• Title/Summary/Keyword: AR 모델

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Cubical User Interface for Toy Block Composition in Augmented Reality (증강 현실에서의 장난감 블록 결합을 위한 큐브형 사용자 인터페이스)

  • Lee, Hyeong-Mook;Lee, Young-Ho;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.363-367
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    • 2009
  • We propose Cubical User Interface(CUI) for toy block composition in Augmented Reality. The creation of new object by composing virtual object is able to construct various AR contents effectively. However, existing GUI method requires learning time or is lacking of intuitiveness between act of user and offered interface. In case of AR interfaces, they mainly have been supported one handed operation and it did not consider composition property well. Therefore, the CUI provide tangible cube as the manipulation tool for virtual toy block composition in AR. The tangible cube which is attached multi-markers, magnets, and buttons supports free rotation, combination, and button input. Also, we propose two kinds of two-handed composing interactions based on CUI. First is Screw Driving(SD) method which is possible to free 3-D positioning and second is Block Assembly(BA) method which support visual guidance and is fast and intuitive. We expected that proposed interface can apply as the authoring system for content such as education, entertainment, Digilogbook.

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An Effective Physics Based Deformation Technique Using Augmented Reality Environments (증강현실 환경을 이용한 효율적인 물리기반 형상변형 기술)

  • Choi, Han-Kyun;Kim, Hyun-Soo;Park, Min-Ki;Lee, Kwan H.
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.90-93
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    • 2009
  • The use of physics based deformation methods is continuously increasing in computer graphics area such as game and simulation. Many researchers have worked on this method. However, relatively few researchers have considered the development of the user interaction to the 3D objects. This research proposes a physics-based deformation technique using AR (Augmented Reality) environments to enhance user immersion and the effectiveness of the deformation. In the AR circumstances, the physics based deformation should be accomplished in realtime. In the proposed method, we combine RBF (Radial Basis Function) [1] and LSM (Lattice Shape Matching) [2, 3] and apply it to polygonal models for real-time user interaction. The dynamics of the LSM is also calculated to trace the movement of each lattice. Finally these algorithms are implemented in AR environments.

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Wake Volume Characteristics Considering Artificial Reef Canyon Intervals Constructed by Flatly Distributed Artificial Reef Set (평면 분산된 인공어초 집합의 어초협곡 간격에 따른 후류체적 특성)

  • Jung, Somi;Kim, Dongha;Na, Won-Bae
    • Journal of Ocean Engineering and Technology
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    • v.30 no.3
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    • pp.169-176
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    • 2016
  • Considering the artificial reef (AR) canyon intervals facilitated by flatly distributed placement models, the wake volumes of 25 AR sets were characterized through the following works. First, twenty-five different canyon intervals were established to investigate how the intervals affect the wake volumes of the AR placement models, each with nine cube-type ARs. Second, the element-based finite-volume method was used to facilitate flow analyses. Third, the so-called wake volume concept was adopted, and finally a reasonable placement interval was found based on the size of the wake volumes and the associated unit propagation indices. From the analysis results, it was found that a maximum wake volume of 25.18 m3 was generated when the longitudinal and transverse intervals were fixed at 6 m and 0 m, respectively. Thus, to magnify the wake volume, it is recommended that artificial reefs be placed at intervals of 6 m (3 times the reef length) in the flow direction, with no intervals in the normal direction, implicitly indicating that an intensively stacked placement model is a better option to efficiently secure a larger wake volume for the cube-type ARs.

Target Recognition Method of DTV-Based Passive Radar Using Multi-Channel Combining Method (다중 채널 융합 기법을 이용한 DTV 기반 수동형 레이다의 표적 인식 방법)

  • Seol, Seung-Hwan;Choi, Young-Jae;Choi, In-Sik
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.28 no.10
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    • pp.794-801
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    • 2017
  • In this paper, we proposed airborne target recognition using multi-channel combining method in DTV-based passive radar. By combining multi-channel signals, we obtained the HRRP with sufficient range resolution. HRRP was obtained by AR method or zero-padding. From the obtained HRRP, we extracted scattering centers by CLEAN algorithm using the gradient descent. We extracted feature vectors and performed target recognition after training neural network using the extracted feature vectors. To verify performance of proposed methods, we assumed frequency bands of three broadcasting transmitters operated in Korea(Mt. Gwan-ak, Mt. Yong-moon, Kyeon-wol-ak) and used full scale 3D CAD model of four targets. Also we compared the target recognition performance of the proposed method with that of using only single-channel of three broadcasting transmitters. As a result, proposed methods showed better performance than using only single-channel at three broadcasting transmitters.

Development of Location based Augmented Reality System for Public Underground Facility Management (공공지하시설물 관리를 위한 증강현실 시스템 개발)

  • Lee, Hyo-Jin;Kim, Ji-Sung;Seo, Ho-Seok;Cho, Young-Sik
    • Journal of Digital Contents Society
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    • v.19 no.2
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    • pp.237-243
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    • 2018
  • Most of public underground facilities are installed under the ground, thus it is difficult to recognize the accurate location even with the drawings. Studies are conducted to understand exact position of underground facilities using augmented reality. However, in those studies, establishing of additional 3D object model database is needed when AR system is used at field. Because most of public underground facility information are established as 2 dimensional. In this study, AR system is developed as mobile application which can use original 2D underground facility data to transfer 3D AR data automatically without additional 3D database establishment.

Aucklandiae Radix Ameliorates Scopolamine-induced Memory Impairment in Mice (Scopolamine 유발 기억력 손상 마우스 모델에서 목향(木香)의 기억력 개선 및 항산화 효과)

  • Park, Na-eun;Han, Da-young;Kim, Sang-ho;Chung, Dae-kyoo
    • Journal of Oriental Neuropsychiatry
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    • v.28 no.2
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    • pp.123-136
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    • 2017
  • Objectives: The objective of this study is to investigate the anti-amnesic effects of AR, Aucklandiae Radix, ground powder on scopolamine (Sco)-induced memory impairment in mice (C57BL/6) through its favorable acetylcholine (ACh) and acetylcholinesterase (AChE) activity, Choline acetyltransferase (ChAT) mRNA expression, and antioxidant effect. Methods: Six groups, a total of 20 intact or 100 Sco treated mice, were selected based on their body weights and were used in this study. Half of the mice in each group were used for the passive avoidance task test and the measurements of hippocampus ACh content, AChE activity and ChAT mRNA expression. The remaining half of the mice in each group were used for the Morris water maze test and cerebral antioxidant defense system measurement. Results: Marked decreases in step-through latency times in the passive avoidance task test and increases in escape latency times in the Morris water maze test were observed with decreases in the hippocampus ACh content and ChAT mRNA expression, and increases in the hippocampal AChE activities, as a result of Sco intraperitoneal treatment, in the present study. In addition, destruction of the cerebral cortex antioxidant defense systems was observed in Sco control mice as compared with intact vehicle control mice. However, 28 days of continuous oral pre-treatment with AR ground powder at doses of 400, 200 and 100 mg/kg markedly and dose-dependently inhibited the Sco treatment-related amnesia. Conclusions: The results prove that oral administration of AR ground powder reduces Sco-induced memory impairment. This is because it can preserve ACh, related to ChAT mRNA expression, cause AChE inhibition, and activate the cerebral antioxidant defense system.

A Study on the Analysis of Background Object Using Deep Learning in Augmented Reality Game (증강현실 게임에서 딥러닝을 활용한 배경객체 분석에 관한 연구)

  • Kim, Han-Ho;Lee, Dong-Lyeor
    • Journal of Convergence for Information Technology
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    • v.11 no.11
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    • pp.38-43
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    • 2021
  • As the number of augmented reality games using augmented reality technology increases, the demands of users are also increasing. Game technologies used in augmented reality games are mainly games using MARKER, MARKERLESS, GPS, etc. Games using this technology can augment the background and other objects. To solve this problem, we want to help develop augmented reality games by analyzing objects in the background, which is an important element of augmented reality. To analyze the background in the augmented reality game, the background object was analyzed by applying a deep learning model using TensorFlow Lite in the UNITY engine. Using this result, we obtained the result that augmented objects can be placed in the game according to the types of objects analyzed in the background. By utilizing this research, it will be possible to develop advanced augmented reality games by augmenting objects that fit the background.

Realistic Enhancement of 3D Expressions for Building Expressions with Hologram (건축물 홀로그램 표현에서 3D 실체감 표현 향상방안)

  • Shin, Seong-Yoon;Lee, Hyun-Chang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.9
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    • pp.1104-1109
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    • 2019
  • Business utilization of holograms is widely used as a similar hologram. The use of holograms has been proposed in many cases. In this paper, we present an outline of similar holograms using up to 3 or 4 facets, and express the similar holograms using the results produced by 3D modeling for a building from dealing with the representation of buildings from hololens to pseudo-hologram by using 3D modeling results. In addition, to reflect the real image of the disadvantage of modeling, we propose a method to enhance the 3D expression of the object by reflecting the actual building surface on the 3D model through photographing. Virtual building seen by the human eye can be virtually shown in space through a hologram among various methods shown in a virtual space such as AR / VR / MR. Through this study, it will be possible to express holograms of various materials such as buildings or cultural properties with enhanced realism.

Prediction of Covid-19 confirmed number of cases using ARIMA model (ARIMA모형을 이용한 코로나19 확진자수 예측)

  • Kim, Jae-Ho;Kim, Jang-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.12
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    • pp.1756-1761
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    • 2021
  • Although the COVID-19 outbreak that occurred in Wuhan, Hubei around December 2019, seemed to be gradually decreasing, it was gradually increasing as of November 2020 and June 2021, and estimated confirmed cases were 192 million worldwide and approximately 184 thousand in South Korea. The Central Disaster and Safety Countermeasures Headquarters have been taking strong countermeasures by implementing level 4 social distancing. However, as the highly infectious COVID-19 variants, such as Delta mutation, have been on the rise, the number of daily confirmed cases in Korea has increased to 1,800. Therefore, the number of cumulative confirmed COVID-19 cases is predicted using ARIMA algorithms to emphasize the severity of COVID-19. In the process, differences are used to remove trends and seasonality, and p, d, and q values are determined and forecasted in ARIMA using MA, AR, autocorrelation functions, and partial autocorrelation functions. Finally, forecast and actual values are compared to evaluate how well it was forecasted.

A study on the development of cybersecurity experts and training equipment for the digital transformation of the maritime industry (해양산업 디지털전환을 위한 사이버보안 전문 인력양성 방안연구)

  • Jinho Yoo;Jeounggye Lim;Kaemyoung Park
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2022.11a
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    • pp.137-139
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    • 2022
  • As cyber threats in the maritime industry increase due to the digital transformation, the needs for cyber security training for ship's crew and port engineers has increased. The training of seafarers is related to the IMO's STCW convention, so cyber security training also managed and certified, and it is necessary to develop a cybersecurity training system that reflects the characteristics of the OT systemof ships and ports. In this paper, with the goal of developing a training model based on the IMO cyber risk management guideline, developing a cyber security training model based on the characteristics of maritime industry threats, and improving the effectiveness of cyber security training using AR/VR and metaverse, A method for developing a system for nurturing cyber security experts is presented.

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