• Title/Summary/Keyword: 6D-Motion

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A Fast and Low-complexity Motion Estimation for HEVC

  • Kim, Sungoh;Park, Chansik;Chun, Hyungju;Kim, Jaemoon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.06a
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    • pp.173-175
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    • 2013
  • In this paper, we propose a fast and low-complexity Motion Estimation (ME) algorithm for High Efficiency Video Coding (HEVC). Motion estimation occupies 77~81% of the amount of computation in HEVC. After all, the main key of codec implementation is to find a fast and low-complexity motion estimation algorithm and architecture. The proposed algorithm uses only 1% of the amount of operations compared to full search algorithm while maintaining compression performance with slight loss of 0.6% (BDBR).

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A Fast Motion Vector Search in Integer Pixel Unit for Variable Blocks Siz (가변 크기 블록에서 정수단위 화소 움직임 벡터의 빠른 검색)

  • 이융기;이영렬
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.5
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    • pp.388-396
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    • 2003
  • In this paper, a fast motion search algorithm that performs motion search for variable blocks in integer pixel unit is proposed. The proposed method is based on the successive elimination algorithm (SEA) using sum norms to find the best estimate of motion vector and obtains the best estimate of the motion vectors of blocks, including 16${\times}$8, 8${\times}$16, and 8${\times}$8, by searching eight pixels around the best motion vector of 16${\times}$16 block obtained from all candidates. And the motion vectors of blocks, including 8${\times}$4, 4${\times}$8, and 4${\times}$4, is obtained by searching eight pixels around the best motion vector of 8${\times}$8 block. The proposed motion search is applied to the H.264 encoder that performs variable blocks motion estimation (ME). In terms of computational complexity, the proposed search algorithm for motion estimation (ME) calculates motion vectors in about 23.8 times speed compared with the spiral full search without early termination and 4.6 times speed compared with the motion estimation method using hierarchical sum of absolute difference (SAD) of 4${\times}$4 blocks, while it shows 0.1dB∼0.4dB peak signal-to-noise ratio (PSNR) drop in comparison to the spiral full search.

Improvement of Inter prediction by using Homography Reference Picture (Homography 참조 픽처를 사용한 화면 간 예측 효율 향상 방법)

  • Kim, Tae Hyun;Park, Gwang Hoon
    • Journal of Broadcast Engineering
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    • v.22 no.3
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    • pp.397-400
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    • 2017
  • Recently, a lot of images containing various global movements have been generated by the activation of the photographic equipment such as the drone and the action cam. In this case, when the motion such as rotation, scaling is generated, it is difficult to expect a high coding efficiency in the conventional inter-picture prediction method using the 2D motion vector. In this paper, we propose a video coding method that reflects global motion through homography reference pictures. As a proposed method, there are 1) a method of generating a new reference picture by grasping a global motion relation between a current picture and a reference picture by homography, and 2) a method of utilizing a homography reference picture for inter-picture prediction. The experiment was applied to the HEVC reference software HM 14.0, and the experimental result showed an increase in encoding efficiency of 6.6% based on RA. Especially, the results using the videos with rotational motion have a maximum coding efficiency of 32.6%, which is expected to show high efficiency in video, which is often represented by complex global motion such as drones.

Improved Extraction of Representative Motion Vector Using Background Information in Digital Cinema Environment (디지털 시네마 환경에서 배경정보를 이용한 대표 움직임 정보 추출)

  • Park, Il-Cheol;Kwon, Goo-Rak
    • Journal of Korea Multimedia Society
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    • v.15 no.6
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    • pp.731-736
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    • 2012
  • Latest digital cinema is getting more interest on recent days. The combination of visually immersive 3D movie with chair movements and other physical effects has added more enjoyment. The movement of the chair is controlled manually in these digital cinemas. By the analysis of the digital cinema's video sequences, movement of the chair can be controlled automatically. In the proposed method first of all the motion of focused object and the background is identified and then the motion vector information is extracted by using the 9-search range. The motion vector is determined only for the movement of background while the object is stationary. The extracted Motion information from the digital cinemas is used for the movement control of the chair. The experimental results show that the proposed method outperforms the existing methods in terms of accuracy.

Motion Retargetting Simplification for H-Anim Characters (H-Anim 캐릭터의 모션 리타겟팅 단순화)

  • Jung, Chul-Hee;Lee, Myeong-Won
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.10
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    • pp.791-795
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    • 2009
  • There is a need for a system independent human data format that doesn't depend on a specific graphics tool or program to use interoperable human data in a network environment. To achieve this, the Web3D Consortium and ISO/IEC JTC1 WG6 developed the international draft standard ISO/IEC 19774 Humanoid Animation(H-Anim). H-Anim defines the data structure for an articulated human figure, but it does not yet define the data for human motion generation. This paper discusses a method of obtaining compatibility and independence of motion data between application programs, and describes a method of simplifying motion retargetting necessary for motion definition of H-Anim characters. In addition, it describes a method of generating H-Anim character animation using arbitrary 3D character models and arbitrary motion capture data without any inter-relations, and its implementation results.

Scenario-based 3D Objects Reuse Algorithm Scheme (시나리오 기반의 3D 객체 재사용 알고리즘)

  • Kang, Mi-Young;Lee, Hyung-Ok;Son, Seung-Chul;Heo, Kwon;Kim, Bong-Tae;Nam, Ji-Seung
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.302-309
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    • 2006
  • This paper propose a practical algorithm to reuse and expand the objects. This algorithm is based on the Motion Path Modification rules. We focus on reusing of the existing motions for synthesizing new motions for the objects. Both the linear and the nonlinear curve-fitting algorithm are applied to modify an animation by keyframe interpolation and to make the motion appear realistic. We also proposes a framework of the scenario-based 3D image synthesizing system that allows common users, who envision a scenario in their minds, to realize it into segments of a cool animation. The framework is useful in building a 3D animation in game programming with a limited set of 3D objects.

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Development of Real-Data Motion Sensor Emulator (실측 데이터 기반 모션센서 에뮬레이터의 개발)

  • Lee, MinSuk
    • IEMEK Journal of Embedded Systems and Applications
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    • v.6 no.2
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    • pp.68-75
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    • 2011
  • This paper describes the development of an open source motion sensor emulator. It helps developers to understand the motion sensor and its data better. Through this emulator, the realtime or stored motion sensor data can be applied to the applications that utilize motion sensors. The data of motion sensors which include accelerometer sensor, magnetic field sensor, gyro sensor, GPS, and so on, can be collected by using smart phones or motion sensors. We also describe a visualizer which shows various graphs, video and 3D animations based on the data sent by the emulator. It helps developers to understand motion sensors and how to use the sensors. The developed emulator is compatible with Android sensor simulator.

Six D.O.F Ultra Fine Stage using Electromagnetic Force Control (전자기력 제어를 이용한 6 자유도 초정밀 스테이지)

  • 정광석;백윤수
    • Journal of the Korean Society for Precision Engineering
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    • v.17 no.3
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    • pp.158-164
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    • 2000
  • In recent year, desire and request fer micro automation are growing rapidly covering the whole range of the industry. This has been caused mainly by request of more accurate manufacturing process due to a higher density of integrated circuits in semiconductor industry. This paper presents a six d.o.f fine motion stage using magnetic levitation technique, which is one of actuating techniques that have the potential for achieving such a micro motion. There is no limit in motion resolution theoretically that the magnetically levitated part over a fixed stator can realize. In addition, it Is possible to manipulate the position and the force of the moving part at the same time. Then, the magnetic levitation technique is chosen into the actuating method. However, we discuss issues of design, kinematics, dynamics, and control of the proposed system. And a few experimental results fur step input are given.

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