• Title/Summary/Keyword: AHP방법

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A Case Study on Applying QFD to Improve Library Service Quality (도서관 서비스 품질 향상을 위한 QFD 적용에 관한 사례 연구)

  • Jung, Youngmi
    • Journal of Korean Library and Information Science Society
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    • v.45 no.1
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    • pp.319-338
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    • 2014
  • This study aims to apply QFD model to improve and evaluate library service quality using user needs priorities. The library of the D University is presented as a case study. QFD is a powerful quality management method in which customer needs are translated into appropriate technical requirements for each stage of product/service development. To apply QFD in the field of library services, first library user needs and their AHP, satisfaction and importance degrees were examined via focus group interview. Second, the service improvement engineering characteristics for satisfying the user needs and their relationship/correlations matrices were defined by interviewing library practitioners and experts. Finally, the data collected was entered using CUPID solution, and then HOQ to improve library service quality of the D University was constructed. This study focused on QFD method and its application as a tool for improving the quality of library service.

Understanding Business Model and R&D Project Selection (비즈니스 모델 지식이 연구개발 선택에 미치는 영향 연구)

  • Lee, Jong-Won;Song, Kyeon-Seok
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.401-411
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    • 2013
  • Selection of profitable research and development (R&D) projects is one of the major factors affecting sustained growth of firms and countries. This paper analyze what influences the knowledge on the business model exerted on selection of a R&D project. A business model converts the technology value to the customer value, and comprehensively describes the target customers for commercializing a new technology, core values, behaviors within organizations, resources, and external partners. Thus, understanding a business model would make R&D project evaluators place the feasibility and profitability of the business above the merits of the proposed technology in evaluating the technology development. To verify this hypothesis, we had 78 R&D project evaluators acquire the knowledge on the business model and measured how their criteria for R&D project selection have changed using the AHP method. The results shows that feasibility and profitability are more important than the merit of proposed technology, especially capability of company and business development are more important than the levels of technology innovation.

Assessment of Port Development Priority with Conflicts among Decision Makers -From the Perspective of Environment-friendly Port Development- (의사결정자의 대립하 항만개발 우선순위 평가 -환경친화적 항만개발의 관점에서-)

  • Jang, Woon-Jae
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.17 no.1
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    • pp.53-60
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    • 2011
  • In this study, the priority was assessed and the compensation relationships were analyzed with regard to the issue of port development with conflicts among decision makers. First, the assessment factors were selected by the relevant literatures on port development, and fuzzy structure modeling was used to select assessment factors via structuralization analysis. Second, the local residents, port users, and local government were chosen as the main port-development related entities, and the analytic hierarchy process was used to calculate the total assessment value. Third, the justice based on majority power rule method was used as an assessment method that would minimize the amount of complaints according to the total assessment results and the alternative selection when a partnership was formed among the assessment entities. Moreover, the compensation issue according to the alternative selection was quantified, and the compensation relationships were analyzed. As a result, it was found that port development in Busan must be the top priority in terms of port development in South Korea, that awareness of environmental issues must be promoted among the port users, and that the local governments must promote environmental incentive policies for Environment-friendly port development.

A Study on Growth and Development Impact Factors for Innovation Cluster: A Case of the Daedeok Innopolis (혁신클러스터의 성장에 영향을 미치는 구성요인 분석: 대덕연구개발특구를 중심으로)

  • Cheong, Young-Chul;Lee, Sunje
    • Journal of Technology Innovation
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    • v.24 no.1
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    • pp.189-219
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    • 2016
  • Innovation clusters have developed a key policy indicator in the level of national competitiveness. Many countries have enhanced their regional competitiveness by fostering innovation clusters at the national, regional, and industrial level. In Korea, the cluster policy has been introduced and employed to a national policy as a means of facilitating a regional innovation for over two decades. This study analyze that the changes of the institutional, physical and social configurations of innovation clusters. In particular, we identified configuration factors which are the growth and development impact factors of individual subjects from the case study of the Daedeok Innopolis. Also, the factors are derived and identified priorities of the configuration factors by using Analytic Hierarchy Process (AHP) method in long term perspective. As a result, we provide the growth of individual innovation subjects, as well as the growth of the cluster caused by the cyclic causality among configuration factors. Also, we can suggest that innovation policy from priorities of configuration factors for innovation cluster which the priorities have lessons for policy implementation and new cluster policy agenda in Korea, in specific, the Daedeok Innopolis.

Difficulty Factor for Activation of Amateur Tennis Tournament (아마추어 테니스 대회의 활성화를 위한 문제요인 도출)

  • Cha, Jung-Hoon;Kang, Hye-Yeon
    • Journal of Digital Convergence
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    • v.16 no.3
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    • pp.543-552
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    • 2018
  • The purpose of this study is to provide basic data for the improvement of the tournament operating environment and effective tournament operation. For the factor analysis, exploratory factor analysis was conducted. Based on this, in order to conduct hierarchical analysis, we've produced and distributed the questionnaire to expert group. And after, with collected data, AHP (Analytical Hierarchy Process) technique was used to analyze relative importance and determinants. As a result, operational factors showed the highest priority among the components of evaluation. And next prior factors are satisfaction of participants, environmental factors and etc. In order to stabilize the operation of the tournament, priority shall be securing the budget. And it is necessary to understand the desire of participants and shall consider characteristics and level of the tournament. In future studies, it will be necessary to make a comparative study through expert group in order to secure the fitness.

A Comparison Study on the Importance and Problems of Assessment Items of the G-SEED System (G-SEED 평가항목별 중요도 및 문제점 비교연구)

  • Jang, Hyun-Sook;Lee, Sang-Ho
    • KIEAE Journal
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    • v.14 no.1
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    • pp.113-120
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    • 2014
  • The Green growth has been demanded in all industrial sectors due to environmental destruction and exhaustion of natural resources. Buildings have consumed 1/3 of the total energy and 40% of natural resources and have accounted for 50% of $CO_2$ emissions and 30-50% of waste materials. In 1991, BREEAM(Building Research Establishment Environmental Assessment Method) of the British BRE(Building Research Establishment) had begun reduction of $CO_2$ emissions and energy saving movements, in which all the countries around the world have participated. The Republic of Korea has taken part in this trend by declaring a "National Vision in the Green Growth" in 2008 and implementing regulations on "Low Carbon, Green Growth" in 2010. G-SEED(Green Standard for Energy and Environmental Design) based on GBCS(Green Building Certification System) has been actively promoted for its application. This study has limited its scope to G-SEED office buildings. It has conducted surveys of problems and assessment items of the G-SEED identified in the preceding study by the AHP(Analytic hierarchy process) method. The purpose of this study is to conduct a comparison analysis of problems and ranking of evaluation items recognized in the survey and to be presented as reference materials for G-SEED system improvements at its next amendments.

Development of a GIS-based Decision Support System for the Locational Decision of Urban Parks (도시공원 입지선정을 위한 GIS기반의 의사결정 지원시스템의 개발)

  • 조규현;이인성
    • Spatial Information Research
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    • v.9 no.1
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    • pp.91-105
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    • 2001
  • This study aimed to develop an effective decision support system for the locational decision of urban parks through integrating decision analysis techniques with spatial analysis functions of GIS, and by doing so, to improve the efficiency and quality of the decision-making process. The system provides an efficient management process by integrating analysis, alternative generation and evaluation procedures into a coherent system environment. Evaluation criteria used in the system includes Equity, Efficiency, Service population, Land cost, Park ratio buildings, and Connectivity of greenery. The system also improves the efficiency and rationality of the decision-making process by incorporating various decision analysis techniques such as MAUT, AHP, and ELECTRE into a decision-making process. The analysis and decision support methods used in the system can be utilized for the locational decisions of other urban public facilities, and the system can also be expanded to a comprehensive park management system by incorporating general management functions for urban parks.

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Application of Analytic Hierarchy Process for Relative Importance Determination of Internet of Things Standardization (사물인터넷 표준화의 상대적 중요도 결정을 위한 계층분석방법 응용)

  • Woo, Hoon-Shik
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.39 no.1
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    • pp.47-55
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    • 2016
  • As one of recent issues in the information and communication industry, internet of things has attracted attention to provide intelligent infrastructure services which connect and share data and information between real and virtual world. According to the development of these internet of things technologies, types of machines, telecommunication devices, and terminals are increasing tremendously. In this situation, connectivity and interoperability between internet of things components are important issues to build a hyper connected society. To visualize this society, it is important to set up and develop information and communication technology (ICT) standards among stakeholders. However, under limited budget and human resources, it is essential to rank standardization work items for setting standards with respect to efficiency. The purpose of this study is to provide a method for setting standardization strategies within group decision making. As a multi-criteria group decision making tool, analytic hierarchy process (AHP) is adopted and applied to determine the priorities of setting work items. The proposed method first defines decision making problem with objective, criteria, and alternatives which produces a hierarchy consisting of upper and lower criteria. Then, pairwise comparisons of academy and public sector experts are performed with respect to their relative meaning and importance. Individual surveys of expert groups are collected and summarized to determine relative criteria importance measures. Furthermore, to deliver reliable importance criteria measures, differences between academy and public sector expert groups are compared and tested using Mann-Whitney non-parametric test. The results are illustrated for useful guidelines to practical group decision making in standardization strategy establishments.

Study on the development of Quantitative assessment indicator of safety culture for the construction site (건설현장 안전문화의 정량적 평가지표 개발에 관한 연구)

  • Jun, Heakyung;Kwon, Changhee
    • Journal of the Society of Disaster Information
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    • v.12 no.4
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    • pp.403-411
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    • 2016
  • The objectives of this study is to develop evaluation indicators for the quantitative evaluation of construction safety culture level in order to prevent accidents by evaluating the level of safety culture and each safety culture elements of the construction site and to present the areas that should be focused on improvements. In this study, it was presented assessment indicators of the construction safety culture by analyzing previous studies for safety culture, by categorizing items as an important element of safety culture hierarchically and by reflecting the opinion of the construction site professional personnels using AHP analysis methodology. The assessment indicators of the construction safety culture were structured the details of the leadership, systems, and personal characteristics and derived weighted value by the pairwise comparison to quantify the detail assessment indicators in order to assess the construction safety culture level. This study presents a safety culture assessment indicators for the construction site to suggest directions for improving the construction site safety culture and prevent the accidents of the construction site by derived via a safety culture assessment of construction site.

An Assessment System Model for Game Satisfaction Degree to Establish Game Development Strategy (게임개발 전략 수립을 위한 게임만족도 평가시스템 모형 개발에 관한 연구)

  • Ham Hyung-Bum;Lee Yang-Sun;An Chang-Ho
    • Journal of Korea Multimedia Society
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    • v.7 no.11
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    • pp.1630-1638
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    • 2004
  • The ultimate purpose of game production is to make a game which satisfy game players and to sell maximum of products. In this paper, we suggest an assessment system model which can evaluate game satisfaction degree quantitatively, for preparing foundations that can make games which the suppliers and demanders of game business want. For it, we computed weight of constituent factors for game with AHP method based on survey, and quantified degree of satisfaction for genre of games to score. Also we analyzed affective factors for game satisfaction by SEM using LISREL software. In result, the greatest affective factor for game satisfaction is fun. For making the game with high degree of satisfaction, we propose that constructive investment and enough technology for fun are needed.

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