• Title/Summary/Keyword: Algorithms Education

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A study on the direction of teaching algorithms with analysis of algorithms (알고리즘 분석을 통한 컴퓨터교육에서의 알고리즘 교육의 방향)

  • Hong, Soon-Jo;Han, Sun-Kwan
    • 한국정보교육학회:학술대회논문집
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    • 2004.08a
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    • pp.236-241
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    • 2004
  • Algorithms is defined "step-by-step procedure for accomplishing a task that we wish to complete." Algorithms has much educational values. Already many scholar is making researches about paper-and-pencil algorithms in mathematic education. The purpose of this paper is to propose a study on the direction of teaching algorithms with analysis of algorithms

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Applying Decision Tree Algorithms for Analyzing HS-VOSTS Questionnaire Results

  • Kang, Dae-Ki
    • Journal of Engineering Education Research
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    • v.15 no.4
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    • pp.41-47
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    • 2012
  • Data mining and knowledge discovery techniques have shown to be effective in finding hidden underlying rules inside large database in an automated fashion. On the other hand, analyzing, assessing, and applying students' survey data are very important in science and engineering education because of various reasons such as quality improvement, engineering design process, innovative education, etc. Among those surveys, analyzing the students' views on science-technology-society can be helpful to engineering education. Because, although most researches on the philosophy of science have shown that science is one of the most difficult concepts to define precisely, it is still important to have an eye on science, pseudo-science, and scientific misconducts. In this paper, we report the experimental results of applying decision tree induction algorithms for analyzing the questionnaire results of high school students' views on science-technology-society (HS-VOSTS). Empirical results on various settings of decision tree induction on HS-VOSTS results from one South Korean university students indicate that decision tree induction algorithms can be successfully and effectively applied to automated knowledge discovery from students' survey data.

An Experimental Analysis on the Unplugged Sorting Activity for Computer Science Education (컴퓨터과학 교육용 정렬 놀이를 위한 실험적 분석)

  • Park, Youngki
    • Journal of The Korean Association of Information Education
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    • v.22 no.6
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    • pp.671-679
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    • 2018
  • Sorting algorithms are the basic building blocks that computer science students need to learn. In recent years, sorting algorithms also have begun to be taught in K-12 classrooms using "the educational sorting game" described in CSUnplugged. However, although the educational sorting game was developed for students aged 8 and up, it is hard for K-12 teachers to play with their students because it is difficult for teachers to understand all of the algorithms and some popular algorithms do not work well in the educational sorting game. In this paper, we discuss what teachers should know, and experimentally analyze the performance of the existing algorithms when applied to the educational sorting game.

How to Teach Algorithms\ulcorner (알고리즘, 어떻게 가르칠 것인가\ulcorner)

  • 조완영
    • The Mathematical Education
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    • v.39 no.1
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    • pp.49-58
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    • 2000
  • The purpose of this study is to investigate how to teach algorithms in mathematics class. Until recently, traditional school mathematics was primarily treated as drill and practice or memorizing of algorithmic skills. In an attempt to shift the focus and energies of mathematics teachers toward problem solving, conceptual understanding and the development of number sense, the recent reform recommendations do-emphasize algorithmic skills, in particular, paper-pencil algorithms. But the development of algorithmic thinking provides the foundation for student's mathematical power and confidence in their ability to do mathematics. Hence, for learning algorithms meaningfully, they should be taught with problem solving and conceptual understanding.

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Comparison & Analysis of Algorithms in BASIC (BASIC 활용을 위한 분류알고리즘의 비교 분석)

  • Kang, Seong-Mo
    • Journal of The Korean Association For Science Education
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    • v.7 no.2
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    • pp.37-43
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    • 1987
  • Computer in one of the most tremendous achievements of the modern scientific technique. Not only in government, business, research and education but in our daily life. computers are widely utilized to assist in solving various problems. With increasing frequency, it is recognized that a right understanding of the computer is necessary: naturally, this recognition places a great emphasis on the computer education. In Korea computer is chosen either as an optional subject or as a kind of group activity in many schools. It is the purpose of this study to compare and analyze the internal sorting algorithms which are used frequently in data processing. and to present the results of program analysis. which will make it possible to choose the appropriate sorting algorithm for each data processing. Generally the algorithms are coded in a language appropriate for structured programming. like PASCAL: however, here the algorithms are expressed in BASIC which is widely used with the personal computers so that the students and the teachers may understand them easily.

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Development of AR Content for Algorithm Learning

  • Kim, So-Young;Kim, Heesun
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.292-298
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    • 2022
  • Coding education and algorithm education are essential in the era of the fourth industrial revolution. Text-oriented algorithm textbooks are perceived as difficult by students who are new to coding and algorithms. There is a need to develop educational content so that students can easily understand the principles of complex algorithms. This paper has implemented basic sorting algorithms as augmented reality contents for students who are new to algorithm education. To make it easier to understand the concept and principles of sorting algorithms, sorting data was expressed as a 3D box and the comparison of values according to the algorithms and the movement of values were produced as augmented reality contents in the form of 3D animations. In order to help with the understanding of sorting algorithms in C language, the change of variable values and the exchange of data were shown as animations according to the execution order of the code and the flow of the loop. Students can conveniently use contents through a smart phone without special equipment by being produced in a marker-based manner. Interest and immersion, as well as understanding of classes of sorting algorithms can be increased through educational augmented reality-based educational contents.

Education of Algorithms Using the RAPTOR Programming Educational Tool (RAPTOR 프로그래밍 교육도구를 이용한 알고리즘 교육)

  • KIM, SungYul;LEE, JongYun
    • The Journal of Korean Association of Computer Education
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    • v.18 no.6
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    • pp.23-31
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    • 2015
  • The main aim in software education is to improve problem-solving ability based on computational thinking with the healthy information ethics. For this purpose, many institutions have attempted various educational programs such as Educational Programming Language, Physical Computing, and Robot education. However, it is possible to obscure the essence of computer education for computational thinking if the computer education focuses on using certain special education programming language and products. Therefore, this paper suggests a method of algorithm education using RAPTOR which is a visual programming development environment and is based on flowcharts. In order to verify the effectiveness of the algorithms education using the RAPTOR, 16 high-school students were applied to an educational program for twelve hours on five steps and then we obtained positive results.

Automation of Decision-Making in the Game "Ecopoly" for Education on Relationship between Environment and Economy

  • Komuro, Tatsuya;Shinozaki, Ayano;Kim, Aramu;Doyo, Daisuke;Matsumoto, Toshiyuki
    • Industrial Engineering and Management Systems
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    • v.11 no.1
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    • pp.123-132
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    • 2012
  • Recently, global environmental problems have become serious due to human economic activities. Therefore, in order to build a sustainable society in which human economic activities coexist with nature, it is important to promote and enhance environmental education. As a preceding study, a board and computer game of "Ecopoly," which is the game for education on global environmental problems, were developed. This study further aims to develop algorithms which make decisions in Ecopoly, to automate decision-makings of opponents using the algorithms, and to develop the environmental educational game "Ecopoly V" which enables self-learning. In order to develop the algorithms, the board game of Ecopoly was played, and each player's decision-makings at the all points at which players make a decision were observed and analyzed. From the analyses, it became clear that the decision-makings were distinguished by 3 characteristics; Ecology type, Economy type, and Balance type. Based on the characteristics, the factors and standard values of each decision-making were made clear. Algorithms were developed based on the factors and standard values. Ecopoly V was developed by incorporating the algorithms into the computer game of Ecopoly. Experimental testing of the game was conducted and the validity of the game was verified.

The Learning of Mathematical Algorithms and Formulas without Understanding or Flair

  • Suffolk, John
    • Research in Mathematical Education
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    • v.13 no.1
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    • pp.13-22
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    • 2009
  • School children in Brunei Darussalam, as elsewhere, learn how to apply a lot of algorithms and formulas in mathematics. These include methods of finding the lowest common multiple and highest common multiple of numbers and methods of factorizing quadratics. Investigations and experience have shown that both able and less able students learn to do these mechanically and unimaginatively and in a way that is reliable when answering examination questions. Most of them do not, however, learn these algorithms and methods so as to develop a deeper insight of what they learn and thereby perform even more effectively in examinations. Yet it is possible to teach these and other methods for understanding in ways that are enjoyable and enable students to use them effectively and with flair.

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Degree of Difficulty Adjustment Algorithms of Selection Question using Education Ability in WBI (WBI 시스템에서 학습능력을 고려한 출제 문제의 난이도 재조정 알고리즘)

  • Kim Eun-Jung;Ryu Hee-Yeol
    • Journal of Korea Society of Industrial Information Systems
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    • v.9 no.4
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    • pp.47-55
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    • 2004
  • Most questions made for remote examinations on web-based education system use methods of making questions using fixed questions or randomly using item pools or automatically using degree of difficulty. Particularly, automatically selection methods using degree of difficulty is the kernel of a question that objectivity of examination questions by degree of difficulty adjustment based result of examination. This paper is use automatically selection methods for examination on web-based education system. Therefore we present new algorithms of mediateness degree of difficulty as regards education ability of students for adjust the degree of difficulty. We identified this algorithms is more effective as compared with previously algorithms on web-based education system

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