• Title/Summary/Keyword: 3Screen

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LCD Module Initialization and Panel Display for the Virtual Screen of LN2440SBC Embedded Systems (LN2440SBC 임베디드 시스템의 가상 스크린을 위한 LCD 모듈 초기화 및 패널 디스플레이)

  • Oh, Sam-Kweon;Park, Geun-Duk;Kim, Byoung-Kuk
    • Journal of Advanced Navigation Technology
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    • v.14 no.3
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    • pp.452-458
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    • 2010
  • In case of an embedded system with computing resource restrictions such as system power and cpu, the overhead due to displaying data on the computer screen may have a significant influence on the system performance. This paper describes an initialization method for LCD-driving components such as an ARM Core, an LCD controller, and an SPI(serial peripheral interface). It also introduces a pixel display function and a panel display method using virtual screen for reducing the display overhead for an LN2440SBC system with an ARM9-based S3C2440A microprocessor. A virtual screen is a large space of computer memories allocated much larger than those needed for one-time display of an image. Displaying a specific region of a virtual screen is done by assigning it as a view-port region. Such a display is useful in an embedded system when concurrently running tasks produce and display their respective results on the screen; it is especially so when the execution result of each task is partially modified, instead of being totally modified, on its turn and displayed. If the tasks running on such a system divide and make efficient use of the region of the virtual screen, the display overhead can be minimized. For the performance comparison with and without using the virtual screen, two different images are displayed in turn and the amount of time consumed for their display is measured. The result shows that the display time of the former is about 5 times faster than that of the latter.

Comparison of Heat Insulation Characteristics of Multi-layer Thermal Screen and Development of Curtain System (다겹보온자재의 보온성 비교 및 커튼개폐장치 개발)

  • Lee, Si-Young;Kim, Hark-Joo;Chun, Hee;Yum, Sung-Hyun;Lee, Hyun-Joo
    • Journal of Bio-Environment Control
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    • v.16 no.2
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    • pp.89-95
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    • 2007
  • This study was accomplished to compare energy saving effects of several heat insulation materials in greenhouse and to develop new automatic opening and closing equipment which is suitable to the most effective heat insulation material. To find out more effective heat insulation material, the magnitude of heat transfer occurred through aluminum screen (ALS), non-woven fabric (NWF), double-layer aluminum screen with chemical cotton sheet (DAL), and multi-layer fabric screen material quilted with non-woven fabric, chemical cotton, poly foam, and polypropylene (MLF) were compared relatively. The results showed that the relative magnitude of heat transfer occurred through MLF was lower than DAL and ALS by 23.3% and 43.0% respectively. MLF screen material was the most effective compared with other heat insulation materials. But because of thickness, there was a need of new mechanism for automatic operation in greenhouse. Accordingly, new screen system using MLF-thick but profitable for keeping warm in greenhouse-was developed. Opening & closing equipment was designed to roll MLF with pipe axis during opening process and pull MLF with string during closing process with electric motors, clutches, drums, and so on. In hot pepper cultivation and energy saving test during winter time, the early stage yield of pepper under MLF screen system was higher than NWF by 27%, and gasoline consumption of MLF screen system was lower than NWF by 46%.

Effects of Insect Screen Net on Insect Pest Control for Jujube (방충망에 의한 대추 해충 방제 효과)

  • Lee, Seong-Kyun;Lee, Kyeong-Hee;Oh, Ha-Kyung;Lee, Jong-Won;Kim, Chung-Woo;Kang, Hyo-Jung;Kim, Sang-Hee
    • Korean Journal of Organic Agriculture
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    • v.25 no.3
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    • pp.619-630
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    • 2017
  • In recent years, not only the cultivation area of Jujube in Korea but also the number of pest species has increased. The farmers farming environmentally friendly are in great difficulty because there are no effective control devices. This study was conducted to investigate the control effect of the insect screen net on three pest species (Apolygus spinolae, Dasineura sp. and Carposina sasakii) in Jujube orchard when the pests were blocked by insect screen net. For the first and second surveys, the damage rates by A. spinolae were 9.06, 13.95% in 50 mesh, 4.75, 10.17% in 25 mesh, 5.68, 11.84% in 18mesh mesh of insect screen net and 21.6, 36.34% in untreated insect screen net, respectively. The damage rates by Dasineura sp. were 0.54, 0.13% in 50 mesh, 0.93, 2.84% in 25 mesh, 1.05, 13.45% in 18 mesh mesh of insect screen net and 11.1, 26.65% in untreated insect screen net. Carposina sasakii were completely blocked in all the treatments. Damages on Jujube were not observed by insect screen net. Therefore, insect screen net is effective on insect pest control for Jujube.

A Study on Realistic Interface Elements for Improving the Flow in Screen Golf (스크린골프의 몰입 향상을 위한 실감 인터페이스 요소 연구)

  • Doo, Kyungil
    • Journal of Industrial Convergence
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    • v.19 no.1
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    • pp.71-77
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    • 2021
  • Screen Golf provides a more realistic interface to users by implementing sophisticated sensors and 3D graphics so that they can play golf in an environment almost identical to the actual golf course, to provide a sense of reality that goes beyond simply enjoying golf indoors. In addition, users who experienced this interface environment showed a tendency to feel the fun of golf more and become more immersed in golf. Therefore, it is most important to provide an effective realistic interface in screen golf. In this study, the meaning of screen golf as a tangible sport and various interface elements embodied in screen golf were summarized. Also the factors that enable users to feel reality and fun of actual golf to make users more immersed in screen golf were identified. For this, interface elements based on sensory elements were arranged in terms of visual, auditory, and tactile sense, and improvement plans and directions for providing effective sensory interfaces for screen golf were suggested through user FGI, targeting regular customers of Golfzone and KakaoVX screen golf, and in-depth interviews with experts. As a result of the analysis, it was confirmed that the course information including the yardage and the play situation-directed graphic are elements that make immersion in the visual aspect. In terms of tactile aspect, the fact that users actually use golf equipment, as well as the sense of existence of a physical interface that embodies various course environments and course setting appeared to be an important factor. In particular, in the auditory aspect, it was confirmed that providing customized services for each user through AI caddy implemented to resemble a actual caddy is the most effective way to immerse users in screen golf with greater fun and realism.

Measurement and Correction of PCB Alignment Error for Screen Printer Using Machine Vision (2) (머신비전을 이용한 PCB 스크린인쇄기의 정렬오차측정 및 위치보정 (2))

  • 신동원
    • Journal of the Korean Society for Precision Engineering
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    • v.20 no.6
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    • pp.96-104
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    • 2003
  • This paper presents the measurement and correction method of PCB alignment errors for PCB screen printer. Electronic equipment is getting smaller and yet must satisfy high performance standard. Therefore, there is a great demand for PCB with high density. However conventional PCB screen printer doesn't have enough accuracy to accommodate the demand for high-resolution circuit pattern and high-density mounting capacity of electronic chips. It is because the alignment errors of PCB occur when it is loaded to the screen printer. Therefore, this study focuses on the development of the system which is able to measure and correct alignment errors with high-accuracy. An automatic optical inspection part measures the PCB alignment errors using machine vision, and the high-accuracy 3-axis stage makes correction for these errors. This system used two CCD cameras to get images of two fiducial marks of PCB. The centers of fiducial marks are obtained by using moment, gradient method. The first method is calculating the centroid by using first moment of blob, and the latter method is calculating the center of the circle whose equation is obtained by curve-fitting the boundaries of fiducial mark. The operating system used to implement the whole set-up is carried in Window 98 (or NT) environment. Finally we implemented this system to PCB screen printer.

A Study on The Sign System Following Installation of Screen Doors in Subway Platforms (지하철 승강장 스크린도어 설치에 따른 사인시스템에 관한 연구)

  • Shin, Hong-Jae;Park, Hee-Myeon
    • Proceedings of the KSR Conference
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    • 2006.11b
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    • pp.1567-1574
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    • 2006
  • To prevent safety accidents such as injury or death from falling by blocking platforms from trains, the Seoul Metropolitan Subway Corp. have gradually installed screen doors in platforms of 115 subway stations in Seoul on lines 1, 2, 3, and 4. Installation in nine areas among those has been completed and screen doors are being operated as a model operation. Traffic signs should be clear for users. The essential functions of signs should be fully investigated from the aspect of user as well as the visual beauty and recognition. Signs should be able to provide users with information regarding location, position, directions, etc. Particularly, safety and convenient signs should be visually and sensually correlated. However, the entire screen doors in platforms installed in line 2 subway in Seoul are used for commercial advertisement, consequently, the functions and roles as public signs are not fulfilled aggravating inconvenience for users. In this study, cases have been studied to investigate requirements for user-oriented sign system in platform and public sign space to fulfill the functions of sign system in platform. Using an anthropometry approach, the study aimed to obtain the space to install the sign system and to systemize necessary and sufficient conditions for user-oriented system for platform in which screen doors have been installed using. The study suggests fundamental information to obtain the space of public sign system on the entire screen door.

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Computer Simulation of Ink Transfer in the Different Printing Speed and Ink Viscosity in the Screen Printing (스크린 인쇄에서 인쇄 속도와 잉크 점도에 따른 잉크 전이 시뮬레이션에 관한 연구)

  • Choi, Song-Ah;Youn, Jong-Tae;Mok, Jee-Soo;Koo, Chul-Whoi
    • Journal of the Korean Graphic Arts Communication Society
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    • v.29 no.1
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    • pp.75-83
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    • 2011
  • As screen printing is changed by automation recently, could print more exactly. However, must suffer great many trial and error to have still gotten perfect result. By the way, at this step, fair time and money should be invested. Therefore, if search for optimum condition in early time visualizing screen printing process using simulator program before progress printing, is judged that may be correct and gets printing result efficiently. In this paper, searched optimum printing speed and ink viscosity using FLOW-3D program. Also, the result could confirm truth that is agreeing almost with experiment contents. Through this, is thought that may expect extension of screen printing wide application that vivify advantage of screen print if use simulation program.

EPUB3.0 based N-Screen Support Design and Implementation of e-book readers (EPUB3.0 기반 N-Screen 전자책 리더 구현 및 설계)

  • Jeong, Yoon-Sang;Kim, Jin-Ah;Moon, Nammee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.886-888
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    • 2014
  • 텍스트(Text)와 이미지(Image)만을 지원하던 EPUB2.0에서 오디오(Audio), 비디오(Video), 벡터 그래픽(SVG), 벡터 수학식(MathML), 다중 CSS3, 무제한 글꼴 내장, 세로쓰기, 자바 스크립트(Java Script) 등의 멀티미디어(Multimedia) 기능을 지원하는 EPUB3.0이 발표되면서 전자책의 시장이 더욱 발전하고 있다. 본 연구는 이러한 최근 동향에 따라 EPUB3.0 기반의 전자책 리더를 EPUB File Controller, EPUB File Analyzer, File Analyzer, EPUB Viewer로 분류하여 설계하고 다양한 콘텐츠를 N-Screen에서 사용할 수 있도록 구현하였다.

Non-glasses Stereoscopic 3D Floating Hologram System using Polarization Technique

  • Choi, Pyeongho;Choi, Yoonhee;Park, Misoo;Kwon, Soonchul;Lee, Seunghyun
    • International journal of advanced smart convergence
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    • v.8 no.1
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    • pp.18-23
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    • 2019
  • The image projected onto the screen of the floating hologram is no more than a two-dimensional image. Although it creates an illusion that an object appears to float in space as it moves around while showing its different parts. This paper has proposed a novel method of floating 3D hologram display to view stereoscopic three-dimensional images without putting on glasses. The system is comprised of a sharkstooth scrim screen, projector, polarizing filter for the projector, and a polarizing film to block the image projected from the sham screen. As part of the polarization characteristics, the background image and the front object have completely been separated from each other with the stereoscopic 3D effect successfully implemented by the binocular disparity caused by the distance between the two screens.

Comparison of the Characteristics of Three Premium Large-Format Platforms IMAX, Screen X and 360 Degrees Circular Screen (PLF 플랫폼 아이맥스, 스크린 X, 360도 서큘러 스크린의 특징 비교 연구)

  • Shan, Xinyi;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.15 no.8
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    • pp.375-381
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    • 2017
  • The America film, Beauty and Beast has grossed over 4,273,401 after being released for 21 days. The growth of movie profit in the video market is also developing rapidly. In this paper, we will focus on the PLF(Premium Large-Format) video technology, because PLF video technology can help audience to enhance the sense of 'immersion' and enjoy a different visual feast. In PLF video technology, IMAX, screen X, 360 degrees circular screen are the most important formats. By comparative analysis of these 3 formats, the biggest difference is their number of screens and appearance. Based on the result we can understand the 3 kinds of PLF platforms better and help us to make a choice between them. In addition, further research about the manufacture method of PLF technology will be discussed.