• Title/Summary/Keyword: Android application testing

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A Design of Mobile App Test System Using Web Socket (웹소켓을 이용한 모바일 앱 테스트 시스템 설계)

  • Choi, Kyung Su;Lee, Kilhung
    • Journal of Information Technology Services
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    • v.17 no.3
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    • pp.63-75
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    • 2018
  • In this paper, we propose a testing method of the quality of device application effectively reflecting the necessity of increasing mobile device application quality test, and designed and developed it as a web system. We have studied traditional software testing methods for designing and developing a system. We have developed a next-generation alternative technology that can analyze and compensate for the weaknesses of the web and weaknesses of the Android in order to realize the access system and the responsive web system. As an example applied to the system, we analyzed the requirements of the system implementation and expressed the functions of the system through the use case diagram. The test scenarios were conducted by connecting 5,000 devices to each system using the existing HTTP polling method and the proposed web socket method. After setting the comparative group, the result of the proposed web management system was observed and compared through repeated tests. The research shows that the proposed web socket system has better performance than HTTP polling. The more the number of simultaneous processing of the devices, the lower the server stability but the better the time efficiency. In conclusion, the more the number of devices to be tested is, the more the number of devices can be effectively tested using the proposed web management system.

The Study on the implementation of Portable Http Live Streaming Transmitter based the Embedded Linux (임베디드 리눅스 기반의 휴대용 Http 라이브 스트리밍 전송기 구현에 관한 연구)

  • Lee, Jea-Hee;Cho, Tae-Kyung
    • Journal of Digital Convergence
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    • v.13 no.11
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    • pp.141-148
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    • 2015
  • In this paper, for developing and implementing the HLS(Http Live Streaming) transmitter based embedded linux which is operated easily and cheap and lower power, portable in all networks and client environments compared to exist video live streaming transmitters. We design the developed HLS transmitter hardware using the Arm11 core and then porting the Embedded Linux OS(Operating System) and implementing the HLS protocol using the open source FFmpeg and Segmenter. For proving the performance of developed HLS transmitter, we make the testing environment for testing the performance of HLS transmitter including the notebook, iPhone, android Phone, Notebook and then analysis the received video in the client displayer. In this paper, we suggest the developed HLS transmitter performance data values higher than the Apple company's HLS recommended specification values and the picture of developed HLS transmitter operation in the testing environment. The application field of this paper result is that the man who works in the emergency situation take HLS and transmit the live emergency situation to the head quarter using this portable HLS.

The Android application GUI testing tool apply and case study (안드로이드 애플리케이션 GUI 테스팅 도구 적용 및 사례연구)

  • Kim, Taekyun;Kwon, Gihyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.1231-1234
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    • 2012
  • GUI는 안정성과 견고성 그리고 사용성을 검증하기 위하여 반드시 테스트가 되어야 한다. 하지만 이러한 GUI 테스팅은 기존 소프트웨어 테스트 과정보다 복잡하고 많은 양의 테스트 작업을 요구하게 된다. 그리하여 많은 자동화된 테스트 도구가 개발 되어왔으며, 많은 산업체에서는 이러한 자동화된 테스트 도구를 사용하여 소프트웨어의 품질을 측정하고 있다. 하지만 모바일 소프트웨어의 GUI를 테스트하기 위한 도구는 현재까지 개발 중이며 많은 연구가 선행 되고 있다. 본 논문은 이러한 모바일 애플리케이션의 GUI를 테스트 하기 위하여 많이 사용되고 있는 오픈 소스 기반의 도구 3개를 선정하여 실제 애플리케이션에 적용하여 보고 분석을 통하여 향후 테스트 도구 개발에 대한 방향을 제시 하고자 한다.

A Step towards User Privacy while Using Location-Based Services

  • Abbas, Fizza;Oh, Heekuck
    • Journal of Information Processing Systems
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    • v.10 no.4
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    • pp.618-627
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    • 2014
  • Nowadays mobile users are using a popular service called Location-Based Services (LBS). LBS is very helpful for a mobile user in finding various Point of Interests (POIs) in their vicinity. To get these services, users must provide their personal information, such as user identity or current location, which severely risks the location privacy of the user. Many researchers are developing schemes that enable a user to use these LBS services anonymously, but these approaches have some limitations (i.e., either the privacy prevention mechanism is weak or the cost of the solution is too much). As such, we are presenting a robust scheme for mobile users that allows them to use LBS anonymously. Our scheme involves a client side application that interacts with an untrusted LBS server to find the nearest POI for a service required by a user. The scheme is not only efficient in its approach, but is also very practical with respect to the computations that are done on a client's resource constrained device. With our scheme, not only can a client anonymously use LBS without any use of a trusted third party, but also a server's database is completely secure from the client. We performed experiments by developing and testing an Android-based client side smartphone application to support our argument.

An Appraoch for Preserving Loaction Privacy using Location Based Services in Mobile Cloud Computing

  • Abbas, Fizza;Hussain, Rasheed;Son, Junggab;Oh, Heekuck
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.05a
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    • pp.621-624
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    • 2013
  • Mobile Cloud Computing is today's emerging technology. Customers enjoy the services and application from this combination of mobile technology and cloud computing. Beside all these benefits it also increases the concerns regarding privacy of users, while interacting with this new paradigm One of the services is Location based services, but to get their required services user has to give his/her current location to the LBS provider that is violation of location privacy of mobile client. Many approaches are in literature for preserve location privacy but some has computation restriction and some suffer from lack of privacy. In this paper we proposed a novel idea that not only efficient in its protocol but also completely preserves the user's privacy. The result shows that by sharing just service name and a large enough geographic area (e.g. a city) user gets required information from the server by doing little client side processing We perform experiments at client side by developing and testing an android based mobile client application to support our argument.

WalkieTagging : Efficient Speech-Based Video Annotation Method for Smart Devices (워키태깅 : 스마트폰 환경에서 음성기반의 효과적인 영상 콘텐츠 어노테이션 방법에 관한 연구)

  • Park, Joon Young;Lee, Soobin;Kang, Dongyeop;Seok, YoungTae
    • Journal of Information Technology Services
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    • v.12 no.1
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    • pp.271-287
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    • 2013
  • The rapid growth and dissemination of touch-based mobile devices such as smart phones and tablet PCs, gives numerous benefits to people using a variety of multimedia contents. Due to its portability, it enables users to watch a soccer game, search video from YouTube, and sometimes tag on contents on the road. However, the limited screen size of mobile devices and touch-based character input methods based on this, are still major problems of searching and tagging multimedia contents. In this paper, we propose WalkieTagging, which provides a much more intuitive way than that of previous one. Just like any other previous video tagging services, WalkieTagging, as a voice-based annotation service, supports inserting detailed annotation data including start time, duration, tags, with little effort of users. To evaluate our methods, we developed the Android-based WalkieTagging application and performed user study via a two-week. Through our experiments by a total of 46 people, we observed that experiment participator think our system is more convenient and useful than that of touch-based one. Consequently, we found out that voice-based annotation methods can provide users with much convenience and satisfaction than that of touch-based methods in the mobile environments.

An Automatic Parking Space Identification System using Deep Learning Techniques (딥러닝 기법을 이용한 주차 공간 자동 식별 시스템)

  • Seo, Min-Gyung;Ohm, Seong-Yong
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.635-640
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    • 2021
  • In this paper, we describe a parking space identification system that can automatically identify empty parking lot spaces from a parking lot photo. This system is based on a deep learning technique, and the accuracy of the identification result is good by learning various existing parking lot images. It could be applied to the existing parking management system. This system was also developed as a smartphone application for easy testing. Therefore, if you take a picture of a parking lot through a smartphone camera, the captured image is automatically recognized and an empty parking space can be automatically identified.

A Study for the Accessibility of Camera-Based Mobile Applications on Touch Screen Devices for Blind People (스마트기기에서 시각장애인을 위한 카메라기반 인식 소프트웨어 인터페이스의 접근성 연구)

  • Choi, Yoonjung;Hong, Ki-Hyung
    • Journal of the HCI Society of Korea
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    • v.7 no.2
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    • pp.49-56
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    • 2012
  • The camera-based mobile applications such as color, pattern and object reading can improve the living quality of blind people. However currently available camera-based applications are uncomfortable for the blind, since these applications do not reflect accessibility requirements of the blind especially on touch screen. We investigated accessibility requirements about rapidly growing camera-based mobile applications on touch screen devices for the blind. In order to identify accessibility requirements, we conducted a usability testing for color reading applications with three different types of interfaces on Android OS. The results of the usability testing were as follows: (1) users preferred short depth of menu hierarchy, (2) the initial audio help was more useful than just-in-time help, (3) users needed both manual and automatic camera shooting modes although they preferred manual to automatic mode, (4) users wanted the OS supported screen reader function to be turned off during the color reading application was running, and (5) users required tactile feedback to identify touch screen boundary. We designed a new user interface for blind people by applying the identified accessibility requirements. From a usability testing of the new user interface with 10 blind people, we showed that the identified accessibility requirements were very useful accessibility guidelines for camera-based mobile applications.

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Evaluation of Particle Counting by Smartphone-based Fluorescence Smartscope and Particle Positioning in Spinning Helical Channel (스마트폰 기반 형광 smartscope의 입자계수 및 회전하는 나선형 채널의 입자정렬 성능 평가)

  • Park, Eunjung;Kim, Subin;Cho, Myoung-Ock;Kim, Kyunghoon;Shourav, Mohiuddin Khan;Kim, Sunwook;Lee, Jeonghoon;Kim, Jung Kyung
    • Journal of Korea Society of Industrial Information Systems
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    • v.20 no.3
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    • pp.19-28
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    • 2015
  • With the aim of developing a smartphone-based point-of-care device that is small, inexpensive, and easy to handle by non-expert, we designed a fluorescence smartscope for counting particles and a DC motor-controlled particle positioning system. Our smartscope can count the number of fluorescent particles and fluorescently-stained white blood cells through a phone camera with an adaptor containing a LED, a ball lens and optical filters and an application running on a smartphone. The motor was controlled wirelessly via Bluetooth with an Android smartphone. We found that axial spinning of a helical microfluidic channel allows arrangement of particles having size similar to the white blood cells. The motor-controlled particle positioning system can minimize time-consuming manual processes and automate sample preparation process and thus, if integrated with the smartscope, it can be used for a point-of-care testing device based on a smartphone.

Design and Implementation of Sleep Disorders Improvement System Based on Multi-Sensor (멀티센서 기반 수면장애 개선 시스템 설계 및 구현)

  • Le, Young-Woo;Park, Seok-Cheon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.11
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    • pp.2653-2660
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    • 2013
  • Representative sleep disorders represent sleep apnea and snoring. Although researches to diagnose sleep disorders as solutions for these problems are going on, the original researches only diagnose and measure sleep disorders but ones to find out the reasons are not activated much. Therefore, to reinforce this, this paper suggests sleep disorder improvement system based on multi-sensor. To design the system proposed in this paper, the entire system's structure was found and data's flow was planned. To ensure that the system works, mobile application and user interface was built based on Android. To test the results on accuracy of sleep disorders improvement system based on ontology using multi sensor built and planned in this paper, a scenario was written. As a result of testing inference results' accuracy changing factor values of sleep disorders following test scenario, proposed sleep disorders improvement system's accuracy was checked.