. However, there are little serious simulation games among them. In this study, parking simulation game has been developed and published on the Apple app store and Android market, to analyze the usability and prospects of the smart phone based serious simulation game. Developed game was designed to give users realistic simulation experience with immersion in the smart phone environment. In case of Apple app store, more than 300 thousands download have been recorded. This means serious simulation games have much more potential for commercial value, even though there are constrains with small display and user interface.

Development of Android Smartphone App for Camera-based Remote Monitoring System (카메라 기반의 원격 모니터링 시스템을 위한 안드로이드 스마트폰 앱 개발)

  • Lee, Seong-Kyu;Kim, Jin-Soo;Kim, Young-Seup;Choi, Chul-Uong
    • Spatial Information Research
    • /
    • v.19 no.5
    • /
    • pp.87-96
    • /
    • 2011
  • Recently mobile users can access to internet using smart phone at any place and any time, through which they can search and share information. In addition, as the sensors with high-tech functions become cheaper and miniaturized along with the development of MEMS (micro-electo mechanical systems) technology, the extent to utilize smart phone is increasing. Smart phone is equipped with various sensors such as high-resolution camera, GPS, gyroscope and magnetic sensor, which is an appropriate system configuration for remote monitoring research using camera. The remote monitoring system requires camera for video and internet network to send video, for which it has a limitation that it is influenced by the monitoring location. This study is aimed to design and develop the monitoring app. which can be remotely monitored using smart phone technology. The developed monitoring app was designed to take images of ROI (region of interest) within the specified time and to automatically send the images to the server. The developed app. is also possible to be remotely controlled by SMS (short message service). The monitoring proposed in this study can take high-resolution images using CMOS built in the smart phone and send the images and information to the server automatically at any place and any time using 3G and Wi-Fi networks.

A Study on Geodata Trace of Navigation Application in Smart Devices (스마트 기기에 설치된 내비게이션 어플리케이션의 위치 정보 흔적 연구)

  • Yeon, KyuChul;Kim, Moon-Ho;Kim, Dohyun;Lee, Sang-jin
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.26 no.1
    • /
    • pp.109-115
    • /
    • 2016
  • Nowadays, smart devices are the target of the digital forensic investigation. Among various smart devices, we can obtain much information from smart phone which is provided with continuous power and used for data communication. This paper deals with the traces to be left in Android smart phones after using the navigation applications with the GPS function. We selected navigation applications(domestic and overseas) which have a high number of download times, anaylzed them and discussed the meaning of the analysis result in digital forensic investigation.

Ubiquitous Health Care Smart System base on Bluetooth (Bluetooth 기반의 U-헬스 케어 스마트 시스템)

  • Kim, Gwan-Hyung
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.16 no.6
    • /
    • pp.1153-1157
    • /
    • 2012
  • Depending on the development of technology, android-based smartphones has brought about various changes in our lives. In this paper, based on smartphones, it was implemented that the biometric information of human pulse wave and oxygen saturation by measuring device can be monitor the status of the patient on bluetooth-based u-health care system. Through the implementation of this paper, it has confirmed that it's can be monitoring smartphone adding a bluetooth module on the medical equipment of PC based monitor system.

Implementation of response time analysis tool for application performance analysis in Jellybean environment (젤리빈 환경에서 응용프로그램 성능 분석을 위한 응답시간 분석 도구 구현)

  • Jung, Seo-Young;heu, Shin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2013.10a
    • /
    • pp.787-789
    • /
    • 2013
  • A lot of applications are being developed as a result of popular smart machinery. Especially, Android OS that has high market share in smart phone market, applications are being developed and resulted. response time is delayed because service process of application do not work well although the space for using resource is enough. The purpose of this paper, analysis tool analyze response time of application to grope for an answer to the question about delayed response time of application.

  • PDF

A Study on Oximetry System Based on ISO/IEEE 11073 using Smart-Phone (스마트폰을 활용한 ISO/IEEE 11073 기반의 산소포화도 측정에 관한 연구)

  • Kang, Seong-In
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.17 no.8
    • /
    • pp.1940-1946
    • /
    • 2013
  • The Object of smart healthcare service is focused on preventive healthcare and wellness; It also aims for the user oriented active service. Recently, Smart healthcare using smart-phone can support various services like basal physical fitness, caloric intake, checking heartbeat and so on. However, it has not yet commercially viable service model because of incomplete personal health devices standardization. We designed and implemented Android smart healthcare Manager to support ISO/IEEE 11073 by Bluetooth HDP using oximetry System.

A Study of Factors Affecting Mobile Application Download (모바일 애플리케이션 다운로드에 영향을 미치는 요인에 관한 연구)

  • Wan, Lili
    • Journal of Digital Convergence
    • /
    • v.12 no.7
    • /
    • pp.189-196
    • /
    • 2014
  • Mobile applications are significantly impacting people's smart phone using behavior and mobile industry value chain. By examining sources of data on mobile applications use, this study presents evidence about what factors would affect the amount of apps download, which may be useful to guide app designers and publishers to develop more persuasive new apps and marketing strategies. The results indicated app ranking had effect on download amount of apps in both Android app market and Apple app store, while prices of apps had no impact on the amount of download. App type, developer experience, and locality had effect on the amount of download only for paid apps in Apple app store.