• 제목/요약/키워드: 6-DOF

검색결과 602건 처리시간 0.027초

PD제어 기법을 적용한 어뢰형 무인잠수정(HW200)의 선수각 및 심도제어기 설계와 실해역 성능 검증 (Design and Field Test of Heading and Depth Control Based on PD Control of Torpedo Type AUV, HW200)

  • 박성국;이필엽;박상웅;권순태;정훈상;박민수
    • 제어로봇시스템학회논문지
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    • 제21권10호
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    • pp.951-957
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    • 2015
  • This Paper considers the heading and depth control problem for an underactuated AUV (Autonomous Underwater Vehicle) HW200. The HW200 is a torpedo-type AUV that is developed from Hanwha corporation R&D Center for military operation such as MCM (Mine Counter Measures). The HW200 controls horizontal and vertical motion with two stern plane and two rudder plane. It is well known that fine control of an AUV motion is not easy because of model uncertainties, highly nonlinear and coupled motions. To overcome those kind of uncertainties, a number of control methods have been presented. In this paper, the motion controllers of the HW200 are designed using PD controller design method based on the linear and perturbed model of the typical 6-DOF equations of an AUV, and confirmed the effectiveness of the controller through simulations and field test.

함정거동을 고려한 대공방어용 함정 탑재 요격탄 조준점 보정 기법 (Aiming Point Correction Technique for Ship-launched Anti-air Missiles Considering Ship Weaving Motion)

  • 홍주현;박상혁;박상섭;유창경
    • 제어로봇시스템학회논문지
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    • 제20권1호
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    • pp.94-100
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    • 2014
  • In order to intercept anti-ship missiles, it is important to accurately predict the aiming point. The major factor for degrading the accuracy of the aiming point is the motions of the warships due to waves. Therefore, a stage of correcting the aiming point is required to compensate for such motions of warships. The proposed aiming point correction technique treats the changes in positions and velocity of naval guns by considering changes in the positions and velocities of the anti-ship missiles. In this paper, a ship motion estimation filter was also constructed to predict the motions of warships at the firing time of naval guns. In the simulation part, finally, the distance errors before and after aiming point corrections were compared through 6-DOF simulations.

헬리콥터 강착장치 시뮬레이션 (Helicopter Landing Gear Ground Reaction Simulation)

  • 최형식;전향식;오경륜;배중원;남기욱
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2004년도 춘계학술대회 논문집
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    • pp.131-135
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    • 2004
  • 강착장치에 의한 지면반력은 착륙과 이륙시 지면과의 상호작용을 나타내며 고도를 감지하여 지면에 접촉하였을 때 지면의 반력을 헬리콥터에 전달해주는 역할을 한다. 비행시뮬레이션에 있어서 강착장치는 비행 중 비행특성에 미치는 영향이 없기 때문에 비행특성 분석용 또는 비행제어용 비행시뮬레이션 프로그램에서는 강착장치를 생략하여 시뮬레이션 하는 경우가 많다. 하지만 훈련의 목적으로 사용하는 경우 착륙과 이륙은 큰 비중을 차지하며 무인기의 함상 착륙과 같은 시뮬레이션에서는 필수적인 요소로 대두되고 있다. 본 논문에서 강착장치는 1자유도의 mass, spring, damper의 간단한 진동시스템을 택하였고, 강착장치의 접촉점인 지면은 고도 0인 평탄한 지면으로 가정하였다. 추후 지면을 6자유도를 가지는 움직이는 평면으로 쉽게 대체할 수 있도록 벡터형식으로 된 모델을 선택하였다.

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유전자 알고리즘을 이용한 이족보행 로봇의 계단 보행 (Trajectory Optimization for Biped Robots Walking Up-and-Down Stairs based on Genetic Algorithms)

  • 전권수;권오흥;박종현
    • 한국정밀공학회지
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    • 제23권4호
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    • pp.75-82
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    • 2006
  • In this paper, we propose an optimal trajectory for biped robots to move up-and-down stairs using a genetic algorithm and a computed-torque control for biped robots to be dynamically stable. First, a Real-Coded Genetic Algorithm (RCGA) which of operators are composed of reproduction, crossover and mutation is used to minimize the total energy. Constraints are divided into equalities and inequalities: Equality constraints consist of a position condition at the start and end of a step period and repeatability conditions related to each joint angle and angular velocity. Inequality constraints include collision avoidance conditions of a swing leg at the face and edge of a stair, knee joint conditions with respect to the avoidance of the kinematic singularity, and the zero moment point condition with respect to the stability into the going direction. In order to approximate a gait, each joint angle trajectory is defined as a 4-th order polynomial of which coefficients are chromosomes. The effectiveness of the proposed optimal trajectory is shown in computer simulations with a 6-dof biped robot that consists of seven links in the sagittal plane. The trajectory is more efficient than that generated by the modified GCIPM. And various trajectories generated by the proposed GA method are analyzed in a viewpoint of the consumption energy: walking on even ground, ascending stairs, and descending stairs.

Design, Implementation and Navigation Test of Manta-type Unmanned Underwater Vehicle

  • Kim, Joon-Young;Ko, Sung-Hyub;Cho, So-Hyung;Lee, Seung-Keon;Sohn, Kyoung-Ho
    • International Journal of Ocean System Engineering
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    • 제1권4호
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    • pp.192-197
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    • 2011
  • This paper describes the mathematical modeling, control algorithm, system design, hardware implementation and experimental test of a Manta-type Unmanned Underwater Vehicle (MUUV). The vehicle has one thruster for longitudinal propulsion, one rudder for heading angle control and two elevators for depth control. It is equipped with a pressure sensor for measuring water depth and Doppler Velocity Log for measuring position and angle. The vehicle is controlled by an on-board PC, which runs with the Windows XP operating system. The dynamic model of 6DOF is derived including the hydrodynamic forces and moments acting on the vehicle, while the hydrodynamic coefficients related to the forces and moments are obtained from experiments or estimated numerically. We also utilized the values obtained from PMM (Planar Motion Mechanism) tests found in the previous publications for numerical simulations. Various controllers such as PID, Sliding mode, Fuzzy and $H{\infty}$ are designed for depth and heading angle control in order to compare the performance of each controller based on simulation. In addition, experimental tests are carried out in a towing tank for depth keeping and heading angle tracking.

퍼지 게인스케듈링을 적용한 자동착륙 유도제어 알고리즘 설계 : 윈쉬어 환경에서의 착륙 (Design of Guidance and Control Algorithm for Autolanding In Windshear Environment Using Fuzzy Gain Scheduling)

  • 하철근;안상운
    • 제어로봇시스템학회논문지
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    • 제14권1호
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    • pp.95-103
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    • 2008
  • This paper deals with the problem of autolanding for aircraft under windshear environment for which the landing trajectory is given. It is well known that the landing maneuver in windshear turbulence is very dangerous and hard for the pilot to control because windshear is unpredictable in when and where it happens and its aerodynamic characteristics are complicated. In order to accomplish satisfactory autolanding maneuver in this environment, we propose a gain-scheduled controller. The proposed controller consists of three parts: PID controller, called baseline controller, which is designed to satisfy requirements of stability and performance without considering windshear, gain scheduler based on fuzzy logic, and safety decision logic, which decides if the current autolanding maneuver needs to be aborted or not. The controller is applied to a 6-DOF simulation model of the associated airplane in order to illustrate the effectiveness of the proposed control algorithm. It is noted that a cross wind in the lateral direction is included to the simulation model. From the simulation results it is observed that the proposed gain scheduled controller shows superior performance than the case of controller without gain scheduling even in severe downburst and tailwind region of windshear. In addition, touchdown along centerline of the runway is more precise for the proposed controller than for the controller without gain scheduling in the cross wind and the tailwind.

단일 PC기반의 역감 및 촉감 제시 시스템 개발 (Development of One PC-Based the Haptic Interface and Tactile Apparatus System)

  • 김동옥;류재민;김영동
    • 한국컴퓨터산업학회논문지
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    • 제5권2호
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    • pp.217-226
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    • 2004
  • 본 논문에서는 초음파 모터 구동형 역감 장치의 말단에 전기 자극 촉각 장치를 부착함으로써 역감과 촉감을 동시에 제시할 수 있는 단일 PC 기반의 역감-촉감 제시 시스템을 제안한다 인간이 가상 현실 공간에서 가상 물체와 접촉했을 때 동시에 역감과 촉감 정보를 제시받으면 역감 또는 촉감의 한가지 감각만을 제시받은 것 보다 더 큰 몰입감을 느끼게 된다. 또한 다양한 가상 물체를 복잡한 알고리즘 없이 쉽게 표현 또는 인식할 수 있다. 예를 들자면, 사용자가 역감장치를 사용하면 딱딱한 가상 벽과 탄성이 높은 고무공에 대한 차이점을 확실하게 구별할 수는 있으나, 송곳과 같은 날카로운 가상 물체의 경우에는 단지 딱딱함만을 제시하여 가상 벽과의 구별하기가 매우 어렵다 만약 전기 자극형 촉감장치(The Electric Stimulus Tactile Apparatus System : TESTAS)를 함께 사용한다면 딱딱함과 동시에 송곳에 찔렸을 때의 촉감을 함께 제시할 수 있어 가상 벽과의 차이점을 확실하게 구별할 수 있다.

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계류장치 연결 위치가 Spar Type 부유식 해상풍력 발전기의 동적 응답에 미치는 영향 해석 (Analysis of Effects of Mooring Connection Position on the Dynamic Response of Spar type Floating Offshore Wind Turbine)

  • 조양욱;조진래;정의봉
    • 한국소음진동공학회논문집
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    • 제23권5호
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    • pp.407-413
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    • 2013
  • This paper deals with the analysis of dynamic characteristics of mooring system of floating-type offshore wind turbine. A spar-type floating structure which consists of a nacelle, a tower and the platform excepting blades, is used to model the floating wind turbine and connect three catenary cables to substructure. The motion of floating structure is simulated when the mooring system is attached using irregular wave Pierson-Moskowitz model. The mooring system is analyzed by changing cable position of floating structure. The dynamic behavior characteristics of mooring system are investigated comparing with cable tension and 6-dof motion of floating structure. These characteristics are much useful to initial design of floating-type structure. From the simulation results, the optimized design parameter that is cable position of connect point of mooring cable can be obtained.

신경망 기법을 이용한 스튜어트 플랫폼의 순기구학 추정 (The Estimation for the Forward Kinematic Solution of Stewart Platform Using the Neural Network)

  • 이형상;한명철;이민철
    • 한국정밀공학회지
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    • 제16권8호
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    • pp.186-192
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    • 1999
  • This paper introduces a study of a method for the forward kinematic analysis, which finds the 6 DOF motions and velocities from the given six cylinder lengths in the Stewart platform. From the viewpoints of kinematics, the solution for the inverse kinematic is easily found by using the vectors of the links which are composed of the joint coordinates in base and plate frames, to act contrary to the serial manipulator, but forward kinematic is difficult because of the nonlinearity and complexity of the Stewart platform dynamic equation with the multi-solutions. Hence we, first in this study, introduce the linear estimator using the Luenberger's observer, and the estimator using the nonlinear measured model for the forward kinematic solutions. But it is difficult to find the parameter of the design for the estimation gain or to select the estimation gain and the constant steady state error exists. So this study suggests the estimator with the estimation gain to be learned by the neural network with the structure of multi-perceptron and the learning method using back propagation and shows the estimation performance using the simulation.

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엔진 마운트용 고무의 동역학적 모델링 (Dynamic modeling of rubber elements in an engine mount system)

  • 박석태;정경렬;이종원;김광준
    • 대한기계학회논문집
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    • 제10권5호
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    • pp.689-697
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    • 1986
  • 본 연구에서는 3자유도(3방향의 병진운동만 고려) 고무마운트모형의 타당성을 검증하기 위하여, 먼저 고무자체의 물성치인 강성계수와 감쇠계수를 진동수와 초기변 형률에 따라 실험을 통해 구하였다. 질량행렬의 모든요소를 쉽게 구할 수 있는 간단 한 시험구조물을 제작하고 여기에 고무아운트를 부착하여 6자유도를 갖는 모의 엔진- 마운트계를 구성한 후 가진실험을 통해 얻은 오무드 매개변수들과 고무의 물성치를 이 용한 컴퓨터 시뮬레이션의 결과를 비교함으로써 고무아운트 모형의 타당성을 검증하였 다. 특히 본 연구에는 유압가진 실험으로부터 얻은 실험결과를 바탕으로 고무의 강 성계수를 주파수의 1차함수로 고려한 경우와 전진동수 영역에서 균일하다고 가정하는 경우를 비교하였다.