• Title/Summary/Keyword: Analysis based goal-scenario

Search Result 39, Processing Time 0.038 seconds

Probable Volcanic Flood of the Cheonji Caldera Lake Triggered by Volcanic Eruption of Mt. Baekdusan (백두산 화산분화로 인해 천지에서 발생 가능한 화산홍수)

  • Lee, Khil-Ha;Kim, Sung-Wook;Yoo, Soon-Young;Kim, Sang-Hyun
    • Journal of the Korean earth science society
    • /
    • v.34 no.6
    • /
    • pp.492-506
    • /
    • 2013
  • The historical accounts and materials about the eruption of Mt. Baekdusan as observed by the geological survey is now showing some signs of waking from a long slumber. As a response of the volcanic eruption of Mt. Baekdusan, water release may occur from the stored water in Lake Cheonjii caldera. The volcanic flood is crucial in that it has huge potential energy that can destruct all kinds of man-made structures and that its velocity can reach up to 100 km $hr^{-1}$ to cover hundreds of kilometers of downstream of Lake Cheonji. The ultimate goal of the study is to estimate the level of damage caused by the volcanic flood of Lake Cheon-Ji caldera. As a preliminary study a scenario-based numerical analysis is performed to build hydrographs as a function of time. The analysis is performed for each scenario (breach, magma uplift, combination of uplift and breach, formation of precipitation etc.) and the parameters to require a model structure is chosen on the basis of the historic records of other volcanos. This study only considers the amount of water at the rim site as a function of time for the estimation whereas the downstream routing process is not considered in this study.

The Design of Automated System for Ubiquitous Healthcare Examination (유비쿼터스 기반의 건강진단 자동화 시스템의 설계)

  • Kung, Sang-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.8 no.3
    • /
    • pp.541-548
    • /
    • 2007
  • The workflow, one of core features for modern business operation, models common elements and their relationships in business processes. The research is focused on how to adapt the workflow model to the healthcare examination which becomes popular these days. Especially, we intend to have fully automated process for healthcare examination by providing customers with PDA with RFTD chip. In order to realize this goal, this paper proposes the design of software architectures the class structures, and the definition of messages used for the system interactions. In other word, the paper shows the analysis of healthcare application in terms of service scenario and the design of workflow engine ant ubiquitous healthcare application under the Object-Oriented programming environment. the The result of the study may also enable the unmanned healthcare examination as well as ubiquitous based healcare examination sooner or later.

  • PDF

Emergy-Simulation Based Building Retrofit

  • Hwang, Yi
    • KIEAE Journal
    • /
    • v.14 no.3
    • /
    • pp.5-13
    • /
    • 2014
  • This paper introduces emergy(spelled with "m") that is a new environmental indicator in architecture, aiming to clarify conflicting claims of building design components in the process of energy-retrofit. Much of design practitioners' attention on low energy use in operational phases, may simply shift the lowered environmental impact within the building boundary to large consumption of energy in another area. Specifically, building energy reduction strategies without a holistic view starting from natural formation, may lead to the depletion of non-renewable geobiological sources (e.g. minerals, fossil fuels, etc.), which leaves a building with an isolated energy-efficient object. Therefore, to overcome the narrow outlook, this research discusses the total ecological impact of a building which embraces all process energy as well as environmental cost represented by emergy. A case study has been conducted to explore emergy-driven design work. In comparison with operational energy-driven scenarios, the results elucidate how energy and emergy-oriented decision-making bring about different design results, and quantify building components' emergy contribution in the end. An average-size ($101.9m^2$) single family house located in South Korea was sampled as a benchmark case, and the analysis of energy and material use was conducted for establishment of the baseline. Adoption of the small building is effective for the goal of study since this research intends to measure environmental impact according to variation of passive design elements (windows size, building orientation, wall materials) with new metric (emergy) regardless of mechanical systems. Performance simulations of operational energy were developed and analyzed separately from the calculation of emergy magnitudes in building construction, and then the total emergy demand of each proposed design was evaluated. Emergy synthesis results verify that the least operational energy scenario requires greater investment in indirect energy in construction, which clearly reveals that efficiency gains are likely to be overwhelmed by increment of material flows. This result places importance on consideration of indirect energy use underscoring necessity of emergy evaluation towards the environment-friendly building in broader sense.

Climate Change Scenario Generation and Uncertainty Assessment: Multiple variables and potential hydrological impacts

  • Kwon, Hyun-Han;Park, Rae-Gun;Choi, Byung-Kyu;Park, Se-Hoon
    • Proceedings of the Korea Water Resources Association Conference
    • /
    • 2010.05a
    • /
    • pp.268-272
    • /
    • 2010
  • The research presented here represents a collaborative effort with the SFWMD on developing scenarios for future climate for the SFWMD area. The project focuses on developing methodology for simulating precipitation representing both natural quasi-oscillatory modes of variability in these climate variables and also the secular trends projected by the IPCC scenarios that are publicly available. This study specifically provides the results for precipitation modeling. The starting point for the modeling was the work of Tebaldi et al that is considered one of the benchmarks for bias correction and model combination in this context. This model was extended in the framework of a Hierarchical Bayesian Model (HBM) to formally and simultaneously consider biases between the models and observations over the historical period and trends in the observations and models out to the end of the 21st century in line with the different ensemble model simulations from the IPCC scenarios. The low frequency variability is modeled using the previously developed Wavelet Autoregressive Model (WARM), with a correction to preserve the variance associated with the full series from the HBM projections. The assumption here is that there is no useful information in the IPCC models as to the change in the low frequency variability of the regional, seasonal precipitation. This assumption is based on a preliminary analysis of these models historical and future output. Thus, preserving the low frequency structure from the historical series into the future emerges as a pragmatic goal. We find that there are significant biases between the observations and the base case scenarios for precipitation. The biases vary across models, and are shrunk using posterior maximum likelihood to allow some models to depart from the central tendency while allowing others to cluster and reduce biases by averaging. The projected changes in the future precipitation are small compared to the bias between model base run and observations and also relative to the inter-annual and decadal variability in the precipitation.

  • PDF

A System Dynamic for Investigating to Use of Building Information Modeling (BIM) for Hanok Construction (시스템 다이내믹스 기반 한옥건축의 BIM 접목 활성화 방안 연구)

  • Seo, Seung-Ha;Bang, Yei-Dam;Hyen, Ju-Hwan;Yu, Chaeyeon;Lee, Donghoon;Kim, Sungjin
    • Korean Journal of Construction Engineering and Management
    • /
    • v.24 no.5
    • /
    • pp.3-11
    • /
    • 2023
  • Building information modeling (BIM) can help to visualize and manage the building-related information at the object-based level, and it is possible to help link the tasks in the network of Hanok construction. While many studies have significant interest in using BIM for modern construction, there is only few studies to observe the use of BIM for traditional construction, commonly called Hanok construction in South Korea. Hence, the main goal of this study is to develop a system dynamic model for investigating how the BIM can be widely used for Hanok construction. To this end, this study identified the factors influencing the BIM uses for the Hanok construction, developed a causal loop diagram (CLD) to investigate the interrelationships among the factors, and provided a final model based on the mathematical definitions. Based on the scenario analysis, it is demonstrated that the support to building Hanok and education cost for BIM positively influence activating and using the BIM for the Hanok construction. Based on the dynamics of the factors identified in this study, it is important to consider expanding support for Hanok construction and education cost for BIM to successfully integrate and utilize BIM in the construction industry.

Lane Change Methodology for Autonomous Vehicles Based on Deep Reinforcement Learning (심층강화학습 기반 자율주행차량의 차로변경 방법론)

  • DaYoon Park;SangHoon Bae;Trinh Tuan Hung;Boogi Park;Bokyung Jung
    • The Journal of The Korea Institute of Intelligent Transport Systems
    • /
    • v.22 no.1
    • /
    • pp.276-290
    • /
    • 2023
  • Several efforts in Korea are currently underway with the goal of commercializing autonomous vehicles. Hence, various studies are emerging on autonomous vehicles that drive safely and quickly according to operating guidelines. The current study examines the path search of an autonomous vehicle from a microscopic viewpoint and tries to prove the efficiency required by learning the lane change of an autonomous vehicle through Deep Q-Learning. A SUMO was used to achieve this purpose. The scenario was set to start with a random lane at the starting point and make a right turn through a lane change to the third lane at the destination. As a result of the study, the analysis was divided into simulation-based lane change and simulation-based lane change applied with Deep Q-Learning. The average traffic speed was improved by about 40% in the case of simulation with Deep Q-Learning applied, compared to the case without application, and the average waiting time was reduced by about 2 seconds and the average queue length by about 2.3 vehicles.

Centralized TDMA Slot Assignment Scheme Based on Traffic Direction for QoS Guarantee in Unmanned Robot Systems (무인로봇체계에서 QoS 보장을 위한 트래픽 방향 기반 중앙집중식 TDMA 슬롯 할당 기법)

  • Han, Jina;Kim, Dabin;Ko, Young-Bae;Kwon, DaeHoon
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.41 no.5
    • /
    • pp.555-564
    • /
    • 2016
  • This paper proposes a time slot allocation scheme for military patrol environments. This proposal comes from analysis of traffic properties in a military patrol environment. In the near future, robots are expected to explore enemy grounds and measure threat, taking the place of human patrol. In order to control such robots, control messages must be extremely accurate. One mistake from the control center could cause a tragedy. Thus, high reliability must be guaranteed. Another goal is to maintain a continual flow of multimedia data sent from patrol robots. That is, QoS (Quality of Service) must be guaranteed. In order to transmit data while fulfilling both attributes, the per-path based centralized TDMA slot allocation scheme is recommended. The control center allocates slots to robots allowing synchronization among robots. Slot allocation collisions can also be avoided. The proposed scheme was verified through the ns-3 simulator. The scheme showed a higher packet delivery ratio than the algorithm in comparison. It also performed with shorter delay time in the downlink traffic transmission scenario than the algorithm in comparison.

Marketing Strategies in the Film Industry: Investment Decision Game Model (영화산업에서의 마케팅 전략 : 투자 결정 게임 모형을 중심으로)

  • Hwang, Hee-Joong
    • Journal of Distribution Science
    • /
    • v.13 no.10
    • /
    • pp.109-114
    • /
    • 2015
  • Purpose - The movie market has the characteristics of being a perfectly competitive market as well as a pure monopolistic market at the same time. This is because there are competitors in the industry but prices, although not fixed, have not changed a lot. Price competition may not have spread, but the competition is focused on artistic value, and the degree of box office success is most important. The artistic value is determined in the course of the production process. However, the degree of box office success is dependent upon the marketing manager. The marketing strategy represents the difference in the standard or quality of the movie. Inherently, the marketing manager adopts the entertainment strategy based on the quality of the foundation of the completed movie. At this time, the marketing manager knows the pertinent information (high quality/low quality) regarding the movie. This research study tries to reveal what should be the reasonable movie marketing expense, dependent on the quality of the movie. Research design, data, and methodology - Using a game scenario with different market players, the goal of the research analysis is to find out the following. First, the marketing expense is determined to maximize the profits after film production. Second, after the production costs are already committed, the manufacturer gets to choose the marketing level. At this time, there will be a profit maximization point, considering the competition. The premise of the research is as follows: if it is a good movie of quality, positive word of mouth increasing the audience continuously slows down the speed of the demand curve. If the movie quality is bad, the negative word of mouth decreasing the audience gradually hastens the speed of the demand curve. On the marketing side, when the manufacturer invests heavily in the marketing expense of the movie, consumer expectations increase to drive up the audience numbers. On the other hand, it is difficult to improve the profits excessively. When the manufacturer invests in marketing a little bit, the marketing expense is only relatively committed, therefore a lot of demand cannot be gained. Results - If a fixed market share is in a competitive situation, a low quality manufacturer expends relatively more marketing expense. If the situation assumes two manufacturers spend the same for the cost of production, the high quality manufacturer takes more profit. If the manufacturer expends less marketing budget to save costs, the optimum profit cannot be achieved since the other party (opponent) grabs the initial market share. Conclusions - In conclusion, investment is essential for market share to increase. We must refrain from a zero-sum game and have models where the game participants pursue the creative profits together. In the current film industry, there is the dominating logic of winner and loser but we have to create a film industry environment where the participants can be altogether satisfied and live together.

Retail Product Development and Brand Management Collaboration between Industry and University Student Teams (산업여대학학생단대지간적령수산품개발화품패관리협작(产业与大学学生团队之间的零售产品开发和品牌管理协作))

  • Carroll, Katherine Emma
    • Journal of Global Scholars of Marketing Science
    • /
    • v.20 no.3
    • /
    • pp.239-248
    • /
    • 2010
  • This paper describes a collaborative project between academia and industry which focused on improving the marketing and product development strategies for two private label apparel brands of a large regional department store chain in the southeastern United States. The goal of the project was to revitalize product lines of the two brands by incorporating student ideas for new solutions, thereby giving the students practical experience with a real-life industry situation. There were a number of key players involved in the project. A privately-owned department store chain based in the southeastern United States which was seeking an academic partner had recognized a need to update two existing private label brands. They targeted middle-aged consumers looking for casual, moderately priced merchandise. The company was seeking to change direction with both packaging and presentation, and possibly product design. The branding and product development divisions of the company contacted professors in an academic department of a large southeastern state university. Two of the professors agreed that the task would be a good fit for their classes - one was a junior-level Intermediate Brand Management class; the other was a senior-level Fashion Product Development class. The professors felt that by working collaboratively on the project, students would be exposed to a real world scenario, within the security of an academic learning environment. Collaboration within an interdisciplinary team has the advantage of providing experiences and resources beyond the capabilities of a single student and adds "brainpower" to problem-solving processes (Lowman 2000). This goal of improving the capabilities of students directed the instructors in each class to form interdisciplinary teams between the Branding and Product Development classes. In addition, many universities are employing industry partnerships in research and teaching, where collaboration within temporal (semester) and physical (classroom/lab) constraints help to increase students' knowledge and experience of a real-world situation. At the University of Tennessee, the Center of Industrial Services and UT-Knoxville's College of Engineering worked with a company to develop design improvements in its U.S. operations. In this study, Because should be lower case b with a private label retail brand, Wickett, Gaskill and Damhorst's (1999) revised Retail Apparel Product Development Model was used by the product development and brand management teams. This framework was chosen because it addresses apparel product development from the concept to the retail stage. Two classes were involved in this project: a junior level Brand Management class and a senior level Fashion Product Development class. Seven teams were formed which included four students from Brand Management and two students from Product Development. The classes were taught the same semester, but not at the same time. At the beginning of the semester, each class was introduced to the industry partner and given the problem. Half the teams were assigned to the men's brand and half to the women's brand. The teams were responsible for devising approaches to the problem, formulating a timeline for their work, staying in touch with industry representatives and making sure that each member of the team contributed in a positive way. The objective for the teams was to plan, develop, and present a product line using merchandising processes (following the Wickett, Gaskill and Damhorst model) and develop new branding strategies for the proposed lines. The teams performed trend, color, fabrication and target market research; developed sketches for a line; edited the sketches and presented their line plans; wrote specifications; fitted prototypes on fit models, and developed final production samples for presentation to industry. The branding students developed a SWOT analysis, a Brand Measurement report, a mind-map for the brands and a fully integrated Marketing Report which was presented alongside the ideas for the new lines. In future if the opportunity arises to work in this collaborative way with an existing company who wishes to look both at branding and product development strategies, classes will be scheduled at the same time so that students have more time to meet and discuss timelines and assigned tasks. As it was, student groups had to meet outside of each class time and this proved to be a challenging though not uncommon part of teamwork (Pfaff and Huddleston, 2003). Although the logistics of this exercise were time-consuming to set up and administer, professors felt that the benefits to students were multiple. The most important benefit, according to student feedback from both classes, was the opportunity to work with industry professionals, follow their process, and see the results of their work evaluated by the people who made the decisions at the company level. Faculty members were grateful to have a "real-world" case to work with in the classroom to provide focus. Creative ideas and strategies were traded as plans were made, extending and strengthening the departmental links be tween the branding and product development areas. By working not only with students coming from a different knowledge base, but also having to keep in contact with the industry partner and follow the framework and timeline of industry practice, student teams were challenged to produce excellent and innovative work under new circumstances. Working on the product development and branding for "real-life" brands that are struggling gave students an opportunity to see how closely their coursework ties in with the real-world and how creativity, collaboration and flexibility are necessary components of both the design and business aspects of company operations. Industry personnel were impressed by (a) the level and depth of knowledge and execution in the student projects, and (b) the creativity of new ideas for the brands.