• 제목/요약/키워드: 6-DOF environment model

검색결과 27건 처리시간 0.025초

PC기반의 6자유도 촉각장치의 개발 (Development of PC-Based 6DOF Force Display System)

  • 신석두;강원찬;김동옥;김원배;김영동
    • 대한전기학회논문지:시스템및제어부문D
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    • 제50권5호
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    • pp.211-217
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    • 2001
  • In this paper, we have developed the 6 DOF force display system to be based on the single PC. The system is composed of the force display device, the force reflecting rendering algorithm and the high-speed controller. The previous systems had a problem, that must adopt high performance workstation or 2-PC in order to control the graphics speedily and stably. In this paper, it is possible to improve the problem as to develop its exclusive controller and new rendering algorithm. The proposed new rendering algorithm is based on the Proxy algorithm, which can convert information of the position, the velocity, and the haptic information into the force-data. Especially, as to use the proxy algorithm, we can construct dynamical virtual-environment with the elasticity, the viscosity, the mass, and the friction force. As the result of the experiment, we found that our system has much superior characteristics than some other haptic interfaces, because it can control of 30,000 polygon model constructed virtual object with 1[kHz] haptic interrupt cycle and 20[Hz] graphic interrupt cycle in the single PC based system.

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계산-토크 제어와 임피던스 제어를 이용한 2족 보행 로봇의 제어 (Control of Biped Robots Based on Impedance Control and Computed-Torque Control)

  • 정호암;박종현
    • 대한기계학회논문집A
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    • 제24권6호
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    • pp.1513-1519
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    • 2000
  • This paper proposes a hybrid control method of using impedance control and the computed-torque control for biped robot locomotion. Computed torque control is used for supporting (constrained) leg. For the free leg, the impedance control is used, where different values of impedance parameters are used depending on the gait phase of the biped robot. To reduce the magnitude of an impact and guarantee a stable footing when a foot contacts with the ground, this paper proposes to increase the damping of the leg drastically and to modify the reference trajectory of the leg. Computer simulations with a 3 -dof environment model for which a combination of a nonlinear and a linear compliant models is used, show that the proposed controller is superior to the computed-torque controllers in reducing impacts and stabilizing the footing.

퍼지 게인스케듈링을 적용한 자동착륙 유도제어 알고리즘 설계 : 윈쉬어 환경에서의 착륙 (Design of Guidance and Control Algorithm for Autolanding In Windshear Environment Using Fuzzy Gain Scheduling)

  • 하철근;안상운
    • 제어로봇시스템학회논문지
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    • 제14권1호
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    • pp.95-103
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    • 2008
  • This paper deals with the problem of autolanding for aircraft under windshear environment for which the landing trajectory is given. It is well known that the landing maneuver in windshear turbulence is very dangerous and hard for the pilot to control because windshear is unpredictable in when and where it happens and its aerodynamic characteristics are complicated. In order to accomplish satisfactory autolanding maneuver in this environment, we propose a gain-scheduled controller. The proposed controller consists of three parts: PID controller, called baseline controller, which is designed to satisfy requirements of stability and performance without considering windshear, gain scheduler based on fuzzy logic, and safety decision logic, which decides if the current autolanding maneuver needs to be aborted or not. The controller is applied to a 6-DOF simulation model of the associated airplane in order to illustrate the effectiveness of the proposed control algorithm. It is noted that a cross wind in the lateral direction is included to the simulation model. From the simulation results it is observed that the proposed gain scheduled controller shows superior performance than the case of controller without gain scheduling even in severe downburst and tailwind region of windshear. In addition, touchdown along centerline of the runway is more precise for the proposed controller than for the controller without gain scheduling in the cross wind and the tailwind.

공대공 전투 모의를 위한 규칙기반 AI 교전 모델 개발 (The Development of Rule-based AI Engagement Model for Air-to-Air Combat Simulation)

  • 이민석;오지현;김천영;배정호;김용덕;지철규
    • 한국군사과학기술학회지
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    • 제25권6호
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    • pp.637-647
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    • 2022
  • Since the concept of Manned-UnManned Teaming(MUM-T) and Unmanned Aircraft System(UAS) can efficiently respond to rapidly changing battle space, many studies are being conducted as key components of the mosaic warfare environment. In this paper, we propose a rule-based AI engagement model based on Basic Fighter Maneuver(BFM) capable of Within-Visual-Range(WVR) air-to-air combat and a simulation environment in which human pilots can participate. In order to develop a rule-based AI engagement model that can pilot a fighter with a 6-DOF dynamics model, tactical manuals and human pilot experience were configured as knowledge specifications and modeled as a behavior tree structure. Based on this, we improved the shortcomings of existing air combat models. The proposed model not only showed a 100 % winning rate in engagement with human pilots, but also visualized decision-making processes such as tactical situations and maneuvering behaviors in real time. We expect that the results of this research will serve as a basis for development of various AI-based engagement models and simulators for human pilot training and embedded software test platform for fighter.

복합항법센서를 갖는 수중운동체의 정밀 유도제어 정확도 분석 (Effectiveness Analysis for the Precision Guided and Controled Underwater Vehicle system with Integrated Navigation System)

  • 한용수;현철;정동민
    • 한국정보통신학회논문지
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    • 제19권11호
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    • pp.2751-2757
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    • 2015
  • 유도제어 시스템 체계 개발의 초기단계에는 운용 효과도 도출 및 요구사항 적합성 검토를 통한 체계 개략사양도출을 위해 효과도 분석을 수행한다. 본 논문에서는 M&S (Modeling & Simulation)를 활용하여 항법센서 성능과 환경영향(조류의 세기와 방향)에 따른 유도제어 시스템의 목표점 도달 정확도에 대한 운용 효과도 분석을 수행한다. 효과도 분석을 위해 6자유도 운동모델, 환경모델, 유도항법제어모델을 구성한다. 항법센서는 관성항법센서(Inertia Navigation Sensor, INS)와 도플러 속도센서(Doppler Velocity Log, DVL)로 구성하고, 환경변수는 조류(current)의 세기와 방향이다. 수치 시뮬레이션 결과는 CEP(Circular Error Probability)와 분산을 이용한 확률분석으로 분석한다. 효과도 분석 결과는 항법센서의 가격을 고려한 비용 대비 효율 분석에 활용하여 가격 대비 높은 성능의 센서 사양을 도출할 수 있다. 본 논문에서는 높은 수준의 INS와 낮은 수준의 DVL을 이용하면 가격 대비 성능이 높은 복합항법센서를 구성한다는 것을 보여준다.

Experimental identification of the six DOF C.G.S., Algeria, shaking table system

  • Airouche, Abdelhalim;Bechtoula, Hakim;Aknouche, Hassan;Thoen, Bradford K.;Benouar, Djillali
    • Smart Structures and Systems
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    • 제13권1호
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    • pp.137-154
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    • 2014
  • Servohydraulic shaking tables are being increasingly used in the field of earthquake engineering. They play a critical role in the advancement of the research state and remain one of the valuable tools for seismic testing. Recently, the National Earthquake Engineering Research Center, CGS, has acquired a 6.1m x 6.1 m shaking table system which has a six degree-of-freedom testing capability. The maximum specimen mass that can be tested on the shaking table is 60 t. This facility is designed specially for testing a complete civil engineering structures, substructures and structural elements up to collapse or ultimate limit states. It can also be used for qualification testing of industrial equipments. The current paper presents the main findings of the experimental shake-down characterization testing of the CGS shaking table. The test program carried out in this study included random white noise and harmonic tests. These tests were performed along each of the six degrees of freedom, three translations and three rotations. This investigation provides fundamental parameters that are required and essential while elaborating a realistic model of the CGS shaking table. Also presented in this paper, is the numerical model of the shaking table that was established and validated.

촉각시스템을 위한 그래픽 변형 알고리즘 (Graphic Deformation Algorithm for Haptic Interface System)

  • 강원찬;김성철;김동옥;김원배;김영동
    • 전기학회논문지P
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    • 제51권3호
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    • pp.149-154
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    • 2002
  • In this paper, we propose a new graphic deformation algorithm for haptic interface system. Our deformable model is based on non-linear elasticity, anisotropy behavior and the finite element method. Also we developed controller for high-speed communication. The proposed controller is based on the PCI/FPGA technology, which could progress the capability of the position calculating and the force data transmitting. The haptic system is composed of the 6DOF force display device, the high-speed controller, HIR library for 3D graphic deformation algorithm and the haptic rendering algorithm. The developed system will be used on constructing the dynamical virtual environment. We demonstrate the relevance of this approach for the real-time simulating deformations of elastic objects. To show the efficiency of our system, we programmed the simulation of force reflecting. As the result of experiment, we found that it has high stability and easy to control for deformable object than some other systems.

핸드제스처를 이용한 원격미팅 자료 인터페이스 (Hand Gesture based Manipulation of Meeting Data in Teleconference)

  • 송제훈;최기호;김종원;이용구
    • 한국CDE학회논문집
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    • 제12권2호
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    • pp.126-136
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    • 2007
  • Teleconferences have been used in business sectors to reduce traveling costs. Traditionally, specialized telephones that enabled multiparty conversations were used. With the introduction of high speed networks, we now have high definition videos that add more realism in the presence of counterparts who could be thousands of miles away. This paper presents a new technology that adds even more realism by telecommunicating with hand gestures. This technology is part of a teleconference system named SMS (Smart Meeting Space). In SMS, a person can use hand gestures to manipulate meeting data that could be in the form of text, audio, video or 3D shapes. Fer detecting hand gestures, a machine learning algorithm called SVM (Support Vector Machine) has been used. For the prototype system, a 3D interaction environment has been implemented with $OpenGL^{TM}$, where a 3D human skull model can be grasped and moved in 6-DOF during a remote conversation between distant persons.

촉각시스템을 위한 그래픽 변형 알고리즘 (Graphic Deformation Algorithm for Haptic Interface System)

  • 강원찬;정원태;김영동;신석두
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2002년도 학술대회 논문집 전문대학교육위원
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    • pp.67-71
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    • 2002
  • In this paper, we propose a new deformable model based on non-linear elasticity, anisotropic behavior and the finite element method and developed the high-speed controller for haptic control. The proposed controller is based on the PCI/FPGA technology, which can calculate the real position and transmit the force data to device rapidly, The haptic system is composed of 6DOF force display device, high-speed controller and HIR library for 3D graphic deformation algorithm & haptic rendering algorithm. The developed system will be used on constructing the dynamical virtual environment. we demonstrate the relevance of this approach for the real-time simulating deformations of elastic objects. To show the efficiency of our system, we designed simulation program of force-reflecting, As the result of the experiment, we found that the controller has much higher resolution than some other controllers.

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자세 기동을 고려한 항공기 탑재 다기능 레이다 통합 시뮬레이터 구현 (Implementation of Airborne Multi-Function Radar Including Attitude Maneuvering)

  • 고재열;박순서;최한림;안재명;이성원;이동희;윤정숙
    • 한국전자파학회논문지
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    • 제28권3호
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    • pp.225-236
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    • 2017
  • 본 논문은 항공기용 다기능 레이다의 성능 평가를 위한 레이다/환경 통합 시뮬레이터 구축 및 검증에 대해 설명한다. 항공기 운용 시나리오 구현을 위해 6자유도 동역학 모델을 적용하였다. 항공기 6자유도 강체 동역학 모델에서 항공기의 자세 기동을 고려한 궤적 생성을 위해 정상 상태 비행 평형점 탐색, 오토파일럿 설계, 항공기 유도 명령 생성을 진행하였다. 레이다 시뮬레이터 구축을 위해 레이다의 표적 탐지 및 측정 모델, 추적 필터를 포함하는 레이다 운용 모델이 고려되었다. 이를 통해 항공기의 자세 기동을 고려한 다기능 레이다/환경 통합 시뮬레이터를 구현하였고, 특정 공대공 시나리오를 생성하여 레이다/환경 통합 시뮬레이터를 시험 및 검증하였다.