• Title/Summary/Keyword: A/D Task

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A Study on the Control of Macro-Micro Robotic Systems (마크로-마이크로 로보트의 제어에 관한 연구)

  • 주진화;명지태;박의열;이장명
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.9
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    • pp.47-56
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    • 1994
  • In this paper, we demonstrate how to design a redundant robot which is suitable for the multiple task execution without any constraints on the work space. The implementation is possible by the rigid connection of a cacro-robot and a micro-robot. A 5 d.o.f. articulated robor designed for commercial purpose is utilized as a micro-robot which can perform a general task with the appropriate adjustment of its base location. The base of a micro-robot is located at a suitable position by the macro-robot designed and implemented through this research. A task assigned to this redundant robot is performed mainly by the micro-robot. However, when the micro-robot cannot perform the task by itself or when the micro-robot has difficulties in performing the task, the coordination of the macro-robot is requited. To monitor the task execution efficiency of the micro-robot, we used the 'Manipulability Measure' as a cost function. The coordination between the two robots are verified both by the simulation and the experiment.

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Multi - Modal Interface Design for Non - Touch Gesture Based 3D Sculpting Task (비접촉식 제스처 기반 3D 조형 태스크를 위한 다중 모달리티 인터페이스 디자인 연구)

  • Son, Minji;Yoo, Seung Hun
    • Design Convergence Study
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    • v.16 no.5
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    • pp.177-190
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    • 2017
  • This research aims to suggest a multimodal non-touch gesture interface design to improve the usability of 3D sculpting task. The task and procedure of design sculpting of users were analyzed across multiple circumstances from the physical sculpting to computer software. The optimal body posture, design process, work environment, gesture-task relationship, the combination of natural hand gesture and arm movement of designers were defined. The preliminary non-touch 3D S/W were also observed and natural gesture interaction, visual metaphor of UI and affordance for behavior guide were also designed. The prototype of gesture based 3D sculpting system were developed for validation of intuitiveness and learnability in comparison to the current S/W. The suggested gestures were proved with higher performance as a result in terms of understandability, memorability and error rate. Result of the research showed that the gesture interface design for productivity system should reflect the natural experience of users in previous work domain and provide appropriate visual - behavioral metaphor.

Design of a physical layer of IEEE 802.15.4q TASK for IoT (IoT를 위한 IEEE 802.15.4q 기반 TASK 물리 계층 설계)

  • Kim, Sunhee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.16 no.1
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    • pp.11-19
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    • 2020
  • IoT has been consistently used in various fields such as smart home, wearables, and healthcare. Since IoT devices are small terminals, relatively simple wireless communication protocols such as IEEE 802.15.4 and ISO 18000 series are used. In this paper, we designed the 802.15.4q 2.4 GHz TASK physical layer. Physical protocol data unit of TASK supports bit-level interleaving and shortened BCH encoding. It is spread by unique ternary sequences. There are four spreading factors to choose the data rate according to the communication channel environment. The TASK physical layer was designed using verilog-HDL and verified through the loop-back test of the transceiver. The designed TASK physical layer was implemented in a fpga and tested using MAXIM RFICs. The PER was about 0% at 10 dB SNR. It is expected to be used in small, low power IoT applications.

Hybrid Offloading Technique Based on Auction Theory and Reinforcement Learning in MEC Industrial IoT Environment (MEC 산업용 IoT 환경에서 경매 이론과 강화 학습 기반의 하이브리드 오프로딩 기법)

  • Bae Hyeon Ji;Kim Sung Wook
    • KIPS Transactions on Computer and Communication Systems
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    • v.12 no.9
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    • pp.263-272
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    • 2023
  • Industrial Internet of Things (IIoT) is an important factor in increasing production efficiency in industrial sectors, along with data collection, exchange and analysis through large-scale connectivity. However, as traffic increases explosively due to the recent spread of IIoT, an allocation method that can efficiently process traffic is required. In this thesis, I propose a two-stage task offloading decision method to increase successful task throughput in an IIoT environment. In addition, I consider a hybrid offloading system that can offload compute-intensive tasks to a mobile edge computing server via a cellular link or to a nearby IIoT device via a Device to Device (D2D) link. The first stage is to design an incentive mechanism to prevent devices participating in task offloading from acting selfishly and giving difficulties in improving task throughput. Among the mechanism design, McAfee's mechanism is used to control the selfish behavior of the devices that process the task and to increase the overall system throughput. After that, in stage 2, I propose a multi-armed bandit (MAB)-based task offloading decision method in a non-stationary environment by considering the irregular movement of the IIoT device. Experimental results show that the proposed method can obtain better performance in terms of overall system throughput, communication failure rate and regret compared to other existing methods.

Sketch-based 3D modeling by aligning outlines of an image

  • Li, Chunxiao;Lee, Hyowon;Zhang, Dongliang;Jiang, Hao
    • Journal of Computational Design and Engineering
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    • v.3 no.3
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    • pp.286-294
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    • 2016
  • In this paper we present an efficient technique for sketch-based 3D modeling using automatically extracted image features. Creating a 3D model often requires a drawing of irregular shapes composed of curved lines as a starting point but it is difficult to hand-draw such lines without introducing awkward bumps and edges along the lines. We propose an automatic alignment of a user's hand-drawn sketch lines to the contour lines of an image, facilitating a considerable level of ease with which the user can carelessly continue sketching while the system intelligently snaps the sketch lines to a background image contour, no longer requiring the strenuous effort and stress of trying to make a perfect line during the modeling task. This interactive technique seamlessly combines the efficiency and perception of the human user with the accuracy of computational power, applied to the domain of 3D modeling where the utmost precision of on-screen drawing has been one of the hurdles of the task hitherto considered a job requiring a highly skilled and careful manipulation by the user. We provide several examples to demonstrate the accuracy and efficiency of the method with which complex shapes were achieved easily and quickly in the interactive outline drawing task.

A study on the optimal task-based instructional model: Focused on Korean EFL classroom practice (효율적인 과업중심 교수.학습모형 연구: EFL 교실 상황을 중심으로)

  • Jeon, In-Jae
    • English Language & Literature Teaching
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    • v.11 no.4
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    • pp.365-389
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    • 2005
  • The purpose of this study is to present the task model that is the most effective in English language methodology based on the investigation of task-based performance in Korean EFL classroom practice. The subjects were 538 high school students and 126 high school teachers, each of whom had common experiences using the materials of task-based activities for more than one year. To analyze the data, the program SPSS WIN 11.0 including frequency distribution and chi-square analysis was used. The results of the questionnaire analysis showed that both teachers and students had a comparatively high level of satisfaction in task rationale, but that they had some mixed responses in the fields of input data, settings, and activity types. To conclude, a few suggestions are made to provide some meaningful considerations for the EFL teachers and material developers: a) task goals and rationale that encourage the learner's positive motivation; b) authenticity of input data based on the real-world context; c) collaborative learning environment that enhances communicative interaction; d) proportional representation of the creative problem-solving activities related to discussions and decision-making processes; e) systematic introduction of integrated language skills. It also suggests that the multi-lateral task model, which has some positive assets compared to previous task models, be newly introduced and applied to the second language learning classrooms.

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A Study on the Relationship between Intra-team Conflict and Team Innovative Performance and the Mediating Role of Team Learning Behaviors in R&D Teams (연구개발팀에서 팀내 갈등과 팀 혁신성과간의 관계에서 팀 학습행동의 매개역할)

  • Lee, Jun Ho;Kim, Hack Soo;Kim, Ji Yeon
    • Knowledge Management Research
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    • v.14 no.5
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    • pp.81-100
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    • 2013
  • In this era of cut-throat competition, innovation is a source of competitive advantage, and securing core competency through innovation plays a pivotal role in ensuring the survival and growth of an organization. In an organization, R&D team is a core division driving innovation, and creative tension and conflict among researchers fuels innovative performance. Despite heated debate over the positive and negative effects of conflict, insufficiently-identified process factors have left sophisticated mechanisms between conflicts and effects unaddressed. This study assumes that team learning behaviors can bean important process factor given that conflict propels learning, and that learning is a decisive factor in creating competitive advantage. This study conducted an empirical analysis of the relationship between relationship/task conflict and team innovative performance, and the mediating role of team learning behaviors using data collected from a questionnaire sent out to the heads of 262 R&D teams and second highest-ranking officials thereof. The analysis conducted based on structural equation model indicates that relationship conflict has negatively affected team learning behaviors, whereas task conflict has positively influenced team learning behaviors(full mediation effect), team learning behaviors has positively influenced team innovative performance. Based on these results, the study has suggested implications of intra-team conflict and team learning behaviors for team innovative performance.

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A reuse recommendation framework of artifacts based on task similarity to improve R&D performance (연구개발 생산성 향상을 위한 태스크 유사도 기반 산출물 재사용 추천 프레임워크)

  • Nam, Seungwoo;Daneth, Horn;Hong, Jang-Eui
    • Journal of Convergence for Information Technology
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    • v.9 no.2
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    • pp.23-33
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    • 2019
  • Research and development(R&D) activities consist of analytical survey and state-of-the-art report writing for technical information. As R & D activities become more concrete, it often happens that they refer to related technical documents that were created in previous steps or created in previous similar projects. This paper proposes a research-task based reuse recommendation framework(RTRF), which is a reuse recommendation system that enables researchers to efficiently reuse the existing artifacts. In addition to the existing keyword-based retrieval and reuse, the proposed framework also provides reusable information that researchers may need by recommending reusable artifacts based on task similarity; other developers who have a similar task to the researcher's work can recommend reusable documents. A case study was performed to show the researchers' efficiency in the process of writing the technology trend report by reusing existing documents. When reuse is performed using RTRF, it can be seen that documents of different stages or other research fields are reused more frequently than when RTRF is not used. The RTRF may contribute to the efficient reuse of the desired artifacts among huge amount of R&D documents stored in the repository.

Task Extraction from Software Design Models to Improve Energy Efficiency of Embedded Software (임베디드 소프트웨어의 설계모델로부터 에너지 효율을 향상시키기 위한 태스크 도출)

  • Hong, Jang-Eui;Kim, Doo-Hwan
    • The KIPS Transactions:PartD
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    • v.18D no.1
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    • pp.45-56
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    • 2011
  • The importance of low-power embedded system is being increased. The studies on low-power system have been performed in issues of hardware architecture and operating system. However because the behaviors of software control the working of hardware devices, the power analysis of software is one of critical issues in energy-efficient embedded system development. This paper proposes a technique to extract tasks from software design models with considering power consumption. We first define the criteria for task extraction, and then propose the way to separate out the task from UML 2.0 design models. Our technique can provide the chance to reduce the power consumption as well as to fulfill the performance requirement in the early phase of software development.

Deep Learning Based Security Model for Cloud based Task Scheduling

  • Devi, Karuppiah;Paulraj, D.;Muthusenthil, Balasubramanian
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.9
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    • pp.3663-3679
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    • 2020
  • Scheduling plays a dynamic role in cloud computing in generating as well as in efficient distribution of the resources of each task. The principle goal of scheduling is to limit resource starvation and to guarantee fairness among the parties using the resources. The demand for resources fluctuates dynamically hence the prearranging of resources is a challenging task. Many task-scheduling approaches have been used in the cloud-computing environment. Security in cloud computing environment is one of the core issue in distributed computing. We have designed a deep learning-based security model for scheduling tasks in cloud computing and it has been implemented using CloudSim 3.0 simulator written in Java and verification of the results from different perspectives, such as response time with and without security factors, makespan, cost, CPU utilization, I/O utilization, Memory utilization, and execution time is compared with Round Robin (RR) and Waited Round Robin (WRR) algorithms.