• Title/Summary/Keyword: 5D Simulation

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Development of 3D Terrain Visualization for Navigation Simulation using a Unity 3D Development Tool

  • Shin, Il-Sik;Beirami, Mohammadamin;Cho, Seok-Je;Yu, Yung-Ho
    • Journal of Advanced Marine Engineering and Technology
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    • v.39 no.5
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    • pp.570-576
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    • 2015
  • 3D visualization of navigation simulation is to visualize the environment conditions (e.g. nearby ships, dynamic characteristics, environment, terrain, etc) for any users on ships at sea. Realistic 3D visualization enables the users to be immersed to it and guarantees the reliability of the simulation. In particular, terrain visualization contains many virtual objects, so it is time and cost-intensive for object modelling. This paper proposes a 3D terrain visualization method that can be realized in a short time and with low cost by using the Unity 3D development tool. The 3D terrain visualization system requires bathymetric and elevation terrains, and Aids to Navigations (AtoNs) to be realized. It also needs to include 3D visualization objects including bridges, buildings and port facilities for more accurate simulation. Bathymetric and AtoN elements are acquired from ENC, and the elevation element is acquired from SRTM v4.1 digital elevation chart database developed by NASA. Then, the bathymetric and elevation terrains are generated, and the satellite images are superposed by using this terrain information. The longitudinal and latitudinal information of the AtoNs are converted to the 3-axis information to position the AtoN locations. The 3D objects such as bridges, buildings and port facilities are generated and the terrain visualization is completed. The proposed method realizes more realistic 3D terrain visualization of Busan Port.

A Study on the Failure Characteristic of Excavation Puddle by LPG Explosion using AUTODYN (LPG 폭발로 인한 건설현장 굴착웅덩이의 구조물 파손 특성에 관한 연구)

  • Kim, Eui Soo
    • Journal of the Korean Institute of Gas
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    • v.26 no.5
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    • pp.58-65
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    • 2022
  • Gas explosion accidents could cause a catastrophe. we need specialized and systematic accident investigation techniques to shed light on the cause and prevent similar accidents. In this study, we had performed LPG explosion simulation using AUTODYN which is the commercial explosion program and predicted the damage characteristics of the structures by LNG explosive power. In the first step, we could get LPG's physical and chemical explosion properties by calculation using TNT equivalency method. And then, by applying TNT equivalency value about the explosion limit concentration of LPG on the 2D-AUTODYN simulation, we could get the explosion pressure wave profiles (explosion pressure, explosion velocity, etc.). In the last step, we performed LPG explosion simulation by applying to the explosion pressure wave profiles as the input data on the 3D-AUTODYN simulation. As a result, we had performed analyzing of the explosion characteristics of LPG in accordance with concentration through the 3D-AUTODYN simulation in terms of the explosion pressure behavior and structure destruction and damage behavior. The analyses showed that the generated stresses of the structures were lower than the compressive strengths in cases 1(two lane) and 2(four lane), while the generated stress in case 3(six lane) was 8.68e3 kPa, which exceeded the compressive strength of 5.89e3 kPa.

A STUDY ON BIM-BASED 5D SIMULATION IN WEB ENVIRONMENT

  • Jae-Bok Lim;Jae-Hong Ahn;Ju-Hyung Kim;Jae-Jun Kim
    • International conference on construction engineering and project management
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    • 2013.01a
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    • pp.169-172
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    • 2013
  • Building Information Modeling (BIM) is an effective decision-making platform that helps to save project cost and enhance quality of construction. By generating and linking a wide variety of objects data, BIM can be effectively utilized, and it should be ensured that object properties maintain consistency throughout the project period of design, estimates, construction, maintenance and repair. This study examined how to utilize BIM data in a construction project, by linking cost and schedule data in web environment, to better utilize the information and maintain consistency of the BIM information. To do so, the model integrated WBS data and CBS data, linked them with BIM model to realize 5D simulation in web environment. As a result, cost and schedule data could be simultaneously acquired, and object properties-cost, schedule, location-as well. These are expected to contribute to developing a BIM-based automatic data-processing system in web environment.

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Development of the Slacks Pattern for the Elderly Women from 3D Virtual Garment Simulation (3D 가상착의에 의한 노년 여성의 슬랙스 패턴 설계)

  • Lim, Jiyoung
    • Fashion & Textile Research Journal
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    • v.21 no.1
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    • pp.59-66
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    • 2019
  • The purpose of this study was to develop slacks pattern of elderly women aged over 60s by using the virtual twin and 3D virtual garment simulation system. The results were as follows; first, By using 3D Virtual Garment Simulation, new slacks pattern considered elderly women was development. The basic numerical formula were as follows, front waist girth W/4+2+1.5, back waist girth W/4+1.5+0.5, front hip girth H/4+0.75, back hip girth H/4+1.5, front crotch extension H/16-0.5, back crotch extension H/8-1.3, front dart amount 2 and back dart amount 1.5. Second, according to the results of the new slacks pattern's appearance evaluation, it estimated more highly than existing pattern in silhouette and ease amount, confirming that new slacks pattern is appropriate for the elderly women. Also, new slacks pattern was evaluated to allow proper space length of waist, abdomen and hip. Virtual models production through 3D body scan data, pattern draft and virtual garment digital program were applied to prototypic design method so as to enhance the fitness of ready-made garments. The use of the virtual twin made it impossible to comprehend the appearances and ease correspondent to motions. In order to evaluate wearing fitness, therefore, the system should be improved so as to change arm positions and perform various motions.

A Study on the 3D Simulating Shapes of the Flared Skirt Using NARCIS-Drape Simulation (플레어스커트의 가상착용 형상에 관한 연구 -나르시스의 가상착용시스템을 중심으로-)

  • Lee, Myung-Hee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.8 no.2
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    • pp.27-35
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    • 2006
  • We studied the 3D simulating shapes of the flared skirt using NARCIS-Drape Simulation software made in Korea D&M FT. The experimental conditions were made of three types of cuttings (lengthwise, crosswise, 45 bias) and polyester fabrics for flared skirt (light, medium, heavy) and different simulating repetitions (1, 2, ${\cdots}$, 9, 10 times). We accomplished some experimental data on the 3D simulating shapes of the flared skirt made by different conditions. The 3D simulation shapes of the flared skirts were gradually getting stabilized from 5 repetitions. And the length of skirts and the width and depth of hems diminished lower by degrees as the simulating repetitions. It is considered that the simulating repetition for the flared skirt was appropriate in the range of 8 to 10 times. But it was not reasonably showed that the difference in the drape of the flared skirt was made by different cuttings and fabrics.

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Traffic-Oriented Stream Scheduling for 5G-based D2D Streaming Services

  • Lee, Chong-Deuk
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.10
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    • pp.95-103
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    • 2022
  • As 5G mobile communication services gradually expand in P2P (peer-to-peer) or D2D (device-to-device) applications, traffic-oriented stream control such as YouTube streaming is emerging as an important technology. In D2D communication, the type of data stream most frequently transmitted by users is a video stream, which has the characteristics of a large-capacity transport stream. In a D2D communication environment, this type of stream not only provides a cause of traffic congestion, but also degrades the quality of service between D2D User Equipments (DUEs). In this paper, we propose a Traffic-Oriented Stream Scheduling (TOSS) scheme to minimize the interruption of dynamic media streams such as video streams and to optimize streaming service quality. The proposed scheme schedules the media stream by analyzing the characteristics of the media stream and the traffic type in the bandwidth of 3.5 GHz and 28 GHz under the 5G gNB environment. We examine the performance of the proposed scheme through simulation, and the simulation results show that the proposed scheme has better performance than other comparative methods.

The Design of Analog-to-Digital Converter using 12-bit Pipeline BiCMOS (12-bit 파이프라인 BiCMOS를 사용한 A/D 변환기의 설계)

  • 김현호;이천희
    • Journal of the Korea Society for Simulation
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    • v.11 no.2
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    • pp.17-29
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    • 2002
  • There is an increasing interest in high-performance A/D(Analog-to-Digital) converters for use in integrated analog and digital mixed processing systems. Pipeline A/D converter architectures coupled with BiCMOS process technology have the potential for realizing monolithic high-speed and high-accuracy A/D converters. In this paper, the design of 12bit pipeline BiCMOS A/D converter presented. A BiCMOS operational amplifier and comparator suitable for use in the pipeline A/D converter. Test/simulation results of the circuit blocks and the converter system are presented. The main features is low distortion track-and-hold with 0-300MHz input bandwidth, and a proprietary 12bit multi-stage quantizer. Measured value is DNL=${\pm}$0.30LSB, INL=${\pm}$0.52LSB, SNR=66dBFS and SFDR=74dBc at Fin=24.5MHz. Also Fabricated on 0.8um BiCMOS process.

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A Development of the Uniform Pattern for Obese Junior-High School Girls from Virtual Garment Simulation (가상 착의 시스템에 의한 비만 여중생의 교복 원형 개발)

  • Lim, Ji-Young
    • The Research Journal of the Costume Culture
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    • v.19 no.2
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    • pp.245-254
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    • 2011
  • The purpose of this study was to develop uniform pattern of obese junior-high school girls by using the virtual twin and 3D virtual garment simulation system. The results were as follows; first, by using 3D virtual garment simulation, new uniform pattern considered obese junior-high school girls was development. The basic numerical formula were as follows; bust girth=B/2+2.5, armhole depth=B/4, front waist girth=W/4+1.8, back waist girth=W/4+1, front hip girth=H/4+1, back hip girth=H/4+1, chest width=chest width+1.5, back width=back width+1 and back neck width 8cm. Second, according to the results of the new uniform pattern's appearance evaluation, it estimated more highly than existing pattern in silhouette and ease amount, confirming that new uniform pattern is appropriate for the obese junior-high school girls. Also, new uniform pattern was evaluated to allow proper space length of bust, waist, abdomen and hip. Virtual models production through 3D body scan data, pattern draft and virtual garment digital program were applied to prototypic design method so as to enhance the fitness of ready-made garments. This study is expected to serve as one of important basic data for ensuing studies that may utilize 3D virtual garment simulation system with 2D patterns, and also for future 3D pattern production program development.

Design of Driver License Simulation Model Using 3D Graphics (3D 그래픽을 적용한 운전면허 시뮬레이터 설계)

  • Won, Ji-Woon;Hong, Jinpyo
    • Journal of Practical Engineering Education
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    • v.5 no.2
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    • pp.169-176
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    • 2013
  • Recently the construction of simulation environment is an important issue in all fields. In case of the training for operating machines such as airplanes or spaceships which cause a huge cost, simulators could be helpful to reduce the costs and training efforts by simulating real situations. When people get a driver's license, too many trainees have to wait for their turns because of the limited number of cars and the small space of training sites. To solve this problem, we have designed and developed the basic design for the simulators. We suggest the Computer 3D Simulation Model for a driver's practice. The concept of this simulator is from a 3D Racing-game which suits for a driving exercise. We provide users with handle-controlled simulation settings to let users feel reality as if they drive in real through this simulator. We also use a 'force-feedback' system which gives handle vibration when users collide against obstacles or exceed lanes. Users can be absorbed in the simulation program and feel the sense of the real. This paper is the study about modeling the driving exercise model of 'computer 3D simulation', and producing and utilizing the simulator through this modeling.