• Title/Summary/Keyword: 3D work

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A Study on Correction of CIRCLE Product Error by Prototype using Rapid Prototyping System (RP시스템을 이용한 원형시제품 제작 시 제품 오차 보정에 관한 연구)

  • Kim, Won-Jung
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.11 no.3
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    • pp.146-153
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    • 2012
  • RP system which is widely used to reduce the time of product development is to resolve the problem of cutting work. It is a method using laminated thin films to produce many forms. The RP equipment used for this experiment is FDM system. This can produce 3D model with using 3D CAD designed file within a relatively short time. Not only this, this system also through 3D file preparation, 3D product manufacture, removal support these 3 step operating process can easily produce goods, but product can be different from original design. This research has been conducted to minimize this error. To apply to the circular product made a circular specimen and measured several times with 3D scanner and find out average 99.622% of accuracy. This result is applied to RP system, and with this changed design produced a specimen, and found out the accuracy is increased to 99.958%. If this is applied to circular products, we can produce more precise products with less process.

Rapid Manufacturing of 3D-Shaped Microstructures by UV Laser Ablation (UV 레이저 어블레이션에 의한 3차원 형상 미세 구조물의 쾌속제작)

  • 신보성;양성빈;장원석;김재구;김정민
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.7
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    • pp.30-36
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    • 2004
  • Recently, the lead-time of a product is to be shortened in order to satisfy consumer's demand. It is thus important to reduce the manufacturing time and the cost of 3D-shaped microstructures. Micro-Electro-Mechanical Systems (MEMS) and devices are usually fabricated by lithography-based methods. Above method is not flexible for the rapid manufacture of 3D-shaped microstructures because it depends on work's experiences and requires excessive cost and time for making many masks. In this paper, the effective laser micrornachining is developed to fabricate UV sensitive polymer microstructures using laser ablation. The proposed process, named by laser microRP, is a very useful method on rapid manufacturing for 3D-shaped microstructures.

Object Picking and Concurrency for Solid Modeler in Collaborative Design System (협동설계시스템의 솔리드 모델러를 위한 오브젝트의 Picking과 Concurrency)

  • 윤보열;김응곤
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.4
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    • pp.723-729
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    • 2001
  • We are able to work on the shared virtual space in Web-based Collaborative Design System using only Internet and Web browser. The users connect to the Solid Modeler Server through m and they create 3D shape and manipulate them variously. Then the users will share 3D objects and two problems can arise. The users must be able to pick the objects effectively which they want to manipulate. When one of the users manipulates a particular object, others should not disturb with the same object. In this paper, picking is implemented not only by computing intersection of mouse pointer with the objects of the virtual world, but also by using capabilities and attributes of scene graph node, by setting bounds intersection testing instead of geometric intersection testing, by limiting the scope of the pick testing, using Java 3D. These methods can reduce the computation of picking and can pick 3D objects effectively and easily using the system of hierarchy. To have effective concurrency, we used shared lock and exclusive lock as the action in work space.

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A Study on a Solid Modeler for Web-based Collaborative Design (웹 기반 협동설계를 위한 솔리드 모델러에 관한 연구)

  • 김응곤;윤보열
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.10C
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    • pp.912-920
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    • 2002
  • As computer systems and communication technologies develop rapidly, CSCW(Computer Supported Collaborative Work) system appears nowadays, through which it is available to work on virtual space without any restriction of time and place. Most of CWCS systems depend on a special network and groupware. The systems of graphics and CAD are not so many because they are specified by hardware and application software. We propose a Web-based collaborative CAD system which is independent from any platforms, and develop a 3D solid modeler in the system. This system can be worked in the environment of Client/Server architecture. Clients connect to the design server through Java applet on WWW. The server is implemented by Java application.

Reconstructing the cosmic density field based on the generative adversarial network.

  • Shi, Feng
    • The Bulletin of The Korean Astronomical Society
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    • v.45 no.1
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    • pp.50.1-50.1
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    • 2020
  • In this topic, I will introduce a recent work on reconstructing the cosmic density field based on the GAN. I will show the performance of the GAN compared to the traditional Unet architecture. I'd also like to discuss a 3-channels-based 2D datasets for the training to recover the 3D density field. Finally, I will present some performance tests based on the test datasets.

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Design and Fabrication of 2D Array Ultrasonic Transducers with a Conductive Backer (전도성 후면층을 이용한 2D 배열 초음파 트랜스듀서의 설계 및 제작)

  • Woo, Jeongdong;Roh, Yongrae
    • The Journal of the Acoustical Society of Korea
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    • v.32 no.6
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    • pp.502-508
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    • 2013
  • In this paper, 2D array transducers using a conductive backer similar to 1-3 composites have been designed, fabricated, and evaluated. The conductive backer was based on well known manufacturing process of 1-3 composites with affordable ingredients. The 2D array transducer had 4,096 elements designed to have 3.5 MHz center frequency and a fractional bandwidth over 60 %. Fabricated prototype of the transducer satisfied the specifications in the center frequency and bandwidth. Performance over the entire elements was so uniform that the standard deviation was less than 0.81 dB. Thus applicability of the conductive backer proposed in this work to 2D array transducers was verified.

A Study of Efficient Method of 3D JIG Kinematic Modeling for Automobile Process Simulation (자동차 공정 시뮬레이션의 3D 지그 키네마틱 정보 모델링을 위한 효율적 방법 연구)

  • Ko, Min-Suk;Kwak, Jong-Geun;Jo, Hee-Won;Park, Chang-Mok;Wang, Gi-Nam;Park, Sang-Cheul
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.6
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    • pp.415-423
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    • 2009
  • Because of the fast changing car design and increasing facilities, manufacturing process of cars is getting more complex now a days. Particularly, car manufacturing system that consist of automated devices, applies various simulation techniques to validate device motion and detect collision. To cope with this problem, traditional manufacturing system deployed test-run with the real devices. However, increased computing power in a contemporary manufacturing system changes it into realistic 3D simulation environment. Similarly, managed device data that was generated using 2D traditionally, can be converted to 3D realistic simulation. The existing problem with 3D simulation is disjoint data interaction between different work stations. Consequently, JIGs, fixing the car part accurately, are changed according to fixing position on the part or a part shape properties. In practice, the 3D JIG data has to be managed according to kinematic information, but not of its features. However, generating kinematic information to the 3D model repeatedly according to frequent change in part is not explained in current literatures. To fill this knowledge gap, this paper suggests an improving method of rendering 3D JIG kinematics information to simulation model. Thereafter, it shows the result of implementation.

A Study on the Determination of Cutting Work Envelope of Articular Robot for H-beam Cutting (H-beam 절단용 다관절 로봇의 절단작업영역 설정에 관한 연구)

  • Park, Ju-Yong;Lee, Yong-Gu
    • Journal of Welding and Joining
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    • v.27 no.6
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    • pp.55-61
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    • 2009
  • This study aims for determination of cutting work envelope of an articular robot for H-beam cutting. The robot has its own work envelope. The cutting of piece with groove requires the specific position of the torch which contracts the work envelope. This study suggested the new method to determine the cutting work envelope for this case. The method simplified the problem by use of the combination of inverse kinematics and forward kinematics. The method was used for cutting the H-beam with groove. The cutting work envelope was determined easily. The result was verified by 3D simulation system which implements the articular robot with 6 axes and the H-beam in the virtual shop.

Creativity Strategy of 3-Dimensional Illustration -through Printed Media- (3-D 일러스트레이션의 표현 전략 -인쇄매체를 중심으로-)

  • 신용순
    • Archives of design research
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    • v.13 no.2
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    • pp.123-132
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    • 2000
  • Illustration is the work that brings out objective analyzing nature and things in many direction. Its purpose is to deliver the theme in an effective manner to appeal to the proper audience. Especially for 3 dimensional illustration, it is really important because its creativity can be complicated. Also, 3-D illustration are comprised of many materials and skills, so it is vital that 30D illustration is scientific and practical. In the research I am selecting on illustration that can be used in publishing and advertisements. I intend to give a clear understanding of 3-D illustration to my audience. In order to do that I have suggested an illustration must be developed through creativity strategy. Also through suggesting the condition of effective illustration, I want to help to set systematic and practical strategy of 3-D illustration.

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A Study on the Method for Reconstructing the Shell Plates Surface from Shell Template Offset Drawing (Shell Template Offset 도면을 활용한 선체 곡판 형상 복원 방법에 관한 연구)

  • Hwang, Inhyuck;Son, Seunghyeok
    • Journal of the Society of Naval Architects of Korea
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    • v.56 no.1
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    • pp.66-74
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    • 2019
  • In the field of shipbuilding design, the use of 3D CAD is becoming commonplace, and most of the large shipyards are conducting 3D design. However at the production site, workers are still working on 2D drawings rather than 3D models. This tendency is even worse in small-scale shipyards and block manufacturing shops. Particularly, in a manufacturing shop that is engaged in the outsourcing of blocks, it may not be possible to provide 3D model. However, the demand for 3D models in the production field is steadily increasing. Therefore, it would be helpful if 3D model could be generated from a 2D drawing. In this paper, we propose a method to extract template and unfolded surface shape information from shell template offset drawing using computer vision technology. Also a 3D surface model was reconstructed and visualized from the extracted information. The result of this study is thought to be helpful in the work environment where 3D model information can not be obtained.