• Title/Summary/Keyword: Agent-Based-Model

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An Agent-based System for Character Motion Animation Control (캐릭터 동작 애니메이션 제어를 위한 에이전트 시스템)

  • Kim, Ki-Hyun;Kim, Sang-Wook
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.5
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    • pp.467-474
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    • 2001
  • When user wants to animate more than one character, some unexpected motion animation like a collision between characters may occur. Therefore, this problem must be resolved using a proper control mechanism. Therefore, this problem must be resolved using a proper control mechanism. This paper proposes an agent-based system that controls the motion animation of the character for representing animation scenario reflecting user\`s intention. This system provides a method that coordinates a type of motion and avoids collision between characters according to the moving path of a character in three-dimensional space. Agent communicates with others for motion synchronization. Agent is extended into several intelligent agents that coordinate character\`s motion. Agent system enables not only an intended motion animation, but also the scheduling of motion to an entire character animation. It designs automata model using Petri-net analysis tool for the agent\`s interaction as a method that passes the agent\`s information and infers the current state of agents. We implement this agent system to control the motion of character using agent technology and show an example of controlling the motion of human character model to prove the possiblity of motion control.

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A Secure Multiagent Engine Based on Public Key Infrastructure (공개키 기반 구조 기반의 보안 다중 에이전트 엔진)

  • 장혜진
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.3 no.4
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    • pp.313-318
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    • 2002
  • The Integration of agent technology and security technology is needed to many application areas like electronic commerce. This paper suggests a model of extended multi-agent engine which supports privacy, integrity, authentication and non-repudiation on agent communication. Each agent which is developed with the agent engine is composed of agent engine layer and agent application layer. We describe and use the concepts self-to-self messages, secure communication channel, and distinction of KQML messages in agent application layer and messages in agent engine layer. The suggested agent engine provides an agent communication language which is extended to enable secure communication between agents without any modifications or restrictions to content layer and message layer of KQML. Also, in the model of our multi-agent engine, secure communication is expressed and processed transparently on the agent communication language.

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An Agent-based Negotiation with Multi-issue in E-Commerce (전자상거래에서 멀티 이슈 기반의 에이전트 협상 방법)

  • Zhang Xiao-Xuan;Jo Geun-Sik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.05a
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    • pp.311-314
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    • 2006
  • Our paper proposes an agent based automated negotiation model. The agents can perform an integrative negotiation with multi-issue in a one-to-many way. The negotiation protocol follows the offer-counteroffer principal, and an adapted offer generation strategy. With the utility theory, agent could evaluate the offers and determine the following actions. In order to yield a top-quality deal and shorten the negotiation period, agents propose multiple offers, which consist of a particular combination of issue values and lave the identical utility with the given utility. The experiment shows that the model ensures the participants could reach a better agreement in a short time.

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Development of Intelligent Multi-Agent in the Game Environment (게임 환경에서의 지능형 다중 에이전트 개발)

  • Kim, DongMin;Choi, JinWoo;Woo, ChongWoo
    • Journal of Internet Computing and Services
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    • v.16 no.6
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    • pp.69-78
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    • 2015
  • Recently, research on the multi-agent system is developed actively in the various fields, especially on the control of complex system and optimization. In this study, we develop a multi-agent system for NPC simulation in game environment. The purpose of the development is to support quick and precise decision by inferencing the situation of the dynamic discrete domain, and to support an optimization process of the agent system. Our approach employed Petri-net as a basic agent model to simplify structure of the system, and used fuzzy inference engine to support decision making in various situation. Our experimentation describes situation of the virtual battlefield between the NPCs, which are divided two groups, such as fuzzy rule based agent and automata based agent. We calculate the percentage of winning and survival rate from the several simulations, and the result describes that the fuzzy rule based agent showed better performance than the automata based agent.

Agent-based approach for the construction of a design support system for conceptual chemical process synthesis

  • Han, Chonghun;Stephanopoulos, George
    • 제어로봇시스템학회:학술대회논문집
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    • 1995.10a
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    • pp.328-331
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    • 1995
  • A successful, computer-aided design support system can help a process designer focus on making effective design decisions, not merely tedious routine calculations. Such a system is essential to enhance quality of design in terms of economics, environmental benignity, reliability, robustness, and operability. Such a statement is even more accepted when applied to conceptual design problems, where gross design specifications are given while a combinatorial number of design alternatives exists. This paper presents an agent-based approach as a systematic and efficient way to design a design support system for the synthesis of conceptual chemical processes. An agent-based approach allows us to handle design knowledge as an object and thus greatly improve the modularity and reusability of that knowledge. Such modularity and reusability lead to the increased productivity in the development of a design support system and the increased ease in the relaxation of design decisions and the generation of design alternatives, both of which functions are critically important in dealing with the complexity and uncertainty of conceptual design problems.

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Method for Shop Floor Control Using Agent-Technique (에이전트 기술 응용 Shop floor 제어 방안)

  • Park, Hong-Seok
    • Journal of the Korean Society for Precision Engineering
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    • v.18 no.4
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    • pp.176-181
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    • 2001
  • Due to the increasing complexity to handle conflicts and interruptions caused by resource failures and rush orders, shop control is obliged to redesign its organization according to the changing demands of the manufacturing control. These demands are leading to the development of decentralization and gradually to their permanent optimization. As a result, a powerful modeling method which can be adapted efficiently is required. The use of agent theory enables specific modeling of the relevant shop planning activities. The planning activities are modeled in a so-called activity modeling through the definition of three classes of agents; Plan Agent, Manufacturing System Agent and Control Agent as well as the description of the cooperative relationship among these agents. On the basis of the activity model the agent-based shop control method is developed which emphasizes the distributed problem-solving and the cooperation with relevant agents.

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Optimal Supply Chain formation using Agent Negotiation in SET Model based Make-To-Order (최적 공급사슬 구성을 위한 에이전트 협상방법론 개발)

  • Kim Hyun-Soo;Cho Jae-Hyung;Choi Hyung-Rim;Hong Soon-Goo
    • Journal of Intelligence and Information Systems
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    • v.12 no.2
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    • pp.99-123
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    • 2006
  • In an effect to composite an optimal supply chain, this study has introduced an agent-based negotiation as a method to assign a lot of orders to a large number of participants. As a resources allocation mechanism to form a strategic cooperation based on information sharing between supply chain members(buyers, manufacturers, suppliers), this agent negotiation provides coordination functions allowing all participants to make a profit and accomplishing Pareto optimum solution from the viewpoint of a whole supply chain. A SET model-based scheduling takes into consideration both earliness production cost and tardiness production cost, along with a competitive relationship between multiple participants. This study has tried to prove that the result of an agent-based negotiation is a Pareto optimal solution under the dynamic supply chain environment, establishing the mathematical formulation for a performance test, and making a comparison with the heuristic Branch & Bound method.

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A Study of Experimental Design for Unmanned Ground Vehicle Effectiveness Based on a Small Unit Combat Scenario (소부대 전투시나리오 기반의 UGV 효과분석 실험방안 연구)

  • Lee, Jaeyeong;Kim, Chongman;Park, Keonyoung;Kim, Junsoo;Sin, Sunwoo;Pyun, Jaijeong;Bae, Sungmin
    • Journal of Korean Society for Quality Management
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    • v.42 no.4
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    • pp.591-606
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    • 2014
  • Purpose: The purpose of this study is to design an experimental simulation model for evaluating the UGV(Unmanned Ground Vehicle) effectiveness in a small unit combat scenario. Methods: We design and build a simulation model to evaluate the combat effectiveness of UGV in a small unit combat scenario. In order to build a simulation model, we used AnyLogic software tool which has functional advantages to describe agent-based simulation model. As for the combat scenario, we applied the typical engagement of mechanized unit equal or lower than battalion level. Analysis process follows the three phases. 1) Design an agent based conceptual medel in a small unit combat scenario. 2) Build a simulation medel using AnyLogic tool. 3) Analyze the simulation results and evaluate the UGV effectiveness. Results: The UGV effectiveness was measured and presented as a numeric values. Those numeric values were represented as a MOE(Measure of Effectiveness) which was the blue survival ratio. Conclusion: We developed an agent based simulation model which can provide a pattern of change how UGV effectiveness varied depending upon the number of UGV in a small unit combat scenario. We also found that the UGV effectiveness grows in the given scenario as the number of UGV increases.

An agent-based integrated database for rice functional genomics (에이전트 기반의 벼 기능 유전자 통합 데이터베이스)

  • Lee Gi-Yeol;Sin Mun-Su;An Su-Yeong;Jeong Dong-Hun;An Jin-Heung;Jeong Mu-Yeong
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2006.05a
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    • pp.1702-1706
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    • 2006
  • In the field of rice research, insertional mutants have become a valuable resource for studies of gene function. However, a well-designed database yet in the area of rice functional genomics. The relevant data are widely distributed and independently managed by the individual research groups. Heterogeneous data format in the distributed database systems causes many problems related to redundancy and compatibility. In this research, integration of the distributed databases using agent technology is pursued. In particular, a data integration agent, an ontology agent, a comparison agent, and resource agents are designed, whereby the integrated database is maintained. Moreover a framework for the web-based information system, which provides information to biologists and permits biologists to add new data to the database, is proposed. To establish an interoperable data format, an XML-based data model is also developed adopting ontology concept.

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Design and Implementation of Agent Systems based on Case Markup Language for e-Leaning (e-Learning을 위한 사례 마크업 언어 기반 에이전트 시스템의 설계 및 구현 :사례 기반 학습자 모델을 중심으로)

  • 한선관;윤정섭;조근식
    • The Journal of Society for e-Business Studies
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    • v.6 no.3
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    • pp.63-80
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    • 2001
  • The construction of the students knowledge in e-Learning systems, namely the student modeling, is a core component used to develop e-Learning systems. However, existing e-Learning systems have many problems to share the knowledge in a heterogeneous student model and a distributed knowledge base. Because the methods of the knowledge representation are different in each e-Learning systems, the accumulated knowledge cannot be used or shared without a great deal of difficulty. In order to share this knowledge, existing systems must reconstruct the knowledge bases. Consequently, we propose a new a Case Markup Language based on XML in order to overcome these problems. A distributed e-Learning systems fan have the advantage of easily sharing and managing the heterogeneous knowledge base proposed by CaseML. Moreover students can generate and share a case knowledge to use the communication protocol of agents. In this paper, we have designed and developed a CaseML by using a knowledge markup language. Furthermore, in order to construct an intelligent e-Learning systems, we have done our research based on the design and development of the intelligent agent system by using CaseML.

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