• 제목/요약/키워드: Action immersion

검색결과 57건 처리시간 0.023초

패밀리레스토랑의 웹사이트를 활용한 인터넷마케팅 전략에 관한 연구 (A Study on the Internet Market ing Strategy uh ich applies the web site for Family Restaurant)

  • 진양호;전진화
    • 한국조리학회지
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    • 제8권1호
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    • pp.1-21
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    • 2002
  • A study is on the market ing strategy which applied the web site for family restaurant. The internet marketing that the firm uses to attract consumer needs and it can be said to be the strategic effort to cope with dynamic environmental change in the market with strategic flexibility which has competitive advantage and increase its profitablelity. This study establish an internet marketing strategy plan and it presented. First, it constructs a data base using CRM and it manages with to create the benefit model. Second, it constructs the trusted relationship of the customer using Permission marketing. Third, the virus marketing is effect ive to create customers in short duration. Forth, e-mai1 marketing for target customer is also effective Fifth, experienced marketing provides the good experience and an immersion. Sixth, tie-in marketing which co-operate with the other company is magnifies a category of customer therefore this study about internet marketing action will be hopefully continued.

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체감형 FPS 게임에서 보조 Display의 활용성 (Using Secondary Display in Interactive FPS Game and Its Availability)

  • 박창범;박원배;백두원
    • 한국게임학회 논문지
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    • 제10권2호
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    • pp.29-36
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    • 2010
  • 게임 기술이 발전함에 따라 다양한 기술들이 사용자의 몰입과 편의성을 위해 사용되고 있다. 그 중 한 가지 방법인 사람이 직접 몸을 움직여 프로그램을 제어하는 체감형 게임이 증가하고 있다[5]. 또한 게임에서 사용자에게 제공되는 정보의 양이 증가함에 따라 사용자 인터페이스를 효율적으로 제공하는 방법에 대한 연구가 진행되고 있다. 본 논문에서는 Wii 컨트롤러 기반의 체감형 FPS 게임과 참여자에게 필요한 게임 정보를 따로 표시해주는 보조 Display를 장착한 컨트롤러를 제안한다. 그리고 기존의 마우스와 키보드를 이용한 FPS 게임 시스템과 제안된 시스템의 몰입감과 편의성, 흥미를 사용자 설문을 통하여 비교 분석하였다.

무정전 활선작업 피교육자를 위한 3차원 몰입형 가상환경 교육시스템의 개발 (3DImmersion Type Virtual Environment System : Training Interruption-free Live-Line Workers)

  • 정영범;박창현;김기현;장길수
    • 대한전기학회논문지:전력기술부문A
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    • 제53권1호
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    • pp.22-30
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    • 2004
  • As an information-oriented society comes, many people use PC and depend on database that network server has. However, the online data can be missed when a blackout happens and also a power failure effects on standard of judgment on Power Quality. Thus, it is reason of a trend using interruption-free live-line work when a trouble happens to power system. However, the 83% among the number of people who receive an electric shock experience when a laborer is doing interruption-free live-line works. In interruption-free method, the education and the training problem has been issued. However, we have a few instructors for that training. Furthermore, the trainees have short training period, just 4 weeks. In this paper, to develope the method that has no restriction of a time and place and reduce the wasteful materials, immersion type virtual reality(or environment) technology is used. The users of a 3D immersion type VR training system can interact with the system by doing same action in the real safe environment. Thus, it can be valuable to apply this training system to a dangerous work like as "Interruption-free live-line work exchanging COS(Cut-Out-Switch)". In this program, the user works with a instruction on the window and speaker and can't work other tasks until each part of the task completed. The workers using this system can use their hands and viewpoint movement as he is in a real environment but the trainee can't use all parts and senses of a real body with the current VR technology. Despite of this weak point, when we consider the trends of improvement in electrical devices and communication technology, we can say that 3D graphic VR application has a high potentiality.

타히보 추출물의 흰쥐 위액 분비 및 위 손상에 미치는 영향 (The Effects of Taheebo Extracts on Gastric Secretion and Gastric Injury in Rats)

  • 서광희
    • 한국식품영양학회지
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    • 제10권3호
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    • pp.394-400
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    • 1997
  • Taheebo의 물 추출물 및 methanol 추출물이 위액 분비 및 위염, 위궤양에 미치는 영향에 대하여 검토한 바, 다음가 같은 결과를 얻었다. 1. Shay 기초위액 분비에 대하여 Taheebo methanol 추출물은 위액 분비량 감소, pH의 증가, 산도의 감소를 가져왔다. 2. 염산.aspirin 유발 위염에 대하여 Taheebo 물 추출물 1,000mg/kg의 투여는 위점막 손상을 유의적으로 억제하였다. 3. 염산.ethanol 유발 위염에 대하여 Taheebo 물 추출물과 methanol 추출물 모두 위손상지수가 유의적으로 감소하여, 뚜렷한 억제효과를 보였고, 이는 용량 의존적으로 나타났다. 4. Indomethacin으로 유발시킨 위궤양에 대하여는 Taheebo 물 추출물 1,000mg/kg 투여시에만 유의적인 억제효과를 나타내었다. 5. 구속수침 스트레스 유발 위궤양에 대하여 Taheebo 물 추출물 및 methanol 추출물 모두에게 유의적으로 궤양지수를 감소시켜 탁월한 억제효과를 보였다. 이상의 결과로 볼 때, Taheebo는 흰쥐의 위염 및 위궤양에 유효하다는 것을 인정할 수 있었다.

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오리나무 열수 추출물이 실험적으로 유발된 흰쥐의 위염 및 위궤양에 미치는 영향 (Effect of Hot Water Extract of Alnus japonica Steud on the Experimentally-induced Acute Gastritis and Peptic Ulcers in Rats)

  • 나천수;이상범;김진범;정하숙;동미숙
    • 생약학회지
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    • 제43권1호
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    • pp.72-78
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    • 2012
  • Alnus japonica Steud (A. japonica) have long been used in the traditional medicine for gastric disorder, hepatitis and fatty liver in Korea. Antiulcer effects of A. japonica hot water extract (AJ ext) were evaluated by in vitro antibacterial activity against H. pylori, by the inhibitory action against the in vitro gastric $H^+/K^+$-ATPase and using rat models of gastric mucosal damage and gastric ulcer induced by HCl-ethanol, indomethacin, and restraint and water-immersion stress. For the determination of antibacterial activity of AJ ext against H. pylori, the activity of urease which released from H. pylori was measured in culture. AJ ext showed weak antibacterial activity against H. pylori with the growth inhibitions of 37% and 61% by adding final concentrations of 500 and $1000{\mu}g/ml$ culture, respectively at 24 h. To observe the inhibitory activity of AJ ext against the $H^+/K^+$-ATPase in hog gastric membrane vesicle, $IC_{50}$ value of AJ ext was $806.3{\mu}g/ml$. Pretreatment of AJ ext (200, 500 mg/kg, p.o.) prevented in a dose-dependent manner the acute gastritis in HCl-ethanol model and the formation of gastric ulcer in indomethacin model and restraint and water-immersion stress model. These results suggest that the AJ ext can be used for prevention and treatment of gastric mucosal damage and ulcers induced by various stress.

A novel method for natural motion mapping as a strategy of game immediacy

  • Lee, Ji Young;Woo, Tack
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권5호
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    • pp.2313-2326
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    • 2018
  • The method of operating a game could determine the psychological distance between the player and the game character, and thus, in the Virtual Reality, players' control methodologies are important to enhance their immersion. This study has the objective of examining the difference in games according to the method of operation based on the player's movements. This study researched the effect of the method of operating movement conforming to the movement of the character and the physical operation of the body on forming game experiences for the player. The result of performing an experiment increased reality for the game player through a controller in the shape of the actual control, to increase focus in the game. As so, game play through movements, including actual movements by the player displayed to enhance game satisfaction. In the part of media remediation field, Game can be defined as media which has their own unique hypermediacy. Especially, in the motion based game, players' movement mediates players and the game, therefore, players' movement could make players' experience augmented or immediate in accordance with the characteristics of movements. Even though sports and dances genres of motion-based games are common, RPG or adventure genres are rare. It can be explained that the characteristics of the action have been explained in the immediacy. In a game of fantasy, which is difficult to experience in real-life situations, the nature of the player's motion can increase the immersion of the game, which can contribute to utilization of players' motion and experience design in the various genres and suggestion of grounds theory. In addition, through this study, it is able to design motion-based games of various genres.

후세인 살라얀의 패션 작품에 나타난 미디어 아트의 표현 특성 (Expressional Characteristics of Media Art in Hussein Chalayan's Fashion Works)

  • 제갈미;나인화;이연희
    • 한국의상디자인학회지
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    • 제10권3호
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    • pp.89-100
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    • 2008
  • This article aims to research and analyze expressional characteristics of media art in Hussein Chalayan's fashion works. Media technology has made rapid progress over every society, in which it enables multi-dimensional communication. Under this social background, media art can use a multiplicity of technologies and go public. Media art had great influences in fashion with the leading designer as Hussein Chalayan. His works has been selected from the 90s up until 2008 focusing on expressional characteristics of media art by a professional group of fashion design. By classifying and analyzing of Hussein Chalayan's fashion works, expressional characteristics of media art displayed from works of the late 90s, and in recent years, the use of various technologies has increased. Expressional characteristics of media art in his works have been re-classified as interactivity, transfonnation, visualization, and transparency. First, interactivity by the wearer's action and emotional change is effective on emotional express, body protection and the causing of interest. Second, transfonnation by the wearer's action, functioning, and emotional change is influenced by convenience, body protection, and causing concern. Third, immateriality in media art is divided into visualization and transparency, and in fashion structural and material characteristics. Visualization by internal luminous source and digital images influences immersion and expression on fantasy images. Fourth, transparency by immaterial characteristics and piled up images affects openness and camouflage. Development of material and technology paves the way for expressional characteristics of media art in fashion. The trend of Hussein Chalayan's works moves towards emotional high-tech design with technology.

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게임플레이 상태의 성과를 통한 게임숙련도 평가방법 (Estimation Method of User's Gameplay Skill Level through the Performance of Gameplay Status)

  • 장희동
    • 한국게임학회 논문지
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    • 제17권3호
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    • pp.21-32
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    • 2017
  • 컴퓨터게임은 재미를 위해 지속적으로 유저의 몰입상태를 유지시켜야 한다. 몰입이론에 따르면 몰입상태의 유지는 유저의 게임숙련도와 게임 난이도의 계속적인 균형을 요구한다. 이를 위해 본 연구에서는 제로섬 게임을 가정할 수 있는 캐주얼 액션게임에 적용할 수 있는 9등급 수준의 게임숙련도 평가방법을 제안하였고 부가적으로 유저가 경험한 9등급 수준의 게임난이도 추측방법을 제안하였다. 제안하는 방법은 조건별 수학식에 의한 판정방법이기 때문에 신속하고 쉽게 구현이 가능하다. 커스터마이징한 팩맨게임에 대해 제안하는 방법의 정확성을 실험해본 결과 숙련도의 정확성은 평균적으로 1.2등급의 차이가 나타났고 난이도의 정확성은 평균적으로 1.81등급 차이가 나타났다. 실험결과를 통해 제안하는 방법을 제로섬 조건을 만족하는 캐주얼 액션 게임에 적용할 수 있는 정확성을 갖고 있음을 확인하였다.

Investigations of Pet Ether Extract of Caesalpinia Pulcherrima (L.) Swartz Leaves Extract on Analgesic, Anti-inflammatory, and Antipyretic Properties

  • Kumar, Anil;Muthusamy, P.;Nirmala, V.
    • Natural Product Sciences
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    • 제9권4호
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    • pp.256-259
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    • 2003
  • The pet ether extract of Caesalpinia pulcherrima, leaves was studied for its antinociceptive, anti-inflammatory and antipyretic property. The extract at doses of 50 and 200 mg/kg, p.o., significantly (p<0.05) reduced the number of writhing induced by acetic acid and inhibited the late phase (20-30 min) in formalin test in mice. The extract failed to increase the pain threshold level in tail immersion test in mice. In carrageenan induced paw edema in rats and in acetic acid induced increase in vascular permeability test in mice, the extract (50-600 mg/kg, p.o.) failed to produce any significant activity. While in cotton pellet granuloma test, the extract at doses of 200 and 600 mg/kg (p.o.) significantly (p<0.05) reduced the granuloma formation and was comparable to reference drug, dexamethasone. In ethylpheylpropiolate ear edema test 0.5 mg and 1 mg/ear application of extract significantly (p<0.05) inhibited ear edema. In yeast induced hyperthermia in rats, the extract did not produce any reduction in temperature. The results suggest that the extract acts peripherally to produce analgesic action and anti-inflammatory activity through steroidal mechanism.

The Effect of Imidazole and 2-Methyl Imidazole on the Corrosion of Mild Steel in Phosphoric Acid Solution

  • Chandrasekara, V.;Kannan, K.;Natesan, M.
    • Corrosion Science and Technology
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    • 제4권5호
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    • pp.191-200
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    • 2005
  • Two azole compounds viz., Imidazole (IM) and 2-Methylimidazole (2-MIM) were studied to investigate their inhibiting action on corrosion of mild steel in phosphoric acid ($H_3PO_4$) solution by mass loss and polarization techniques at 302K-333K. It has been found that the inhibition efficiency of the all inhibitors increased with increase in inhibitor concentration and decreases with increasing temperature and also with increase in acid concentrations. The inhibition efficiency of these compounds showed very good inhibition efficiency. At 0.5% of IM and 2-MIM in 1N and 5N phosphoric acid solution at 302K to 333K for 5 hours immersion period, the inhibition efficiency of 2-Methylimidazole found to be higher than Imidazole. The adsorption of these compounds on the mild steel surface from the acids has been found to obey Tempkin's adsorption isotherm. The values of activation energy ($E{\alpha}$) and free energy of adsorption (${\Delta}G{\alpha}ds$) were also calculated. The plots of log $W_f$ against time (days) at 302K give straight line which suggested that it obeys first order kinetics and also calculate the rate constant k and half life time $t_{1/2}$. Surface was analyzed by SEM and FITR spectroscopy.