• Title/Summary/Keyword: ACTIVITY SPACE FOR THE EXPERIENCE

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The importance of establishing nature-friendly public spaces for children: a focus on nature experience area project in Germany (아동을 위한 자연 친화적 공공공간 확보의 중요성 고찰: 독일의 자연체험공간 사업을 중심으로)

  • Woojin Lee
    • Journal of Wetlands Research
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    • v.25 no.4
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    • pp.366-378
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    • 2023
  • This study analyzed the impact of securing nature-friendly public spaces on the healthy growth of children. Additionally, it examined the case of Germany to extract implications for Korea. The natural environment enhances children's play, physical activity, cognitive abilities, and overall happiness. Therefore, it is generally considered a necessary space that must be provided for domestically, especially for children who experience high academic stress and low levels of happiness. However, as evidenced by Germany's "Nature Experience Area Project," creating nature-friendly spaces for children requires legal support at the national level. Additionally, such projects should be integrated with key national policies. Furthermore, beyond interdisciplinary collaboration, caregivers must have a positive perception of the natural environment.

Cases Studies and Activation Method of Exhibition Working-Activity Satellite (지역 체험형박물관의 사례조사 및 활성화방안 연구)

  • Jung, Jinju;Choi, Hyoseung
    • Journal of the Korean Institute of Rural Architecture
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    • v.7 no.2
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    • pp.21-30
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    • 2005
  • It is not entirely new tendency now that museum have to become 'participation and working activity style' in 21st century. A lot of museums are changed fast to that visitors participate and work actively in museum program recently in Korea. Cheongju city is building various museums which have interesting themes contributed precious inheritances and collections belong to citizens. And Cheongju city is pushing ahead long-term target which is Ecomuseum City Cheongju with citizen is progressing for cultural city continuously. Also to become public museums and facilities which visitors want to come again, Cheongju city is trying to secure various experience space and facilities to keep in step in trend that visitors take part in and work actively in museum program. In an area, there are various cultural, historical, natural and industrial heritages that express relation of human and environment. In meaning that do function of antenna of sending culture which understanding, studying, informing these regional inheritances and promoting activity, in Ecomuseum, those are called "satellite" included not only regional preserved inheritances but also various theme museums which have mutual cooperative function. Satellite(or antenna) is very important element composing Ecomuseum. So I want to provide that is "Exhibition Working-Activity Satellite" that are places having experience space or facilities which visitors can work actively there like that. Such study for Ecomuseum and Exhibition Working-Activity Satellite can be promoted Ecomuseum City which is city for learning lifetime with citizens.

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Strategies to Increase Competitiveness of Local Experience Space: A Study of the 4Es in the Experience Space of Sam-Rae Arts Village in Wanju-gun, Jeollabukdo (체험경제이론(4Es)에 따른 지역 체험전시관의 경쟁력 강화방안 : 전북 삼례문화예술촌 체험전시관을 중심으로)

  • Ha, Ji-Young;Lee, Seung-Hyun;Kim, Deok-Hyeon
    • Review of Culture and Economy
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    • v.17 no.2
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    • pp.161-184
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    • 2014
  • The dramatic rise of experience space using cultural heritage in modern architecture has been generally acknowledged in recent literature. The present study aims to investigate effective ways to enhance competitiveness in local experience space, with an emphasis on the use of cultural heritage in modern architecture. Using the case of the Sam-Rae Arts Village in Wanju-gun, Jeollabuk, this study analyzes the characteristics of the 4Es in experience economy theory. In order to arrive at findings that represent the variety of perspectives found in this context, qualitative interviews were conducted with three groups: public officials, maintenance staff in the experience center, and field experts. The results of this study revealed that the Visual Media Art Museum and Book Wooks were used for entertainment, the Corpentry Shop for education, the Book Museum for escapism, and the Design Museum Culture $Caf{\acute{e}}$ The O's for aestheticism. Additionally, depending on the commercial potential of the respective experience space, the Corpentry Shop, Book Wooks, and the Culture $Caf{\acute{e}}$ The O's were used for profit purposes while the Design Museum and the Visual Media Art Museum for non-profit. Based on the findings of the present study, effective ways to enhance competitiveness in the local experience space are suggested. First, the public nature of cultural enjoyment may be realized in a field that bears non-profit characteristics. In exhibiting works, the experience space could suggest the extra demonstration. Second, in the for-profit experience hall, the securing of tourists may help to maximize profit. In so doing, a variety of experience programs and activity spaces could be provided internally, while advertisement marketing through mobile and SNS could be reinforced externally.

A virtual shaker testing experience: Modeling, computational methodology and preliminary results

  • Nali, Pietro;Bettacchioli, Alain;Landi, Guglielmo;Gnoffo, Marco
    • Advances in aircraft and spacecraft science
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    • v.5 no.2
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    • pp.251-258
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    • 2018
  • This work illustrates the progress of a TAS activity at exploring the challenges and the benefits of the Virtual Shaker Testing (VST) approach. The definition and the validation of new computational methodologies with respect to the state of the art were encouraged throughout this activity. The shaker Finite Element (FE) model in lateral configuration was built for the purpose and it was merged with the SpaceCraft (S/C) FE model, together with the S/C-Shaker adapter. FE matrices were reduced through the Craig-Bampton method. The VST transient analysis was performed in MATLAB(R) numerical computing environment. The closed-loop vibration control is accounted for and the solution is obtained through the fourth-order Runge Kutta method. The use of pre-existing built-in functions was limited by authors with the aim of tracing the impact of all the problems' parameters in the solution. Assumptions and limitations of the proposed methodology are detailed throughout this paper. Some preliminary results pertaining to the current progress of the activity are thus illustrated before the conclusions.

Rendezvous Mission to Apophis: I. Mission Overview

  • Choi, Young-Jun
    • The Bulletin of The Korean Astronomical Society
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    • v.46 no.2
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    • pp.57.2-57.2
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    • 2021
  • An asteroid is important for understanding the condition of our solar system in early-stage because an asteroid, considered as a building block of the solar system, preserves the information when our solar system was formed. It has been continuously flowing into the near-Earth space, and then some asteroids have a probability of impacting Earth. Some asteroids have valuable minerals and volatiles for future resources in space activity. Korean government clarified, in the 3rd promotion plan for space activity, an asteroid sample return mission by the mid-2030s. However, it is almost impossible to do so based on only a single experience of an exploration mission to the Moon, Korea Pathfinder Lunar Orbiter, which will be launched in mid-2022. We propose a Rendezvous Mission to Apophis(RMA), beneficial in terms of science, impact hazardous, resource, and technical readiness for the space exploration of Korea.

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Interactive Experience Room Using Infrared Sensors and User's Poses

  • Bang, Green;Yang, Jinsuk;Oh, Kyoungsu;Ko, Ilju
    • Journal of Information Processing Systems
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    • v.13 no.4
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    • pp.876-892
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    • 2017
  • A virtual reality is a virtual space constructed by a computer that provides users the opportunity to indirectly experience a situation they have not experienced in real life through the realization of information for virtual environments. Various studies have been conducted to realize virtual reality, in which the user interface is a major factor in maximizing the sense of immersion and usability. However, most existing methods have disadvantages, such as costliness or being limited to the physical activity of the user due to the use of special devices attached to the user's body. This paper proposes a new type of interface that enables the user to apply their intentions and actions to the virtual space directly without special devices, and test content is introduced using the new system. Users can interact with the virtual space by throwing an object in the space; to do this, moving object detectors are produced using infrared sensors. In addition, the users can control the virtual space with their own postures. The method can heighten interest and concentration, increasing the sense of reality and immersion and maximizing user's physical experiences.

Dynamics of Extra-Vehicular Activities in Low-Gravity Surface Environments

  • Spencer, David A.;Gast, Matthew A.
    • International Journal of Aeronautical and Space Sciences
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    • v.14 no.1
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    • pp.11-18
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    • 2013
  • Human spaceflight experience in extra-vehicular activity (EVA) is limited to two regimes: the micro-gravity environment of Earth orbit, and the lunar surface environment at one-sixth of Earth's gravity. Future human missions to low-gravity bodies, including asteroids, comets, and the moons of Mars, will require EVA techniques that are beyond the current experience base. In order to develop robust approaches for exploring these small bodies, the dynamics associated with human exploration on low-gravity surface must be characterized. This paper examines the translational and rotational motion of an astronaut on the surface of a small body, and it is shown that the low-gravity environment will pose challenges to the surface mobility of an astronaut, unless new tools and EVA techniques are developed. Possibilities for addressing these challenges are explored, and utilization of the International Space Station to test operational concepts and hardware in preparation for a low-gravity surface EVA is discussed.

A Study on the Visitor's Visual Behavior and Isovist Area in Museum Exhibition Space - Focus on the Busan Museum, Gimhae National Museum - (박물관 전시공간에서의 관람자 시각행동과 가시영역에 관한 조사 연구 - 부산박물관, 국립김해박물관을 중심으로 -)

  • Yoo, Jae-Yub;Choi, Jun-Huck;Lim, Che-Zinn
    • Korean Institute of Interior Design Journal
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    • v.19 no.6
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    • pp.197-205
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    • 2010
  • For the spatial experience of spectators visiting a museum, the route search of trying to follow the spatial structure or production of exhibition and the information search of trying to see are accomplished at the same time. In such process, the spectator's reaction of visual perception produces the result of emotional reaction and action exchanged between human and space by going through the recognition and perception on the target of environment factor. For the spatial experience of a spectator, the reaction of visual perception which interacts according to the exhibit and exhibition environment within space according to viewing purpose, interest and concern of spectator comes out as visual activity which is an activity to understand the spatial information shown as various activities according to spatial structure and unfolding characteristics of the display. The purpose of this study is to identify The Correlation of Spectator Movement Created According to Structural Form of Exhibition Area Based on Interaction between Exhibition Area Structure and Spectator to utilize as basic material while designing museum exhibition using isovist field which is a quantitative analysis tool of spectator's visual behavior and spatial structure at each exhibition area.

Different Responses of Solar Wind and Geomagnetism to Solar Activity during Quiet and Active Periods

  • Kim, Roksoon;Park, Jongyeob;Baek, Jihye;Kim, Bogyeung
    • The Bulletin of The Korean Astronomical Society
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    • v.42 no.1
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    • pp.41.1-41.1
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    • 2017
  • It is well known that there are good relations of coronal hole (CH) parameters such as the size, location, and magnetic field strength to the solar wind conditions and the geomagnetic storms. Especially in the minimum phase of solar cycle, CHs in mid- or low-latitude are one of major drivers for geomagnetic storms, since they form corotating interaction regions (CIRs). By adopting the method of Vrsnak et al. (2007), the Space Weather Research Center (SWRC) in Korea Astronomy and Space Science Institute (KASI) has done daily forecast of solar wind speed and Dst index from 2010. Through years of experience, we realize that the geomagnetic storms caused by CHs have different characteristics from those by CMEs. Thus, we statistically analyze the characteristics and causality of the geomagnetic storms by the CHs rather than the CMEs with dataset obtained during the solar activity was very low. For this, we examine the CH properties, solar wind parameters as well as geomagnetic storm indices. As the first result, we show the different trends of the solar wind parameters and geomagnetic indices depending on the degree of solar activity represented by CH (quiet) or sunspot number (SSN) in the active region (active) and then we evaluate our forecasts using CH information and suggest several ideas to improve forecasting capability.

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A Sense of Place of Kindergartens as Existential Space in which Children and Teachers Experience (유아와 교사가 경험하는 실존적 공간으로서 유치원의 장소성)

  • Kwon, Sun-Young
    • Journal of Digital Convergence
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    • v.16 no.1
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    • pp.35-45
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    • 2018
  • The purpose of this study is to explore the meaning of place that is formed by children experiencing the space of kindergarten existentially. For this purpose, the indoor and outdoor spaces of kindergarten, which is a real place where infants experience, are selected as the study observation category. In order to carry out the research, video recording was done focusing on children's free choice activity time and outdoor play through infant observation and non - formal interview. As a result of research, it is found that the place nature of kindergarten as an existential space experienced by infant and teacher as a space that is formed in experience and relation, place as a common production space of play, place as a space where education and life coexist, It was shown that it represents a special space created by experienced kindergarten, and a space characteristic as a space shared by communication. The place of kindergarten has a relationship with the existential experiences of infants, suggesting that teachers need a reinterpretation of space.