• Title/Summary/Keyword: 3D5

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2D to 3D Anaglyph Image Conversion using Quadratic & Cubic Bézier Curve in HTML5 (HTML5에서 Quadratic & Cubic Bézier 곡선을 이용한 2D to 3D 입체 이미지 변환)

  • Park, Young Soo
    • Journal of Digital Convergence
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    • v.12 no.12
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    • pp.553-560
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    • 2014
  • In this paper, we propose a method to convert 2D image to 3D anaglyph using quadratic & cubic B$\acute{e}$zier Curves in HTML5. In order to convert 2D image to 3D anaglyph image, we filter the original image to extract the RGB color values and create two images for the left and right eyes. Users are to set up the depth values of the image through the control point using the quadratic and cubic B$\acute{e}$zier curves. We have processed the depth values of 2D image based on this control point to create the 3D image conversion reflecting the value of the control point which the users select. All of this work has been designed and implemented in Web environment in HTML5. So we have made it for anyone who wants to create their 3D images and it is very easy and convenient to use.

Design and Implementation of 2.5D Mapping System for Cloth Pattern (의복패턴을 위한 2.5D 맵핑 시스템의 설계 및 구현)

  • Kim, Ju-Ri;Joung, Suck-Tae;Jung, Sung-Tae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.4
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    • pp.611-619
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    • 2008
  • 2.5D Mapping system that embody in this paper can make new design by doing draping to live various texture and model picture image of fashion clothes by pattern, and can confirm clothes work to simulation without producing direction sample or product directly. Also, the system can support function that can forecast fabric design and state of end article exactly, and the system can bring competitive power elevation of fashion industry and cost-cutting effect by doing draping using database of fabric and model picture image. 2.5D Mapping system composed and embodied by mesh warp algorithm module, light and shade extraction and application module, mapping path extraction module, mesh creation and transformation module, and 2.5D mapping module for more natural draping. Future work plans to study 3D fashion design system that graft together 3D clothes technology and 3D human body embodiment technology to do based on embodiment technology of 2.5D mapping system and overcomes expression limit of 2.5D mapping technology.

Development of 2.5D Adventure Game using Unity3DTM Engine (유니티3D 엔진을 활용한 2.5D 어드벤처 게임 개발)

  • Lee, Ka-young;Shin, Byeong-seok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.783-785
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    • 2018
  • 컴퓨터 게임에서 3D가 아닌 2.5D 환경을 사용하면 사용자에게 신선한 상호작용적 즐거움을 줄 수 있다. 그러나 2.5D 환경의 게임을 만들려면 2D와 3D의 각각의 장점을 취하고 단점을 극복하기 위한 방법론이 필요하다. 본 논문에서는 유니티 3D 엔진을 이용하여 2.5D 어드벤처 게임을 개발하는 과정과 함께, 2.5D의 단점을 극복하기 위해 적용한 그래픽 효과와 게임학(Game studies)적 요소를 제안한다.

2D to 3D Anaglyph Image Conversion using Linear Curve in HTML5 (HTML5에서 직선의 기울기를 이용한 2D to 3D 입체 이미지 변환)

  • Park, Young Soo
    • Journal of Digital Convergence
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    • v.12 no.12
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    • pp.521-528
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    • 2014
  • In this paper, we propose the method of converting 2D image to 3D image using linear curves in HTML5. We use only one image without any other information about depth map for creating 3D images. So we filter the original image to extract RGB colors for left and right eyes. After selecting the ready-made control point of linear curves to set up depth values, users can set up the depth values and modify them. Based on the depth values that the end users select, we reflect them. Anaglyph 3D is automatically made with the whole and partial depth information. As all of this work has been designed and implemented in Web environment using HTML5, it is very easy and convenient and end users can create any 3D image that they want to make.

DETERMINATION OF MINIMUM LENGTH OF SOME LINEAR CODES

  • Cheon, Eun Ju
    • Journal of the Chungcheong Mathematical Society
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    • v.26 no.1
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    • pp.147-159
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    • 2013
  • Hamada ([8]) and Maruta ([17]) proved the minimum length $n_3(6,\;d)=g_3(6,\;d)+1$ for some ternary codes. In this paper we consider such minimum length problem for $q{\geq}4$, and we prove that $n_q(6,\;d)=g_q(6,\;d)+1$ for $d=q^5-q^3-q^2-2q+e$, $1{\leq}e{\leq}q$. Combining this result with Theorem A in [4], we have $n_q(6,\;d)=g-q(6,\;d)+1$ for $q^5-q^3-q^2-2q+1{\leq}d{\leq}q^5-q^3-q^2$ with $q{\geq}4$. Note that $n_q(6,\;d)=g_q(6,\;d)$ for $q^5-q^3-q^2+1{\leq}d{\leq}q^5$ by Theorem 1.2.

Development of Model Plans in Three Dimensional Conformal Radiotherapy for Brain Tumors (뇌종양 환자의 3차원 입체조형 치료를 위한 뇌내 주요 부위의 모델치료계획의 개발)

  • Pyo Hongryull;Lee Sanghoon;Kim GwiEon;Keum Kichang;Chang Sekyung;Suh Chang-Ok
    • Radiation Oncology Journal
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    • v.20 no.1
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    • pp.1-16
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    • 2002
  • Purpose : Three dimensional conformal radiotherapy planning is being used widely for the treatment of patients with brain tumor. However, it takes much time to develop an optimal treatment plan, therefore, it is difficult to apply this technique to all patients. To increase the efficiency of this technique, we need to develop standard radiotherapy plant for each site of the brain. Therefore we developed several 3 dimensional conformal radiotherapy plans (3D plans) for tumors at each site of brain, compared them with each other, and with 2 dimensional radiotherapy plans. Finally model plans for each site of the brain were decide. Materials and Methods : Imaginary tumors, with sizes commonly observed in the clinic, were designed for each site of the brain and drawn on CT images. The planning target volumes (PTVs) were as follows; temporal $tumor-5.7\times8.2\times7.6\;cm$, suprasellar $tumor-3\times4\times4.1\;cm$, thalamic $tumor-3.1\times5.9\times3.7\;cm$, frontoparietal $tumor-5.5\times7\times5.5\;cm$, and occipitoparietal $tumor-5\times5.5\times5\;cm$. Plans using paralled opposed 2 portals and/or 3 portals including fronto-vertex and 2 lateral fields were developed manually as the conventional 2D plans, and 3D noncoplanar conformal plans were developed using beam's eye view and the automatic block drawing tool. Total tumor dose was 54 Gy for a suprasellar tumor, 59.4 Gy and 72 Gy for the other tumors. All dose plans (including 2D plans) were calculated using 3D plan software. Developed plans were compared with each other using dose-volume histograms (DVH), normal tissue complication probabilities (NTCP) and variable dose statistic values (minimum, maximum and mean dose, D5, V83, V85 and V95). Finally a best radiotherapy plan for each site of brain was selected. Results : 1) Temporal tumor; NTCPs and DVHs of the normal tissue of all 3D plans were superior to 2D plans and this trend was more definite when total dose was escalated to 72 Gy (NTCPs of normal brain 2D $plans:27\%,\;8\%\rightarrow\;3D\;plans:1\%,\;1\%$). Various dose statistic values did not show any consistent trend. A 3D plan using 3 noncoplanar portals was selected as a model radiotherapy plan. 2) Suprasellar tumor; NTCPs of all 3D plans and 2D plans did not show significant difference because the total dose of this tumor was only 54 Gy. DVHs of normal brain and brainstem were significantly different for different plans. D5, V85, V95 and mean values showed some consistent trend that was compatible with DVH. All 3D plans were superior to 2D plans even when 3 portals (fronto-vertex and 2 lateral fields) were used for 2D plans. A 3D plan using 7 portals was worse than plans using fewer portals. A 3D plan using 5 noncoplanar portals was selected as a model plan. 3) Thalamic tumor; NTCPs of all 3D plans were lower than the 2D plans when the total dose was elevated to 72 Gy. DVHs of normal tissues showed similar results. V83, V85, V95 showed some consistent differences between plans but not between 3D plans. 3D plans using 5 noncoplanar portals were selected as a model plan. 4) Parietal (fronto- and occipito-) tumors; all NTCPs of the normal brain in 3D plans were lower than in 2D plans. DVH also showed the same results. V83, V85, V95 showed consistent trends with NTCP and DVH. 3D plans using 5 portals for frontoparietal tumor and 6 portals for occipitoparietal tumor were selected as model plans. Conclusion : NTCP and DVH showed reasonable differences between plans and were through to be useful for comparing plans. All 3D plans were superior to 2D plans. Best 3D plans were selected for tumors in each site of brain using NTCP, DVH and finally by the planner's decision.

Constituents of Aerial Parts from Erechtites hieracifolia (붉은서나물 지상부의 성분)

  • 이재훈;권학철;최상진;이원빈;방은정
    • YAKHAK HOEJI
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    • v.45 no.4
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    • pp.339-346
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    • 2001
  • A new oxygenated monoterpene (4) was isolated from the methanol extract of the aerial part of Erechtites hieracifolia together with six known components, a dimethylheptane (1), three ionone derivatives (2, 3 and 7) and two phenylpropanoids (5 and 6). Their structures were identified by means of physico-chemical and spectral data to be (2E, 5E)-6-hydroxy-2,6-dimethylhepta-2,4-dienal (1), 3(R)-hydroxy-5,6-epoxy-$\beta$-ionone (2), 3(R)-hydroxy-5,6-epoxy-7-ionol (3), (3E, 6E)-3,7-dimethylocta-3,5-dien-1,2,7-triol(4), 2-hydroxy-4-(2-propenyl)phenyl-$\beta$-D-glucopyranoside (5), 2-methoxy-4-(2-propenyl)phenyl -$\beta$-D-glucopyra-noside (6) and (6R, 9R)-3-oxo-$\beta$-ionol-$\alpha$-D -glucopyranoside (7).

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A test of Visual Acuity and Refractive error to Kindergarten's Children (유치원 어린이 나안시력과 굴절이상 측정)

  • Kang, I.S.
    • Journal of Korean Ophthalmic Optics Society
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    • v.3 no.1
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    • pp.87-92
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    • 1998
  • Unaided visual acuity was tested by ACP-7 TOPCON chart projector on 376 kindergarteners and objective refraction error was measured by NIDEK ARK-700A auto-refractokeratometer on 554 eyes aged 3 to 5. The results were as follows ; The average unaided visual acuity of children aged 3 was 0.82, aged 4 was 0.90 and aged 5 was 0.92 respectively theerfore children s visual acuity has been gradually developed with their age. The kind of refractive error was 1% for hyperopia, 14% for hyperopic astigmatism, 3% for myopia, 50% for myopic astigmatism, 18% for mixed astigmatism and 14% for emmetropia respectively.

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Development of a Simple Drape Measurement Method for 3D Virtualization (3D 가상화를 위한 드레이프성 간이 측정법 개발)

  • Shin, Bona;Yu, Dongjoo;Lee, Somin;Youn, Seonyoung;Shim, Myounghee;Yun, Changsang
    • Journal of the Korean Society of Clothing and Textiles
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    • v.45 no.5
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    • pp.881-891
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    • 2021
  • This study proposes a simple drape measurement method for the 3D virtualization of garments. The proposed method uses angles or disks of different diameters to evaluate the drape properties easily. We divided 710 fabrics into ten groups based on the drape coefficient, of which 49.6% had drape coefficients of 30 or less. The drape properties were measured to classify the groups into smaller clusters using the angle formed when the center of the fabric was fixed. Accordingly, three clusters were formed for 60° and 100° angles. A method was devised using ten disks of different diameters to classify the remaining two clusters, except the cluster containing only the D10 group (D1-D5 and D5-D9). Three criteria-grade match, a sum of deviation, and standardization of deviation-were used for the classifications. The discriminative ability between groups was high for D1-D5 with disks with 24.0 and 25.5 cm diameters. Furthermore, a disk with a diameter of 16.5 cm was effective for D5-D9. The three-dimensional drape shapes were unique for the ten groups, which can be utilized as fundamental data for 3D virtualization.