• Title/Summary/Keyword: 3D watermarking

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An Improved Error Expansion Reversible Watermarking for 3D Mesh Model

  • Dong, Ke-Ming;Kim, Hyoung-Joong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.979-981
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    • 2011
  • In this paper, a new scheme to improve both the capacity and distortion performance for error-prediction method is proposed. For every triangle mesh, two vertices were selected to predict the rest vertex, and the prediction error distances which were vertical and paralleled to the edge between these two vertices would be used to embed two units of secret date amount. We sort the meshes before embedding according to predicted error in order to decrease the distortion. Experiment results show that our approach increase the capacity and decrease the distortion as compared to the original algorithm.

Real-time Implementation of Synchronizing Broadcasting System Using Watermark (워터마크를 이용한 방송동기화 시스템의 실시간 구현)

  • Jeong Yangmo;Shin Donghwan;Kim Jongweon;Choi Jonguk
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2004.11a
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    • pp.203-206
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    • 2004
  • 본 논문에서는 오디오 워터마킹 기술을 이용하여 중앙방송국과 지방방송국간의 방송전환을 용이하게 할 수 있는 시스템을 구현하였다. 방송전환을 위한 동기화 시스템에서의 오 검출은 방송사고를 일으키기 때문에, 오디오 워터마크기술을 이용할 때 신뢰성이 매우 높아야 한다. 달 논문에서는 방송동기화 시스템에 효율적으로 적용할 수 있는 오디오 워터마킹 알고리즘을 개발하고, 이를 실시간으로 적용하여 방송전환에 사용할 수 있는 시스템을 구현하였다. 개발된 오디오 워터마킹 알고리즘에 의해서 워터마크가 삽입된 방송신호의 SNR은 66.1dB로서 워터마크 삽입전의 방송신호와의 구분이 어려웠다. 강인성 테스트에서는 96kbps와 128kbps의 MP3 압축을 하였을 때에도 $100\%$의 검출율을 보였으며, -50dB 이하의 잡음첨가에 대해서도 $100\%$ 검출율을 보였다. 구현된 시스템은 240시간의 실제 방송상황에서 워터마크가 삽입된 방송신호에 대한 검출율이 $100\%$이고, 오검출율이 $0\%$로 방송시스템으로서의 신뢰성을 확보하였다.

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A Collusion-secure Fingerprinting Scheme for Three-dimensional Mesh Models (삼차원 메쉬 모델에 적용한 공모방지 핑거프린팅 기법)

  • Hur, Yung;Jeon, Jeong-Hee;Ho, Yo-Sung
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.4
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    • pp.113-123
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    • 2004
  • This paper presents a new collusion-secure fingerprinting scheme to embed fingerprints into three-dimensional(3-D) mesh models efficiently. In the proposed scheme, we make the same number of fingerprints as the number of customers based on the finite projective geometry, partition a 3-D mesh model related to the number of bits assigned to each fingerprint and then embed a watermark representing copyright information into each submesh to be marked. Considering imperceptibility and robustness of the watermarking algorithm we embed the watermark signal into mid-frequency DCT coefficients obtained by transforming vertex coordinates in the triangle strips which are generated from the submeshes to be marked. Experimental results show that our scheme is robust to additive random noises, MPEG-4 SNHC 3-D mesh coding, geometrical transformations, and fingerprint attacks by two traitors' collusion. In addition, we can reduce the number of bits assigned to each fingerprint significantly.

A Study on the Dual Video Watermarking for Authentication and Signature using DC/AC Components of Block Layer (블록계층의 DC/AC 성분을 이용한 인증과 서명의 이중 비디오 워터마킹에 관한 연구)

  • Boo, Hee-Hyung;Park, Seong-Mi;Bae, Ho-Young;Lee, Bae-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.11a
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    • pp.743-746
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    • 2005
  • 본 논문에서는 디지털 비디오 인코딩 과정의 VLC(variable length coding) 영역에서 블록계층의 DC/AC 성분을 이용한 인증과 서명의 이중 비디오 워터마킹 시스템을 제안하였다. 제안한 기법은 블록계층의 DC 성분과 AC 성분에서 HVS(human visual system)의 특성을 고려한 것이다. 인증 워터마킹은 주요한 정보를 포함하는 저주파 영역과 윤곽선 정보를 포함하는 중간 주파수 영역을 이용하여 인트라 프레임의 DC 성분과 움직임 벡터의 부호를 변형시켰고, 서명 워터마킹은 모든 프레임의 AC 성분들 중에서 마지막 AC 성분의 Level이 '1'인 경우에만 워터마크를 삽입하였다. 서명 워터 마크 검출은 저작권자의 비밀 키에 의해서만 가능하고, 기술적인 면에서 저자권자의 판별 기준이 될 수 있다. 제안한 이중 비디오 워터마킹 시스템의 특징은 인증과 서명의 두 가지 기능을 선택적으로 수행할 수 있으며, 계산과정이 복잡하지 않으면서 비트 스트림(bit-stream)을 유지시킨다. 그리고 실험 결과에서 기존의 방법보다 화질 면에서 $2{\sim}3dB$ 더 높은 수치를 얻어 우수함을 보였고, 인코딩 수행 속도에 미치는 영향은 거의 없었으며, 향후 실시간 인코딩 처리에 응용될 수 있다.

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Design of Security Method for Network Rendering of Augmented Reality Object (홀로그램 용 증강현실 객체의 네트워크 랜더링을 위한 보안 기법 설계)

  • Kim, Seoksoo;Kim, Donghyun
    • Journal of Convergence for Information Technology
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    • v.9 no.1
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    • pp.92-98
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    • 2019
  • Due to the development of hologram display technology, various studies are being conducted to provide realistic contents for augmented reality. In the case of the HMD for hologram, since augmented reality objects must be rendered by a small processor, it is necessary to use a low-capacity content. To solve this problem, there is a need for a technique of rendering resources by providing resources through a network. In the case of the existing augmented reality system, there is no problem of contents modulation because the resources are loaded and rendered in the internal storage space. However, when providing resources through the network, security problems such as content tampering and malicious code insertion should be considered. Therefore, in this paper, we propose a network rendering technique applying security techniques to provide augmented reality contents in a holographic HMD device.

An Embedding /Extracting Method of Audio Watermark Information for High Quality Stereo Music (고품질 스테레오 음악을 위한 오디오 워터마크 정보 삽입/추출 기술)

  • Bae, Kyungyul
    • Journal of Intelligence and Information Systems
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    • v.24 no.2
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    • pp.21-35
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    • 2018
  • Since the introduction of MP3 players, CD recordings have gradually been vanishing, and the music consuming environment of music users is shifting to mobile devices. The introduction of smart devices has increased the utilization of music through music playback, mass storage, and search functions that are integrated into smartphones and tablets. At the time of initial MP3 player supply, the bitrate of the compressed music contents generally was 128 Kbps. However, as increasing of the demand for high quality music, sound quality of 384 Kbps appeared. Recently, music content of FLAC (Free License Audio Codec) format using lossless compression method is becoming popular. The download service of many music sites in Korea has classified by unlimited download with technical protection and limited download without technical protection. Digital Rights Management (DRM) technology is used as a technical protection measure for unlimited download, but it can only be used with authenticated devices that have DRM installed. Even if music purchased by the user, it cannot be used by other devices. On the contrary, in the case of music that is limited in quantity but not technically protected, there is no way to enforce anyone who distributes it, and in the case of high quality music such as FLAC, the loss is greater. In this paper, the author proposes an audio watermarking technology for copyright protection of high quality stereo music. Two kinds of information, "Copyright" and "Copy_free", are generated by using the turbo code. The two watermarks are composed of 9 bytes (72 bits). If turbo code is applied for error correction, the amount of information to be inserted as 222 bits increases. The 222-bit watermark was expanded to 1024 bits to be robust against additional errors and finally used as a watermark to insert into stereo music. Turbo code is a way to recover raw data if the damaged amount is less than 15% even if part of the code is damaged due to attack of watermarked content. It can be extended to 1024 bits or it can find 222 bits from some damaged contents by increasing the probability, the watermark itself has made it more resistant to attack. The proposed algorithm uses quantization in DCT so that watermark can be detected efficiently and SNR can be improved when stereo music is converted into mono. As a result, on average SNR exceeded 40dB, resulting in sound quality improvements of over 10dB over traditional quantization methods. This is a very significant result because it means relatively 10 times improvement in sound quality. In addition, the sample length required for extracting the watermark can be extracted sufficiently if the length is shorter than 1 second, and the watermark can be completely extracted from music samples of less than one second in all of the MP3 compression having a bit rate of 128 Kbps. The conventional quantization method can extract the watermark with a length of only 1/10 compared to the case where the sampling of the 10-second length largely fails to extract the watermark. In this study, since the length of the watermark embedded into music is 72 bits, it provides sufficient capacity to embed necessary information for music. It is enough bits to identify the music distributed all over the world. 272 can identify $4*10^{21}$, so it can be used as an identifier and it can be used for copyright protection of high quality music service. The proposed algorithm can be used not only for high quality audio but also for development of watermarking algorithm in multimedia such as UHD (Ultra High Definition) TV and high-resolution image. In addition, with the development of digital devices, users are demanding high quality music in the music industry, and artificial intelligence assistant is coming along with high quality music and streaming service. The results of this study can be used to protect the rights of copyright holders in these industries.