• Title/Summary/Keyword: 3D-SPACE

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Study on Management of Water Pipes in Buildings using Augmented Reality (증강현실을 이용한 건물의 수도관 관리 방안 연구)

  • Sang-Hyun Park
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.6
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    • pp.1229-1238
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    • 2023
  • Digital twin is a technology that creates a virtual space that replicates the real world and manages the real world efficiently by integrating the real and virtual spaces. The digital twin concept for water facilities is to effectively manage water pipes in the real world by implementing them in a virtual space and augmenting them to the interior space of the building. In the proposed method, the Unity 3D game engine is used to implement the application of digital twin technology in the interior of a building. The AR Foundation toolkit based on ARCore is used as the augmented reality technology for our Digital Twin implementation. In digital twin applications, it is essential to match the real and virtual worlds. In the proposed method, 2D image markers are used to match the real and virtual worlds. The Unity shader program is also applied to make the augmented objects visually realistic. The implementation results show that the proposed method is simple but accurate in placing water pipes in real space, and visually effective in representing water pipes on the wall.

Development of a 3D Brickwork Game Using Java (Java를 이용한 3차원 벽돌 쌓기 게임 개발)

  • Baek, Tae-Gwan;Seo, Sang-Jin;Jeong, Gab-Joong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.121-124
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    • 2007
  • This paper describes the development of a brickwork game with three-dimensional computer graphics as one of web-based game contents. Client user using web can access and run lava applet program with the independence of hardware system. It consists of graphic user interface module, initial space generation module, event handler module, player control module, and thread control module. It uses 3-D array data structure for the 3-D graphic objects that are located in three-dimensional space for high-speed object searching and sorting. It enhances to compare with predetermined construction in three-dimensional space. We can use the developed racing game to inform game users of information for an advertisement like tourism information, and can apply the proposed 3-D drawing technology to 3-D game graphic engine core.

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The Using Condition of Outdoor Space in the Parallel Types focused on Elementary School Buildings of Chungbuk Province in Korea (병렬형(竝列型) 교사동(校舍棟)의 외부공간(外部空間) 이용실태(利用實態)에 관한 조사연구(調査硏究) - 충북지역(忠北地域) 공립초등학교(公立初等學校)를 중심(中心)으로 -)

  • Hong, Jai-Bum;Kim, Tai-Young
    • Journal of the Korean Institute of Educational Facilities
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    • v.8 no.4
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    • pp.5-15
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    • 2001
  • The purpose of this study is to clarify the using condition and requirement for outdoor space between the parallel types of elementary school buildings focused on Chungbuk province in Korea. Consequently, we investigated the actual conditions of students and teachers, using conditions of outdoor space between school buildings. The summary of outdoor space can be given below. 1) In the using condition of outdoor spaces, most of them have path & covered walks, garden, playground and soon. The distances between neighboring building fixed, the use and quality of outdoor space is differently to spatial configuration of school buildings. For example, garden functions as itself in case of D/H>3, but the other space to observe in D/H>3. 2) In the requirements of outdoor spaces, the amount of scatter number of classmates and teachers is wide. The favoring outdoor space is the woods to take a rest by oneself, the demanding outdoor space is almost a resting place like a school store in case of classmates and the natural facilities like ponds garden pagora in teachers.

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PERFORMANCE TEST OF THE PROTO-MODEL OF SPACE INFRARED CRYOGENIC SYSTEM (우주용 적외선 냉각시스템 시험모델 성능 평가)

  • Lee, D.H.;Yang, H.S.;Nam, U.W.;Lee, S.;Jin, H.;Kim, D.L.;Pak, S.;Kim, B.H.;Park, S.J.
    • Publications of The Korean Astronomical Society
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    • v.21 no.2
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    • pp.61-66
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    • 2006
  • We have tested the performance of the Proto-model of Space Infrared Cryogenic System (PSICS), which is a small infrared camera, developed by Korea Astronomy and Space science Institute (KASI), Korea Basic Science Institute (KBSI), Korea Institute of Machinery and Materials (KIMM), and i3system co., as a cooperation project. The purpose of PSICS is to ensure a technology of small infrared cryogenic system for future development of space infrared (IR) cameras. PSICS consists of cryogenic part, IR sensor and electronics part, and optical part. The performance test of each part and the integrated system has been completed successfully. PSICS will be used as a guiding camera for ground-based IR telescopes and a test system for developing a space-borne instrument.

Quantitative Analysis of GBCA Reaction by Mol Concentration Change on MRI Sequence (MRI sequence에 따른 GBCA 몰농도별 반응에 대한 정량적 분석)

  • Jeong, Hyun Keun;Jeong, Hyun Do;Kim, Ho Chul
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.2
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    • pp.182-192
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    • 2015
  • In this paper, we introduce how to change the reaction rate as mol concentration when we scan enhanced MRI with GBCA(Gadolinium Based Contrast Agent), Also show the changing patterns depending on diverse MRI sequences which are made by different physical principle. For this study, we made MRI phantom ourselves. We mixed 500 mmol Gadoteridol with Saline in each 28 different containers from 500 to 0 mmol. After that, MR phantom was scanned by physically different MRI sequences which are T1 SE, T2 FLAIR, T1 FLAIR, 3D FLASH, T1 3D SPACE and 3D SPCIR in 1.5T bore. The results were as follows : *T1 Spin echo's Total SI(Signal Intensity) was 15608.7, Max peak was 1352.6 in 1 mmol. *T2 FLAIR's Total SI was 9106.4, Max peak was 0.4 1721.6 in 1 mmol. *T1 FLAIR's Total SI was 20972.5, Max peak was 1604.9 in 1 mmol. *3D FLASH's Total SI was 20924.0, Max peak was 1425.7 in 40 mmol. *3D SPACE 1mm's Total SI was 6399.0, Max peak was 528.3 in 3 mmol. *3D SPACE 5mm's Total SI was 6276.5, Max peak was 514.6 in 2 mmol. *3D SPCIR's Total SI was 1778.8, Max peak was 383.8 in 0.4 mmol. In most sequences, High signal intensity was shown in diluted lower concentration rather than high concentration, And also graph's max peak and pattern had difference value according to the each different sequence. Through this paper which have quantitative result of GBCA's reaction rate depending on sequence, We expect that practical enhanced MR protocol can be performed in clinical field.

Development and Application of Instruction Program using 3D Sketching Software for 'Planning for Residential Space' Unit of NCS-based on Interior Design Subject (NCS 실내디자인 과목의 '주거공간 계획하기' 단원에서 3차원 스케치 소프트웨어를 활용한 수업 프로그램 개발 및 적용 효과)

  • Ji, Ae-Hee;Yoo, Hyun-Seok
    • 대한공업교육학회지
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    • v.44 no.2
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    • pp.1-27
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    • 2019
  • In recent years, space planning ability using 3D sketch software is required in the working field of interior design. However, vocational high school do not respond appropriately to changes in the industry, because the class of vocational high school consists of hands-on practical classes and 2D CAD based classes. There is a shortage of 3D sketch software-based instruction programs that can improve students' spatial planning skills. Therefore, this study is to develop instruction program using 3D sketch software for 'Planning for Residential Space' unit of NCS-based on interior design subject and to find out the effect on students' academic achievement by applying to vocational high school class. The 3d sketch software based instructional program developed in this study was developed through four stages of preparation, development, implementation and evaluation according to the PDIE model process. The experimental design model used nonequivalent group posttest-only design in this study. Experiments were conducted on vocational high school students in construction and 9 hours of interior design subjects were applied. After the experiments, students were tested for academic achievement in the cognitive, affective, and psychomotor areas. As a result, the instruction program using the 3d sketch program developed in this study was found to be more effective in improving students' academic achievement than existing manual instruction program in both cognitive, affective, and psychomotor areas.

A Study of Data Structure for Efficient Storing of 3D Point Cloud Data (3차원 점군자료의 효율적 저장을 위한 자료구조 연구)

  • Jang, Young-Woon;Cho, Gi-Sung
    • Journal of Korean Society for Geospatial Information Science
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    • v.18 no.2
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    • pp.113-118
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    • 2010
  • Recently, 3D-reconstruction for geographic information and study of geospatial information is progressing in various fields through national policy such as R&D business and pilot project. LiDAR system has a advantage of acquisition the 3D information data easily and densely so that is used in many different fields. Considering to characterist of the point data formed with 3D, it need a high specification CPU because it requires a number of processing operation for 2D form expressed by monitor. In contrast, 2D grid structure, like DEM, has a advantage on costs because of simple structure and processing speed. Therefore, purpose of this study is to solve the problem of requirement of more storage space, when LiDAR data stored in forms of 3D is used for 3D-geographic and 3D-buliding representation. Additionally, This study reconstitutes 2D-gird data to supply the representation data of 3D-geographic and presents the storage method which is available for detailed representation applying tree-structure and reduces the storage space.

The Effect of Spanwise Flow and Wing Rotation on the Aerodynamic Characteristics in Flapping Motion (날개 길이방향 유동과 날개 회전이 날개짓 운동의 공기역학적 특성에 미치는 효과)

  • Oh, Hyun-Taek;Choi, Hang-Cheol;Chung, Jin-Taek;Kim, Kwang-Ho
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.35 no.9
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    • pp.753-760
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    • 2007
  • In a 3-D flapping motion, the spanwise flow is generated while the wing is moved on the stroke plane. And at the end of each stroke, the rotational circulation is generated due to a wing rotation. In this study, to evaluate the effect of spanwise flow and wing rotation on the aerodynamic characteristics in 3-D flap 753ping motion, a 3-D flapping motion was compared with a 2-D translating motion. In each flapping motion, the aerodynamic forces were measured with respect to the angles of attack and Reynolds number. The aerodynamic forces generated by 2-D translating motion were higher than those generated by 3-D flapping motion. While the lift of 3-D flapping motion was increased until the angle of attack $60^{\circ}$ at mid-stroke, the lift generated by 2-D translating motion was decreased above the angle of attack 40° at mid stroke. Also, at the end of each stroke, the aerodynamic forces were increased rapidly due to wing rotation.

A Study on the Development of Digital Space Design Process Using User′s Motion Data (사용자 모션데이터를 활용한 디지털 공간디자인 프로세스 개발에 관한 연구)

  • 안신욱;박혜경
    • Korean Institute of Interior Design Journal
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    • v.13 no.3
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    • pp.187-196
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    • 2004
  • The purpose of this study is to develope'a digital space design process using user's motion data' through a theoretical and experimental study. In the progress of developing a developing of design process, this study was concentrated on searching a digital method applying user's interactive reflections. As introducing a concept of space form being generated by user's experiences, we proposed'a digital design process using user's motion data'. In the experimental stage, user's motion data were extracted and transferred as digital information by user behavior analysis, optical motion capture system, immersive VR system, 3D softwares com computer programming. As the result of this study, another useful digital design process was embodied by building up a digital form-transforming method using 3D softwares providing internal algorithm. This study would be meaningful in terms of attempting a creative and interactive digital space design method, avoiding dehumanization of existing ones through the theoretical study and the experimental approach.

A Study on the 3D Space Perception available Motion Graphic (모션그래픽을 이용한 3D 공간감 연출에 관한 연구)

  • Joo, Heon-Sik
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.269-270
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    • 2014
  • 본 연구에서는 모션그래픽 응용으로 3D 공간감 연출에 대해서 제안하였다. 3D 공간에 입체적 효과를 연출하여 작품 전시회 효과를 나타내고, 다양한 공간 효과를 연출하여 2D의 평면 효과가아닌 3D 공간 효과를 연출함으로써 다양한 3D입체감 효과를 높여 방송, 다큐 같은 영상 전시에 응용할 수 있다고 제안한다.

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