• Title/Summary/Keyword: AODV-UU

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AFLRS: An AODV-based Fast Local Repair Scheme in Ad Hoc Networks (AFLRS: 애드 혹 네트워크에서 AODV에 기반한 빠른 경로 복구 기법)

  • 서현곤;김기형;서재홍
    • Journal of KIISE:Information Networking
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    • v.31 no.1
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    • pp.81-90
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    • 2004
  • A Mobile Ad Hoc Network (MANET) is a collection of wireless mobile nodes dynamically self-organizing in arbitrary and temporary network topologies without the use of any existing network infrastructure. The AODV (Ad Hoc On-Demand Distance Vector) Protocol is one of the typical reactive routing protocols, in that mobile nodes initiate routing activities only in the presence of data packets in need of a route. In this paper, we focus upon the local repair mechanism of AODV. When a link is broken, the upstream node of the broken link repairs the route to the destination by initiating a local route discovery process. The process involves the flooding of AODV control messages in every node within a radius of the length from the initiating node to the destination. In this paper, we propose an efficient local repair scheme for AODV called AFLRS (AODV-based Fast Local Repair Scheme). AFLRS utilizes the existing routing information in the intermediate nodes which have been on the active route to the destination before a link break occurs. AFLRS can reduce the flooding range of AODV control messages and the route recovery time because it can repair route through the intermediate nodes. For the performance evaluation of the proposed AFLRS, we have simulated the local repair mechanisms by using NS2 and AODV-UU. The performance results show that AFLRS can achieve faster route recovery than the local repair mechanism of AODV.

Performance Analysis of Ad hoc Networks on Real world Test-bed for High Speed Video Streaming (고속 영상 데이터 전송을 위한 애드혹 네트워크의 테스트베드 기반 성능 분석)

  • Ahmed, Md Shohel;Yoon, Seokhoon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.3
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    • pp.141-150
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    • 2013
  • Simulation is an important technique to test and verify routing protocol correctness. However, simulation does not guarantee that the protocol works expectedly on a real world environment because it needs to rely on assumptions and simplified properties such as radio characteristics and effects of geographical constraints that may not reflect the real world networking environments. Therefore, a real world experiments are necessary to gain a practical insight into the actual performance of ad hoc networks. In this paper, we build a test-bed to evaluate multi-hop ad hoc networks for high speed video streaming inside a building using AODV-UU routing protocol. Our observation indicates that the considered ad hoc network can provide a sufficient performance for a low rate streaming data in terms of throughput, PDR (Packet delivery ratio) and the average delay.

An Effective Service Discovery Architecture at Wired/Wireless Networks (유무선 네트워크에서 효율적인 서비스탐색 구조 설계)

  • Seo, Hyun-Gon;Kim, Ki-Hyung;Hong, You-Sik;Lee, U-Beom
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.44 no.10
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    • pp.64-75
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    • 2007
  • Service discovery protocols is software components to find specific services or resources on network. The SLP defined by IETF protocol is a framework for automatic service discovery on IP based networks. Automatic service discovery is an important component on ubiquitous computing environment. This paper proposes a service discovery architecture named as SLPA(Service Location Protocol based on AMAAM). AMAAM(Mobility Agent Advertisement Mechanism) is an aggregation-based Mobile IP implementation in MANET. In SLPA, the role of the directory agent is assigned to the mobility agent in AMAAM. The mobility agent periodically beacons an advertisement message which contains both the advertisement of the directory agent in SLP and the advertisement of the mobility agent in Mobile IP. For evaluating the functional correctness of SLPA and the overhead of maintaining a service directory of SLPA. We simulate SLPA using ns-2 and analyze the overhead of control overheads for the aggregation. Through the simulation experiments we show the functional correctness of the proposed architecture and analyze the performance results.