• Title/Summary/Keyword: 3d a simulator

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Developing a 3D Indoor Evacuation Simulator using a Spatial DBMS (공간 DBMS를 활용한 3차원 실내 대피 경로 안내 시스템)

  • Kim, Geun-Han;Kim, Hye-Young;Jun, Chul-Min
    • Journal of Korean Society for Geospatial Information Science
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    • v.16 no.4
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    • pp.41-48
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    • 2008
  • Currently used 3D models, which are mostly focused on visualization of 3D objects and lack topological structure, have limitation in being used for 3D spatial analyses and applications. However, implementing a full topology for the indoor spatial objects is less practical due to the increase of complexity and computation time. This study suggests an alternative method to build a 3D indoor model with less complexity using a spatial DBMS. Storing spatial and nonspatial information of indoor spaces in DB tables enables faster queries, computation and analyses. Also it is possible to display them in 2D or 3D using the queried information. This study suggests a 2D-3D hybrid data model, which combines the 2D topology constructed from CAD floor plans and stored in a spatial DBMS and the 3D visualization functionality. This study showed the process to build the proposed model in a spatial DBMS and use spatial functions and queries to visualize in 2D and 3D. And, then, as an example application, it illustrated the process to build an indoor evacuation simulator.

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A Study on Development of 3-D Simulator for H-Beam Robot Cutting and Optimization of Cutting Using the Simulator (H-beam 로봇 절단용 3차원 시뮬레이터의 개발과 이를 이용한 절단 최적화에 관한 연구)

  • Park, Ju-Yong;Kim, Yong-Uk
    • Journal of Welding and Joining
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    • v.30 no.4
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    • pp.44-48
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    • 2012
  • H-beam used for stiffening the upper structure of ocean plant is cut in the various shapes. The cutting process of the H-beam is done manually and requires a long time and high cost. Therefore, automation of H-beam cutting is an important task. This research aims to develop a 3-D simulator to build the automatic H-beam cutting system and to determine the optimal cutting method. The automatic H-beam cutting system composes of 6 robots including 2 cutting robots hang to a crane and 1 conveyer. The appropriate system layout for covering the various sizes and types of H-beam was tested and determined using the simulator. The H-beam cutting system uses a hybrid type of plasma and gas cutting because of special cutting shapes of H-beam. The cutting area of each cutting method should be properly divided according to the size and shape of H-beam to shorten the total cutting time. Additionally the collision between a robot and a robot or a robot and H-beam should be avoided. The optimal cutting method for the shortest cutting time without the collision could be found for the various cutting conditions by use of the simulator. 2 simulation samples shows the availability of the simulator to find the optimal cutting method.

Development of physically based 3D computer simulation code TRICSI for ion implantation into crystalline silicon

  • Son, Myung-Sik;Lee, Jun-Ha;Hwang, Ho-Jung
    • Journal of Korean Vacuum Science & Technology
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    • v.1 no.1
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    • pp.1-12
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    • 1997
  • A new three-dimensional (3D) Monte Carlo ion implantation simulator, TRICSI, has been developed to investigate 3D mask effects in the typical mask structure for ion implantation into crystalline silicon. We present the mask corner and mask size effects of implanted boron range profiles, and also show the calculated damage distributions by applying the modified Kinchin-Pease equation in the single-crystal silicon target. The simulator calculates accurately and efficiently the implanted-boron range profiles under the relatively large implanted area, using a newly developed search algorithm for the collision partner in the single-crystal silicon. All of the typical implant parameters such as dose, tilt and rotation angles, in addition to energy can be used for the 3D simulation of ion implantation.

3-D Sound-Field Creation Implementing the Virtual Reality Ship Handling Simulator(I): HRTF Modeling (가상 현실 선박 조종 시뮬레이터 구현을 위한 3차원 음장생성(I) : 머리전달함수 모델링)

  • 임정빈
    • Journal of the Korean Institute of Navigation
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    • v.22 no.3
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    • pp.17-25
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    • 1998
  • This paper describes elemental technologies for the creation of three-dimensional(3-D) sound-field to implement the next-generation Ship Handling Simulator with human -computer interaction, known as Virtual Reality. In the virtual reality system, Head-Related Transfer Functions(HRTF's) are used to generate 3-D sound environmental context. Where, the HRTF's are impulse response characterizing the acoustical transformation in a space. This work is divided into two parts, the part Ⅰis mainly for the model constructions of the HRTF's, the part Ⅱis for the control of 3-D sound-field by using the HRTF's . In this paper, as first part, we search for the theory to formulate models of the HRTF's which reduce the dimensionalityof the formulation without loss of any directional information . Using model HRTF's we report results from psychophysical tests used to asses the validity of the proposed modleing method.

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A Study on the model of Thermal Plume Flow in the Forest Fire (산불에 의한 열적상승유동 해석에 관한 연구)

  • Ji, Young-Moo;Park, Jung-Sang
    • 한국전산유체공학회:학술대회논문집
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    • 2008.03b
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    • pp.358-361
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    • 2008
  • A study is made of thermal plume flow model for the development of helicopter simulator over the forest fire. For numerical analysis, the Boussinesq fluid approximation and line fire model, which is assumed by the shape of forest fire spreading, are adopted. Comparing 3-D full numerical solutions with 2-D similarity solution, it has been built a new model that is capable of temperature prediction along the symmetric vertical axis in both cases of laminar and turbulent flows.

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Developing an AR based Command Post eXercise(CPX) Simulator (증강현실 기반 지휘통제훈련 시뮬레이터 개발)

  • Park, Sangjun;Shin, Kyuyoung;Kim, Dongwook;Kim, Tai Hyo;Roh, Hyo Bin;Lee, Wonwoo
    • Convergence Security Journal
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    • v.18 no.5_2
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    • pp.53-60
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    • 2018
  • As science and technology develops, it is expected that more precise and various weapons will be used in a much more complicate future battlefield environment. C4I is a system that provides the proper and necessary information to commanders and their staffs to recognize the battlefield situation by connecting and visualizing the complex battlefield environment and various weapon systems together. Commanders and staffs perform battle command training based on a computer or paper map to better utilize the C4I system and Command Post eXercise(CPX) is a process of the training. This is the way for them to improve command control and decision making skills. Analyzing of line of sight(LOS), identifying communication fringe area, deploying troop strength, and determining unit maneuver are highly restricted under the 2D based CPX. In recent years, however, three-dimensional (3D) CPX simulators have been developed to overcome these drawbacks. In response to this trend, this paper proposes a multi-user based CPX simulator using augmented reality (AR) glass, which can be used as a practical war game simulator.

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3D Modeling and Simulation using Virtual Manipulator (가상 조작기를 이용한 3D 모델링 및 시뮬레이션)

  • Park, Hee-Seong;Kim, Ho-Dong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.547-550
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    • 2011
  • The purpose of this paper is to verify and validate the maintenance tasks of the construction of a nuclear facility using a digital mock-up and simulation technology instead of a physical mock-up. Prior to the construction of a nuclear facility, a remote simulator that provides the opportunity to produce a complete digital mock-up of the PRIDE (Pyroprocess Integrated Inactive DEmonstration Facility) region and its remote handling equipment, including operations and maintenance procedures has been developed. In this paper, the system architecture and graphic user interface of a remote simulator that coincides with the extraordinary nature of a nuclear fuel cycle facility is introduced. In order to analyze the remote accessibility of a remote manipulator, virtual prototyping that was performed it by using haptic device of external input devices under a 3D full-scale digital mock-up is explained.

A study of the Indoor-Impulse Noise Attenuation Effect for the Hearing Protection Devices (청각 보호 장구의 실내 충격소음 차음성능에 관한 연구)

  • Chung, Sung-Hak;Song, Kee-Hyeok
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.5
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    • pp.37-42
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    • 2014
  • The objective of this study is the frequency of the noise source 170 dB level of impulsive sound attenuation performance by earplugs to identify, to analyze the frequency characteristics of a shape and pattern. The attenuation performance of the impulsive noise by the frequency levels on the Combat Arm and 3M Form types 1100 Earplugs were evaluated. In order to check the sound attenuation performance of the B&K head and torso simulator and sound attenuation performance of the ear simulator data was verified. Previous studies have most impact, even in the noise source and the impulse noise level is 140 dB, but this study is higher than that of the impulsive noise source features. The results of the impulse noise attenuation effect is frequency-dependent mean 28.58 dB.

Development of Multi-platform 3D Interactive Rural Landscape Simulator with Low-cost Web GIS and Game Engine (무료 Web GIS와 보급형 게임엔진을 이용한 다중플랫폼 3차원 인터랙티브 농촌경관 시뮬레이터 개발)

  • Lee, Sungyong;Kim, Taegon;Lee, Jimin;Suh, Kyo
    • Journal of Korean Society of Rural Planning
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    • v.19 no.4
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    • pp.177-189
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    • 2013
  • 3D modeling and rendering technologies are getting more attention from landscape planners and architects because the virtual reality based on 3D graphic technology could give more realistic experience to landscape simulation users and boost promotional effects. The 3D landscape simulation, however, not only requires a lot of cost and time in production, but also demands efforts to distribute to consumers due to various computing environment of them. The purpose of this study is to suggest a process for developing an interactive 3D landscape simulator with low-cost, which can support multi-platform functionality in high quality through reviewing related current software and web services. We select GIMP for 2D image texturing, SketchUpfor 3D modeling, Unity for real-time rendering, and Google Earth for terrain modeling considering price and workability and apply the developed process for Windows, Web, and Android versions to test the applicability for Sangji-ri, Gosam-myeon, Gyeonggi-do, Korea.

Design of a Robot Simuladtor for Development Robot and its Controller (로보트와 제어기의 개발을 위한 로보트 시뮬레이터의 설계)

  • Chang, Cheol;Jang, Won;Chung, Myung-Jin;Bien, Zeungnam
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.25 no.1
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    • pp.8-17
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    • 1988
  • This paper describes a robot simulator which enables a user to model a robot geometrically, and to evaluate performances of various robot control algorithms as well as to obtain physical understanding of robot and acruator dynamics. To achieve these goals, the kinematics and dynamics of a robot and interactive 3-D computer graphics which visulaize the motion of the robot were studied. The developed robot simulator consists of two parts:a dynamic simulator and a graphic simulator. To evaluate the robot simulator PUMA-560, Stanford arm, and RHINO robot were considered and a DG MV/10000 super mini-computer and an IBM-PC/XT personal computer were used.

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