• Title/Summary/Keyword: Advertising media

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Development of In-Streem Video Advertising System for N-Screen (N-스크린 동영상 광고 제공을 위한 시스템 개발)

  • Choi, Yunjin;Kim, Gunhee;Lee, Beom-Goo;Jung, Byunghee;Park, Jung-Soo;Lee, Young-Bae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.11a
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    • pp.193-195
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    • 2013
  • N-스크린 환경에서 방송사들을 포함한 사업자들은 온라인을 통해TV 프로그램을 시청자들에게 제공하고 있다. 사업자들은 N-스크린 서비스를 운영하면서 광고를 통해 수익을 창출하고 있는데, 모바일 이용이 활성화 되면서 N-스크린 광고 시장 규모도 증가하고 있다. 모바일 환경에서는 화면 크기의 제약으로 인해 기존의 이미지, 베너 형태의 광고 보다 동영상 광고방식이 유리하여 이에 대한 수요가 높은데, N-스크린 환경에서 다양한 화면 사이즈를 가진 기기에 동영상 광고를 제공하기 위해서는 광고 소재 관리가 필수적이다. 또한 온라인 광고 제공에 관여하는 광고주, 광고 대행사, 플랫폼 사, 매체 사 간에 협업이 가능한 시스템 개발이 요구된다. 본 논문에서는 N-스크린 환경에서 동영상 광고를 효율적으로 제공하고 운영하기 위한 시스템을 제안한다.

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A Study on u-Commerce Advertising Item in Broadcasting and Telecommunications Convergence (방송$\cdot$통신 융합 환경에서의 u-커머스 광고 아이템 연구)

  • Nam Jeho;Moon Nammee;Hong Jin-Woo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.11a
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    • pp.243-250
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    • 2003
  • 방송과 통신이 융합된 차세대 정보통신환경에서는 TV 나 휴대폰, PDA등의 이동통신단말기를 이용하여, 언제 어디서나 소비자가 원하는 상품과 서비스를 능동적으로 검색하여 신뢰성 있는 접속망을 통한 즉각적인 구매로 연결되는 유비쿼터스(Ubiquitous) 상거래가 가능하게 된다. 본 논문에서는 향후 도래될 u-커머스 환경에서 MPEG-21 멀티미디어 프레임워크 표준기술을 적용한 '지능형 광고 아이템'의 개념과 기능을 설명하고, MPEG-21 기반 광고 아이템의 기획 제작 시 필요한 기술적 연구방안을 제시한다.

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A Typology of Mobile Advertising by mobile channel & Methods (모바일 광고 유형에 관한 연구 : 모바일 경로와 기법을 중심으로)

  • Lee, Hong-Il;Park, Cheol
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2006.06a
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    • pp.81-108
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    • 2006
  • 기존 모바일 광고에 대한 연구는 광고에 대한 현황과 시사점에 대한 연구, 새로운 광고 표현 형태에 대한 탐색적 실험연구, 모바일 광고의 효과 및 장애요인 등에 대한 제한적인 연구에 국한되어 왔다. 실제로 현 시점에서 모바일 광고 기법들에 대한 체계적이고 실증적인 분류와 실제 각각의 광고 형태별 적용가능 분야에 대한 분석 연구는 없었다. 따라서 현재까지 등장한 모바일 광고 기법을 종합하여 재분류하고 광고 형태별 적용 분야에 대한 연구가 필요하다고 본다. 본 연구에서는 메시지 타입, 타겟팅, Delivery유형에 따라 분류한 모바일 광고의 기존연구를 바탕으로 실재 모바일 광고 대행사에서 사용되어지는 광고 상품을 Text, Icon, Media Contents형태로 구분하고 정보제공, 거래유도, 반응유도 및 빈도 그리고 경로 연계라는 측면에서 새롭게 구성을 시도하였다. 또한 광고 메시지 경로에 대한 각자의 광고 기법에 대한 MAP를 그려 실제적이고 실증적인 모바일 광고 체계를 발견하는데 그 의의가 있다.

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A Study on Cognition about Personal Broadcasting

  • Lee, Yong-Whan
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.9
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    • pp.27-34
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    • 2018
  • Personal media centered on blogs, Twitter, and Facebook has opened up a personal broadcasting area while meeting platforms such as YouTube and Africa TV. Due to the many advantages and disadvantages of personal broadcasting, a study on it was necessary and statistical survey was conducted. The study conducted opinion survey of 118 university students on personal broadcasting. As a result, we are getting news using smartphones and mainly watching videos through YouTube, and watching videos type in the order of games, music videos and sports. Satisfaction rate of video was 72.4%, 80.2% of survey did not use paid services, experiences about personal broadcasting was 96.6% and 90.5% of survey the prospect of person broadcasting of the opinion that "it will be expanded". The first thing we want to be improved in personal broadcasting is the prevention of abusive language and hate speech. Second, we were reluctant to sensational content. Third, the survey results are the improvement of excessive advertising.

A Study on the Business Model of a Fan Community Platform 'Weverse'

  • Song, Minzheong
    • International journal of advanced smart convergence
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    • v.10 no.4
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    • pp.172-182
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    • 2021
  • We look at the business model development of a fan community platform 'Weverse' from two-sided platform (TSP) to multi-sided platform (MSP) and investigate its platform business model. From the Rocket Model's theoretical perspective, the results reveal that Weverse firstly focuses on inviting artists as many as possible starting from BTS, then attracts new artists' fans naturally. For success of this TSP, it forms MSP, 'Weverse Shop' to meet two sides' relevant needs timely and filtered. In third stage of connection, various partnerships are attempted in terms of open platform strategies. For instance, by combining 'VLive' and Weverse, Naver's fan platform business is transferred to Weverse. For core transaction through direct and indirect monetization, several cobranding activities are tried. Lastly, regarding optimization, newly born Weverse being launched in the first half of 2022 is supposed to create further synergies with Naver's R&D capabilities in data, AI, and other technologies like metaverse platform 'ZEPETO' which already sells clothing items of Weverse artists.

A Comparative Study on Over-The-Tops, Netflix & Amazon Prime Video: Based on the Success Factors of Innovation

  • Song, Minzheong
    • International journal of advanced smart convergence
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    • v.10 no.1
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    • pp.62-74
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    • 2021
  • We compare Over-the-Tops (OTTs), Netflix and Amazon Prime Video (APV) with five success factors of innovation. Firstly, Netflix offers better personalized service than APV, because APV has collaborative filtering algorithms to recommend safe bets, not the customers really want. Secondly, APV' user interface is undercooked to lock the members in, even if it has more content and better price offer than Netflix retaining its loyal customers despite the price increase. Thirdly, Netflix has simple subscription model with three tiering, but APV has complicated pricing model having annual and monthly, APV and Prime Video (AV) app, Amazon subscription and extra payment of Amazon Prime Channels (APCs). Fourthly, Amazon has fewer partnership than Netflix especially when it comes to local TV series. Instead, Amazon has live TV channel collaboration including sports content. Lastly, both have strategic and operational agility in their organization well.

The Role of Knowledge and Self-Efficacy in Behavioral Intention to Prevent Cervical Cancer among Female College Students

  • Lee, Mina
    • International Journal of Advanced Culture Technology
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    • v.10 no.1
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    • pp.144-153
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    • 2022
  • In order to promote cervical cancer prevention behaviors of female college students, this study aims to explore factors that influence cervical cancer prevention behavior of female college students. Specifically, this study examined mediating roles of knowledge and self-efficacy in predicting behavioral intention to prevent cervical cancer. An online survey was conducted on female college students. Analysis of 236 female college students' responses revealed that health status influenced behavioral intention to prevent cervical cancer indirectly through knowledge and self-efficacy. Exposure to Internet media influenced behavioral intention to prevent cervical cancer directly and indirectly through knowledge and/or self-efficacy. Knowledge influenced behavioral intention to prevent cervical cancer directly and indirectly through self-efficacy. Based on the findings of this study, we provided implications for planning of educational programs and campaigns to promote the cervical cancer prevention behaviors of female college students.

Impact of Societal Participation on Customer Satisfaction: Economic-Environmental Analysis from Saudi Banks

  • SOMILI, Hassan M.
    • The Journal of Asian Finance, Economics and Business
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    • v.9 no.5
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    • pp.177-186
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    • 2022
  • This study aimed to measure the impact of societal participation of Saudi banks on customer satisfaction and determine the statistical differences in customer satisfaction according to sex, age, income, education, and work type. Societal participation has economic and environmental dimensions. The study population includes all Saudis in the government, military, and private sectors reaching 3.58 million in 2021. The unit of analysis is Saudi customers of commercial banks. The 12 banks have societal programs. The research tool is a "Questionnaire," It is distributed face-to-face at places of work. The study concludes that economic participation has no impact on customer satisfaction; however, the impact of environmental participation on customer satisfaction is proved. The study shows no statistical differences in customer satisfaction according to mediators (sex, age, income, education, and work type). Despite the environmental participation being the tangible product by Saudi banks in the local market, the study concludes the positive relationship between societal participation and customer satisfaction. The study presents a set of recommendations for enhancing societal participation in the Saudi businesses environment.

Service Discovery Using Broadcasting Data Channel

  • Hasan, Md. Kamrul;Rubaiyeat, Husne Ara;Lee, Sungyoung;Lee, Young-Koo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.04a
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    • pp.312-313
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    • 2010
  • Traditional service discovery mechanisms so far necessitate centralized registry containing all the service descriptions. Though centralized service registration is intuitive, it does not facilitate users in their usual ways of doing things. Moreover, centralized repository is not scalable for high query rate. We propose that service description be broadcast through the advertising data channels so that computers can parse and queue the service descriptions interesting to the users. The current technologies such as Digital Media Broadcast (DMB), Car Navigation Systems and Wireless Broadband can bring our idea to reality.

European Creator Economy's Web3.0 Business Model Case Study

  • Song, Minzheong
    • International journal of advanced smart convergence
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    • v.13 no.1
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    • pp.57-68
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    • 2024
  • In this paper, we are interested in how creator economy startups allowing creators to make money from doing that they love. So, we look at European creator economy startups among Web3.0 business model landscape surveyed in 2022, because the US is home of Web2.0 giant platforms like YouTube. Totally seventeen European startups are investigated, and the theoretical logic is the disruptive innovation. We firstly review the survey published in 2022 and utilize the theory of the disruptive innovation to design the research framework including questions with each type of the disruptive innovation. In this paper, we firstly show, Kalao and Gem as NFT ecosystem platforms aim at service convenience. Secondly, Talkbase, Passionfroot, Bildr, Customuse, and Earnr aim at providing creator tools for under-skilled customers. Lastly, when it comes direct monetization with a decentralized business model, CrowdPad, Admix, GOALS, Realm, Dropstar, Pianity, Sonomo, Stage11, Miiji, and ReadyPlayerMe are representative. Despite the relatively small data size, the results are meaningful as they contribute to a more profound comprehension of the Web3.0 business models and offer guidance for future research directions.